bool CFormula::Calculate(CContentTree * start , u64 & Ret) { CFormulaNode * ptn = (CFormulaNode *)GetMyNode(); switch(ptn->type) { case CFormulaNode::OPERATOR: { u64 Value1= 0, Value2 = 0; CFormula * pFml = (CFormula *)GetChildren(); CFormulaOperatorNode * pFON = (CFormulaOperatorNode *)ptn; if((!pFml)||(false == pFml->Calculate( start, Value1))) return false; pFml = (CFormula *)(pFml->GetRightBrother()); if((!pFml)||(false == pFml->Calculate( start, Value2))) return false; /* formula is a two son tree. */ switch(pFON->op) { case CFormulaOperatorNode::PLUS: Ret = Value1 + Value2; break; case CFormulaOperatorNode::MINUS: assert(Value1 >= Value2); Ret = Value1 - Value2; break; case CFormulaOperatorNode::MULTIPLY: Ret = Value1 * Value2; break; case CFormulaOperatorNode::DIVIDE: Ret = Value1 / Value2; break; case CFormulaOperatorNode::EQUAL: Ret = (Value1 == Value2); break; default: assert(0); break; } } break; case CFormulaNode::PARAMETER: { CFormulaParameterNode * pFPN = (CFormulaParameterNode *)ptn; if(false == (start->SearchBackFieldValue(&(pFPN->param) ,Ret))) return false; } break; case CFormulaNode::NUMERAL: { CFormulaNumeralNode * pFNN = (CFormulaNumeralNode *)ptn; Ret = pFNN->num; } break; } return true; }
bool UBTDecorator_BlueprintBase::GetShouldAbort(UBehaviorTreeComponent& OwnerComp) const { // if there's no condition-checking function implemented we always want to abort on any change if (PerformConditionCheckImplementations == 0) { return true; } const bool bIsOnActiveBranch = OwnerComp.IsExecutingBranch(GetMyNode(), GetChildIndex()); bool bShouldAbort = false; if (bIsOnActiveBranch) { bShouldAbort = (FlowAbortMode == EBTFlowAbortMode::Self || FlowAbortMode == EBTFlowAbortMode::Both) && CalculateRawConditionValueImpl(OwnerComp) == IsInversed(); } else { bShouldAbort = (FlowAbortMode == EBTFlowAbortMode::LowerPriority || FlowAbortMode == EBTFlowAbortMode::Both) && CalculateRawConditionValueImpl(OwnerComp) != IsInversed(); } return bShouldAbort; }
bool CFormula::IsValid(CFormatTree * start ) { CFormulaNode * ptn = (CFormulaNode *)GetMyNode(); switch(ptn->type) { case CFormulaNode::OPERATOR: { CFormula * pFml = (CFormula *)GetChildren(); while(pFml) { if(false == pFml->IsValid( start)) return false; pFml = (CFormula *)(pFml->GetRightBrother()); } } break; case CFormulaNode::PARAMETER: { CFormulaParameterNode * pFPN = (CFormulaParameterNode *)ptn; if(false == (start->SearchBackField(&(pFPN->param)))) return false; } break; case CFormulaNode::NUMERAL: { CFormulaNumeralNode * pFNN = (CFormulaNumeralNode *)ptn; if(pFNN->num == 0) { return false;/* number 0 is meanless .*/ } } break; } return true; }
bool CFormula::DumpToString(CString & TraceStr) { CFormulaNode * ptn = (CFormulaNode *)GetMyNode(); switch(ptn->type) { case CFormulaNode::OPERATOR: { CFormula * pFml = (CFormula *)GetChildren(); CFormulaOperatorNode * pFON ; pFON = (CFormulaOperatorNode *)ptn; if(pFml) { pFml->DumpToString( TraceStr); while(pFml->GetRightBrother()) { switch(pFON->op) { case CFormulaOperatorNode::PLUS: TraceStr.AppendFormat(" + "); break; case CFormulaOperatorNode::MINUS: TraceStr.AppendFormat(" - "); break; case CFormulaOperatorNode::MULTIPLY: TraceStr.AppendFormat(" * "); break; case CFormulaOperatorNode::DIVIDE: TraceStr.AppendFormat(" / "); break; case CFormulaOperatorNode::EQUAL: TraceStr.AppendFormat(" = "); break; } pFml = (CFormula *)(pFml->GetRightBrother()); ptn = (CFormulaNode *)pFml->GetMyNode(); if(ptn->type == CFormulaNode::OPERATOR) {/*second son is operator mean () is used for change priority */ TraceStr.AppendFormat(" ( "); pFml->DumpToString( TraceStr); TraceStr.AppendFormat(" ) "); } else { pFml->DumpToString( TraceStr); } } } else assert(0); } break; case CFormulaNode::PARAMETER: { CFormulaParameterNode * pFPN = (CFormulaParameterNode *)ptn; TraceStr.AppendFormat("%s",pFPN->param); } break; case CFormulaNode::NUMERAL: { CFormulaNumeralNode * pFNN = (CFormulaNumeralNode *)ptn; TraceStr.AppendFormat("%d",pFNN->num); } break; } return true; }
bool UBTDecorator_BlueprintBase::IsDecoratorExecutionActive() const { UBehaviorTreeComponent* OwnerComp = Cast<UBehaviorTreeComponent>(GetOuter()); return OwnerComp && OwnerComp->IsExecutingBranch(GetMyNode(), GetChildIndex()); }