bool DOS_Drive_Cache::OpenDir(CFileInfo* dir, const char* expand, Bit16u& id) { id = GetFreeID(dir); dirSearch[id] = dir; char expandcopy [CROSS_LEN]; strcpy(expandcopy,expand); // Add "/" char end[2]={CROSS_FILESPLIT,0}; if (expandcopy[strlen(expandcopy)-1]!=CROSS_FILESPLIT) strcat(expandcopy,end); // open dir if (dirSearch[id]) { // open dir dir_information* dirp = open_directory(expandcopy); if (dirp) { // Reset it.. close_directory(dirp); strcpy(dirPath,expandcopy); return true; } if (dirSearch[id]) { dirSearch[id]->id = MAX_OPENDIRS; dirSearch[id] = 0; } }; return false; }
void CPlayerRealm::Add(NetObject* object, ENetPeer* peer) { object->m_RealmID = GetFreeID(); object->m_pPeer = peer; uint32_t new_ID; new_ID = object->m_RealmID; m_PlayerList[new_ID] = std::move(std::unique_ptr<NetObject>(object)); }
int USBPersonManagerComponent::GenerateRandomPerson() { int id = GetFreeID(); FSBPerson person; person.ID = id; person.Hunger = FMath::RandRange(0, 10); Persons.Add(id, person); return id; }
KernReturn<void> Instance::Mount(__unused VFS::Context *context, VFS::Instance *instance, VFS::Directory *target, const char *name) { VFS::Mountpoint *mountpoint = VFS::Mountpoint::Alloc()->Init(name, instance, this, GetFreeID()); if(!mountpoint) return Error(KERN_NO_MEMORY); target->Lock(); KernReturn<void> result = target->AttachNode(mountpoint); target->Unlock(); return result; }
void vehicles::Add(int vMNr, int bL[2]) { vehicle *vNow; vNow = new vehicle; int id = GetFreeID(); vNow->Init(id, c, this, &vM.vM[vMNr], bL); if (id >= v.size()) { v.push_back(*vNow); } else { v[id] = *vNow;//already created } idL.push_back(id); }
KernReturn<VFS::Node *> Instance::CreateDirectory(__unused VFS::Context *context, VFS::Node *parent, const char *name) { VFS::Node *node = VFS::Directory::Alloc()->Init(name, this, GetFreeID()); if(node && parent) { VFS::Directory *directory = static_cast<VFS::Directory *>(parent); directory->Lock(); KernReturn<void> result = directory->AttachNode(node); directory->Unlock(); if(!result.IsValid()) { node->Release(); return result.GetError(); } } if(!node) return Error(KERN_NO_MEMORY); return node; }
void ZoneGuildManager::AddGuildApproval(const char* guildname,Client* owner) { GuildApproval* tmp = new GuildApproval(guildname,owner,GetFreeID()); list.Insert(tmp); }