bool CGUIBaseContainer::OnClick(int actionID)
{
  int subItem = 0;
  if (actionID == ACTION_SELECT_ITEM || actionID == ACTION_MOUSE_LEFT_CLICK)
  {
    if (m_listProvider)
    { // "select" action
      int selected = GetSelectedItem();
      if (selected >= 0 && selected < (int)m_items.size())
      {
        if (m_clickActions.HasActionsMeetingCondition())
          m_clickActions.ExecuteActions(0, GetParentID(), m_items[selected]);
        else
          m_listProvider->OnClick(m_items[selected]);
      }
      return true;
    }
    // grab the currently focused subitem (if applicable)
    CGUIListItemLayout *focusedLayout = GetFocusedLayout();
    if (focusedLayout)
      subItem = focusedLayout->GetFocusedItem();
  }
  else if (actionID == ACTION_MOUSE_RIGHT_CLICK)
  {
    if (OnContextMenu())
      return true;
  }
  // Don't know what to do, so send to our parent window.
  CGUIMessage msg(GUI_MSG_CLICKED, GetID(), GetParentID(), actionID, subItem);
  return SendWindowMessage(msg);
}
bool CGUIBaseContainer::GetCondition(int condition, int data) const
{
  switch (condition)
  {
  case CONTAINER_ROW:
    return (m_orientation == VERTICAL) ? (GetCursor() == data) : true;
  case CONTAINER_COLUMN:
    return (m_orientation == HORIZONTAL) ? (GetCursor() == data) : true;
  case CONTAINER_POSITION:
    return (GetCursor() == data);
  case CONTAINER_HAS_NEXT:
    return (HasNextPage());
  case CONTAINER_HAS_PREVIOUS:
    return (HasPreviousPage());
  case CONTAINER_HAS_PARENT_ITEM:
    return (m_items.size() && m_items[0]->IsFileItem() && (std::static_pointer_cast<CFileItem>(m_items[0]))->IsParentFolder());
  case CONTAINER_SUBITEM:
    {
      CGUIListItemLayout *layout = GetFocusedLayout();
      return layout ? (layout->GetFocusedItem() == (unsigned int)data) : false;
    }
  case CONTAINER_SCROLLING:
    return ((m_scrollTimer.IsRunning() && m_scrollTimer.GetElapsedMilliseconds() > std::max(m_scroller.GetDuration(), SCROLLING_THRESHOLD)) || m_pageChangeTimer.IsRunning());
  case CONTAINER_ISUPDATING:
    return (m_listProvider) ? m_listProvider->IsUpdating() : false;
  default:
    return false;
  }
}
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bool CGUIListContainer::SelectItemFromPoint(const CPoint &point)
{
  CPoint itemPoint;
  int row = GetCursorFromPoint(point, &itemPoint);
  if (row < 0)
    return false;

  SetCursor(row);
  CGUIListItemLayout *focusedLayout = GetFocusedLayout();
  if (focusedLayout)
    focusedLayout->SelectItemFromPoint(itemPoint);
  return true;
}
void CGUIBaseContainer::OnRight()
{
  CGUIAction action = GetAction(ACTION_MOVE_RIGHT);
  bool wrapAround = action.GetNavigation() == GetID() || !action.HasActionsMeetingCondition();
  if (m_orientation == HORIZONTAL && MoveDown(wrapAround))
    return;
  else if (m_orientation == VERTICAL)
  {
    CGUIListItemLayout *focusedLayout = GetFocusedLayout();
    if (focusedLayout && focusedLayout->MoveRight())
      return;
  }
  CGUIControl::OnRight();
}