void PlayerMenu::SendPointOfInterest( uint32 poi_id ) { PointOfInterest const* poi = sObjectMgr.GetPointOfInterest(poi_id); if(!poi) { sLog.outErrorDb("Requested send nonexistent POI (Id: %u), ignore.",poi_id); return; } std::string icon_name = poi->icon_name; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (PointOfInterestLocale const *pl = sObjectMgr.GetPointOfInterestLocale(poi_id)) if (pl->IconName.size() > size_t(loc_idx) && !pl->IconName[loc_idx].empty()) icon_name = pl->IconName[loc_idx]; WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); data << uint32(poi->icon); data << uint32(poi->data); data << icon_name; GetMenuSession()->SendPacket( &data ); //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI"); }
void PlayerMenu::SendPointOfInterest(uint32 poi_id) { PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id); if (!poi) { sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id); return; } std::string icon_name = poi->icon_name; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (PointOfInterestLocale const *pl = sObjectMgr->GetPointOfInterestLocale(poi_id)) sObjectMgr->GetLocaleString(pl->IconName, loc_idx, icon_name); WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size data << uint32(poi->flags); data << float(poi->x); data << float(poi->y); data << uint32(poi->icon); data << uint32(poi->data); data << icon_name; GetMenuSession()->SendPacket(&data); //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Sent SMSG_GOSSIP_POI"); }
void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, ObjectGuid npcGUID) { WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size data << ObjectGuid(npcGUID); data << Title; data << uint32(eEmote._Delay ); // player emote data << uint32(eEmote._Emote ); // NPC emote size_t count_pos = data.wpos(); data << uint8 ( mQuestMenu.MenuItemCount() ); uint32 count = 0; for (; count < mQuestMenu.MenuItemCount(); ++count ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(count); uint32 questID = qmi.m_qId; if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID)) { int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); std::string title = pQuest->GetTitle(); sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title); data << uint32(questID); data << uint32(qmi.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetQuestFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation data << title; } } data.put<uint8>(count_pos, count); GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid = %s", npcGUID.GetString().c_str()); }
void PlayerMenu::CloseGossip() { WorldPacket data( SMSG_GOSSIP_COMPLETE, 0 ); GetMenuSession()->SendPacket( &data ); //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); }
void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID) { WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << uint64(objectGUID); data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0 data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI ) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32( iI ); data << uint8( gItem.m_gIcon ); data << uint8( gItem.m_gCoded ); // makes pop up box password data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 data << gItem.m_gMessage; // text for gossip item, max 0x800 data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3, max 0x800 } data << uint32( mQuestMenu.MenuItemCount() ); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI ) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetQuestFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation std::string Title = pQuest->GetTitle(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID)) if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; data << Title; // max 0x200 } GetMenuSession()->SendPacket( &data ); //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) ); }
void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) { WorldPacket data(SMSG_QUESTGIVER_STATUS, 9); data << uint64(npcGUID); data << uint8(questStatus); GetMenuSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus); }
void PlayerMenu::CloseGossip() { mGossipMenu.SetSenderGuid(ObjectGuid()); WorldPacket data(SMSG_GOSSIP_COMPLETE, 0); GetMenuSession()->SendPacket(&data); // DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_COMPLETE" ); }
void PlayerMenu::SendQuestGiverStatus( uint8 questStatus, ObjectGuid npcGUID ) { WorldPacket data( SMSG_QUESTGIVER_STATUS, 9 ); data << npcGUID; data << uint32(questStatus); GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_QUESTGIVER_STATUS for %s", npcGUID.GetString().c_str()); }
void PlayerMenu::SendQuestGiverQuestList( QEmote eEmote, const std::string& Title, uint64 npcGUID ) { WorldPacket data( SMSG_QUESTGIVER_QUEST_LIST, 100 ); // guess size data << uint64(npcGUID); data << Title; data << uint32(eEmote._Delay ); // player emote data << uint32(eEmote._Emote ); // NPC emote size_t count_pos = data.wpos(); data << uint8 ( mQuestMenu.MenuItemCount() ); uint32 count = 0; for (; count < mQuestMenu.MenuItemCount(); ++count ) { QuestMenuItem const& qmi = mQuestMenu.GetItem(count); uint32 questID = qmi.m_qId; if(Quest const *pQuest = sObjectMgr.GetQuestTemplate(questID)) { std::string title = pQuest->GetTitle(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if(QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID)) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) title = ql->Title[loc_idx]; } } data << uint32(questID); data << uint32(qmi.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation data << title; } } data.put<uint8>(count_pos, count); GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID)); }
void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid) { WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << ObjectGuid(objectGuid); data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0 data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32(iI); data << uint8(gItem.m_gIcon); data << uint8(gItem.m_gCoded); // makes pop up box password data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3 data << gItem.m_gMessage; // text for gossip item, max 0x800 data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3, max 0x800 } data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << int32(pQuest->GetQuestLevel()); data << uint32(pQuest->GetQuestFlags()); // 3.3.3 quest flags data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); std::string title = pQuest->GetTitle(); sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title); data << title; // max 0x200 } GetMenuSession()->SendPacket(data); DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str()); }
void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid) { WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << ObjectGuid(objectGuid); data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI ) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32(iI); data << uint8(gItem.m_gIcon); data << uint8(gItem.m_gCoded); // makes pop up box password data << gItem.m_gMessage; // text for gossip item, max 0x800 } data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << uint32(pQuest->GetQuestLevel()); std::string Title = pQuest->GetTitle(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(questID)) if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; data << Title; // max 0x200 } GetMenuSession()->SendPacket( &data ); //DEBUG_LOG( "WORLD: Sent SMSG_GOSSIP_MESSAGE NPCGuid=%u",GUID_LOPART(npcGUID) ); }
// Outdated void PlayerMenu::SendPointOfInterest( float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName ) { WorldPacket data( SMSG_GOSSIP_POI, (4+4+4+4+4+10) ); // guess size data << uint32(Flags); data << float(X); data << float(Y); data << uint32(Icon); data << uint32(Data); data << locName; GetMenuSession()->SendPacket( &data ); //DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_POI"); }
void PlayerMenu::SendGossipMenu(uint32 TitleTextId, ObjectGuid objectGuid) { WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size data << ObjectGuid(objectGuid); data << uint32(TitleTextId); data << uint32(mGossipMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI) { GossipMenuItem const& gItem = mGossipMenu.GetItem(iI); data << uint32(iI); data << uint8(gItem.m_gIcon); data << uint8(gItem.m_gCoded); // makes pop up box password data << gItem.m_gMessage; // text for gossip item, max 0x800 } data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20 for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI) { QuestMenuItem const& qItem = mQuestMenu.GetItem(iI); uint32 questID = qItem.m_qId; Quest const* pQuest = sObjectMgr.GetQuestTemplate(questID); data << uint32(questID); data << uint32(qItem.m_qIcon); data << int32(pQuest->GetQuestLevel()); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); std::string title = pQuest->GetTitle(); sObjectMgr.GetQuestLocaleStrings(questID, loc_idx, &title); data << title; // max 0x200 } GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_GOSSIP_MESSAGE from %s", objectGuid.GetString().c_str()); }
void PlayerMenu::SendTalking( char const * title, char const * text ) { WorldPacket data( SMSG_NPC_CACHE, 50 ); // guess size data << uint32(0); for(uint32 i = 0; i < 8; ++i) { data << float(0); data << title; data << text; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); }
void PlayerMenu::SendTalking(char const * title, char const * text) { WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size data << uint32(0); for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { data << float(0); data << title; data << text; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } GetMenuSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE "); }
void PlayerMenu::SendTalking( uint32 textID ) { GossipText const* pGossip = sObjectMgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; // can be < 0 if (!pGossip) { // multi-language support std::string Text_0[8],Text_1[8]; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { NpcTextLocale const *nl = sObjectMgr.GetNpcTextLocale(68); // standard text if (nl) { for (int i=0;i<8;++i) { if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty()) Text_0[i]=nl->Text_0[i][loc_idx]; if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty()) Text_1[i]=nl->Text_1[i][loc_idx]; } } } else // no locales { for (int i=0;i<8;++i) { Text_0[i] = "Greetings, $N"; Text_1[i] = "Greetings, $N"; } } for (int i=0; i<8; ++i) { data << float(0); if ( Text_0[i].empty() ) data << Text_1[i]; else data << Text_0[i]; if ( Text_1[i].empty() ) data << Text_0[i]; else data << Text_1[i]; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string Text_0[MAX_GOSSIP_TEXT_OPTIONS], Text_1[MAX_GOSSIP_TEXT_OPTIONS]; for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { Text_0[i] = pGossip->Options[i].Text_0; Text_1[i] = pGossip->Options[i].Text_1; } int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); sObjectMgr.GetNpcTextLocaleStringsAll(textID, loc_idx, &Text_0, &Text_1); for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { data << pGossip->Options[i].Probability; if (Text_0[i].empty()) data << Text_1[i]; else data << Text_0[i]; if (Text_1[i].empty()) data << Text_0[i]; else data << Text_1[i]; data << pGossip->Options[i].Language; for(int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; } } } GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); }
void PlayerMenu::SendTalking( uint32 textID ) { GossipText const* pGossip = sObjectMgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_CACHE, 100 ); // guess size data << textID; // can be < 0 if (!pGossip) { for(uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string Text_0[MAX_GOSSIP_TEXT_OPTIONS], Text_1[MAX_GOSSIP_TEXT_OPTIONS]; for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { Text_0[i] = pGossip->Options[i].Text_0; Text_1[i] = pGossip->Options[i].Text_1; } int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); sObjectMgr.GetNpcTextLocaleStringsAll(textID, loc_idx, &Text_0, &Text_1); for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i) { data << pGossip->Options[i].Probability; if (Text_0[i].empty()) data << Text_1[i]; else data << Text_0[i]; if (Text_1[i].empty()) data << Text_0[i]; else data << Text_1[i]; data << pGossip->Options[i].Language; for(int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; } } } GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); }
void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest) { std::string Title, Details, Objectives, EndText, CompletedText; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; Title = pQuest->GetTitle(); Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); CompletedText = pQuest->GetCompletedText(); for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i]=pQuest->ObjectiveText[i]; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId())) { sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title); sObjectMgr->GetLocaleString(ql->Details, loc_idx, Details); sObjectMgr->GetLocaleString(ql->Objectives, loc_idx, Objectives); sObjectMgr->GetLocaleString(ql->EndText, loc_idx, EndText); sObjectMgr->GetLocaleString(ql->CompletedText, loc_idx, CompletedText); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) sObjectMgr->GetLocaleString(ql->ObjectiveText[i], loc_idx, ObjectiveText[i]); } } WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size data << uint32(pQuest->GetQuestId()); // quest id data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details) data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client) data << uint32(pQuest->GetMinLevel()); // min level data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); // quest type data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 data << uint32(pQuest->GetXPId()); // used for calculating rewarded experience if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) data << uint32(0); // Hide money rewarded else data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl) data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(pQuest->GetRewSpellCast()); // casted spell // rewarded honor points data << Trinity::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier()); data << float(0); // new reward honor (multipled by ~62 at client side) data << uint32(pQuest->GetSrcItemId()); // source item id data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetPlayersSlain()); // players slain data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points data << uint32(0); // review rep show mask int iI; if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) data << uint32(0) << uint32(0); for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) data << uint32(0) << uint32(0); } else { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); } } for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc? data << int32(pQuest->RewRepValueId[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0) data << int32(pQuest->RewRepValue[i]); data << pQuest->GetPointMapId(); data << pQuest->GetPointX(); data << pQuest->GetPointY(); data << pQuest->GetPointOpt(); data << Title; data << Objectives; data << Details; data << EndText; data << CompletedText; // display in quest objectives window once all objectives are completed for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { // client expected gameobject template id in form (id|0x80000000) data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000); } else { data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); data << uint32(pQuest->ReqSourceId[iI]); data << uint32(0); // req source count? } for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI) { data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; GetMenuSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId()); }
void PlayerMenu::SendTalking( uint32 textID ) { GossipText const* pGossip = sObjectMgr.GetGossipText(textID); WorldPacket data( SMSG_NPC_TEXT_UPDATE, 100 ); // guess size data << textID; // can be < 0 if (!pGossip) { for(uint32 i = 0; i < 8; ++i) { data << float(0); data << "Greetings $N"; data << "Greetings $N"; data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); } } else { std::string Text_0[8], Text_1[8]; for (int i = 0; i < 8; ++i) { Text_0[i] = pGossip->Options[i].Text_0; Text_1[i] = pGossip->Options[i].Text_1; } int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (NpcTextLocale const *nl = sObjectMgr.GetNpcTextLocale(textID)) { for (int i = 0; i < 8; ++i) { if (nl->Text_0[i].size() > (size_t)loc_idx && !nl->Text_0[i][loc_idx].empty()) Text_0[i] = nl->Text_0[i][loc_idx]; if (nl->Text_1[i].size() > (size_t)loc_idx && !nl->Text_1[i][loc_idx].empty()) Text_1[i] = nl->Text_1[i][loc_idx]; } } } for (int i = 0; i < 8; ++i) { data << pGossip->Options[i].Probability; if ( Text_0[i].empty() ) data << Text_1[i]; else data << Text_0[i]; if ( Text_1[i].empty() ) data << Text_0[i]; else data << Text_1[i]; data << pGossip->Options[i].Language; for(int j = 0; j < 3; ++j) { data << pGossip->Options[i].Emotes[j]._Delay; data << pGossip->Options[i].Emotes[j]._Emote; } } } GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_NPC_TEXT_UPDATE " ); }
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId())) { sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title); sObjectMgr->GetLocaleString(ql->OfferRewardText, loc_idx, OfferRewardText); } } WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << uint64(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << uint8(EnableNext ? 1 : 0); // Auto Finish data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (pQuest->OfferRewardEmote[i] <= 0) break; ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const *pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer())*sWorld->getRate(RATE_XP_QUEST)); // rewarded honor points. Multiply with 10 to satisfy client data << 10 * Trinity::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier()); data << float(0); // unk, honor multiplier? data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0) data << int32(pQuest->GetRewSpellCast()); // casted spell data << uint32(0); // unknown data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(pQuest->GetRewArenaPoints()); // arena points data << uint32(0); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)? data << int32(pQuest->RewRepValueId[i]); for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override? data << uint32(pQuest->RewRepValue[i]); GetMenuSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); }
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext) const { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty()) OfferRewardText = ql->OfferRewardText[loc_idx]; } } WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << uint32(EnableNext ? 1 : 0); // Auto Finish data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (pQuest->OfferRewardEmote[i] <= 0) break; ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const* pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewOrReqMoney()); // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10 * MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleBitIndex()); // character title GetMenuSession()->SendPacket(data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); }
void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel) { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward std::string Title = pQuest->GetTitle(); std::string RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId())) { sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title); sObjectMgr->GetLocaleString(ql->RequestItemsText, loc_idx, RequestItemsText); } } if (!pQuest->GetReqItemsCount() && Completable) { SendQuestGiverOfferReward(pQuest, npcGUID, true); return; } WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size data << uint64(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << RequestItemsText; data << uint32(0x00); // unknown if (Completable) data << pQuest->GetCompleteEmote(); else data << pQuest->GetIncompleteEmote(); // Close Window after cancel if (CloseOnCancel) data << uint32(0x01); else data << uint32(0x00); data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum // Required Money data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); data << uint32(pQuest->GetReqItemsCount()); ItemPrototype const *pItem; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if (!pQuest->ReqItemId[i]) continue; pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemCount[i]); if (pItem) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } if (!Completable) data << uint32(0x00); else data << uint32(0x03); data << uint32(0x04); data << uint32(0x08); data << uint32(0x10); GetMenuSession()->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId()); }
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); std::string PortraitGiverText = pQuest->GetPortraitGiverText(); std::string PortraitGiverName = pQuest->GetPortraitGiverName(); std::string PortraitTurnInText = pQuest->GetPortraitTurnInText(); std::string PortraitTurnInName = pQuest->GetPortraitTurnInName(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty()) OfferRewardText = ql->OfferRewardText[loc_idx]; } } WorldPacket data( SMSG_QUESTGIVER_OFFER_REWARD, 50 ); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << PortraitGiverText; data << PortraitGiverName; data << PortraitTurnInText; data << PortraitTurnInName; data << uint32(pQuest->GetPortraitGiver()); data << uint32(pQuest->GetPortraitTurnIn()); data << uint8(EnableNext ? 1 : 0); // Auto Finish data << uint32(pQuest->GetQuestFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if(pQuest->OfferRewardEmote[i] <= 0) break; ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const *pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype( pQuest->RewChoiceItemId[i] ); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) data << uint32(pQuest->GetRewMoneyMaxLevel()); else data << uint32(pQuest->GetRewOrReqMoney()); // xp data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer())); // TODO: fixme. rewarded honor points. Multiply with 10 to satisfy client data << uint32(10*Strawberry::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorAddition())); data << uint32(0); data << float(pQuest->GetRewHonorMultiplier()); data << uint32(0x08); // unused by client? data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell // rew rep show mask? for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row) data << int32(pQuest->RewRepValueId[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No diplomacy bonus is expected given, reward also does not display in chat window data << int32(0); //data << int32(pQuest->RewRepValue[i]); data << uint32(pQuest->GetCharTitleId()); // character title data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(QUEST_EMOTE_COUNT); for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(pQuest->DetailsEmoteDelay[i]); } data << uint32(0); // bonus arena points data << uint32(0); GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); }
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* pQuest, ObjectGuid guid, bool ActivateAccept) { std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); std::string Objectives = pQuest->GetObjectives(); std::string PortraitGiverText = pQuest->GetPortraitGiverText(); std::string PortraitGiverName = pQuest->GetPortraitGiverName(); std::string PortraitTurnInText = pQuest->GetPortraitTurnInText(); std::string PortraitTurnInName = pQuest->GetPortraitTurnInName(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) Details = ql->Details[loc_idx]; if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) Objectives = ql->Objectives[loc_idx]; } } WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size data << guid; data << uint64(0); // wotlk, something todo with quest sharing? data << uint32(pQuest->GetQuestId()); data << Title; data << Details; data << Objectives; data << PortraitGiverText; data << PortraitGiverName; data << PortraitTurnInText; data << PortraitTurnInName; data << uint32(pQuest->GetPortraitGiver()); data << uint32(pQuest->GetPortraitTurnIn()); data << uint8(ActivateAccept ? 1 : 0); // auto finish data << uint32(pQuest->GetQuestFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); data << uint8(0); // IsFinished? value is sent back to server in quest accept packet data << uint8(0); // 4.x.x data << uint32(pQuest->GetRequiredSpell()); if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden data << uint32(0); // Rewarded items hidden data << uint32(0); // Rewarded money hidden data << uint32(0); // Rewarded XP hidden } else { ItemPrototype const* IProto; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (!pQuest->RewChoiceItemId[i]) continue; data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0x00); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (!pQuest->RewItemId[i]) continue; data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0); } // send rewMoneyMaxLevel explicit for max player level, else send RewOrReqMoney if (GetMenuSession()->GetPlayer()->getLevel() >= sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) data << uint32(pQuest->GetRewMoneyMaxLevel()); else data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->XPValue(GetMenuSession()->GetPlayer())); } // TODO: fixme. rewarded honor points data << uint32(pQuest->GetRewHonorAddition()); data << uint32(0); // 4.x.x data << float(pQuest->GetRewHonorMultiplier()); // new 3.3.0 data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(0); // 4.x.x for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row) data << int32(pQuest->RewRepValueId[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given data << int32(0); //data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value" data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(0); for(int i = 0; i < QUEST_CURRENCY_REWARD_COUNT; ++i) // 4.0.0 currency reward id and count { data << pQuest->CurrencyRewardId[i]; data << pQuest->CurrencyRewardCount[i]; } data << uint32(0); // bonus arena points data << uint32(0); // rep reward show mask? data << uint32(QUEST_EMOTE_COUNT); for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(pQuest->DetailsEmoteDelay[i]); } GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS - for %s of %s, questid = %u", GetMenuSession()->GetPlayer()->GetGuidStr().c_str(), guid.GetString().c_str(), pQuest->GetQuestId()); }
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, ObjectGuid npcGUID, bool EnableNext) { std::string Title = pQuest->GetTitle(); std::string OfferRewardText = pQuest->GetOfferRewardText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) { Title = ql->Title[loc_idx]; } if (ql->OfferRewardText.size() > (size_t)loc_idx && !ql->OfferRewardText[loc_idx].empty()) { OfferRewardText = ql->OfferRewardText[loc_idx]; } } } WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << OfferRewardText; data << uint32(EnableNext ? 1 : 0); // Auto Finish uint32 EmoteCount = 0; for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { if (pQuest->OfferRewardEmote[i] <= 0) { break; } ++EmoteCount; } data << EmoteCount; // Emote Count for (uint32 i = 0; i < EmoteCount; ++i) { data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote data << uint32(pQuest->OfferRewardEmote[i]); } ItemPrototype const* pItem; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < pQuest->GetRewChoiceItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); if (pItem) { data << uint32(pItem->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i) { pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); if (pItem) { data << uint32(pItem->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewOrReqMoney()); data << uint32(pQuest->GetRewSpellCast()); // casted spell [-zero] to check data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); }
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* pQuest, ObjectGuid guid, bool ActivateAccept) { std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); std::string Objectives = pQuest->GetObjectives(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) { Title = ql->Title[loc_idx]; } if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) { Details = ql->Details[loc_idx]; } if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) { Objectives = ql->Objectives[loc_idx]; } } } WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size data << guid; data << uint32(pQuest->GetQuestId()); data << Title; data << Details; data << Objectives; data << uint32(ActivateAccept ? 1 : 0); // auto finish if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden data << uint32(0); // Rewarded items hidden data << uint32(0); // Rewarded money hidden } else { ItemPrototype const* IProto; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); if (IProto) { data << uint32(IProto->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) { data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); if (IProto) { data << uint32(IProto->DisplayInfoID); } else { data << uint32(0x00); } } data << uint32(pQuest->GetRewOrReqMoney()); } data << pQuest->GetReqItemsCount(); for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { data << pQuest->ReqItemId[i]; data << pQuest->ReqItemCount[i]; } data << pQuest->GetReqCreatureOrGOcount(); for (uint32 i = 0; i < QUEST_OBJECTIVES_COUNT; i++) { data << uint32(pQuest->ReqCreatureOrGOId[i]); data << pQuest->ReqCreatureOrGOCount[i]; } GetMenuSession()->SendPacket(&data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS - for %s of %s, questid = %u", GetMenuSession()->GetPlayer()->GetGuidStr().c_str(), guid.GetString().c_str(), pQuest->GetQuestId()); }
// send only static data in this packet! void PlayerMenu::SendQuestQueryResponse( Quest const *pQuest ) { std::string Title, Details, Objectives, EndText, CompletedText; std::string PortraitGiverText, PortraitGiverName; std::string PortraitTurnInText, PortraitTurnInName; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; Title = pQuest->GetTitle(); Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); CompletedText = pQuest->GetCompletedText(); PortraitGiverText = pQuest->GetPortraitGiverText(); PortraitGiverName = pQuest->GetPortraitGiverName(); PortraitTurnInText = pQuest->GetPortraitTurnInText(); PortraitTurnInName = pQuest->GetPortraitTurnInName(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i] = pQuest->ObjectiveText[i]; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) Details = ql->Details[loc_idx]; if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) Objectives = ql->Objectives[loc_idx]; if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty()) EndText = ql->EndText[loc_idx]; if (ql->CompletedText.size() > (size_t)loc_idx && !ql->CompletedText[loc_idx].empty()) CompletedText = ql->CompletedText[loc_idx]; for (int i = 0;i < QUEST_OBJECTIVES_COUNT; ++i) if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i] = ql->ObjectiveText[i][loc_idx]; } } WorldPacket data( SMSG_QUEST_CACHE, 100 ); // guess size data << uint32(pQuest->GetQuestId()); // quest id data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) data << int32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client) data << uint32(pQuest->GetMinLevel()); // min required level to obtain (added for 3.3). Assumed allowed (database) range is -1 to 255 (still using uint32, since negative value would not be of any known use for client) data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); // quest type data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(0); // RequiredOpositeRepFaction data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective) data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 data << uint32(pQuest->GetRewXPId()); // column index in QuestXP.dbc (row based on quest level) if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) data << uint32(0); // Hide money rewarded else data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl) data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell // rewarded honor points data << uint32(pQuest->GetRewHonorAddition()); data << float(pQuest->GetRewHonorMultiplier()); // new reward honor (multiplied by ~62 at client side) data << uint32(pQuest->GetSrcItemId()); // source item id data << uint32(pQuest->GetQuestFlags()); // quest flags data << uint32(0); // 4.x.x data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) data << uint32(pQuest->GetPlayersSlain()); // players slain data << uint32(pQuest->GetBonusTalents()); // bonus talents data << uint32(0); // bonus arena points data << uint32(0); // rew rep show mask? data << uint32(0); // 4.x.x data << uint32(0); // 4.x.x data << uint32(pQuest->GetPortraitGiver()); data << uint32(pQuest->GetPortraitTurnIn()); int iI; if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) data << uint32(0) << uint32(0); for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) data << uint32(0) << uint32(0); } else { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); } } for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids data << uint32(pQuest->RewRepFaction[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (if negative, from second row) data << int32(pQuest->RewRepValueId[i]); for(int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override. No bonus is expected given data << int32(0); //data << int32(pQuest->RewRepValue[i]); // current field for store of rep value, can be reused to implement "override value" data << pQuest->GetPointMapId(); data << pQuest->GetPointX(); data << pQuest->GetPointY(); data << pQuest->GetPointOpt(); data << Title; data << Objectives; data << Details; data << EndText; data << CompletedText; // display in quest objectives window once all objectives are completed for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { // client expected gameobject template id in form (id|0x80000000) data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000); } else { data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); data << uint32(pQuest->ReqSourceId[iI]); data << uint32(pQuest->ReqSourceCount[iI]); } for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI) { data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } data << uint32(pQuest->GetRequiredSpell()); for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; for(iI = 0; iI < QUEST_CURRENCY_REWARD_COUNT; ++iI) // 4.0.0 currency reward id and count { data << pQuest->CurrencyRewardId[iI]; data << pQuest->CurrencyRewardCount[iI]; } for(iI = 0; iI < QUEST_CURRENCY_REQUIRED_COUNT; ++iI) // 4.0.0 currency required id and count { data << pQuest->CurrencyRequiredId[iI]; data << pQuest->CurrencyRequiredCount[iI]; } data << PortraitGiverText; data << PortraitGiverName; data << PortraitTurnInText; data << PortraitTurnInName; data << uint32(pQuest->GetSoundAcceptId()); data << uint32(pQuest->GetSoundTurnInId()); GetMenuSession()->SendPacket( &data ); DEBUG_LOG( "WORLD: Sent SMSG_QUEST_CACHE questid=%u", pQuest->GetQuestId() ); }
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* pQuest, ObjectGuid guid, bool ActivateAccept) const { std::string Title = pQuest->GetTitle(); std::string Details = pQuest->GetDetails(); std::string Objectives = pQuest->GetObjectives(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) Details = ql->Details[loc_idx]; if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) Objectives = ql->Objectives[loc_idx]; } } WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size data << guid; data << uint32(pQuest->GetQuestId()); data << Title; data << Details; data << Objectives; data << uint32(ActivateAccept ? 1 : 0); // auto finish data << uint32(pQuest->GetSuggestedPlayers()); if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { data << uint32(0); // Rewarded chosen items hidden data << uint32(0); // Rewarded items hidden data << uint32(0); // Rewarded money hidden } else { ItemPrototype const* IProto; data << uint32(pQuest->GetRewChoiceItemsCount()); for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i) { if (!pQuest->RewChoiceItemId[i]) continue; data << uint32(pQuest->RewChoiceItemId[i]); data << uint32(pQuest->RewChoiceItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]); if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0x00); } data << uint32(pQuest->GetRewItemsCount()); for (uint32 i = 0; i < QUEST_REWARDS_COUNT; ++i) { if (!pQuest->RewItemId[i]) continue; data << uint32(pQuest->RewItemId[i]); data << uint32(pQuest->RewItemCount[i]); IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]); if (IProto) data << uint32(IProto->DisplayInfoID); else data << uint32(0); } data << uint32(pQuest->GetRewOrReqMoney()); } // rewarded honor points. Multiply with 10 to satisfy client data << uint32(10 * MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell data << uint32(pQuest->GetCharTitleBitIndex()); // CharTitle, new 2.4.0, player gets this title (bit index from CharTitles) data << uint32(QUEST_EMOTE_COUNT); for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms) } GetMenuSession()->SendPacket(data); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS - for %s of %s, questid = %u", GetMenuSession()->GetPlayer()->GetGuidStr().c_str(), guid.GetString().c_str(), pQuest->GetQuestId()); }
void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, ObjectGuid npcGUID, bool Completable, bool CloseOnCancel) { // We can always call to RequestItems, but this packet only goes out if there are actually // items. Otherwise, we'll skip straight to the OfferReward std::string Title = pQuest->GetTitle(); std::string RequestItemsText = pQuest->GetRequestItemsText(); int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const *ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->RequestItemsText.size() > (size_t)loc_idx && !ql->RequestItemsText[loc_idx].empty()) RequestItemsText = ql->RequestItemsText[loc_idx]; } } if (!pQuest->GetReqItemsCount() && Completable) { SendQuestGiverOfferReward(pQuest, npcGUID, true); return; } WorldPacket data( SMSG_QUESTGIVER_REQUEST_ITEMS, 50 ); // guess size data << ObjectGuid(npcGUID); data << uint32(pQuest->GetQuestId()); data << Title; data << RequestItemsText; data << uint32(0x00); // emote delay if(Completable) data << pQuest->GetCompleteEmote(); // emote id else data << pQuest->GetIncompleteEmote(); // Close Window after cancel if (CloseOnCancel) data << uint32(0x01); // auto finish else data << uint32(0x00); data << uint32(pQuest->GetQuestFlags()); // 3.3.3 questFlags data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum // Required Money data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0); data << uint32( pQuest->GetReqItemsCount() ); ItemPrototype const *pItem; for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i) { if ( !pQuest->ReqItemId[i] ) continue; pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemId[i]); data << uint32(pQuest->ReqItemCount[i]); if ( pItem ) data << uint32(pItem->DisplayInfoID); else data << uint32(0); } data << uint32(QUEST_EMOTE_COUNT); for (uint8 i = 0; i < QUEST_EMOTE_COUNT; ++i) { data << uint32(pQuest->DetailsEmote[i]); data << uint32(pQuest->DetailsEmoteDelay[i]); } if ( !Completable ) // Completable = flags1 && flags2 && flags3 && flags4 data << uint32(0x00); // flags1 else data << uint32(0x03); data << uint32(0x04); // flags2 data << uint32(0x08); // flags3 data << uint32(0x10); // flags4 data << uint32(0x20); // flags5 GetMenuSession()->SendPacket( &data ); DEBUG_LOG("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid = %s, questid = %u", npcGUID.GetString().c_str(), pQuest->GetQuestId()); }
// send only static data in this packet! void PlayerMenu::SendQuestQueryResponse(Quest const* pQuest) const { std::string Title, Details, Objectives, EndText; std::string ObjectiveText[QUEST_OBJECTIVES_COUNT]; Title = pQuest->GetTitle(); Details = pQuest->GetDetails(); Objectives = pQuest->GetObjectives(); EndText = pQuest->GetEndText(); for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) ObjectiveText[i] = pQuest->ObjectiveText[i]; int loc_idx = GetMenuSession()->GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (QuestLocale const* ql = sObjectMgr.GetQuestLocale(pQuest->GetQuestId())) { if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty()) Title = ql->Title[loc_idx]; if (ql->Details.size() > (size_t)loc_idx && !ql->Details[loc_idx].empty()) Details = ql->Details[loc_idx]; if (ql->Objectives.size() > (size_t)loc_idx && !ql->Objectives[loc_idx].empty()) Objectives = ql->Objectives[loc_idx]; if (ql->EndText.size() > (size_t)loc_idx && !ql->EndText[loc_idx].empty()) EndText = ql->EndText[loc_idx]; for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i) if (ql->ObjectiveText[i].size() > (size_t)loc_idx && !ql->ObjectiveText[i][loc_idx].empty()) ObjectiveText[i] = ql->ObjectiveText[i][loc_idx]; } } WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size data << uint32(pQuest->GetQuestId()); // quest id data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0==IsAutoComplete() (skip objectives/details) data << int32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevelForPlayer (0 is not known, but assuming this is no longer valid for quest intended for client) data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log data << uint32(pQuest->GetType()); // quest type data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective data << uint32(0); // RequiredOpositeRepFaction data << uint32(0); // RequiredOpositeRepValue, required faction value with another (oposite) faction (objective) data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0 if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) data << uint32(0); // Hide money rewarded else data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl) data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast==0) data << uint32(pQuest->GetRewSpellCast()); // casted spell // rewarded honor points data << uint32(MaNGOS::Honor::hk_honor_at_level(GetMenuSession()->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills())); data << uint32(pQuest->GetSrcItemId()); // source item id data << uint32(pQuest->GetQuestFlags()); // quest flags data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles) int iI; if (pQuest->HasQuestFlag(QUEST_FLAGS_HIDDEN_REWARDS)) { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) data << uint32(0) << uint32(0); for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) data << uint32(0) << uint32(0); } else { for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI) { data << uint32(pQuest->RewItemId[iI]); data << uint32(pQuest->RewItemCount[iI]); } for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI) { data << uint32(pQuest->RewChoiceItemId[iI]); data << uint32(pQuest->RewChoiceItemCount[iI]); } } data << pQuest->GetPointMapId(); data << pQuest->GetPointX(); data << pQuest->GetPointY(); data << pQuest->GetPointOpt(); data << Title; data << Objectives; data << Details; data << EndText; for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) { if (pQuest->ReqCreatureOrGOId[iI] < 0) { // client expected gameobject template id in form (id|0x80000000) data << uint32((pQuest->ReqCreatureOrGOId[iI] * (-1)) | 0x80000000); } else { data << uint32(pQuest->ReqCreatureOrGOId[iI]); } data << uint32(pQuest->ReqCreatureOrGOCount[iI]); data << uint32(pQuest->ReqItemId[iI]); data << uint32(pQuest->ReqItemCount[iI]); } for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI) data << ObjectiveText[iI]; GetMenuSession()->SendPacket(data); DEBUG_LOG("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId()); }