void AIUpdate() { if( Ogre == NULL ) return; if( GetRange( Ogre ) <= 5 ) { Ogre->SetDisplayWeaponIds( 28562, 0); Ogre->GetUnit()->SetUInt32Value( UNIT_NPC_EMOTESTATE, 92 ); Ogre->GetUnit()->SetUInt32Value( UNIT_FIELD_FACTIONTEMPLATE, 35 ); Ogre->GetUnit()->SetStandState( STANDSTATE_SIT ); Ogre->GetUnit()->_setFaction(); GameObject *GO = GetNearestGameObject(184315); if( GO ) GO->Despawn(0); Ogre->Despawn(60*1000, 3*60*1000); QuestLogEntry * qle = NULL; if( plr ) qle = plr->GetQuestLogForEntry( 10512 ); if( qle!=NULL && qle->GetMobCount( 0 ) < qle->GetQuest()->required_mobcount[0] ) { qle->SetMobCount( 0, qle->GetMobCount( 0 )+1); qle->SendUpdateAddKill( 0 ); qle->UpdatePlayerFields(); } Despawn(0, 0); } ParentClass::AIUpdate(); }
void AIUpdate() { if(Ogre == NULL) return; if(GetRange(Ogre) <= 5) { Ogre->SetDisplayWeaponIds(28562, 0); Ogre->GetUnit()->SetEmoteState(92); Ogre->GetUnit()->SetFaction(35); Ogre->GetUnit()->SetStandState(STANDSTATE_SIT); NdGo = GetNearestGameObject(184315); if(NdGo == NULL) return; NdGo->Despawn(0, 0); Ogre->Despawn(60 * 1000, 3 * 60 * 1000); if(plr == NULL) return; QuestLogEntry* qle = plr->GetQuestLogForEntry(10512); if(qle != NULL && qle->GetMobCount(0) < qle->GetQuest()->required_mobcount[0]) { qle->SetMobCount(0, qle->GetMobCount(0) + 1); qle->SendUpdateAddKill(0); qle->UpdatePlayerFields(); } Despawn(0, 0); return; } ParentClass::AIUpdate(); }
void OnDied(Unit* pKiller) { GameObject* Doors = GetNearestGameObject(192395); if( Doors != NULL ) Doors->Despawn(0); ParentClass::OnDied(pKiller); };
void StartEscort(Player* pPlayer) { GameObject* pGO = GetNearestGameObject(); if (pGO) pGO->SetState(pGO->GetState() == 1 ? 0 : 1); _unit->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); SetMoveType(Move_ForwardThenStop); }
void StartEscort(Player* pPlayer) { GameObject* pGO = GetNearestGameObject(); if (pGO) pGO->SetState(pGO->GetState() == 1 ? 0 : 1); _unit->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); SetWaypointMoveType(Movement::WP_MOVEMENT_SCRIPT_FORWARDTHENSTOP); }
void OnDied(Unit* mKiller) { _unit->SendScriptTextChatMessage(7375); // Now I'm really angry. GameObject* door2 = NULL; door2 = GetNearestGameObject(184319); if (door2 != NULL) door2->SetState(GAMEOBJECT_STATE_OPEN); ParentClass::OnDied(mKiller); }