void ContainerLayerD3D10::LayerManagerDestroyed() { while (mFirstChild) { GetFirstChildD3D10()->LayerManagerDestroyed(); RemoveChild(mFirstChild); } }
void ShadowContainerLayerD3D10::RenderLayer() { LayerD3D10* layerToRender = GetFirstChildD3D10(); layerToRender->RenderLayer(); }