Exemple #1
0
mixed cmd(string args) {
    object player = this_player();
    mixed replee = player->GetProperty("reply");
    string ret = "";
    string *tmp;
    ret += "Screen: \t\t"+identify(this_player()->GetScreen())+"\n";
    ret += "Terminal: \t\t"+this_player()->GetTerminal()+"\n";
    ret += "Brief mode: \t\t"+ ( (this_player()->GetBriefMode()) ? "on" : "off" )+"\n";
    ret += "Cursefilter: \t\t"+ ( (this_player()->GetParanoia("cursefilter")) ? "on" : "off" )+"\n";
    ret += "Channel message colors: "+ ( (this_player()->GetNoChanColors()) ? "off" : "on" )+"\n";
    ret += "Playerkiller mode: \t"+ ( (this_player()->GetPK()) ? "on" : "off" )+"\n";
    ret += "Mute mode: \t\t"+ GetMuted()+" \n";
    ret += "Gag mode: \t\t"+ GetGagged()+" \n";
    ret += "Wimpy mode: \t\t"+ ( (this_player()->GetWimpy()) ? "on" : "off" )+"\n";
#if efun_defined(compressedp)
    ret += "MCCP mode: \t\t"+(compressedp(this_player()) ? "on" : "off")+"\n";
#endif
#if MINIMAP
    ret += "Minimap mode: \t\t"+ ( this_player()->GetProperty("minimapping") ? "on" : "off" )+"\n";
#endif
    ret += "Annoyblock: \t\t"+ ( (this_player()->GetAnnoyblock()) ? "on" : "off" )+"\n";
    ret += "Reprompt mode: \t\t"+ ( this_player()->GetProperty("reprompt") ? "on" : "off" )+"\n";
    ret += "Screenlock mode: \t"+ ( this_player()->GetProperty("screenlock") ? "on" : "off" )+"\n";
    ret += "Timezone: \t\t"+ ( this_player()->GetProperty("timezone") ? 
            this_player()->GetProperty("timezone") : "None specified" )+"\n";
#ifdef __GET_CHAR_IS_BUFFERED__
    ret += "Charmode: \t\t"+ 
        //( (query_charmode(player) > 0) ? "on" : "off" )+"\n";
        ( (player->GetCharmode()) ? "on" : "off" )+"\n";
#endif
    ret += "Commandecho: \t\t"+ ( this_player()->GetProperty("commandecho") ? this_player()->GetProperty("commandecho") : "off" )+"\n";
#ifdef __DSLIB__
    ret += "Keepalive mode: \t"+ ( this_player()->GetProperty("keepalive") 
            ? this_player()->GetProperty("keepalive") : "off" )+"\n";
#endif

    if(creatorp(this_player())){ 
        ret += "Homedir: \t\t"+user_path(this_player())+"\n";
        if(this_player()->GetParanoia("homeroom")){
            ret += "Homeroom: \t\t"+this_player()->GetParanoia("homeroom")+"\n";
        }
        ret += "Debug mode: \t\t"+ ( (this_player()->GetProperty("debug")) ? "on" : "off" )+"\n";
        ret += "Godmode: \t\t"+ ( (this_player()->GetGodMode()) ? "on" : "off" )+"\n";
        ret += "Wizvision: \t\t"+ ( (this_player()->GetWizVision()) ? "on" : "off" )+"\n";
#if GRID
        ret += "Showgrid: \t\t"+ ( (this_player()->GetVisibleGrid()) ? "on" : "off" )+"\n";
        ret += "Wizmap mode: \t\t"+ ( this_player()->GetProperty("wizmapping") ? "on" : "off" )+"\n";
        ret += "Noclip mode: \t\t"+ ( this_player()->GetProperty("noclip") ? "on" : "off" )+"\n";
        ret += "Anchor: \t\t"+ ( this_player()->GetAnchored() ? "on" : "off" )+"\n";
#endif
    }
    if(replee){
        ret += "Reply target: \t\t"+replee+"\n";
    }
    tmp = sort_array(explode(ret, "\n"),1);
    ret = implode(tmp, "\n");
    write(ret);
    return 1;
}
Exemple #2
0
void CGamePlayer :: ProcessPackets( )
{
    if( !m_Socket )
        return;

    CIncomingAction *Action = NULL;
    CIncomingChatPlayer *ChatPlayer = NULL;
    CIncomingMapSize *MapSize = NULL;
    bool HasMap = false;
    uint32_t CheckSum = 0;
    uint32_t Pong = 0;

    // process all the received packets in the m_Packets queue

    while( !m_Packets.empty( ) )
    {
        CCommandPacket *Packet = m_Packets.front( );
        m_Packets.pop( );

        if( Packet->GetPacketType( ) == W3GS_HEADER_CONSTANT )
        {
            switch( Packet->GetID( ) )
            {
            case CGameProtocol :: W3GS_LEAVEGAME:
                m_Game->EventPlayerLeft( this, m_Protocol->RECEIVE_W3GS_LEAVEGAME( Packet->GetData( ) ) );
                break;

            case CGameProtocol :: W3GS_GAMELOADED_SELF:
                if( m_Protocol->RECEIVE_W3GS_GAMELOADED_SELF( Packet->GetData( ) ) )
                {
                    if( !m_FinishedLoading && m_Game->GetGameLoading( ) )
                    {
                        m_FinishedLoading = true;
                        m_FinishedLoadingTicks = GetTicks( );
                        m_Game->EventPlayerLoaded( this );
                    }
                    else
                    {
                        // we received two W3GS_GAMELOADED_SELF packets from this player!
                    }
                }

                break;

            case CGameProtocol :: W3GS_OUTGOING_ACTION:
                Action = m_Protocol->RECEIVE_W3GS_OUTGOING_ACTION( Packet->GetData( ), m_PID );

                if( Action )
                {
                    // don't delete Action here because the game is going to store it in a queue and delete it later
                    m_Game->EventPlayerAction( this, Action );
                }

                break;

            case CGameProtocol :: W3GS_OUTGOING_KEEPALIVE:
                CheckSum = m_Protocol->RECEIVE_W3GS_OUTGOING_KEEPALIVE( Packet->GetData( ) );
                m_CheckSums.push( CheckSum );
                ++m_SyncCounter;
                m_Game->EventPlayerKeepAlive( this, CheckSum );
                break;

            case CGameProtocol :: W3GS_CHAT_TO_HOST:
                ChatPlayer = m_Protocol->RECEIVE_W3GS_CHAT_TO_HOST( Packet->GetData( ) );

                if( ChatPlayer )
                {
                    // determine if we should auto-mute this player
                    if( ChatPlayer->GetType( ) == CIncomingChatPlayer :: CTH_MESSAGE || ChatPlayer->GetType( ) == CIncomingChatPlayer :: CTH_MESSAGEEXTRA )
                    {
                        if( m_Level <= 1 &&! GetMuted( ) )
                        {
                            m_MuteMessages.push_back( GetTicks( ) );

                            if( m_MuteMessages.size( ) > 7 )
                                m_MuteMessages.erase( m_MuteMessages.begin( ) );

                            uint32_t RecentCount = 0;
                            for( unsigned int i = 0; i < m_MuteMessages.size( ); ++i )
                            {
                                if( GetTicks( ) - m_MuteMessages[i] < 5000 )
                                {
                                    RecentCount++;
                                }
                            }

                            if( m_Game->m_OHBot->m_AutoMuteSpammer && RecentCount >= 7 )
                            {
                                m_Count++;
                                if(  m_Count == 1 )
                                {
                                    SetMuted( true );
                                    m_MutedAuto = true;
                                    m_Game->SendChat( m_PID, "["+m_Game->m_OHBot->m_BotManagerName+"] "+m_Game->m_OHBot->m_Language->SpamWarning( ) );
                                    m_MuteMessages.clear( );
                                    m_Game->SendAllChat( "["+m_Game->m_OHBot->m_BotManagerName+"] " + m_Game->m_OHBot->m_Language->UserWasMutedForReason( m_Name, "spamming" ) );
                                }
                                if( m_Count == 2 )
                                {
                                    m_Game->SendAllChat( m_Game->m_OHBot->m_Language->UserIgnoerNotify( m_Name ) );
                                    m_Game->SendChat( m_PID, "["+m_Game->m_OHBot->m_BotManagerName+"] "+m_Game->m_OHBot->m_Language->SpamWarning2( ) );
                                    SetMuted( true );
                                    m_Game->m_Pairedpenps.push_back( Pairedpenp( string(), m_Game->m_OHBot->m_DB->Threadedpenp( m_Name, "Spam" , m_Game->m_OHBot->m_BotManagerName, 1, "add" ) ) );
                                    m_MutedAuto = true;
                                    m_Game->SendAllChat( "["+m_Game->m_OHBot->m_BotManagerName+"] " + m_Game->m_OHBot->m_Language->UserWasMutedForReason( m_Name, "spamming" ) );
                                }
                                if( m_Count == 3 )
                                {
				    m_Game->BanPlayerByPenality( m_Name, GetExternalIPString( ), m_Game->m_OHBot->m_BotManagerName, m_PenalityLevel, "Spam" );
                                    SetMuted( true );
                                    m_Game->SendAllChat( "["+m_Game->m_OHBot->m_BotManagerName+"] " + m_Game->m_OHBot->m_Language->UserWasMutedForReason( m_Name, "spamming" ) );

                                }
                            }

                            //we adding this condition not in the next condition to avoid a jump into ohbot.cpp to check if the message was a flame message or not
                            if(m_Game->m_OHBot->m_FlameCheck && ( m_Name != "dolan" || m_Name != "Dolan" ) )
                            {
                                //now check for flamers
                                if( m_Game->m_OHBot->FlameCheck( ChatPlayer->GetMessage( ) ) )
                                {
                                    m_FlameMessages.push_back( GetTicks( ) );

                                    if( m_FlameMessages.size( ) > 10 )
                                        m_FlameMessages.erase( m_FlameMessages.begin( ) );

                                    RecentCount = 0;

                                    for( unsigned int i = 0; i < m_FlameMessages.size( ); ++i )
                                    {
                                        if( GetTicks( ) - m_FlameMessages[i] < 60000 )
                                            RecentCount++;
                                    }

                                    if( RecentCount == 1 )
                                    {
                                        m_Game->SendChat( m_PID, "["+m_Game->m_OHBot->m_BotManagerName+"] "+m_Game->m_OHBot->m_Language->FlameWarn ());
                                    }

                                    if( RecentCount == 2 )
                                    {
                                        m_Game->SendChat( m_PID, "["+m_Game->m_OHBot->m_BotManagerName+"] "+m_Game->m_OHBot->m_Language->FlameWarn2 () );
                                        SetMuted( true );
                                        m_MutedAuto = true;
                                        m_Game->SendAllChat( "["+m_Game->m_OHBot->m_BotManagerName+"] " + m_Game->m_OHBot->m_Language->UserWasMutedForReason( m_Name, "flaming" ) );
                                    }

                                    if( RecentCount == 3 )
                                    {
                                        m_Game->SendChat( m_PID, m_Game->m_OHBot->m_Language->FlameWarn3 () );
                                        SetMuted( true );
                                        m_Game->m_Pairedpenps.push_back( Pairedpenp( string(), m_Game->m_OHBot->m_DB->Threadedpenp( m_Name, "Flame/Insult" , m_Game->m_OHBot->m_BotManagerName, 1, "add" ) ) );
                                        m_MutedAuto = true;
                                        m_Game->SendAllChat( "["+m_Game->m_OHBot->m_BotManagerName+"] " + m_Game->m_OHBot->m_Language->UserWasMutedForReason( m_Name, "flaming" ) );
                                    }

                                    if( RecentCount == 4 )
                                    {
					m_Game->BanPlayerByPenality( m_Name, GetExternalIPString( ), m_Game->m_OHBot->m_BotManagerName, m_PenalityLevel, "Flame/Insult" );
                                        SetMuted( true );
                                        m_Game->SendAllChat( "["+m_Game->m_OHBot->m_BotManagerName+"] " + m_Game->m_OHBot->m_Language->UserWasMutedForReason( m_Name, "flaming" ) );

                                    }
                                    if( RecentCount == 5 )
                                    {
                                        //some people simple dont understand the ban policy.
                                        m_Game->BanPlayerByPenality( m_Name, GetExternalIPString( ), m_Game->m_OHBot->m_BotManagerName, m_PenalityLevel, "Flame/Insult" );
					SetMuted( true );
                                        m_Game->SendAllChat( "["+m_Game->m_OHBot->m_BotManagerName+"] " + m_Game->m_OHBot->m_Language->UserWasMutedForReason( m_Name, "flaming" ) );

                                    }
                                }
                            }
                        }
                    }
                    m_Game->EventPlayerChatToHost( this, ChatPlayer );
                }
                delete ChatPlayer;
                ChatPlayer = NULL;
                break;

            case CGameProtocol :: W3GS_DROPREQ:
                // todotodo: no idea what's in this packet

                if( !m_DropVote )
                {
                    m_DropVote = true;
                    m_Game->EventPlayerDropRequest( this );
                }

                break;

            case CGameProtocol :: W3GS_MAPSIZE:
                MapSize = m_Protocol->RECEIVE_W3GS_MAPSIZE( Packet->GetData( ), m_Game->m_OHBot->m_Map->GetMapSize( ) );

                if( MapSize )
                    m_Game->EventPlayerMapSize( this, MapSize );

                delete MapSize;
                MapSize = NULL;
                break;

            case CGameProtocol :: W3GS_PONG_TO_HOST:
                Pong = m_Protocol->RECEIVE_W3GS_PONG_TO_HOST( Packet->GetData( ) );

                // we discard pong values of 1
                // the client sends one of these when connecting plus we return 1 on error to kill two birds with one stone

                if( Pong != 1 )
                {
                    // we also discard pong values when we're downloading because they're almost certainly inaccurate
                    // this statement also gives the player a 5 second grace period after downloading the map to allow queued (i.e. delayed) ping packets to be ignored

                    if( !m_DownloadStarted || ( m_DownloadFinished && GetTime( ) - m_FinishedDownloadingTime >= 5 ) )
                    {
                        // we also discard pong values when anyone else is downloading if we're configured to

                        if( m_Game->m_OHBot->m_PingDuringDownloads || !m_Game->IsDownloading( ) )
                        {
                            m_Pings.push_back( GetTicks( ) - Pong );

                            if( m_Pings.size( ) > 20 )
                                m_Pings.erase( m_Pings.begin( ) );
                        }
                    }
                }

                m_Game->EventPlayerPongToHost( this, Pong );
                break;
            }
        }
        else if( Packet->GetPacketType( ) == GPS_HEADER_CONSTANT )
        {
            BYTEARRAY Data = Packet->GetData( );

            if( Packet->GetID( ) == CGPSProtocol :: GPS_INIT )
            {
                if( m_Game->m_OHBot->IsMode( BOT_MODE_GPROXY ) )
                {
                    m_GProxy = true;
                    m_Socket->PutBytes( m_Game->m_OHBot->m_GPSProtocol->SEND_GPSS_INIT( m_Game->m_OHBot->m_ReconnectPort, m_PID, m_GProxyReconnectKey, m_Game->GetGProxyEmptyActions( ) ) );
                    //Log->Info( "[GAME: " + m_Game->GetGameName( ) + "] player [" + m_Name + "] is using GProxy++" );
                }
                else
                {
                    // todotodo: send notice that we're not permitting reconnects
                    // note: GProxy++ should never send a GPS_INIT message if bot_reconnect = 0 because we don't advertise the game with invalid map dimensions
                    // but it would be nice to cover this case anyway
                }
            }
            else if( Packet->GetID( ) == CGPSProtocol :: GPS_RECONNECT )
            {
                // this is handled in ohbot.cpp
            }
            else if( Packet->GetID( ) == CGPSProtocol :: GPS_ACK && Data.size( ) == 8 )
            {
                uint32_t LastPacket = UTIL_ByteArrayToUInt32( Data, false, 4 );
                uint32_t PacketsAlreadyUnqueued = m_TotalPacketsSent - m_GProxyBuffer.size( );

                if( LastPacket > PacketsAlreadyUnqueued )
                {
                    uint32_t PacketsToUnqueue = LastPacket - PacketsAlreadyUnqueued;

                    if( PacketsToUnqueue > m_GProxyBuffer.size( ) )
                        PacketsToUnqueue = m_GProxyBuffer.size( );

                    while( PacketsToUnqueue > 0 )
                    {
                        m_GProxyBuffer.pop( );
                        --PacketsToUnqueue;
                    }
                }
            }
        }

        delete Packet;
    }
}
Exemple #3
0
bool CGamePlayer :: Update( void *fd )
{
    // wait 4 seconds after joining before sending the /whois or /w
    // if we send the /whois too early battle.net may not have caught up with where the player is and return erroneous results

    if( m_WhoisShouldBeSent && !m_Spoofed && !m_WhoisSent && !m_JoinedRealm.empty( ) && GetTime( ) - m_JoinTime >= 4 )
    {
        // todotodo: we could get kicked from battle.net for sending a command with invalid characters, do some basic checking

        for( vector<CBNET *> :: iterator i = m_Game->m_OHBot->m_BNETs.begin( ); i != m_Game->m_OHBot->m_BNETs.end( ); ++i )
        {
            if( (*i)->GetServer( ) == m_JoinedRealm )
            {
                if( m_Game->GetGameState( ) == GAME_PUBLIC )
                {
                    if( (*i)->GetPasswordHashType( ) == "pvpgn" )
                        (*i)->QueueChatCommand( "/whereis " + m_Name );
                    else
                        (*i)->QueueChatCommand( "/whois " + m_Name );
                }
                else if( m_Game->GetGameState( ) == GAME_PRIVATE )
                    (*i)->QueueChatCommand( m_Game->m_OHBot->m_Language->SpoofCheckByReplying( ), m_Name, true );
            }
        }

        m_WhoisSent = true;
    }

    // check for socket timeouts
    // if we don't receive anything from a player for 30 seconds we can assume they've dropped
    // this works because in the lobby we send pings every 5 seconds and expect a response to each one
    // and in the game the Warcraft 3 client sends keepalives frequently (at least once per second it looks like)

    if( m_Socket && GetTime( ) - m_Socket->GetLastRecv( ) >= 30 )
        m_Game->EventPlayerDisconnectTimedOut( this );

    // make sure we're not waiting too long for the first MAPSIZE packet

    /*    	if( m_ConnectionState == 1 && GetTicks( ) - m_ConnectionTime > 5000 && !m_Game->GetGameLoaded() && !m_Game->GetGameLoading() )
        {
            Log->Info( "[DENY] Kicking player: MAPSIZE not received within five seconds" );
            m_DeleteMe = true;
                SetLeftReason( "MAPSIZE not received within five seconds" );
                SetLeftCode( PLAYERLEAVE_LOBBY );
                m_Game->OpenSlot( m_Game->GetSIDFromPID( GetPID( ) ), false );
            }
    */
    // disconnect if the player is downloading too slowly

    // make this a bit dynamically, first 10 KB/s is a bit too low, increasing to 100KB/s
    //decreasing the checktime to 5 seconds
    // adding an actual playercheck how many players are ingame, if there less than 1 open slots we deny users with a download rate under 500KB/s
    if( m_DownloadStarted && !m_DownloadFinished && !m_Game->GetGameLoaded() && !m_Game->GetGameLoading() && GetLastMapPartSent( ) > 0 && m_Game->m_OHBot->m_KickSlowDownloader )
    {
        uint32_t downloadingTime = GetTicks( ) - m_StartedDownloadingTicks;

        if( downloadingTime > 5000 && m_Level < 1)
        {
            if( GetLastMapPartAcked( ) / downloadingTime < 500 && m_Game->GetSlotsOccupied( ) <= 1 )
            {
                m_DeleteMe = true;
                SetLeftReason( "download speed too low" );
                SetLeftCode( PLAYERLEAVE_LOBBY );
                m_Game->SendAllChat( m_Game->m_OHBot->m_Language->UserWasKickedForSlowDownloadRate( m_Name ) );
                m_Game->OpenSlot( m_Game->GetSIDFromPID( GetPID( ) ), false );
            }
            else if( GetLastMapPartAcked( ) / downloadingTime < 100 )
            {
                m_DeleteMe = true;
                SetLeftReason( "download speed too low" );
                SetLeftCode( PLAYERLEAVE_LOBBY );
                m_Game->SendAllChat( m_Game->m_OHBot->m_Language->UserWasKickedForSlowDownloadRate( m_Name ) );
                m_Game->OpenSlot( m_Game->GetSIDFromPID( GetPID( ) ), false );
            }
        }
    }

    // unmute player
    if( GetMuted( ) && m_MutedAuto && GetTicks( ) - m_MutedTicks > 30000  )
    {
        SetMuted( false );
        m_Game->SendChat( m_PID, "["+m_Game->m_OHBot->m_BotManagerName+"] "+m_Game->m_OHBot->m_Language->UserWasAutomaticallyUnmuted( ) );
        m_MuteMessages.clear( );
    }

    // GProxy++ acks

    if( m_Game->m_OHBot->IsMode( BOT_MODE_GPROXY ) && m_GProxy && GetTime( ) - m_LastGProxyAckTime >= 10 )
    {
        if( m_Socket )
            m_Socket->PutBytes( m_Game->m_OHBot->m_GPSProtocol->SEND_GPSS_ACK( m_TotalPacketsReceived ) );

        m_LastGProxyAckTime = GetTime( );
    }

    // base class update

    CPotentialPlayer :: Update( fd );
    bool Deleting;

    if( m_GProxy && m_Game->GetGameLoaded( ) )
        Deleting = m_DeleteMe || m_Error;
    else
        Deleting = m_DeleteMe || m_Error || m_Socket->HasError( ) || !m_Socket->GetConnected( );

    // try to find out why we're requesting deletion
    // in cases other than the ones covered here m_LeftReason should have been set when m_DeleteMe was set

    if( m_Error )
    {
        m_Game->EventPlayerDisconnectPlayerError( this );
        m_Socket->Reset( );
        return Deleting;
    }

    if( m_Socket )
    {
        if( m_Socket->HasError( ) )
        {
            m_Game->EventPlayerDisconnectSocketError( this );
            m_Socket->Reset( );
        }
        else if( !m_Socket->GetConnected( ) )
        {
            m_Game->EventPlayerDisconnectConnectionClosed( this );
            m_Socket->Reset( );
        }
    }

    return Deleting;
}
void CGamePlayer :: ProcessPackets( )
{
	if( !m_Socket )
		return;

	CIncomingAction *Action = NULL;
	CIncomingChatPlayer *ChatPlayer = NULL;
	CIncomingMapSize *MapSize = NULL;
	uint32_t CheckSum = 0;
	uint32_t Pong = 0;

	// process all the received packets in the m_Packets queue

	while( !m_Packets.empty( ) )
	{
		CCommandPacket *Packet = m_Packets.front( );
		m_Packets.pop( );

		if( Packet->GetPacketType( ) == W3GS_HEADER_CONSTANT )
		{
			switch( Packet->GetID( ) )
			{
			case CGameProtocol :: W3GS_LEAVEGAME:
				m_Game->EventPlayerLeft( this, m_Protocol->RECEIVE_W3GS_LEAVEGAME( Packet->GetData( ) ) );
				break;

			case CGameProtocol :: W3GS_GAMELOADED_SELF:
				if( m_Protocol->RECEIVE_W3GS_GAMELOADED_SELF( Packet->GetData( ) ) )
				{
					if( !m_FinishedLoading && m_Game->GetGameLoading( ) )
					{
						m_FinishedLoading = true;
						m_FinishedLoadingTicks = GetTicks( );
						m_Game->EventPlayerLoaded( this );
					}
					else
					{
						// we received two W3GS_GAMELOADED_SELF packets from this player!
					}
				}

				break;

			case CGameProtocol :: W3GS_OUTGOING_ACTION:
				Action = m_Protocol->RECEIVE_W3GS_OUTGOING_ACTION( Packet->GetData( ), m_PID );

				if( Action )
					m_Game->EventPlayerAction( this, Action );

				// don't delete Action here because the game is going to store it in a queue and delete it later

				break;

			case CGameProtocol :: W3GS_OUTGOING_KEEPALIVE:
				CheckSum = m_Protocol->RECEIVE_W3GS_OUTGOING_KEEPALIVE( Packet->GetData( ) );
				m_CheckSums.push( CheckSum );
				m_SyncCounter++;
				m_Game->EventPlayerKeepAlive( this, CheckSum );
				break;

			case CGameProtocol :: W3GS_CHAT_TO_HOST:
				ChatPlayer = m_Protocol->RECEIVE_W3GS_CHAT_TO_HOST( Packet->GetData( ) );

				if( ChatPlayer )
				{
					// determine if we should auto-mute this player
					if( ChatPlayer->GetType( ) == CIncomingChatPlayer :: CTH_MESSAGE || ChatPlayer->GetType( ) == CIncomingChatPlayer :: CTH_MESSAGEEXTRA )
					{
						m_MuteMessages.push_back( GetTicks( ) );
					
						if( m_MuteMessages.size( ) > 7 )
							m_MuteMessages.erase( m_MuteMessages.begin( ) );
					
						uint32_t RecentCount = 0;

						for( unsigned int i = 0; i < m_MuteMessages.size( ); ++i )
						{
							if( GetTicks( ) - m_MuteMessages[i] < 7000 )
								RecentCount++;
						}
					
						if( !GetMuted( ) && RecentCount >= 7 )
						{
							SetMuted( true );
							m_MutedAuto = true;
							m_Game->SendAllChat( "[" + m_Name + "] has been automatically muted for spamming. (You will be unmuted momentarily, but please do not spam again!)" );
							m_MuteMessages.clear( );
						}
					
						//now check for flamers
						if( m_Game->m_GHost->FlameCheck( ChatPlayer->GetMessage( ) ) )
						{
							m_FlameMessages.push_back( GetTicks( ) );
					
							if( m_FlameMessages.size( ) > 10 )
								m_FlameMessages.erase( m_FlameMessages.begin( ) );
					
							RecentCount = 0;

							for( unsigned int i = 0; i < m_FlameMessages.size( ); ++i )
							{
								if( GetTicks( ) - m_FlameMessages[i] < 80000 )
									RecentCount++;
							}
					
							if( RecentCount >= 4 )
							{
								m_Game->SendAllChat( "Use "+string(1, m_Game->m_GHost->m_CommandTrigger)+"ignore <playername> to ignore players (for example, if they are flaming); partial names work. Don't flame back!" );
								m_FlameMessages.clear( );
							}
							else if( RecentCount >= 3 )
							{
				            	m_Game->SendAllChat( "[Calm] has refilled [" + GetName() + "]'s cookie jar. [" + GetName() + "] now has three cookies (try "+string(1, m_Game->m_GHost->m_CommandTrigger)+"eat)!");
				            	SetCookies(3);
							}
						}
					}
					
					m_Game->EventPlayerChatToHost( this, ChatPlayer );
				}

				delete ChatPlayer;
				ChatPlayer = NULL;
				break;

			case CGameProtocol :: W3GS_DROPREQ:
				// todotodo: no idea what's in this packet

				if( !m_DropVote )
				{
					m_DropVote = true;
					m_Game->EventPlayerDropRequest( this );
				}

				break;

			case CGameProtocol :: W3GS_MAPSIZE:
				m_ConnectionState = 2;
				m_ConnectionTime = GetTicks( );
				MapSize = m_Protocol->RECEIVE_W3GS_MAPSIZE( Packet->GetData( ), m_Game->m_GHost->m_Map->GetMapSize( ) );

				if( MapSize )
					m_Game->EventPlayerMapSize( this, MapSize );

				delete MapSize;
				MapSize = NULL;
				break;

			case CGameProtocol :: W3GS_PONG_TO_HOST:
				Pong = m_Protocol->RECEIVE_W3GS_PONG_TO_HOST( Packet->GetData( ) );



				// we discard pong values of 1
				// the client sends one of these when connecting plus we return 1 on error to kill two birds with one stone

				if( Pong != 1 )
				{
					// we also discard pong values when we're downloading because they're almost certainly inaccurate
					// this statement also gives the player a 5 second grace period after downloading the map to allow queued (i.e. delayed) ping packets to be ignored

					if( !m_DownloadStarted || ( m_DownloadFinished && GetTime( ) - m_FinishedDownloadingTime >= 5 ) )
					{
						// we also discard pong values when anyone else is downloading if we're configured to

						if( m_Game->m_GHost->m_PingDuringDownloads || !m_Game->IsDownloading( ) )
						{
							m_Pings.push_back( GetTicks( ) - Pong );

							if( m_Pings.size( ) > 20 )
								m_Pings.erase( m_Pings.begin( ) );
						}
					}
				}

				m_Game->EventPlayerPongToHost( this, Pong );
				break;
			}
		}
		else if( Packet->GetPacketType( ) == GPS_HEADER_CONSTANT )
		{
			BYTEARRAY Data = Packet->GetData( );

			if( Packet->GetID( ) == CGPSProtocol :: GPS_INIT )
			{
				if( m_Game->m_GHost->m_Reconnect )
				{
					m_GProxy = true;
					m_Socket->PutBytes( m_Game->m_GHost->m_GPSProtocol->SEND_GPSS_INIT( m_Game->m_GHost->m_ReconnectPort, m_PID, m_GProxyReconnectKey, m_Game->GetGProxyEmptyActions( ) ) );
					CONSOLE_Print( "[GAME: " + m_Game->GetGameName( ) + "] player [" + m_Name + "] is using GProxy++" );
				}
				else
				{
					// todotodo: send notice that we're not permitting reconnects
					// note: GProxy++ should never send a GPS_INIT message if bot_reconnect = 0 because we don't advertise the game with invalid map dimensions
					// but it would be nice to cover this case anyway
				}
			}
			else if( Packet->GetID( ) == CGPSProtocol :: GPS_RECONNECT )
			{
				// this is handled in ghost.cpp
			}
			else if( Packet->GetID( ) == CGPSProtocol :: GPS_ACK && Data.size( ) == 8 )
			{
				uint32_t LastPacket = UTIL_ByteArrayToUInt32( Data, false, 4 );
				uint32_t PacketsAlreadyUnqueued = m_TotalPacketsSent - m_GProxyBuffer.size( );

				if( LastPacket > PacketsAlreadyUnqueued )
				{
					uint32_t PacketsToUnqueue = LastPacket - PacketsAlreadyUnqueued;

					if( PacketsToUnqueue > m_GProxyBuffer.size( ) )
						PacketsToUnqueue = m_GProxyBuffer.size( );

					while( PacketsToUnqueue > 0 )
					{
						m_GProxyBuffer.pop( );
						PacketsToUnqueue--;
					}
				}
			}
		}

		delete Packet;
	}
}
bool CGamePlayer :: Update( void *fd )
{
	// wait 4 seconds after joining before sending the /whois or /w
	// if we send the /whois too early battle.net may not have caught up with where the player is and return erroneous results

	if( m_WhoisShouldBeSent && !m_Spoofed && !m_WhoisSent && !m_JoinedRealm.empty( ) && GetTime( ) - m_JoinTime >= 4 )
	{
		// todotodo: we could get kicked from battle.net for sending a command with invalid characters, do some basic checking

		// check if we have this ip in our spoofed cached ip list
		bool isspoofed = m_Game->m_GHost->IsSpoofedIP(GetName(), GetExternalIPString());

		if (isspoofed)
		{
			CONSOLE_Print("[OPT] Player "+GetName()+" is in the cached spoof checked list");
			m_Game->AddToSpoofed(m_Game->m_Server, GetName(), false);
		}

		if (!isspoofed && GetExternalIPString()!="127.0.0.1")
		for( vector<CBNET *> :: iterator i = m_Game->m_GHost->m_BNETs.begin( ); i != m_Game->m_GHost->m_BNETs.end( ); i++ )
		{
			if( (*i)->GetServer( ) == m_JoinedRealm )
			{
				if( m_Game->GetGameState( ) == GAME_PUBLIC )
				{
					if ((*i)->GetWhereis() || (*i)->GetPasswordHashType( ) == "pvpgn" )
						(*i)->QueueChatCommand( "/whereis " + m_Name );
					else
						(*i)->QueueChatCommand( "/whois " + m_Name );
				}
				else if( m_Game->GetGameState( ) == GAME_PRIVATE )
					(*i)->QueueChatCommand( m_Game->m_GHost->m_Language->SpoofCheckByReplying( ), m_Name, true );
			}
		}

		m_WhoisSent = true;
	}

	// check for socket timeouts
	// if we don't receive anything from a player for 30 seconds we can assume they've dropped
	// this works because in the lobby we send pings every 5 seconds and expect a response to each one
	// and in the game the Warcraft 3 client sends keepalives frequently (at least once per second it looks like)

	if( m_Socket && GetTime( ) - m_Socket->GetLastRecv( ) >= 30 )
		m_Game->EventPlayerDisconnectTimedOut( this );
	// make sure we're not waiting too long for the first MAPSIZE packet
	
	if( m_ConnectionState == 1 && GetTicks( ) - m_ConnectionTime > m_Game->m_GHost->m_DenyMaxMapsizeTime && !m_Game->GetGameLoaded() && !m_Game->GetGameLoading() )
	{
		CONSOLE_Print( "[DENY] Kicking player: MAPSIZE not received within a few seconds" );
		m_DeleteMe = true;
		SetLeftReason( "MAPSIZE not received within a few seconds" );
		SetLeftCode( PLAYERLEAVE_LOBBY );
		m_Game->OpenSlot( m_Game->GetSIDFromPID( GetPID( ) ), false );
		m_Game->m_GHost->DenyIP( GetExternalIPString( ), m_Game->m_GHost->m_DenyMapsizeDuration, "MAPSIZE not received within a few seconds" );
	}
	
	// disconnect if the player is downloading too slowly
	
	if( m_DownloadStarted && !m_DownloadFinished && !m_Game->GetGameLoaded() && !m_Game->GetGameLoading() && GetLastMapPartSent( ) != 0 )
	{
		uint32_t downloadingTime = GetTicks( ) - m_StartedDownloadingTicks;
		uint32_t Seconds = downloadingTime / 1000;
		uint32_t Rate = GetLastMapPartSent( ) / 1024; // Rate in miliseconds
		if (Seconds>0)
			Rate /= Seconds;
		
		if(!(m_Game->IsSafe(GetName()) || m_Game->IsAdmin(GetName()) || m_Game->IsRootAdmin(GetName()) || m_Game->IsOwner(GetName()) )){			
		//	uint32_t iRate = (uint32_t)Rate;
			if ( m_Game->m_GHost->m_DLRateLimit != 0 )
			if ( GetLastMapPartSent( ) <= 102400 )
			if ( 0 < Rate && Rate < m_Game->m_GHost->m_DLRateLimit ){
				m_Game->DelTempOwner( GetName() );
				m_Game->SendAllChat( m_Game->m_GHost->m_Language->KickMsgForSlowDL( GetName( ) , UTIL_ToString( Rate ), UTIL_ToString(m_Game->m_GHost->m_DLRateLimit) ) );							
				m_Game->m_GHost->m_Callables.push_back( m_Game->m_GHost->m_DB->ThreadedBanAdd( GetJoinedRealm( ), GetName( ), GetExternalIPString(), m_Game->GetGameName( ), "AUTOBAN", "Slow internet", 1, 0 ));
				if ( m_Game->m_GHost->m_BlacklistSlowDLder && !m_Game->IsBlacklisted(m_Game->GetBannedNames( ),GetName( )) )
					m_Game->AddBannedNames(GetName( ));
				m_DeleteMe = true;				
				SetLeftReason( "kicked for downloading too slowly " + UTIL_ToString( Rate ) + " KB/s" );				
				SetLeftCode( PLAYERLEAVE_LOBBY );
				m_Game->OpenSlot( m_Game->GetSIDFromPID( GetPID( ) ), false );
			}
			
			if( downloadingTime > m_Game->m_GHost->m_DenyMaxDownloadTime )
			{
				m_Game->DelTempOwner( GetName() );
				m_Game->SendAllChat( m_Game->m_GHost->m_Language->KickMsgForSlowDL( GetName( ),"","" ) );
				m_DeleteMe = true;
				SetLeftReason( "download time is too long" );
				SetLeftCode( PLAYERLEAVE_LOBBY );
				m_Game->OpenSlot( m_Game->GetSIDFromPID( GetPID( ) ), false );
				m_Game->m_GHost->DenyIP( GetExternalIPString( ), m_Game->m_GHost->m_DenyDownloadDuration, "("+ GetName( ) +") rejected because download time is too long" );
			}
		}
	}
	
	// unmute player
	if( GetMuted( ) && ( GetTicks( ) - m_MutedTicks > 60000 || ( m_MutedAuto && GetTicks( ) - m_MutedTicks > 15000 ) ) )
	{
		SetMuted( false );
		m_Game->SendAllChat( "[" + m_Name + "] has been automatically unmuted. (Don't spam or you'll be muted again!)" );
		m_MuteMessages.clear( );
	}

	// GProxy++ acks

	if( m_GProxy && GetTime( ) - m_LastGProxyAckTime >= 10 )
	{
		if( m_Socket )
			m_Socket->PutBytes( m_Game->m_GHost->m_GPSProtocol->SEND_GPSS_ACK( m_TotalPacketsReceived ) );

		m_LastGProxyAckTime = GetTime( );
	}

	// base class update

	CPotentialPlayer :: Update( fd );
	bool Deleting;

	if( m_GProxy && m_Game->GetGameLoaded( ) )
		Deleting = m_DeleteMe || m_Error;
	else
		Deleting = m_DeleteMe || m_Error || m_Socket->HasError( ) || !m_Socket->GetConnected( );

	// try to find out why we're requesting deletion
	// in cases other than the ones covered here m_LeftReason should have been set when m_DeleteMe was set

	if( m_Error ){
		m_Game->m_GHost->DenyIP( GetExternalIPString( ), 180000, "player error" );
		m_Game->EventPlayerDisconnectPlayerError( this );
		m_Socket->Reset( );
		return Deleting;
	}
	if( m_Socket )
	{
		if( m_Socket->HasError( ) ){
			m_Game->EventPlayerDisconnectSocketError( this );
			if( !m_GProxy )
				m_Game->m_GHost->DenyIP( GetExternalIPString( ), 20000, "socket error" );
		}
		else if( !m_Socket->GetConnected( ) ){
			m_Game->EventPlayerDisconnectConnectionClosed( this );
			if( !m_GProxy )
				m_Game->m_GHost->DenyIP( GetExternalIPString( ), 30000, "connection closed" );
		}
	}

	return Deleting;
}