void ImageLayerD3D10::RenderLayer() { ImageContainer *container = GetContainer(); if (!container) { return; } AutoLockImage autoLock(container); Image *image = autoLock.GetImage(); if (!image) { return; } gfxIntSize size = mScaleMode == SCALE_NONE ? image->GetSize() : mScaleToSize; SetEffectTransformAndOpacity(); ID3D10EffectTechnique *technique; if (image->GetFormat() == Image::CAIRO_SURFACE || image->GetFormat() == Image::REMOTE_IMAGE_BITMAP) { bool hasAlpha = false; nsRefPtr<ID3D10ShaderResourceView> srView = GetImageSRView(image, hasAlpha); if (!srView) { return; } PRUint8 shaderFlags = SHADER_PREMUL; shaderFlags |= LoadMaskTexture(); shaderFlags |= hasAlpha ? SHADER_RGBA : SHADER_RGB; shaderFlags |= mFilter == gfxPattern::FILTER_NEAREST ? SHADER_POINT : SHADER_LINEAR; technique = SelectShader(shaderFlags); effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(srView); effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( ShaderConstantRectD3D10( (float)0, (float)0, (float)size.width, (float)size.height) ); } else if (image->GetFormat() == Image::PLANAR_YCBCR) { PlanarYCbCrImage *yuvImage = static_cast<PlanarYCbCrImage*>(image); if (!yuvImage->mBufferSize) { return; } if (!yuvImage->GetBackendData(LayerManager::LAYERS_D3D10)) { AllocateTexturesYCbCr(yuvImage); } PlanarYCbCrD3D10BackendData *data = static_cast<PlanarYCbCrD3D10BackendData*>(yuvImage->GetBackendData(LayerManager::LAYERS_D3D10)); if (!data) { return; } nsRefPtr<ID3D10Device> dev; data->mYTexture->GetDevice(getter_AddRefs(dev)); if (dev != device()) { return; } // TODO: At some point we should try to deal with mFilter here, you don't // really want to use point filtering in the case of NEAREST, since that // would also use point filtering for Chroma upsampling. Where most likely // the user would only want point filtering for final RGB image upsampling. technique = SelectShader(SHADER_YCBCR | LoadMaskTexture()); effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(data->mYView); effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(data->mCbView); effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(data->mCrView); /* * Send 3d control data and metadata to NV3DVUtils */ if (GetNv3DVUtils()) { Nv_Stereo_Mode mode; switch (yuvImage->mData.mStereoMode) { case STEREO_MODE_LEFT_RIGHT: mode = NV_STEREO_MODE_LEFT_RIGHT; break; case STEREO_MODE_RIGHT_LEFT: mode = NV_STEREO_MODE_RIGHT_LEFT; break; case STEREO_MODE_BOTTOM_TOP: mode = NV_STEREO_MODE_BOTTOM_TOP; break; case STEREO_MODE_TOP_BOTTOM: mode = NV_STEREO_MODE_TOP_BOTTOM; break; case STEREO_MODE_MONO: mode = NV_STEREO_MODE_MONO; break; } // Send control data even in mono case so driver knows to leave stereo mode. GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE); if (yuvImage->mData.mStereoMode != STEREO_MODE_MONO) { // Dst resource is optional GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width, (unsigned int)yuvImage->mSize.height, (HANDLE)(data->mYTexture), (HANDLE)(NULL)); } } effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( ShaderConstantRectD3D10( (float)0, (float)0, (float)size.width, (float)size.height) ); effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector( ShaderConstantRectD3D10( (float)yuvImage->mData.mPicX / yuvImage->mData.mYSize.width, (float)yuvImage->mData.mPicY / yuvImage->mData.mYSize.height, (float)yuvImage->mData.mPicSize.width / yuvImage->mData.mYSize.width, (float)yuvImage->mData.mPicSize.height / yuvImage->mData.mYSize.height) ); } bool resetTexCoords = image->GetFormat() == Image::PLANAR_YCBCR; image = nsnull; autoLock.Unlock(); technique->GetPassByIndex(0)->Apply(0); device()->Draw(4, 0); if (resetTexCoords) { effect()->GetVariableByName("vTextureCoords")->AsVector()-> SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); } GetContainer()->NotifyPaintedImage(image); }
void ImageLayerD3D10::RenderLayer() { if (!GetContainer()) { return; } nsRefPtr<Image> image = GetContainer()->GetCurrentImage(); if (!image) { return; } SetEffectTransformAndOpacity(); ID3D10EffectTechnique *technique; if (GetContainer()->GetBackendType() != LayerManager::LAYERS_D3D10 || image->GetFormat() == Image::CAIRO_SURFACE) { gfxIntSize size; bool hasAlpha; nsRefPtr<ID3D10ShaderResourceView> srView; if (GetContainer()->GetBackendType() != LayerManager::LAYERS_D3D10) { nsRefPtr<gfxASurface> surf = GetContainer()->GetCurrentAsSurface(&size); nsRefPtr<ID3D10Texture2D> texture = SurfaceToTexture(device(), surf, size); if (!texture) { NS_WARNING("Failed to create texture for surface."); return; } hasAlpha = surf->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA; device()->CreateShaderResourceView(texture, NULL, getter_AddRefs(srView)); } else { ImageContainerD3D10 *container = static_cast<ImageContainerD3D10*>(GetContainer()); if (container->device() != device()) { container->SetDevice(device()); } // image->GetFormat() == Image::CAIRO_SURFACE CairoImageD3D10 *cairoImage = static_cast<CairoImageD3D10*>(image.get()); if (cairoImage->mDevice != device()) { // This shader resource view was for an old device! Can't draw that // now. return; } srView = cairoImage->mSRView; hasAlpha = cairoImage->mHasAlpha; size = cairoImage->mSize; } if (hasAlpha) { if (mFilter == gfxPattern::FILTER_NEAREST) { technique = effect()->GetTechniqueByName("RenderRGBALayerPremulPoint"); } else { technique = effect()->GetTechniqueByName("RenderRGBALayerPremul"); } } else { if (mFilter == gfxPattern::FILTER_NEAREST) { technique = effect()->GetTechniqueByName("RenderRGBLayerPremulPoint"); } else { technique = effect()->GetTechniqueByName("RenderRGBLayerPremul"); } } if (srView) { effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(srView); } effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( ShaderConstantRectD3D10( (float)0, (float)0, (float)size.width, (float)size.height) ); } else if (image->GetFormat() == Image::PLANAR_YCBCR) { PlanarYCbCrImageD3D10 *yuvImage = static_cast<PlanarYCbCrImageD3D10*>(image.get()); if (!yuvImage->HasData()) { return; } if (yuvImage->mDevice != device()) { // These shader resources were created for an old device! Can't draw // that here. return; } // TODO: At some point we should try to deal with mFilter here, you don't // really want to use point filtering in the case of NEAREST, since that // would also use point filtering for Chroma upsampling. Where most likely // the user would only want point filtering for final RGB image upsampling. technique = effect()->GetTechniqueByName("RenderYCbCrLayer"); effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(yuvImage->mYView); effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(yuvImage->mCbView); effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(yuvImage->mCrView); /* * Send 3d control data and metadata to NV3DVUtils */ if (GetNv3DVUtils()) { Nv_Stereo_Mode mode; switch (yuvImage->mData.mStereoMode) { case STEREO_MODE_LEFT_RIGHT: mode = NV_STEREO_MODE_LEFT_RIGHT; break; case STEREO_MODE_RIGHT_LEFT: mode = NV_STEREO_MODE_RIGHT_LEFT; break; case STEREO_MODE_BOTTOM_TOP: mode = NV_STEREO_MODE_BOTTOM_TOP; break; case STEREO_MODE_TOP_BOTTOM: mode = NV_STEREO_MODE_TOP_BOTTOM; break; case STEREO_MODE_MONO: mode = NV_STEREO_MODE_MONO; break; } // Send control data even in mono case so driver knows to leave stereo mode. GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE); if (yuvImage->mData.mStereoMode != STEREO_MODE_MONO) { // Dst resource is optional GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width, (unsigned int)yuvImage->mSize.height, (HANDLE)(yuvImage->mYTexture), (HANDLE)(NULL)); } } effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( ShaderConstantRectD3D10( (float)0, (float)0, (float)yuvImage->mSize.width, (float)yuvImage->mSize.height) ); } technique->GetPassByIndex(0)->Apply(0); device()->Draw(4, 0); }
void ImageLayerD3D10::RenderLayer() { ImageContainer *container = GetContainer(); if (!container) { return; } AutoLockImage autoLock(container); Image *image = autoLock.GetImage(); if (!image) { return; } gfxIntSize size = mScaleMode == SCALE_NONE ? image->GetSize() : mScaleToSize; SetEffectTransformAndOpacity(); ID3D10EffectTechnique *technique; if (image->GetFormat() == Image::CAIRO_SURFACE || image->GetFormat() == Image::REMOTE_IMAGE_BITMAP) { bool hasAlpha = false; if (image->GetFormat() == Image::REMOTE_IMAGE_BITMAP) { RemoteBitmapImage *remoteImage = static_cast<RemoteBitmapImage*>(image); if (!image->GetBackendData(LayerManager::LAYERS_D3D10)) { nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData(); dat->mTexture = DataToTexture(device(), remoteImage->mData, remoteImage->mStride, remoteImage->mSize); if (dat->mTexture) { device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView)); image->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget()); } } hasAlpha = remoteImage->mFormat == RemoteImageData::BGRA32; } else { CairoImage *cairoImage = static_cast<CairoImage*>(image); if (!cairoImage->mSurface) { return; } if (!image->GetBackendData(LayerManager::LAYERS_D3D10)) { nsAutoPtr<TextureD3D10BackendData> dat = new TextureD3D10BackendData(); dat->mTexture = SurfaceToTexture(device(), cairoImage->mSurface, cairoImage->mSize); if (dat->mTexture) { device()->CreateShaderResourceView(dat->mTexture, NULL, getter_AddRefs(dat->mSRView)); image->SetBackendData(LayerManager::LAYERS_D3D10, dat.forget()); } } hasAlpha = cairoImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA; } TextureD3D10BackendData *data = static_cast<TextureD3D10BackendData*>(image->GetBackendData(LayerManager::LAYERS_D3D10)); if (!data) { return; } nsRefPtr<ID3D10Device> dev; data->mTexture->GetDevice(getter_AddRefs(dev)); if (dev != device()) { return; } if (hasAlpha) { if (mFilter == gfxPattern::FILTER_NEAREST) { technique = effect()->GetTechniqueByName("RenderRGBALayerPremulPoint"); } else { technique = effect()->GetTechniqueByName("RenderRGBALayerPremul"); } } else { if (mFilter == gfxPattern::FILTER_NEAREST) { technique = effect()->GetTechniqueByName("RenderRGBLayerPremulPoint"); } else { technique = effect()->GetTechniqueByName("RenderRGBLayerPremul"); } } effect()->GetVariableByName("tRGB")->AsShaderResource()->SetResource(data->mSRView); effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( ShaderConstantRectD3D10( (float)0, (float)0, (float)size.width, (float)size.height) ); } else if (image->GetFormat() == Image::PLANAR_YCBCR) { PlanarYCbCrImage *yuvImage = static_cast<PlanarYCbCrImage*>(image); if (!yuvImage->mBufferSize) { return; } if (!yuvImage->GetBackendData(LayerManager::LAYERS_D3D10)) { AllocateTexturesYCbCr(yuvImage); } PlanarYCbCrD3D10BackendData *data = static_cast<PlanarYCbCrD3D10BackendData*>(yuvImage->GetBackendData(LayerManager::LAYERS_D3D10)); if (!data) { return; } nsRefPtr<ID3D10Device> dev; data->mYTexture->GetDevice(getter_AddRefs(dev)); if (dev != device()) { return; } // TODO: At some point we should try to deal with mFilter here, you don't // really want to use point filtering in the case of NEAREST, since that // would also use point filtering for Chroma upsampling. Where most likely // the user would only want point filtering for final RGB image upsampling. technique = effect()->GetTechniqueByName("RenderYCbCrLayer"); effect()->GetVariableByName("tY")->AsShaderResource()->SetResource(data->mYView); effect()->GetVariableByName("tCb")->AsShaderResource()->SetResource(data->mCbView); effect()->GetVariableByName("tCr")->AsShaderResource()->SetResource(data->mCrView); /* * Send 3d control data and metadata to NV3DVUtils */ if (GetNv3DVUtils()) { Nv_Stereo_Mode mode; switch (yuvImage->mData.mStereoMode) { case STEREO_MODE_LEFT_RIGHT: mode = NV_STEREO_MODE_LEFT_RIGHT; break; case STEREO_MODE_RIGHT_LEFT: mode = NV_STEREO_MODE_RIGHT_LEFT; break; case STEREO_MODE_BOTTOM_TOP: mode = NV_STEREO_MODE_BOTTOM_TOP; break; case STEREO_MODE_TOP_BOTTOM: mode = NV_STEREO_MODE_TOP_BOTTOM; break; case STEREO_MODE_MONO: mode = NV_STEREO_MODE_MONO; break; } // Send control data even in mono case so driver knows to leave stereo mode. GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE); if (yuvImage->mData.mStereoMode != STEREO_MODE_MONO) { // Dst resource is optional GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width, (unsigned int)yuvImage->mSize.height, (HANDLE)(data->mYTexture), (HANDLE)(NULL)); } } effect()->GetVariableByName("vLayerQuad")->AsVector()->SetFloatVector( ShaderConstantRectD3D10( (float)0, (float)0, (float)size.width, (float)size.height) ); effect()->GetVariableByName("vTextureCoords")->AsVector()->SetFloatVector( ShaderConstantRectD3D10( (float)yuvImage->mData.mPicX / yuvImage->mData.mYSize.width, (float)yuvImage->mData.mPicY / yuvImage->mData.mYSize.height, (float)yuvImage->mData.mPicSize.width / yuvImage->mData.mYSize.width, (float)yuvImage->mData.mPicSize.height / yuvImage->mData.mYSize.height) ); } bool resetTexCoords = image->GetFormat() == Image::PLANAR_YCBCR; image = nsnull; autoLock.Unlock(); technique->GetPassByIndex(0)->Apply(0); device()->Draw(4, 0); if (resetTexCoords) { effect()->GetVariableByName("vTextureCoords")->AsVector()-> SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f)); } GetContainer()->NotifyPaintedImage(image); }