Exemple #1
0
AnimationFactory* BAMImporter::GetAnimationFactory(const char* ResRef, unsigned char mode)
{
	unsigned int i, count;
	AnimationFactory* af = new AnimationFactory( ResRef );
	ieWord *FLT = CacheFLT( count );

	bool videoBAMsupport = core->GetVideoDriver()->SupportsBAMSprites();
	unsigned char* data = NULL;

	if (videoBAMsupport) {
		str->Seek( DataStart, GEM_STREAM_START );
		unsigned long length = str->Remains();
		if (length == 0) return af;
		//data = new unsigned char[length];
		data = (unsigned char *) malloc(length);
		str->Read( data, length );
		af->SetFrameData(data);
	}

	for (i = 0; i < FramesCount; ++i) {
		Sprite2D* frame = GetFrameInternal(i, mode, videoBAMsupport, data, af);
		assert(!videoBAMsupport || frame->BAM);
		af->AddFrame(frame);
	}
	for (i = 0; i < CyclesCount; ++i) {
		af->AddCycle( cycles[i] );
	}
	af->LoadFLT ( FLT, count );
	free (FLT);
	return af;
}
Pair<DrawResult, RefPtr<layers::Image>>
RasterImage::GetCurrentImage(ImageContainer* aContainer, uint32_t aFlags)
{
  MOZ_ASSERT(NS_IsMainThread());
  MOZ_ASSERT(aContainer);

  DrawResult drawResult;
  RefPtr<SourceSurface> surface;
  Tie(drawResult, surface) =
    GetFrameInternal(mSize, FRAME_CURRENT, aFlags | FLAG_ASYNC_NOTIFY);
  if (!surface) {
    // The OS threw out some or all of our buffer. We'll need to wait for the
    // redecode (which was automatically triggered by GetFrame) to complete.
    return MakePair(drawResult, RefPtr<layers::Image>());
  }

  RefPtr<layers::Image> image = new layers::SourceSurfaceImage(surface);
  return MakePair(drawResult, Move(image));
}
Exemple #3
0
ClippedImage::Draw(gfxContext* aContext,
                   const nsIntSize& aSize,
                   const ImageRegion& aRegion,
                   uint32_t aWhichFrame,
                   SamplingFilter aSamplingFilter,
                   const Maybe<SVGImageContext>& aSVGContext,
                   uint32_t aFlags,
                   float aOpacity)
{
  if (!ShouldClip()) {
    return InnerImage()->Draw(aContext, aSize, aRegion, aWhichFrame,
                              aSamplingFilter, aSVGContext, aFlags, aOpacity);
  }

  // Check for tiling. If we need to tile then we need to create a
  // gfxCallbackDrawable to handle drawing for us.
  if (MustCreateSurface(aContext, aSize, aRegion, aFlags)) {
    // Create a temporary surface containing a single tile of this image.
    // GetFrame will call DrawSingleTile internally.
    DrawResult result;
    RefPtr<SourceSurface> surface;
    Tie(result, surface) =
      GetFrameInternal(aSize, aSVGContext, aWhichFrame, aFlags, aOpacity);
    if (!surface) {
      MOZ_ASSERT(result != DrawResult::SUCCESS);
      return result;
    }

    // Create a drawable from that surface.
    RefPtr<gfxSurfaceDrawable> drawable =
      new gfxSurfaceDrawable(surface, aSize);

    // Draw.
    gfxUtils::DrawPixelSnapped(aContext, drawable, aSize, aRegion,
                               SurfaceFormat::B8G8R8A8, aSamplingFilter,
                               aOpacity);

    return result;
  }

  return DrawSingleTile(aContext, aSize, aRegion, aWhichFrame,
                        aSamplingFilter, aSVGContext, aFlags, aOpacity);
}
RasterImage::GetFrameAtSize(const IntSize& aSize,
                            uint32_t aWhichFrame,
                            uint32_t aFlags)
{
  return GetFrameInternal(aSize, aWhichFrame, aFlags).second().forget();
}
RasterImage::GetFrame(uint32_t aWhichFrame,
                      uint32_t aFlags)
{
  return GetFrameInternal(mSize, aWhichFrame, aFlags).second().forget();
}