void          CFSShip::ShipStatusWarped(IwarpIGC*   pwarp)
{
    SectorID   sectorID = pwarp->GetDestination()->GetCluster()->GetObjectID();
    for (SideLinkIGC*   psl = GetMission()->GetIGCMission()->GetSides()->first();
         (psl != NULL);
         psl = psl->next())
    {
        IsideIGC*   pside = psl->data();
        if ((GetIGCShip()->SeenBySide(pside)) && (pwarp->SeenBySide(pside)))
        {
            SideID      sideID = pside->GetObjectID();
            m_rgShipStatus[sideID].SetSectorID(sectorID);

            //Adjust the ship status for all of the children as well
            {
                for (ShipLinkIGC*   psl = GetIGCShip()->GetChildShips()->first();
                     (psl != NULL);
                     psl = psl->next())
                {
                    IshipIGC*   pship = psl->data();
                    ShipStatus* pss = ((CFSShip*)(pship->GetPrivateData()))->GetShipStatus(sideID);

                    pss->SetSectorID(sectorID);
                }
            }
        }
    } 
}
CFSPlayer::~CFSPlayer()
{
  /*
    People get removed from the groups automatically when the player is destroyed
  ZSucceeded(g.pDirectPlay->DeletePlayerFromGroup(g.dpidEveryone, m_dpid));
  if (NA == GetSide())
    ZSucceeded(g.pDirectPlay->DeletePlayerFromGroup(g.dpidLobby, m_dpid));
  else
    ZSucceeded(g.pDirectPlay->DeletePlayerFromGroup(g.rgdpidSides[GetSide()], m_dpid));

  if (m_dpidGroup)
    ZSucceeded(g.pDirectPlay->DeletePlayerFromGroup(m_dpidGroup, m_dpid));
  // NYI: They might be in sector overview too
  */
  m_pcnxn->SetPrivateData(0); // disconnect two-way link between connection and this

  LPCSTR pszContext = GetIGCShip() ? GetIGCShip()->GetMission()->GetContextName() : NULL;

  _AGCModule.TriggerContextEvent(NULL, EventID_LogoutServer, pszContext,
    GetName(), GetConnection()->GetID(), -1, -1, 1,
    "User", VT_I4, GetConnection()->GetID());

  ShipID shipID = GetShipID();
  if (NULL != g.pServerCounters)
    g.pServerCounters->cPlayersOnline--;

  if (GetMission())
    GetMission()->RemovePlayerFromMission(this, QSR_LinkDead);

  // Get rid of all the PersistPlayerScoreObjects
  PersistPlayerScoreObjectLink * pperplrscoLink = NULL;
  while (pperplrscoLink = m_perplrscoreList.first())
  {
    delete pperplrscoLink->data();
    delete pperplrscoLink;
  }
  
  // Too risky, dplay may block-- g.fm.GetDPlay()->DestroyPlayer(m_dpid);
}
void          CFSShip::ShipStatusDocked(IstationIGC*   pstation)
{
    StationID   stationID = pstation->GetObjectID();
    SectorID    sectorID = pstation->GetCluster()->GetObjectID();
    HullID      hullID;
    {
        IhullTypeIGC*   pht = GetIGCShip()->GetBaseHullType();
        hullID = pht ? pht->GetObjectID() : NA;
    }
    IsideIGC*   psideMe = GetIGCShip()->GetSide();

    for (SideLinkIGC*   psl = GetMission()->GetIGCMission()->GetSides()->first();
         (psl != NULL);
         psl = psl->next())
    {
        IsideIGC*   pside = psl->data();
        if ((pside == psideMe || pside->AlliedSides(pside,psideMe)) || // #ALLY Imago 7/8/09 VISIBILITY?
            (GetIGCShip()->SeenBySide(pside) && pstation->SeenBySide(pside)))
        {
            SideID      sideID = pside->GetObjectID();
            ShipStatus* pss = &(m_rgShipStatus[sideID]);
			pss->SetStateTime(g.timeNow.clock());
            pss->SetState(c_ssDocked);
            pss->SetParentID(NA);
            pss->SetStationID(stationID);
            pss->SetSectorID(sectorID);
            pss->SetHullID(hullID);

            //Adjust the ship status for all of the children as well
            {
                for (ShipLinkIGC*   psl = GetIGCShip()->GetChildShips()->first();
                     (psl != NULL);
                     psl = psl->next())
                {
                    IshipIGC*   pship = psl->data();
                    ShipStatus* pss = ((CFSShip*)(pship->GetPrivateData()))->GetShipStatus(sideID);

                    assert ((pship->GetTurretID() == NA)
                            ? (pss->GetState() == c_ssObserver)
                            : (pss->GetState() == c_ssTurret));
                    assert (pss->GetParentID() == GetIGCShip()->GetObjectID());
                    assert (pss->GetHullID() == NA);

                    pss->SetStationID(stationID);
                    pss->SetSectorID(sectorID);

                }
            }
        }
    } 
}
/******************************************************************
                        CFSDrone
******************************************************************/
CFSDrone::CFSDrone(IshipIGC* pship) :
  CFSShip(pship, false)
{
    if (GetMission()->GetStage() == STAGE_STARTED)
    {
      //Hook the drone's side/score information up (since drones live only on a single side for their entire lifespan).
      IsideIGC* pside = pship->GetSide();
      assert (pside);
      CFSSide*  pfsside = CFSSide::FromIGC(pside);
      assert (pfsside);

      GetPlayerScoreObject()->Connect(g.timeNow);
    }
}
void          CFSShip::ShipStatusHullChange(IhullTypeIGC*    pht)
{
    IsideIGC*   psideMe = GetIGCShip()->GetSide();
    HullID  hid = pht->GetObjectID();

    for (SideLinkIGC*   psl = GetMission()->GetIGCMission()->GetSides()->first();
         (psl != NULL);
         psl = psl->next())
    {
        IsideIGC*   pside = psl->data();
        if ((psideMe == pside || psideMe->AlliedSides(psideMe,pside)) || GetIGCShip()->SeenBySide(pside)) // #ALLY Imago 7/23/09 VISIBILITY?
        {
            m_rgShipStatus[pside->GetObjectID()].SetHullID(hid);
        }
    } 
}
Exemple #6
0
void MavLinkSendMissionItem(uint8_t currentMissionIndex)
{
	Mission m;
	uint8_t result;
	GetMission(currentMissionIndex, &m, &result);
	if (result) {
		mavlink_message_t msg;
		int8_t missionManagerCurrentIndex;
		GetCurrentMission(&missionManagerCurrentIndex);
		mavlink_msg_mission_item_pack(mavlink_system.sysid, mavlink_system.compid, &msg,
		                              groundStationSystemId, groundStationComponentId, currentMissionIndex,
		                              m.refFrame, m.action, (currentMissionIndex == (uint8_t)missionManagerCurrentIndex),
		                              m.autocontinue, m.parameters[0], m.parameters[1], m.parameters[2], m.parameters[3],
		                              m.coordinates[0], m.coordinates[1], m.coordinates[2]);
		len = mavlink_msg_to_send_buffer(buf, &msg);
		uart1EnqueueData(buf, (uint8_t)len);
	}
}
void        CdispenserIGC::Update(Time   now)
{
    assert (m_ship);

    if (m_mountedFraction < 1.0f)
    {
        float   dt = now - m_ship->GetLastUpdate();
        assert (dt >= 0.0f);

        m_mountedFraction += dt * m_pMission->GetFloatConstant(c_fcidMountRate);
        if (m_mountedFraction < 1.0f)
            return;

        IIgcSite*   pigc = GetMission()->GetIgcSite();
        pigc->PlayNotificationSound(mountedSound, m_ship);
        pigc->PostNotificationText(m_ship, false, "%s ready.", GetPartType()->GetName());
        m_mountedFraction = 1.0f;
    }

    if ((m_timeLoaded < now) && (m_amount > 0))
    {
        static const int    c_maskFire[ET_MAX] =
            { chaffFireIGC,
              0, 0,
              mineFireIGC,
              0, 0, 0, 0 };

        assert (c_maskFire[ET_ChaffLauncher] == chaffFireIGC);
        assert (c_maskFire[ET_Dispenser] == mineFireIGC);

        EquipmentType   et = m_expendableType->GetEquipmentType();
        
        if ((m_ship->GetStateM() & c_maskFire[et]) &&
            ((et == ET_ChaffLauncher) || (m_ship->GetRipcordModel() == NULL)))
        {
            m_timeLoaded = now + m_expendableType->GetLoadTime();

            m_pMission->GetIgcSite()->FireExpendable(m_ship,
                                                     this,
                                                     now);
        }
    }
}
void          CFSShip::ShipStatusRestart(IstationIGC*   pstation)
{
    IsideIGC*   psideShip = GetIGCShip()->GetSide();

    for (SideLinkIGC*   psl = GetMission()->GetIGCMission()->GetSides()->first();
         (psl != NULL);
         psl = psl->next())
    {
        IsideIGC*   pside = psl->data();
        if ((pside == psideShip || pside->AlliedSides(pside,psideShip)) || (GetIGCShip()->SeenBySide(pside))) //ALLY imago 7/23/09
        {
            ShipStatus* pss = &(m_rgShipStatus[pside->GetObjectID()]);
			pss->SetStateTime(g.timeNow.clock());
            pss->SetState(c_ssDead);
            pss->SetParentID(NA);
            pss->SetHullID(NA);
            pss->SetSectorID(NA);
        }
    } 
}
void          CFSShip::ShipStatusRecalculate(void)
{
    IsideIGC*       psideMe = GetIGCShip()->GetSide();
    IclusterIGC*    pcluster = GetIGCShip()->GetCluster();
    if (pcluster)
    {
        for (SideLinkIGC*   psl = GetMission()->GetIGCMission()->GetSides()->first();
             (psl != NULL);
             psl = psl->next())
        {
            IsideIGC*   pside = psl->data();
            SideID      sid = pside->GetObjectID();
            if ((pside == psideMe || pside->AlliedSides(pside,psideMe)) || (m_rgShipStatus[sid].GetState() >= c_ssFlying)) //ALLY IMAGO 7/23/09
                ShipStatusSpotted(pside);
        }
    }
    else
    {
        ShipStatusSpotted(psideMe);
    }
}
Exemple #10
0
void GetPlayerMissions(std::list<Mission> &missions)
{
	for(std::list<std::string>::const_iterator i = s_modules.begin(); i!=s_modules.end(); ++i) {
		LUA_DEBUG_START(L)
		lua_getglobal(L, (*i).c_str());
		lua_pushcfunction(L, mylua_panic);
		lua_getfield(L, -2, "GetPlayerMissions");
		if (!lua_isnil(L, -1)) {
			lua_pushvalue(L, -3); // push self
			lua_pcall(L, 1, 1, -3);
			// -1 is table of missions
			lua_pushnil(L);  /* first key */
			while (lua_next(L, -2) != 0) {
				/* 'key' (at index -2) and 'value' (at index -1) */
				GetMission(missions);
				/* removes 'value'; keeps 'key' for next iteration */
				lua_pop(L, 1);
			}
		}
		lua_pop(L, 3);
		LUA_DEBUG_END(L, 0)
	}
}
void        CclusterIGC::Update(Time now)
{
    if (now > m_lastUpdate)
    {
        float   dt = now - m_lastUpdate;

        bool    bStarted = m_pMission->GetMissionStage() == STAGE_STARTED;
        if (bStarted)
        {
            {
                //Have any stations launch docked drones
                for (StationLinkIGC*   l = m_stations.first();
                     (l != NULL);
                     l = l->next())
                {
                    IstationIGC*    pstation = l->data();

                    ShipLinkIGC*    pslNext;
                    for (ShipLinkIGC*   psl = pstation->GetShips()->first();
                         (psl != NULL);
                         psl = pslNext)
                    {
                        IshipIGC*   pship = psl->data();
                        pslNext = psl->next();             //Get the next link now since the ship may launch
                        // const MissionParams* pmp = m_pMission->GetMissionParams(); 04/08 commented out as not needed // mmf 10/07 added so we can get at bExperimental game type
                        if (pship->GetAutopilot() && (pship->GetPilotType() < c_ptPlayer))
                        {
                            //Docked non-players on autopilot never are observers/parents
                            assert (pship->GetParentShip() == NULL);
                            assert (pship->GetChildShips()->n() == 0);

							// mmf/yp 10/07 added this so drones launch when ordered to even if OkToLaunch might be false
							// intentionally left c_cidMine out of the list otherwise miners would launch with their AI
							// 'order' to mine
	
							if (pship->OkToLaunch(now) || (pship->GetCommandID(c_cmdAccepted) == c_cidGoto) ||
							   (pship->GetCommandID(c_cmdAccepted) == c_cidBuild) )
                                pship->SetStation(NULL);
							// if (pship->OkToLaunch(now))  // mmf orig code
							//	  pship->SetStation(NULL);
							
                        }
                    }
					
					//Are any ships buzzing around the stations that a side has yet to eye? #121 #120 Imago 8/10
					if (GetShips()->n() > 0 && pstation->GetRoidID() != NA) {
						Vector pos = pstation->GetRoidPos();
						float Sig = pstation->GetRoidSig();
						float Radius = pstation->GetRoidRadius();
						if (Sig != 0.0f && Radius != 0.0f) {
							//check if they have a ship eying where the rock would be
							for (ShipLinkIGC*   psl1 = GetShips()->first(); (psl1 != NULL); psl1 = psl1->next()) {
								IshipIGC*   pship = psl1->data();
								if (pship->GetParentShip() || pship->GetSide()->GetObjectID() == pstation->GetSide()->GetObjectID() || pstation->SeenBySide(pship->GetSide()) || !pstation->GetRoidSide(pship->GetSide()->GetObjectID()))
									continue;
								bool bEye = bSimpleEye(pship->GetHullType()->GetScannerRange(),GetMission()->GetModel(OT_ship,pship->GetObjectID()),Sig,pstation->GetSide()->GetGlobalAttributeSet().GetAttribute(c_gaSignature),Radius,pos);
								if (bEye) {
									//Turkey 3/13 #353: kill asteroids for all sides in that alliance.
									IsideIGC* pside1 = pship->GetSide();
									for (SideLinkIGC* sl = m_pMission->GetSides()->first(); sl != NULL; sl = sl->next())
									{
										IsideIGC* pside2 = sl->data();
										if (pside1->AlliedSides(pside1, pside2))
										{
											pstation->SetRoidSide(pside2->GetObjectID(),false);
											GetMission()->GetIgcSite()->KillAsteroidEvent(pstation->GetRoidID(),GetObjectID(),pside2);
										}
									}
								}
							}
						}
					}
                }
            }
            {
                m_fCost = m_pMission->GetFloatConstant(c_fcidBaseClusterCost);

                float   costLifepod = m_pMission->GetFloatConstant(c_fcidLifepodCost);
                float   costTurret = m_pMission->GetFloatConstant(c_fcidTurretCost);
                float   costPlayer = m_pMission->GetFloatConstant(c_fcidPlayerCost);
                float   costDrone = m_pMission->GetFloatConstant(c_fcidDroneCost);

                //Have miners and builders do any pre-plotted moves. Allow ships to suicide.
                ShipLinkIGC*        lNext;
                for (ShipLinkIGC*   l = m_ships.first();
                     (l != NULL);
                     l = lNext)
                {
                    IshipIGC*   s = l->data();
                    lNext = l->next();

                    if (s->GetPilotType() < c_ptPlayer)
                        m_fCost += costDrone;
                    else if (s->GetParentShip() != NULL)
                        m_fCost += costTurret;
                    else
                    {
                        IhullTypeIGC*   pht = s->GetBaseHullType();
                        assert (pht);
                        m_fCost += pht->HasCapability(c_habmLifepod)
                                  ? costLifepod
                                  : costPlayer;
                    }

                    s->PreplotShipMove(now);
                }

                if (m_fCost > 0.0f)
                {
                    m_fCost *= dt / m_pMission->GetFloatConstant(c_fcidClusterDivisor);
                }

                {
                    //Have all ships on autopilot plot their moves. Allow ships to suicide.
                    ShipLinkIGC*        lNext;
                    for (ShipLinkIGC*   l = m_ships.first();
                         (l != NULL);
                         l = lNext)
                    {
                        IshipIGC*   s = l->data();
                        lNext = l->next();

                        s->PlotShipMove(now);
                    }
                }
            }

            {
                //Have all ships execute their moves
                for (ShipLinkIGC*   l = m_ships.first();
                     (l != NULL);
                     l = l->next())
                {
                    IshipIGC*   s = l->data();

                    if (s->GetParentShip() == NULL)
                    {
                        s->ExecuteShipMove(now);
                    }
                }
            }
        }
        else
            m_fCost = 0.0f;

        {
            //Call the update method on all the contained models
            //models might self-terminate in the update and nuke earlier models in the update loop

            //NYI debugging variables
            //ObjectType  oldObjectType = NA;
            //ObjectType  newObjectType = NA;

            ModelLinkIGC*       lNext;
            for (ModelLinkIGC*     l = m_models.first();
                 (l != NULL);
                 l = lNext)
            {
                //oldObjectType = newObjectType;
                //newObjectType = l->data()->GetObjectType();

                lNext = l->next();

                l->data()->Update(now);
            }
        }

        if (m_data.activeF && bStarted)
        {
            {
                //Update the bounding boxes for all moving objects & projectiles
                for (ModelLinkIGC*     l = m_models.first();
                     (l != NULL);
                     l = l->next())
                {
                    l->data()->SetBB(m_lastUpdate, now, dt);
                }

                m_tMax = dt;
            }

            m_kdrStatic.update();
            m_kdrMoving.update();

            {
                //Cast rays through the KD tree for each object
                for (ModelLinkIGC*     l = m_modelsCastRay.first();
                     (l != NULL);
                     l = l->next())
                {
                    ImodelIGC*  m = l->data();

                    HitTest*    ht = m->GetHitTest();

                    if (!ht->GetDeadF())
                    {
                        m_kdrStatic.test(ht, &m_collisions);
                        m_kdrMoving.test(ht, &m_collisions);
                    }
                }
            }

            //Sort the collisions by the time they occur
            m_collisions.sort(0);

            //Process each collision (in order)
            {
                m_tOffset = 0.0f;
                for (m_collisionID = 0; (m_collisionID < m_collisions.n()); m_collisionID++)
                {
                    const CollisionEntry& entry = m_collisions[m_collisionID];

                    if (!(entry.m_pHitTest1->GetDeadF() || entry.m_pHitTest2->GetDeadF()))
                    {
                        Time    timeCollision = m_lastUpdate + (m_tOffset + entry.m_tCollision);

                        ImodelIGC*  pModelHitTest1 = (ImodelIGC*)(entry.m_pHitTest1->GetData());
                        assert (pModelHitTest1);

                        ImodelIGC*  pModelHitTest2 = (ImodelIGC*)(entry.m_pHitTest2->GetData());
                        assert (pModelHitTest2);

                        //Give each participant in the collision a chance to handle the collision
                        //but give the "1st" model first dibs.
                        if ((pModelHitTest1->GetCluster() == this) &&
                            (pModelHitTest2->GetCluster() == this))
                        {
                            pModelHitTest1->HandleCollision(timeCollision, entry.m_tCollision, entry, pModelHitTest2);
                        }
                    }
                }

                m_collisions.purge();
            }
            {
                //Apply any damage from mines
                //Kids always follow parents in the ship list, so go from back to front
                //so that the killing a parent doesn't mean hitting dead elements in the list
                ShipLinkIGC*        lTxen;
                for (ShipLinkIGC*   l = m_ships.last();
                     (l != NULL);
                     l = lTxen)
                {
                    IshipIGC*   s = l->data();
                    lTxen = l->txen();

                    s->ApplyMineDamage();
                }
            }

            //Move each object & projectile
            {
                for (ModelLinkIGC*  l = m_models.first();
                     (l != NULL);
                     l = l->next())
                {
                    l->data()->Move();
                }
            }

            if ((m_nPass++) % c_nPassesPerUpdate == 0)
            {
                for (ModelLinkIGC*  l = m_models.first();
                     (l != NULL);
                     l = l->next())
                {
                    l->data()->UpdateSeenBySide();
                }

                m_pMission->GetIgcSite()->ClusterUpdateEvent(this);
            }
        }


        //Draw and resolve any explosions
        if (m_nExplosions != 0)
        {
            const int c_maxDmgs = 500;
            IdamageIGC* pdmgs[c_maxDmgs];
            int         nDmgs = 0;

            //Copy the list of models in the sector that can be damaged into
            for (ModelLinkIGC*  l = m_modelsPickable.first();
                 (l != NULL);
                 l = l->next())
            {
                ImodelIGC*  pmodel = l->data();
                ObjectType  type = pmodel->GetObjectType();

                //Not everything that can take damage can be affected by an explosion.
                if ((type == OT_ship) || (type == OT_asteroid) ||
                    (type == OT_station) || (type == OT_missile) || (type == OT_probe))
                {
                    pmodel->AddRef();
                    pdmgs[nDmgs++] = (IdamageIGC*)pmodel;

                    if (nDmgs == c_maxDmgs)
                        break;
                }
            }

            ImineIGC*   pmines[c_maxDmgs];
            int         nMines = 0;
            {
                for (MineLinkIGC*   l = m_mines.first(); (l != NULL); l = l->next())
                {
                    ImineIGC*   pm = l->data();
                    pm->AddRef();
                    pmines[nMines++] = pm;

                    if (nMines == c_maxDmgs)
                        break;
                }
            }

            int i = 0;
            do
            {
                ExplosionData&  e = m_explosions[i];
                m_pClusterSite->AddExplosion(e.position, e.radius, e.explosionType);

                float   dt = (e.time - m_lastUpdate) - m_tOffset;

                //Now, the painful part: applying damage to everything in the sector that could be hit
                {
                    for (int j = 0; (j < nDmgs); j++)
                    {
                        IdamageIGC*  pTarget = pdmgs[j];
                        if (pTarget->GetCluster() == this)      //Make sure it wasn't already destroyed
                        {
                            //The target is still around
                            Vector  p = pTarget->GetPosition() + dt * pTarget->GetVelocity();
                            float   d = (e.position - p).Length() - pTarget->GetRadius();

                            if (d < e.radius)
                            {
                                float   amount = e.amount;
                                if (d > 0.0f)
                                {
                                    float   f = 1.0f - (d / e.radius);
                                    amount *= f * f;
                                }

                                pTarget->ReceiveDamage(e.damageType | c_dmgidNoWarn | c_dmgidNoDebris,
                                                       amount,
                                                       e.time,
                                                       p, e.position,
                                                       e.launcher);
                            }
                        }
                    }
                }
                {
                    for (int j = 0; (j < nMines); j++)
                    {
                        ImineIGC*  pTarget = pmines[j];
                        if (pTarget->GetCluster() == this)      //Make sure it wasn't already destroyed
                        {
                            //The target is still around
                            const Vector&   p = pTarget->GetPosition();
                            float           d = (e.position - p).Length() - pTarget->GetRadius();

                            if (d < e.radius)
                            {
                                float   amount = e.amount;
                                if (d > 0.0f)
                                {
                                    float   f = 1.0f - (d / e.radius);
                                    amount *= f * f;
                                }
                                pTarget->ReduceStrength(amount);
                            }
                        }
                    }
                }

                if (e.launcher)
                    e.launcher->Release();
            }
            while (++i < m_nExplosions);

            //Release all the cached pointers
            {
                while (--nDmgs >= 0)
                    pdmgs[nDmgs]->Release();
            }

            {
                while (--nMines >= 0)
                    pmines[nMines]->Release();
            }

            m_nExplosions = 0;
        }

        m_lastUpdate = now;
    }
}
/*-------------------------------------------------------------------------
 * CaptureStation
 *-------------------------------------------------------------------------
 * Purpose:
 *    Handle a station being captured by a ship
 */
void CFSShip::CaptureStation(IstationIGC * pstation)
{
  {
    //Fudge the hitpoints of the station
    //All those guns inside damage the hull
    pstation->SetFraction(pstation->GetFraction() * 0.5f);

    //But the heroic engineer's get the shields up.
    pstation->SetShieldFraction(0.8f); //pstation->GetShieldFraction() + 0.5f);
  }

  {
      GetPlayerScoreObject()->CaptureBase(true);
      for (ShipLinkIGC* psl = GetIGCShip()->GetChildShips()->first();
           (psl != NULL);
           psl = psl->next())
      {
         CFSShip*      ps = (CFSShip*)(psl->data()->GetPrivateData());
         ps->GetPlayerScoreObject()->CaptureBase(false);
      }
  }

  IsideIGC * pside = GetSide();
  pside->AddBaseCapture();

  SideID iSide = pside->GetObjectID();
  IsideIGC* psideOld = pstation->GetSide();

  StationID stationID = pstation->GetObjectID();
  BEGIN_PFM_CREATE(g.fm, pfmStationCapture, S, STATION_CAPTURE)
  END_PFM_CREATE
  pfmStationCapture->stationID = stationID;
  pfmStationCapture->sidOld = psideOld->GetObjectID();
  pfmStationCapture->sidNew = iSide;
  pfmStationCapture->shipIDCredit = GetIGCShip()->GetObjectID();
  g.fm.SendMessages(GetMission()->GetGroupRealSides(), FM_GUARANTEED, FM_FLUSH);

  pstation->SetSide(pside);
  // TE: Fire AGCEvent when base is captured
  CFSMission * pfsMission = this->GetMission();
  LPCSTR pszContext = pfsMission->GetIGCMission() ? pfsMission->GetIGCMission()->GetContextName() : NULL;
  _AGCModule.TriggerContextEvent(NULL, EventID_StationChangesSides, pszContext,
    GetName(), GetShipID(), pside->GetUniqueID(), -1, 4,
	"GameID"	 , VT_I4   , pfsMission->GetMissionID(),
	"OldTeam"    , VT_I4   , psideOld->GetUniqueID(),
    "OldTeamName", VT_LPSTR, psideOld->GetName(),
	"StationName", VT_LPSTR, pstation->GetName());
  // TE end

	// yp: Add event for players who were involved in the capture of an enemy base.
    // mmf commented this out for now pending additional testing
#if 0
	 ZString pszPlayerList = ""; // this creates a new ZString object and set its value to "", it's not a pointer to ""
	 if(m_pfsMission->GetIGCMission() && m_pfsMission->GetIGCMission()->GetShips())
	 {
		ShipLinkIGC * pShiplink = m_pfsMission->GetIGCMission()->GetShips()->first();
		while (pShiplink)
		{
			CFSShip * pfsShip = (CFSShip *) pShiplink->data()->GetPrivateData();
			if (pfsShip && pfsShip->IsPlayer())
			{
				// this logic might need to be tweeked to include the ship that did the capture if its
				if(pfsShip->GetSide()		&& pfsShip->GetSide()->GetObjectID()	== iSide && // if they are on the side that did the Capture. and..
					pfsShip->GetPlayer()->GetIGCShip()->GetObjectID() == GetIGCShip()->GetObjectID() ||	// they are the ship that did the caputure. or
				   pfsShip->GetCluster()	&& pstation->GetCluster()	&& pfsShip->GetCluster()->GetObjectID() == pstation->GetCluster()->GetObjectID()) // they are in this sector
				{
					pszPlayerList = pszPlayerList + ";" + ZString(pfsShip->GetPlayer()->GetName()); // players name
					// The distance the player is from the station that was destroyed.
					if(pfsShip->GetPlayer()->GetIGCShip() )
					{
						pszPlayerList = pszPlayerList +  ":" + ZString( (pstation->GetPosition() - pfsShip->GetPlayer()->GetIGCShip()->GetPosition()).Length()); // the distance
					}
				}
			}
			pShiplink = pShiplink->next();
		}
	 }
	 
	 // Fire AGCEvent listing players in the sector
	// TODO: Might want to add into the event weither or not this was a VICTORY capture.. should we track that as well?
	_AGCModule.TriggerContextEvent(NULL, EventID_StationChangesSides, pszContext,
						GetName(), GetShipID(), pside->GetUniqueID(), -1, 4,
						"GameID"	 , VT_I4   , pfsMission->GetMissionID(),
						"OldTeam"    , VT_I4   , psideOld->GetUniqueID(),
						"OldTeamName", VT_LPSTR, psideOld->GetName(),
						"zPlayerList", VT_LPSTR, pszPlayerList); // pszPlayerList should look like ";player@squad:1500;player2@squad:500"
 // yp:end
#endif



  //Possibly the built themselves to a victory
  IsideIGC*   psideWin = m_pfsMission->CheckForVictoryByStationCapture(pside, psideOld);
  if (psideWin)
  {
      static char szReason[100];     //Make this static so we only need to keep a pointer to it around
      sprintf(szReason, "%s won because %s captured %s", psideWin->GetName(), GetIGCShip()->GetName(), pstation->GetName());
      m_pfsMission->GameOver(psideWin, szReason);
  }
  else if (psideOld->GetActiveF())						//RESET OUR EYE HERE?  IMAGO CAPTURE EYE BUG FIX?  REVIEW 7/23/09
      m_pfsMission->VacateStation(pstation);
}
bool CFSPlayer::IsMissionOwner()
{
  return this == GetMission()->GetOwner();
}
void CFSPlayer::SetReady(bool fReady)
{
  m_fReady = fReady;
  GetMission()->PlayerReadyChange(this);
}
Exemple #15
0
//----------------------------------------
int32_t CMission::LoadRefMission(bool searchByID /* = true */ )
{
    int32_t result = BRATHL_SUCCESS;
  
    const uint32_t MAX_LINE_LEN = 255;
    char line[MAX_LINE_LEN+1];
  
    brathl_mission id = 0;
    char name[CMission::m_maxLenName+1];
    int32_t cycle  = 0;
    int32_t pass   = 0;
    double julian  = 0.0;
    double repeat  = 0.0;
    int32_t nbPass = 0;
    bool bFoundInFile = false;
  
    CMission missionSave = *this;
  
    std::string refFilePathName = CTools::FindDataFile( CMission::m_refFileName );
    if (refFilePathName == "")
    {
        if (m_printWarnings)
        {
            printf( "\nWARNING - CMission::LoadRefMission - Unabled to open file '%s' "
                    "\nCheck directory '%s'\n",
                    CMission::m_refFileName,
                    CTools::GetInternalDataDir().c_str());
        }
        return BRATHL_WARNING_OPEN_FILE_REF_FILE;
    }

    // reads file contains conversion parameters
    CFile fileRef(refFilePathName, CFile::modeRead);

    if (fileRef.IsOpen() == false)
    {
        if (m_printWarnings)
        {
            printf( "\nWARNING - CMission::LoadRefMission - Unabled to open file '%s'\n", refFilePathName.c_str() );
        }
        return BRATHL_WARNING_OPEN_FILE_REF_FILE;
    }
  
    int32_t nbFields = EOF;
    int32_t lineNb = 0;
    int32_t size = fileRef.ReadLineData(line, MAX_LINE_LEN);
  
    while (size > 0)
    {
        ++lineNb;
        nbFields = sscanf ( line, "%d %s %d %d %lf %lf %d",
                            &id, name, &cycle, &pass, &julian, &repeat, &nbPass );
    
        if ( nbFields < 7 )
        {
            if (m_printWarnings)
            {
                printf( "\nWARNING - CMission::LoadRefMission - Invalid reference mission file format - line: %d of file: %s \n",
                        lineNb,
                        refFilePathName.c_str() );
            }
            return BRATHL_WARNING_INVALID_REF_FILE_FIELD;
        }
        /*printf("id %d, name %s, cycle %d, pass %d, julian %lf, repead %lf, nbpass %d \n", id, name, cycle, pass, julian, repeat, nbPass);*/
	
        if ( searchByID )
            bFoundInFile = ( id == GetMission() );
        else
        {
            std::string product_type ( GetName() ); // product type/label
            std::string name_read( name );          // mission name at reference file

            product_type = CTools::StringToLower(product_type).substr(0, name_read.size());
            name_read    = CTools::StringToLower(name_read);

            bFoundInFile = ( product_type == name_read );
        }

        if ( bFoundInFile )
        {
        	missionSave = *this;

            // Assign mission conversion parameters
            m_mission     = id;
            m_missionName = name;
            m_cycleRef    = cycle;
            m_passRef     = pass;
            m_repeat      = repeat;
            m_nbPass      = nbPass;
            result        = m_dateRef.SetDateJulian(julian);

            if (result != BRATHL_SUCCESS)
            {
                if (m_printWarnings)
                {
                    printf( "\nWARNING - CMission::LoadRefMission - Invalid reference date - file name %s \n"
                            "mission %s, cycle %d, pass %d, julian %lf, repeat %lf, nb passes %d\n",
                            refFilePathName.c_str(),
                            name, cycle, pass, julian, repeat, nbPass  );
                }
                *this = missionSave;
                result = BRATHL_WARNING_INVALID_REF_FILE_FIELDDATE;
            }
        }

        // Breaks while loop if mission was found
        if ( bFoundInFile ) {  break; }
        else                { size = fileRef.ReadLineData(line, MAX_LINE_LEN); } // reads next line
    }
  
    if ( bFoundInFile == false )
    {
        if ( m_printWarnings )
        {
            if (searchByID)
                printf("\nWARNING - CMission::LoadRefMission - no mission ID=%d found in file: %s \n", GetMission(), refFilePathName.c_str());
            else
                printf("\nWARNING - CMission::LoadRefMission - no mission name='%s' found in file: %s \n", GetName(), refFilePathName.c_str());
        }
        m_missionName = CMission::m_nameUnknown;
        result = BRATHL_ERROR_INVALID_MISSION;
    }
   
    fileRef.Close();
    return result;
}
Exemple #16
0
void    CafterburnerIGC::IncrementalUpdate(Time lastUpdate, Time now, bool bUseFuel)
{
    assert (m_ship);
    assert (now >= lastUpdate);

    {
#ifdef WIN
        float   dt = now - lastUpdate;
#else
        float dt = Seconds(now - lastUpdate).count();
#endif

        if (m_mountedFraction < 1.0f)
        {
            if (bUseFuel)
                m_mountedFraction += dt * m_pMission->GetFloatConstant(c_fcidMountRate);

            if (m_mountedFraction >= 1.0f)
            {
                IIgcSite*   pigc = GetMission()->GetIgcSite();
                pigc->PlayNotificationSound(mountedSound, m_ship);
                pigc->PostNotificationText(m_ship, false, "%s ready.", GetPartType()->GetName());
                m_mountedFraction = 1.0f;
            }
            else
                return;
        }

        {
            float   fuel = m_ship->GetFuel();
            bool    bActivated = (m_ship->GetStateM() & afterburnerButtonIGC) && (fuel != 0.0f || m_typeData->fuelConsumption == 0.0f); //Spunky - #271 
            if (bActivated)
                Activate();

            if (m_fActive)
            {
                if (bActivated)
                {
                    m_power += dt * m_typeData->onRate;
                    if (m_power > 1.0f)
                        m_power = 1.0f;
                }
                else
                {
                    m_power -= dt * m_typeData->offRate;
                    if (m_power <= 0.0f)
                        Deactivate();
                }

                if ((m_power != 0.0f) && bUseFuel)
                {
                    float   fuelUsed = m_power * m_typeData->fuelConsumption * m_typeData->maxThrust * dt;

                    if (fuelUsed < fuel)
                        m_ship->SetFuel(fuel - fuelUsed);
                    else if (fuel != 0.0f)
                    {
                        //Out of gas
                        m_ship->SetFuel(0.0f);
                        Deactivate();
                    }
                }
            }
        }
    }
}
void CFSPlayer::SetSide(CFSMission * pfsMission, IsideIGC * pside)
{
  CFSMission * pfsmOld = GetMission();
  IsideIGC* psideOld = GetSide();
  CFSShip::SetSide(pfsMission, pside);

  // Their persist score now becomes their current score, and other stuff is reset
  if (pside)
  {
    PlayerScoreObject* ppso = GetPlayerScoreObject();
    ppso->SetPersist(GetPersistPlayerScore(pside->GetCivilization()->GetObjectID()));

    memset(m_ptDesiredLoadout, 0, sizeof(m_ptDesiredLoadout));
  }

  // can't guarantee success on group changes--dplay player may be already blown away
  if (pside != psideOld)
  {
    if (pfsmOld)
      g.fm.DeleteConnectionFromGroup(CFSSide::FromIGC(psideOld)->GetGroup(), GetConnection());

    if (pfsMission)
    {
      bool fLobbySide = SIDE_TEAMLOBBY == pside->GetObjectID();
      CFMGroup * pgrp = CFSSide::FromIGC(pside)->GetGroup();
      g.fm.AddConnectionToGroup(pgrp, GetConnection());
      
      if (fLobbySide)
        g.fm.DeleteConnectionFromGroup(pfsMission->GetGroupRealSides(), GetConnection());
      else
        g.fm.AddConnectionToGroup(pfsMission->GetGroupRealSides(), GetConnection());
    }
  }
  else
    assert (pfsmOld == pfsMission);

  if (!pside && m_pgrp)
  {
    g.fm.DeleteConnectionFromGroup(m_pgrp, GetConnection());
    m_pgrp = NULL;
  }


  //
  // If the user just joined or left the game, consider firing an AGC event
  //
  if (pfsmOld != pfsMission) 
  {

    if (pfsmOld) // if leaving a game
    {
        const char * szName = pfsmOld->GetIGCMission() && pfsmOld->GetIGCMission()->GetMissionParams() ? pfsmOld->GetIGCMission()->GetMissionParams()->strGameName : "?" ;
        int id = pfsmOld->GetIGCMission() ? pfsmOld->GetIGCMission()->GetMissionID() : -1;
        long idShip = (AGC_AdminUser << 16) | CAdminUser::DetermineID(this->GetPlayer());

        LPCSTR pszContext = pfsmOld->GetIGCMission() ? pfsmOld->GetIGCMission()->GetContextName() : NULL;

      _AGCModule.TriggerContextEvent(NULL, EventID_LogoutGame, pszContext,
        GetName(), idShip, -1, -1, 2,
        "GameID",   VT_I4,    id,
        "GameName", VT_LPSTR, szName);
    }

    if (pfsMission) // if joining a game
    {
        const char * szName = pfsMission->GetIGCMission() && pfsMission->GetIGCMission()->GetMissionParams() ? pfsMission->GetIGCMission()->GetMissionParams()->strGameName : "?" ;
        int id = pfsMission->GetIGCMission() ? pfsMission->GetIGCMission()->GetMissionID() : -1;
        long idShip = (AGC_AdminUser << 16) | CAdminUser::DetermineID(this->GetPlayer());

        LPCSTR pszContext = pfsMission->GetIGCMission() ? pfsMission->GetIGCMission()->GetContextName() : NULL;

      _AGCModule.TriggerContextEvent(NULL, EventID_LoginGame, pszContext,
        GetName(), idShip, -1, -1, 2,
        "GameID",   VT_I4,    id,
        "GameName", VT_LPSTR, szName);
    }
  }

  //
  // If the user just joined or left the team, consider firing an AGC event
  //
  if (psideOld  != pside) 
  {
	  //Imago #169
	  if ( (psideOld && psideOld->GetObjectID() == SIDE_TEAMLOBBY) || (pside && pside->GetObjectID() == SIDE_TEAMLOBBY))
		 if (pfsMission)
			 pfsMission->SetLobbyIsDirty();

    long idShip = (AGC_AdminUser << 16) | CAdminUser::DetermineID(this->GetPlayer());

    if (psideOld ) // if leaving a side
    {
      LPCSTR pszContext = GetIGCShip()->GetMission() ? GetIGCShip()->GetMission()->GetContextName() : NULL;
	  // TE Modify LeaveTeam AGCEvent to include MissionID, and change UniqueID to ObjectID
      _AGCModule.TriggerContextEvent(NULL, EventID_LeaveTeam, pszContext,
        GetName(), idShip, psideOld->GetUniqueID(), -1, 3, // Changed UniqueID to ObjectID. Modified ParamCount to 3
        "MissionID", VT_I4	, psideOld->GetMission()->GetMissionID(),	// Added line MissionID as param
	   "Team"    , VT_I4   , psideOld->GetObjectID(), // Changed UniqueID to ObjectID
        "TeamName", VT_LPSTR, psideOld->GetName());

	  // old event
      //_AGCModule.TriggerContextEvent(NULL, EventID_LeaveTeam, pszContext,
      //  GetName(), idShip, psideOld->GetUniqueID(), -1, 2,
      //  "Team"    , VT_I4   , psideOld->GetUniqueID(),
      //  "TeamName", VT_LPSTR, psideOld->GetName());
	}

    if (pside) // if joining a side
    {
        // TE Modify JoinTeam AGCEvent to include MissionID, and change UniqueID to ObjectID
		_AGCModule.TriggerEvent(NULL, EventID_JoinTeam, GetName(), idShip,
         pside->GetUniqueID(), -1, 3, // Changed UniqueID to ObjectID. Modified ParamCount to 3
		 "MissionID", VT_I4	, pfsMission->GetMissionID(),		// Added line MissionID
         "Team"    , VT_I4   , pside->GetObjectID(), // Changed UniqueID to ObjectID.
         "TeamName", VT_LPSTR, pside->GetName());
     
		// old event
		//_AGCModule.TriggerEvent(NULL, EventID_JoinTeam, GetName(), idShip,
        //pside->GetUniqueID(), -1, 2,
        //"Team"    , VT_I4   , pside->GetUniqueID(),
        //"TeamName", VT_LPSTR, pside->GetName());
    }
  }
}