void
ContainerLayerD3D10::LayerManagerDestroyed()
{
  while (mFirstChild) {
    GetFirstChildD3D10()->LayerManagerDestroyed();
    RemoveChild(mFirstChild);
  }
}
void
ShadowContainerLayerD3D10::RenderLayer()
{
  LayerD3D10* layerToRender = GetFirstChildD3D10();
  layerToRender->RenderLayer();
}