Bool AllocateGlyphPrivate (ScreenPtr pScreen, int index2, unsigned amount) { PictureScreenPtr ps; unsigned oldamount; ps = GetPictureScreenIfSet (pScreen); if (!ps) return FALSE; /* Round up sizes for proper alignment */ amount = ((amount + (sizeof (DevUnion) - 1)) / sizeof (DevUnion)) * sizeof (DevUnion); if (index2 >= ps->glyphPrivateLen) { unsigned *nsizes; nsizes = (unsigned *) xrealloc (ps->glyphPrivateSizes, (index2 + 1) * sizeof (unsigned)); if (!nsizes) return FALSE; while (ps->glyphPrivateLen <= index2) { nsizes[ps->glyphPrivateLen++] = 0; ps->totalGlyphPrivateSize += sizeof (DevUnion); } ps->glyphPrivateSizes = nsizes; } oldamount = ps->glyphPrivateSizes[index2]; if (amount > oldamount) { ps->glyphPrivateSizes[index2] = amount; ps->totalGlyphPrivateSize += (amount - oldamount); } ps->totalGlyphPrivateSize = BitmapBytePad (ps->totalGlyphPrivateSize * 8); return TRUE; }
/* Screen funcs */ static Bool VGAarbiterCloseScreen (int i, ScreenPtr pScreen) { Bool val; ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; VGAarbiterScreenPtr pScreenPriv = (VGAarbiterScreenPtr)dixLookupPrivate( &pScreen->devPrivates, VGAarbiterScreenKey); miPointerScreenPtr PointPriv = (miPointerScreenPtr)dixLookupPrivate( &pScreen->devPrivates, miPointerScreenKey); PictureScreenPtr ps = GetPictureScreenIfSet(pScreen); UNWRAP_SCREEN(CreateGC); UNWRAP_SCREEN(CloseScreen); UNWRAP_SCREEN(GetImage); UNWRAP_SCREEN(GetSpans); UNWRAP_SCREEN(SourceValidate); UNWRAP_SCREEN(CopyWindow); UNWRAP_SCREEN(ClearToBackground); UNWRAP_SCREEN(SaveScreen); UNWRAP_SCREEN(StoreColors); UNWRAP_SCREEN(DisplayCursor); UNWRAP_SCREEN(RealizeCursor); UNWRAP_SCREEN(UnrealizeCursor); UNWRAP_SCREEN(RecolorCursor); UNWRAP_SCREEN(SetCursorPosition); UNWRAP_PICT(Composite); UNWRAP_PICT(Glyphs); UNWRAP_PICT(CompositeRects); UNWRAP_SCREEN_INFO(AdjustFrame); UNWRAP_SCREEN_INFO(SwitchMode); UNWRAP_SCREEN_INFO(EnterVT); UNWRAP_SCREEN_INFO(LeaveVT); UNWRAP_SCREEN_INFO(FreeScreen); UNWRAP_SPRITE; free((pointer) pScreenPriv); xf86VGAarbiterLock(xf86Screens[i]); val = (*pScreen->CloseScreen) (i, pScreen); xf86VGAarbiterUnlock(xf86Screens[i]); return val; }
static Bool cwCloseScreen (int i, ScreenPtr pScreen) { cwScreenPtr pScreenPriv; PictureScreenPtr ps = GetPictureScreenIfSet(pScreen); pScreenPriv = (cwScreenPtr)dixLookupPrivate(&pScreen->devPrivates, cwScreenKey); pScreen->CloseScreen = pScreenPriv->CloseScreen; pScreen->GetImage = pScreenPriv->GetImage; pScreen->GetSpans = pScreenPriv->GetSpans; pScreen->CreateGC = pScreenPriv->CreateGC; pScreen->CopyWindow = pScreenPriv->CopyWindow; if (ps) cwFiniRender(pScreen); free((pointer)pScreenPriv); return (*pScreen->CloseScreen)(i, pScreen); }
static Bool ReallocGlobalGlyphPrivate (GlyphPtr glyph) { PictureScreenPtr ps; DevUnion *devPrivates; char *ptr; int i; devPrivates = xalloc (globalTotalGlyphPrivateSize); if (!devPrivates) return FALSE; ptr = (char *) devPrivates; for (i = 0; i < screenInfo.numScreens; i++) { ps = GetPictureScreenIfSet (screenInfo.screens[i]); if (ps && ps->totalGlyphPrivateSize) { if (ps->glyphPrivateOffset != -1) { memcpy (ptr, glyph->devPrivates + ps->glyphPrivateOffset, ps->totalGlyphPrivateSize); } else if (ps->totalGlyphPrivateSize) { memset (ptr, 0, ps->totalGlyphPrivateSize); } ptr += ps->totalGlyphPrivateSize; } } if (glyph->devPrivates) xfree (glyph->devPrivates); glyph->devPrivates = devPrivates; return TRUE; }
void vmwareCursorHookWrappers(ScreenPtr pScreen) { VMWAREPtr pVMWARE = VMWAREPTR(infoFromScreen(pScreen)); #ifdef RENDER PictureScreenPtr ps = GetPictureScreenIfSet(pScreen); #endif TRACEPOINT pVMWARE->ScrnFuncs.GetImage = pScreen->GetImage; pVMWARE->ScrnFuncs.CopyWindow = pScreen->CopyWindow; pScreen->GetImage = VMWAREGetImage; pScreen->CopyWindow = VMWARECopyWindow; #ifdef RENDER if (ps) { pVMWARE->Composite = ps->Composite; ps->Composite = VMWAREComposite; } #endif /* RENDER */ }
static Bool ShadowCloseScreen(int i, ScreenPtr pScreen) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; ShadowScreenPtr pPriv = GET_SCREEN_PRIVATE(pScreen); PictureScreenPtr ps = GetPictureScreenIfSet(pScreen); pScreen->CloseScreen = pPriv->CloseScreen; pScreen->CopyWindow = pPriv->CopyWindow; pScreen->CreateGC = pPriv->CreateGC; pScreen->ModifyPixmapHeader = pPriv->ModifyPixmapHeader; pScrn->EnterVT = pPriv->EnterVT; pScrn->LeaveVT = pPriv->LeaveVT; if (ps) { ps->Composite = pPriv->Composite; } free((pointer) pPriv); return (*pScreen->CloseScreen) (i, pScreen); }
Bool glamor_close_screen(ScreenPtr screen) { glamor_screen_private *glamor_priv; PixmapPtr screen_pixmap; PictureScreenPtr ps = GetPictureScreenIfSet(screen); glamor_priv = glamor_get_screen_private(screen); glamor_sync_close(screen); glamor_composite_glyphs_fini(screen); screen->CloseScreen = glamor_priv->saved_procs.close_screen; screen->CreateScreenResources = glamor_priv->saved_procs.create_screen_resources; screen->CreateGC = glamor_priv->saved_procs.create_gc; screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap; screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap; screen->GetSpans = glamor_priv->saved_procs.get_spans; screen->ChangeWindowAttributes = glamor_priv->saved_procs.change_window_attributes; screen->CopyWindow = glamor_priv->saved_procs.copy_window; screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region; screen->BlockHandler = glamor_priv->saved_procs.block_handler; ps->Composite = glamor_priv->saved_procs.composite; ps->Trapezoids = glamor_priv->saved_procs.trapezoids; ps->Triangles = glamor_priv->saved_procs.triangles; ps->CompositeRects = glamor_priv->saved_procs.composite_rects; ps->Glyphs = glamor_priv->saved_procs.glyphs; screen_pixmap = screen->GetScreenPixmap(screen); glamor_pixmap_destroy_fbo(screen_pixmap); glamor_release_screen_priv(screen); return screen->CloseScreen(screen); }
/* Screen initialization/teardown */ void miInitializeCompositeWrapper(ScreenPtr pScreen) { cwScreenPtr pScreenPriv; Bool has_render = GetPictureScreenIfSet(pScreen) != NULL; if (!dixRegisterPrivateKey(&cwScreenKeyRec, PRIVATE_SCREEN, 0)) return; if (!dixRegisterPrivateKey(&cwGCKeyRec, PRIVATE_GC, sizeof(cwGCRec))) return; if (!dixRegisterPrivateKey(&cwWindowKeyRec, PRIVATE_WINDOW, 0)) return; if (!dixRegisterPrivateKey(&cwPictureKeyRec, PRIVATE_PICTURE, 0)) return; pScreenPriv = malloc(sizeof(cwScreenRec)); if (!pScreenPriv) return; dixSetPrivate(&pScreen->devPrivates, cwScreenKey, pScreenPriv); SCREEN_EPILOGUE(pScreen, CloseScreen, cwCloseScreen); SCREEN_EPILOGUE(pScreen, GetImage, cwGetImage); SCREEN_EPILOGUE(pScreen, GetSpans, cwGetSpans); SCREEN_EPILOGUE(pScreen, CreateGC, cwCreateGC); SCREEN_EPILOGUE(pScreen, CopyWindow, cwCopyWindow); SCREEN_EPILOGUE(pScreen, SetWindowPixmap, cwSetWindowPixmap); SCREEN_EPILOGUE(pScreen, GetWindowPixmap, cwGetWindowPixmap); if (has_render) cwInitializeRender(pScreen); }
Bool kaaDrawInit (ScreenPtr pScreen, KaaScreenInfoPtr pScreenInfo) { KaaScreenPrivPtr pKaaScr; KdScreenPriv(pScreen); KdScreenInfo *screen = pScreenPriv->screen; #ifdef RENDER PictureScreenPtr ps = GetPictureScreenIfSet(pScreen); #endif if (kaaGeneration != serverGeneration) { kaaScreenPrivateIndex = AllocateScreenPrivateIndex(); kaaPixmapPrivateIndex = AllocatePixmapPrivateIndex(); kaaGeneration = serverGeneration; } pKaaScr = xalloc (sizeof (KaaScreenPrivRec)); if (!pKaaScr) return FALSE; pKaaScr->info = pScreenInfo; pScreen->devPrivates[kaaScreenPrivateIndex].ptr = (pointer) pKaaScr; /* * Hook up asynchronous drawing */ KdScreenInitAsync (pScreen); /* * Replace various fb screen functions */ pScreen->CreateGC = kaaCreateGC; pScreen->CopyWindow = kaaCopyWindow; pScreen->PaintWindowBackground = kaaPaintWindow; pScreen->PaintWindowBorder = kaaPaintWindow; #ifdef RENDER if (ps) { ps->Composite = kaaComposite; ps->RasterizeTrapezoid = kaaRasterizeTrapezoid; } #endif /* * Hookup offscreen pixmaps */ if ((pKaaScr->info->flags & KAA_OFFSCREEN_PIXMAPS) && screen->off_screen_base < screen->memory_size) { if (!AllocatePixmapPrivate(pScreen, kaaPixmapPrivateIndex, sizeof (KaaPixmapPrivRec))) return FALSE; pScreen->CreatePixmap = kaaCreatePixmap; pScreen->DestroyPixmap = kaaDestroyPixmap; } else { if (!AllocatePixmapPrivate(pScreen, kaaPixmapPrivateIndex, 0)) return FALSE; } return TRUE; }
Bool XAAInit(ScreenPtr pScreen, XAAInfoRecPtr infoRec) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; XAAScreenPtr pScreenPriv; int i; #ifdef RENDER PictureScreenPtr ps = GetPictureScreenIfSet(pScreen); #endif /* Return successfully if no acceleration wanted */ if (!infoRec) return TRUE; if (XAAGeneration != serverGeneration) { if ( ((XAAScreenIndex = AllocateScreenPrivateIndex()) < 0) || ((XAAGCIndex = AllocateGCPrivateIndex()) < 0) || ((XAAPixmapIndex = AllocatePixmapPrivateIndex()) < 0)) return FALSE; XAAGeneration = serverGeneration; } if (!AllocateGCPrivate(pScreen, XAAGCIndex, sizeof(XAAGCRec))) return FALSE; if (!AllocatePixmapPrivate(pScreen, XAAPixmapIndex, sizeof(XAAPixmapRec))) return FALSE; if (!(pScreenPriv = xalloc(sizeof(XAAScreenRec)))) return FALSE; pScreen->devPrivates[XAAScreenIndex].ptr = (pointer)pScreenPriv; if(!xf86FBManagerRunning(pScreen)) infoRec->Flags &= ~(PIXMAP_CACHE | OFFSCREEN_PIXMAPS); if(!(infoRec->Flags & LINEAR_FRAMEBUFFER)) infoRec->Flags &= ~OFFSCREEN_PIXMAPS; if(!infoRec->FullPlanemask) { /* for backwards compatibility */ infoRec->FullPlanemask = (1 << pScrn->depth) - 1; infoRec->FullPlanemasks[pScrn->depth - 1] = infoRec->FullPlanemask; } for(i = 0; i < 32; i++) { if(!infoRec->FullPlanemasks[i]) /* keep any set by caller */ infoRec->FullPlanemasks[i] = (1 << (i+1)) - 1; } if(!XAAInitAccel(pScreen, infoRec)) return FALSE; pScreenPriv->AccelInfoRec = infoRec; infoRec->ScratchGC.pScreen = pScreen; if(!infoRec->GetImage) infoRec->GetImage = XAAGetImage; if(!infoRec->GetSpans) infoRec->GetSpans = XAAGetSpans; if(!infoRec->PaintWindowBackground) infoRec->PaintWindowBackground = XAAPaintWindow; if(!infoRec->PaintWindowBorder) infoRec->PaintWindowBorder = XAAPaintWindow; if(!infoRec->CopyWindow) infoRec->CopyWindow = XAACopyWindow; if(!infoRec->SaveAreas) infoRec->SaveAreas = XAASaveAreas; if(!infoRec->RestoreAreas) infoRec->RestoreAreas = XAARestoreAreas; pScreenPriv->CreateGC = pScreen->CreateGC; pScreen->CreateGC = XAACreateGC; pScreenPriv->CloseScreen = pScreen->CloseScreen; pScreen->CloseScreen = XAACloseScreen; pScreenPriv->GetImage = pScreen->GetImage; pScreen->GetImage = infoRec->GetImage; pScreenPriv->GetSpans = pScreen->GetSpans; pScreen->GetSpans = infoRec->GetSpans; pScreenPriv->PaintWindowBackground = pScreen->PaintWindowBackground; pScreen->PaintWindowBackground = infoRec->PaintWindowBackground; pScreenPriv->PaintWindowBorder = pScreen->PaintWindowBorder; pScreen->PaintWindowBorder = infoRec->PaintWindowBorder; pScreenPriv->CopyWindow = pScreen->CopyWindow; pScreen->CopyWindow = infoRec->CopyWindow; pScreenPriv->CreatePixmap = pScreen->CreatePixmap; pScreen->CreatePixmap = XAACreatePixmap; pScreenPriv->DestroyPixmap = pScreen->DestroyPixmap; pScreen->DestroyPixmap = XAADestroyPixmap; pScreenPriv->BackingStoreFuncs.RestoreAreas = pScreen->BackingStoreFuncs.RestoreAreas; pScreen->BackingStoreFuncs.RestoreAreas = infoRec->RestoreAreas; pScreenPriv->BackingStoreFuncs.SaveAreas = pScreen->BackingStoreFuncs.SaveAreas; pScreen->BackingStoreFuncs.SaveAreas = infoRec->SaveAreas; pScreenPriv->ChangeWindowAttributes = pScreen->ChangeWindowAttributes; pScreen->ChangeWindowAttributes = XAAChangeWindowAttributes; pScreenPriv->EnterVT = pScrn->EnterVT; pScrn->EnterVT = XAAEnterVT; pScreenPriv->LeaveVT = pScrn->LeaveVT; pScrn->LeaveVT = XAALeaveVT; pScreenPriv->SetDGAMode = pScrn->SetDGAMode; pScrn->SetDGAMode = XAASetDGAMode; pScreenPriv->EnableDisableFBAccess = pScrn->EnableDisableFBAccess; pScrn->EnableDisableFBAccess = XAAEnableDisableFBAccess; pScreenPriv->WindowExposures = pScreen->WindowExposures; #ifdef RENDER if (ps) { pScreenPriv->Composite = ps->Composite; ps->Composite = XAAComposite; pScreenPriv->Glyphs = ps->Glyphs; ps->Glyphs = XAAGlyphs; } #endif if(pScrn->overlayFlags & OVERLAY_8_32_PLANAR) XAASetupOverlay8_32Planar(pScreen); infoRec->PreAllocMem = xalloc(MAX_PREALLOC_MEM); if(infoRec->PreAllocMem) infoRec->PreAllocSize = MAX_PREALLOC_MEM; if(infoRec->Flags & PIXMAP_CACHE) xf86RegisterFreeBoxCallback(pScreen, infoRec->InitPixmapCache, (pointer)infoRec); if(infoRec->Flags & MICROSOFT_ZERO_LINE_BIAS) miSetZeroLineBias(pScreen, OCTANT1 | OCTANT2 | OCTANT3 | OCTANT4); #ifdef COMPOSITE /* Initialize the composite wrapper. This needs to happen after the * wrapping above (so it comes before us), but before all other extensions, * so it doesn't confuse them. (particularly damage). */ miInitializeCompositeWrapper(pScreen); #endif return TRUE; }
/** Set up glamor for an already-configured GL context. */ Bool glamor_init(ScreenPtr screen, unsigned int flags) { glamor_screen_private *glamor_priv; int gl_version; int max_viewport_size[2]; #ifdef RENDER PictureScreenPtr ps = GetPictureScreenIfSet(screen); #endif if (flags & ~GLAMOR_VALID_FLAGS) { ErrorF("glamor_init: Invalid flags %x\n", flags); return FALSE; } glamor_priv = calloc(1, sizeof(*glamor_priv)); if (glamor_priv == NULL) return FALSE; glamor_priv->flags = flags; if (!dixRegisterPrivateKey(&glamor_screen_private_key, PRIVATE_SCREEN, 0)) { LogMessage(X_WARNING, "glamor%d: Failed to allocate screen private\n", screen->myNum); goto fail; } glamor_set_screen_private(screen, glamor_priv); if (!dixRegisterPrivateKey(&glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) { LogMessage(X_WARNING, "glamor%d: Failed to allocate pixmap private\n", screen->myNum); goto fail; } if (!dixRegisterPrivateKey(&glamor_gc_private_key, PRIVATE_GC, sizeof (glamor_gc_private))) { LogMessage(X_WARNING, "glamor%d: Failed to allocate gc private\n", screen->myNum); goto fail; } if (epoxy_is_desktop_gl()) glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP; else glamor_priv->gl_flavor = GLAMOR_GL_ES2; gl_version = epoxy_gl_version(); /* Would be nice to have a cleaner test for GLSL 1.30 support, * but for now this should suffice */ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP && gl_version >= 30) glamor_priv->glsl_version = 130; else glamor_priv->glsl_version = 120; /* We'd like to require GL_ARB_map_buffer_range or * GL_OES_map_buffer_range, since it offers more information to * the driver than plain old glMapBuffer() or glBufferSubData(). * It's been supported on Mesa on the desktop since 2009 and on * GLES2 since October 2012. It's supported on Apple's iOS * drivers for SGX535 and A7, but apparently not on most Android * devices (the OES extension spec wasn't released until June * 2012). * * 82% of 0 A.D. players (desktop GL) submitting hardware reports * have support for it, with most of the ones lacking it being on * Windows with Intel 4-series (G45) graphics or older. */ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { if (gl_version < 21) { ErrorF("Require OpenGL version 2.1 or later.\n"); goto fail; } } else { if (gl_version < 20) { ErrorF("Require Open GLES2.0 or later.\n"); goto fail; } if (!epoxy_has_gl_extension("GL_EXT_texture_format_BGRA8888")) { ErrorF("GL_EXT_texture_format_BGRA8888 required\n"); goto fail; } } glamor_priv->has_rw_pbo = FALSE; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) glamor_priv->has_rw_pbo = TRUE; glamor_priv->has_khr_debug = epoxy_has_gl_extension("GL_KHR_debug"); glamor_priv->has_pack_invert = epoxy_has_gl_extension("GL_MESA_pack_invert"); glamor_priv->has_fbo_blit = epoxy_has_gl_extension("GL_EXT_framebuffer_blit"); glamor_priv->has_map_buffer_range = epoxy_has_gl_extension("GL_ARB_map_buffer_range"); glamor_priv->has_buffer_storage = epoxy_has_gl_extension("GL_ARB_buffer_storage"); glamor_priv->has_nv_texture_barrier = epoxy_has_gl_extension("GL_NV_texture_barrier"); glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glamor_priv->max_fbo_size); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glamor_priv->max_fbo_size); glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size); glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[0]); glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[1]); #ifdef MAX_FBO_SIZE glamor_priv->max_fbo_size = MAX_FBO_SIZE; #endif glamor_set_debug_level(&glamor_debug_level); /* If we are using egl screen, call egl screen init to * register correct close screen function. */ if (flags & GLAMOR_USE_EGL_SCREEN) { glamor_egl_screen_init(screen, &glamor_priv->ctx); } else { if (!glamor_glx_screen_init(&glamor_priv->ctx)) goto fail; } glamor_priv->saved_procs.close_screen = screen->CloseScreen; screen->CloseScreen = glamor_close_screen; glamor_priv->saved_procs.create_screen_resources = screen->CreateScreenResources; screen->CreateScreenResources = glamor_create_screen_resources; if (!glamor_font_init(screen)) goto fail; if (flags & GLAMOR_USE_SCREEN) { if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler, _glamor_wakeup_handler, glamor_priv)) { goto fail; } glamor_priv->saved_procs.create_gc = screen->CreateGC; screen->CreateGC = glamor_create_gc; glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap; screen->CreatePixmap = glamor_create_pixmap; glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap; screen->DestroyPixmap = glamor_destroy_pixmap; glamor_priv->saved_procs.get_spans = screen->GetSpans; screen->GetSpans = glamor_get_spans; glamor_priv->saved_procs.get_image = screen->GetImage; screen->GetImage = glamor_get_image; glamor_priv->saved_procs.change_window_attributes = screen->ChangeWindowAttributes; screen->ChangeWindowAttributes = glamor_change_window_attributes; glamor_priv->saved_procs.copy_window = screen->CopyWindow; screen->CopyWindow = glamor_copy_window; glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion; screen->BitmapToRegion = glamor_bitmap_to_region; } #ifdef RENDER if (flags & GLAMOR_USE_PICTURE_SCREEN) { glamor_priv->saved_procs.composite = ps->Composite; ps->Composite = glamor_composite; glamor_priv->saved_procs.trapezoids = ps->Trapezoids; ps->Trapezoids = glamor_trapezoids; glamor_priv->saved_procs.triangles = ps->Triangles; ps->Triangles = glamor_triangles; glamor_priv->saved_procs.addtraps = ps->AddTraps; ps->AddTraps = glamor_add_traps; } glamor_priv->saved_procs.composite_rects = ps->CompositeRects; ps->CompositeRects = glamor_composite_rectangles; glamor_priv->saved_procs.glyphs = ps->Glyphs; ps->Glyphs = glamor_glyphs; glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph; ps->UnrealizeGlyph = glamor_glyph_unrealize; glamor_priv->saved_procs.create_picture = ps->CreatePicture; ps->CreatePicture = glamor_create_picture; glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture; ps->DestroyPicture = glamor_destroy_picture; glamor_init_composite_shaders(screen); #endif glamor_priv->saved_procs.set_window_pixmap = screen->SetWindowPixmap; screen->SetWindowPixmap = glamor_set_window_pixmap; glamor_init_vbo(screen); glamor_init_pixmap_fbo(screen); #ifdef GLAMOR_TRAPEZOID_SHADER glamor_init_trapezoid_shader(screen); #endif glamor_init_finish_access_shaders(screen); #ifdef GLAMOR_GRADIENT_SHADER glamor_init_gradient_shader(screen); #endif glamor_pixmap_init(screen); glamor_glyphs_init(screen); glamor_sync_init(screen); glamor_priv->screen = screen; return TRUE; fail: free(glamor_priv); glamor_set_screen_private(screen, NULL); return FALSE; }
/** * @param pScreen screen being initialized * @param pScreenInfo UXA driver record * * uxa_driver_init sets up UXA given a driver record filled in by the driver. * pScreenInfo should have been allocated by uxa_driver_alloc(). See the * comments in _UxaDriver for what must be filled in and what is optional. * * @return TRUE if UXA was successfully initialized. */ Bool uxa_driver_init(ScreenPtr screen, uxa_driver_t * uxa_driver) { uxa_screen_t *uxa_screen; ScrnInfoPtr scrn = xf86Screens[screen->myNum]; if (!uxa_driver) return FALSE; if (uxa_driver->uxa_major != UXA_VERSION_MAJOR || uxa_driver->uxa_minor > UXA_VERSION_MINOR) { LogMessage(X_ERROR, "UXA(%d): driver's UXA version requirements " "(%d.%d) are incompatible with UXA version (%d.%d)\n", screen->myNum, uxa_driver->uxa_major, uxa_driver->uxa_minor, UXA_VERSION_MAJOR, UXA_VERSION_MINOR); return FALSE; } if (!uxa_driver->prepare_solid) { LogMessage(X_ERROR, "UXA(%d): uxa_driver_t::prepare_solid must be " "non-NULL\n", screen->myNum); return FALSE; } if (!uxa_driver->prepare_copy) { LogMessage(X_ERROR, "UXA(%d): uxa_driver_t::prepare_copy must be " "non-NULL\n", screen->myNum); return FALSE; } #if HAS_DIXREGISTERPRIVATEKEY if (!dixRegisterPrivateKey(&uxa_screen_index, PRIVATE_SCREEN, 0)) return FALSE; #endif uxa_screen = calloc(sizeof(uxa_screen_t), 1); if (!uxa_screen) { LogMessage(X_WARNING, "UXA(%d): Failed to allocate screen private\n", screen->myNum); return FALSE; } uxa_screen->info = uxa_driver; dixSetPrivate(&screen->devPrivates, &uxa_screen_index, uxa_screen); uxa_screen->force_fallback = FALSE; uxa_screen->solid_cache_size = 0; uxa_screen->solid_clear = 0; uxa_screen->solid_black = 0; uxa_screen->solid_white = 0; // exaDDXDriverInit(screen); /* * Replace various fb screen functions */ uxa_screen->SavedCloseScreen = screen->CloseScreen; screen->CloseScreen = uxa_close_screen; uxa_screen->SavedCreateGC = screen->CreateGC; screen->CreateGC = uxa_create_gc; uxa_screen->SavedGetImage = screen->GetImage; screen->GetImage = uxa_get_image; uxa_screen->SavedGetSpans = screen->GetSpans; screen->GetSpans = uxa_check_get_spans; uxa_screen->SavedCopyWindow = screen->CopyWindow; screen->CopyWindow = uxa_copy_window; uxa_screen->SavedChangeWindowAttributes = screen->ChangeWindowAttributes; screen->ChangeWindowAttributes = uxa_change_window_attributes; uxa_screen->SavedBitmapToRegion = screen->BitmapToRegion; screen->BitmapToRegion = uxa_bitmap_to_region; uxa_screen->SavedEnableDisableFBAccess = scrn->EnableDisableFBAccess; scrn->EnableDisableFBAccess = uxa_xorg_enable_disable_fb_access; #ifdef RENDER { PictureScreenPtr ps = GetPictureScreenIfSet(screen); if (ps) { uxa_screen->SavedComposite = ps->Composite; ps->Composite = uxa_composite; uxa_screen->SavedCompositeRects = ps->CompositeRects; ps->CompositeRects = uxa_solid_rects; uxa_screen->SavedGlyphs = ps->Glyphs; ps->Glyphs = uxa_glyphs; uxa_screen->SavedUnrealizeGlyph = ps->UnrealizeGlyph; ps->UnrealizeGlyph = uxa_glyph_unrealize; uxa_screen->SavedTriangles = ps->Triangles; ps->Triangles = uxa_triangles; uxa_screen->SavedTrapezoids = ps->Trapezoids; ps->Trapezoids = uxa_trapezoids; uxa_screen->SavedAddTraps = ps->AddTraps; ps->AddTraps = uxa_check_add_traps; } } #endif LogMessage(X_INFO, "UXA(%d): Driver registered support for the following" " operations:\n", screen->myNum); assert(uxa_driver->prepare_solid != NULL); LogMessage(X_INFO, " solid\n"); assert(uxa_driver->prepare_copy != NULL); LogMessage(X_INFO, " copy\n"); if (uxa_driver->prepare_composite != NULL) { LogMessage(X_INFO, " composite (RENDER acceleration)\n"); } if (uxa_driver->put_image != NULL) { LogMessage(X_INFO, " put_image\n"); } if (uxa_driver->get_image != NULL) { LogMessage(X_INFO, " get_image\n"); } return TRUE; }
Bool radeon_glamor_init(ScreenPtr screen) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); RADEONInfoPtr info = RADEONPTR(scrn); #ifdef RENDER #ifdef HAVE_FBGLYPHS UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL; #endif PictureScreenPtr ps = NULL; if (info->shadow_primary) { ps = GetPictureScreenIfSet(screen); if (ps) { #ifdef HAVE_FBGLYPHS SavedUnrealizeGlyph = ps->UnrealizeGlyph; #endif info->glamor.SavedGlyphs = ps->Glyphs; info->glamor.SavedTriangles = ps->Triangles; info->glamor.SavedTrapezoids = ps->Trapezoids; } } #endif /* RENDER */ if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN | GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS | GLAMOR_NO_DRI3)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize glamor.\n"); return FALSE; } if (!glamor_egl_init_textured_pixmap(screen)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize textured pixmap of screen for glamor.\n"); return FALSE; } #if HAS_DIXREGISTERPRIVATEKEY if (!dixRegisterPrivateKey(&glamor_pixmap_index, PRIVATE_PIXMAP, 0)) #else if (!dixRequestPrivate(&glamor_pixmap_index, 0)) #endif return FALSE; if (info->shadow_primary) radeon_glamor_screen_init(screen); #if defined(RENDER) && defined(HAVE_FBGLYPHS) /* For ShadowPrimary, we need fbUnrealizeGlyph instead of * glamor_unrealize_glyph */ if (ps) ps->UnrealizeGlyph = SavedUnrealizeGlyph; #endif screen->CreatePixmap = radeon_glamor_create_pixmap; screen->DestroyPixmap = radeon_glamor_destroy_pixmap; #ifdef RADEON_PIXMAP_SHARING screen->SharePixmapBacking = radeon_glamor_share_pixmap_backing; screen->SetSharedPixmapBacking = radeon_glamor_set_shared_pixmap_backing; #endif xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n"); return TRUE; }
Bool xf86VGAarbiterWrapFunctions(void) { ScrnInfoPtr pScrn; VGAarbiterScreenPtr pScreenPriv; miPointerScreenPtr PointPriv; PictureScreenPtr ps; ScreenPtr pScreen; int vga_count, i; if (vga_no_arb) return FALSE; /* * we need to wrap the arbiter if we have more than * one VGA card - hotplug cries. */ pci_device_vgaarb_get_info(NULL, &vga_count, NULL); if (vga_count < 2 || !xf86Screens) return FALSE; xf86Msg(X_INFO, "Found %d VGA devices: arbiter wrapping enabled\n", vga_count); for (i = 0; i < xf86NumScreens; i++) { pScreen = xf86Screens[i]->pScreen; ps = GetPictureScreenIfSet(pScreen); pScrn = xf86ScreenToScrn(pScreen); PointPriv = dixLookupPrivate(&pScreen->devPrivates, miPointerScreenKey); if (!dixRegisterPrivateKey (&VGAarbiterGCKeyRec, PRIVATE_GC, sizeof(VGAarbiterGCRec))) return FALSE; if (!dixRegisterPrivateKey(&VGAarbiterScreenKeyRec, PRIVATE_SCREEN, 0)) return FALSE; if (!(pScreenPriv = malloc(sizeof(VGAarbiterScreenRec)))) return FALSE; dixSetPrivate(&pScreen->devPrivates, VGAarbiterScreenKey, pScreenPriv); WRAP_SCREEN(CloseScreen, VGAarbiterCloseScreen); WRAP_SCREEN(SaveScreen, VGAarbiterSaveScreen); WRAP_SCREEN(WakeupHandler, VGAarbiterWakeupHandler); WRAP_SCREEN(BlockHandler, VGAarbiterBlockHandler); WRAP_SCREEN(CreateGC, VGAarbiterCreateGC); WRAP_SCREEN(GetImage, VGAarbiterGetImage); WRAP_SCREEN(GetSpans, VGAarbiterGetSpans); WRAP_SCREEN(SourceValidate, VGAarbiterSourceValidate); WRAP_SCREEN(CopyWindow, VGAarbiterCopyWindow); WRAP_SCREEN(ClearToBackground, VGAarbiterClearToBackground); WRAP_SCREEN(CreatePixmap, VGAarbiterCreatePixmap); WRAP_SCREEN(StoreColors, VGAarbiterStoreColors); WRAP_SCREEN(DisplayCursor, VGAarbiterDisplayCursor); WRAP_SCREEN(RealizeCursor, VGAarbiterRealizeCursor); WRAP_SCREEN(UnrealizeCursor, VGAarbiterUnrealizeCursor); WRAP_SCREEN(RecolorCursor, VGAarbiterRecolorCursor); WRAP_SCREEN(SetCursorPosition, VGAarbiterSetCursorPosition); WRAP_PICT(Composite, VGAarbiterComposite); WRAP_PICT(Glyphs, VGAarbiterGlyphs); WRAP_PICT(CompositeRects, VGAarbiterCompositeRects); WRAP_SCREEN_INFO(AdjustFrame, VGAarbiterAdjustFrame); WRAP_SCREEN_INFO(SwitchMode, VGAarbiterSwitchMode); WRAP_SCREEN_INFO(EnterVT, VGAarbiterEnterVT); WRAP_SCREEN_INFO(LeaveVT, VGAarbiterLeaveVT); WRAP_SCREEN_INFO(FreeScreen, VGAarbiterFreeScreen); WRAP_SPRITE; } return TRUE; }
/** Set up glamor for an already-configured GL context. */ Bool glamor_init(ScreenPtr screen, unsigned int flags) { glamor_screen_private *glamor_priv; int gl_version; int glsl_major, glsl_minor; int max_viewport_size[2]; const char *shading_version_string; int shading_version_offset; PictureScreenPtr ps = GetPictureScreenIfSet(screen); if (flags & ~GLAMOR_VALID_FLAGS) { ErrorF("glamor_init: Invalid flags %x\n", flags); return FALSE; } glamor_priv = calloc(1, sizeof(*glamor_priv)); if (glamor_priv == NULL) return FALSE; glamor_priv->flags = flags; if (!dixRegisterPrivateKey(&glamor_screen_private_key, PRIVATE_SCREEN, 0)) { LogMessage(X_WARNING, "glamor%d: Failed to allocate screen private\n", screen->myNum); goto fail; } glamor_set_screen_private(screen, glamor_priv); if (!dixRegisterPrivateKey(&glamor_pixmap_private_key, PRIVATE_PIXMAP, sizeof(struct glamor_pixmap_private))) { LogMessage(X_WARNING, "glamor%d: Failed to allocate pixmap private\n", screen->myNum); goto fail; } if (!dixRegisterPrivateKey(&glamor_gc_private_key, PRIVATE_GC, sizeof (glamor_gc_private))) { LogMessage(X_WARNING, "glamor%d: Failed to allocate gc private\n", screen->myNum); goto fail; } glamor_priv->saved_procs.close_screen = screen->CloseScreen; screen->CloseScreen = glamor_close_screen; /* If we are using egl screen, call egl screen init to * register correct close screen function. */ if (flags & GLAMOR_USE_EGL_SCREEN) { glamor_egl_screen_init(screen, &glamor_priv->ctx); } else { if (!glamor_glx_screen_init(&glamor_priv->ctx)) goto fail; } glamor_make_current(glamor_priv); if (epoxy_is_desktop_gl()) glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP; else glamor_priv->gl_flavor = GLAMOR_GL_ES2; gl_version = epoxy_gl_version(); shading_version_string = (char *) glGetString(GL_SHADING_LANGUAGE_VERSION); if (!shading_version_string) { LogMessage(X_WARNING, "glamor%d: Failed to get GLSL version\n", screen->myNum); goto fail; } shading_version_offset = 0; if (strncmp("OpenGL ES GLSL ES ", shading_version_string, 18) == 0) shading_version_offset = 18; if (sscanf(shading_version_string + shading_version_offset, "%i.%i", &glsl_major, &glsl_minor) != 2) { LogMessage(X_WARNING, "glamor%d: Failed to parse GLSL version string %s\n", screen->myNum, shading_version_string); goto fail; } glamor_priv->glsl_version = glsl_major * 100 + glsl_minor; if (glamor_priv->gl_flavor == GLAMOR_GL_ES2) { /* Force us back to the base version of our programs on an ES * context, anyway. Basically glamor only uses desktop 1.20 * or 1.30 currently. 1.30's new features are also present in * ES 3.0, but our glamor_program.c constructions use a lot of * compatibility features (to reduce the diff between 1.20 and * 1.30 programs). */ glamor_priv->glsl_version = 120; } /* We'd like to require GL_ARB_map_buffer_range or * GL_OES_map_buffer_range, since it offers more information to * the driver than plain old glMapBuffer() or glBufferSubData(). * It's been supported on Mesa on the desktop since 2009 and on * GLES2 since October 2012. It's supported on Apple's iOS * drivers for SGX535 and A7, but apparently not on most Android * devices (the OES extension spec wasn't released until June * 2012). * * 82% of 0 A.D. players (desktop GL) submitting hardware reports * have support for it, with most of the ones lacking it being on * Windows with Intel 4-series (G45) graphics or older. */ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { if (gl_version < 21) { ErrorF("Require OpenGL version 2.1 or later.\n"); goto fail; } if (!glamor_check_instruction_count(gl_version)) goto fail; } else { if (gl_version < 20) { ErrorF("Require Open GLES2.0 or later.\n"); goto fail; } if (!epoxy_has_gl_extension("GL_EXT_texture_format_BGRA8888")) { ErrorF("GL_EXT_texture_format_BGRA8888 required\n"); goto fail; } } glamor_priv->has_rw_pbo = FALSE; if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) glamor_priv->has_rw_pbo = TRUE; glamor_priv->has_khr_debug = epoxy_has_gl_extension("GL_KHR_debug"); glamor_priv->has_pack_invert = epoxy_has_gl_extension("GL_MESA_pack_invert"); glamor_priv->has_fbo_blit = epoxy_has_gl_extension("GL_EXT_framebuffer_blit"); glamor_priv->has_map_buffer_range = epoxy_has_gl_extension("GL_ARB_map_buffer_range") || epoxy_has_gl_extension("GL_EXT_map_buffer_range"); glamor_priv->has_buffer_storage = epoxy_has_gl_extension("GL_ARB_buffer_storage"); glamor_priv->has_nv_texture_barrier = epoxy_has_gl_extension("GL_NV_texture_barrier"); glamor_priv->has_unpack_subimage = glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP || epoxy_gl_version() >= 30 || epoxy_has_gl_extension("GL_EXT_unpack_subimage"); glamor_priv->has_pack_subimage = glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP || epoxy_gl_version() >= 30 || epoxy_has_gl_extension("GL_NV_pack_subimage"); glamor_priv->has_vertex_array_object = epoxy_has_gl_extension("GL_ARB_vertex_array_object"); glamor_priv->has_dual_blend = epoxy_has_gl_extension("GL_ARB_blend_func_extended"); /* assume a core profile if we are GL 3.1 and don't have ARB_compatibility */ glamor_priv->is_core_profile = gl_version >= 31 && !epoxy_has_gl_extension("GL_ARB_compatibility"); glamor_setup_debug_output(screen); glamor_priv->use_quads = (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) && !glamor_priv->is_core_profile; /* Driver-specific hack: Avoid using GL_QUADS on VC4, where * they'll be emulated more expensively than we can with our * cached IB. */ if (strstr((char *)glGetString(GL_VENDOR), "Broadcom") && strstr((char *)glGetString(GL_RENDERER), "VC4")) glamor_priv->use_quads = FALSE; glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &glamor_priv->max_fbo_size); glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glamor_priv->max_fbo_size); glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport_size); glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[0]); glamor_priv->max_fbo_size = MIN(glamor_priv->max_fbo_size, max_viewport_size[1]); #ifdef MAX_FBO_SIZE glamor_priv->max_fbo_size = MAX_FBO_SIZE; #endif glamor_priv->one_channel_format = GL_ALPHA; if (epoxy_has_gl_extension("GL_ARB_texture_rg") && epoxy_has_gl_extension("GL_ARB_texture_swizzle")) glamor_priv->one_channel_format = GL_RED; glamor_set_debug_level(&glamor_debug_level); glamor_priv->saved_procs.create_screen_resources = screen->CreateScreenResources; screen->CreateScreenResources = glamor_create_screen_resources; if (!glamor_font_init(screen)) goto fail; glamor_priv->saved_procs.block_handler = screen->BlockHandler; screen->BlockHandler = _glamor_block_handler; if (!glamor_composite_glyphs_init(screen)) { ErrorF("Failed to initialize composite masks\n"); goto fail; } glamor_priv->saved_procs.create_gc = screen->CreateGC; screen->CreateGC = glamor_create_gc; glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap; screen->CreatePixmap = glamor_create_pixmap; glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap; screen->DestroyPixmap = glamor_destroy_pixmap; glamor_priv->saved_procs.get_spans = screen->GetSpans; screen->GetSpans = glamor_get_spans; glamor_priv->saved_procs.get_image = screen->GetImage; screen->GetImage = glamor_get_image; glamor_priv->saved_procs.change_window_attributes = screen->ChangeWindowAttributes; screen->ChangeWindowAttributes = glamor_change_window_attributes; glamor_priv->saved_procs.copy_window = screen->CopyWindow; screen->CopyWindow = glamor_copy_window; glamor_priv->saved_procs.bitmap_to_region = screen->BitmapToRegion; screen->BitmapToRegion = glamor_bitmap_to_region; glamor_priv->saved_procs.composite = ps->Composite; ps->Composite = glamor_composite; glamor_priv->saved_procs.trapezoids = ps->Trapezoids; ps->Trapezoids = glamor_trapezoids; glamor_priv->saved_procs.triangles = ps->Triangles; ps->Triangles = glamor_triangles; glamor_priv->saved_procs.addtraps = ps->AddTraps; ps->AddTraps = glamor_add_traps; glamor_priv->saved_procs.composite_rects = ps->CompositeRects; ps->CompositeRects = glamor_composite_rectangles; glamor_priv->saved_procs.glyphs = ps->Glyphs; ps->Glyphs = glamor_composite_glyphs; glamor_init_vbo(screen); glamor_init_pixmap_fbo(screen); glamor_init_finish_access_shaders(screen); #ifdef GLAMOR_GRADIENT_SHADER glamor_init_gradient_shader(screen); #endif glamor_pixmap_init(screen); glamor_sync_init(screen); glamor_priv->screen = screen; return TRUE; fail: free(glamor_priv); glamor_set_screen_private(screen, NULL); return FALSE; }
/** * @param pScreen screen being initialized * @param pScreenInfo EXA driver record * * exaDriverInit sets up EXA given a driver record filled in by the driver. * pScreenInfo should have been allocated by exaDriverAlloc(). See the * comments in _ExaDriver for what must be filled in and what is optional. * * @return TRUE if EXA was successfully initialized. */ Bool exaDriverInit (ScreenPtr pScreen, ExaDriverPtr pScreenInfo) { ExaScreenPrivPtr pExaScr; #ifdef RENDER PictureScreenPtr ps; #endif if (!pScreenInfo) return FALSE; if (!pScreenInfo->memoryBase) { LogMessage(X_ERROR, "EXA(%d): ExaDriverRec::memoryBase must be " "non-zero\n", pScreen->myNum); return FALSE; } if (!pScreenInfo->memorySize) { LogMessage(X_ERROR, "EXA(%d): ExaDriverRec::memorySize must be " "non-zero\n", pScreen->myNum); return FALSE; } if (pScreenInfo->offScreenBase > pScreenInfo->memorySize) { LogMessage(X_ERROR, "EXA(%d): ExaDriverRec::offScreenBase must be <= " "ExaDriverRec::memorySize\n", pScreen->myNum); return FALSE; } if (!pScreenInfo->PrepareSolid) { LogMessage(X_ERROR, "EXA(%d): ExaDriverRec::PrepareSolid must be " "non-NULL\n", pScreen->myNum); return FALSE; } if (!pScreenInfo->PrepareCopy) { LogMessage(X_ERROR, "EXA(%d): ExaDriverRec::PrepareCopy must be " "non-NULL\n", pScreen->myNum); return FALSE; } if (!pScreenInfo->WaitMarker) { LogMessage(X_ERROR, "EXA(%d): ExaDriverRec::WaitMarker must be " "non-NULL\n", pScreen->myNum); return FALSE; } if (pScreenInfo->exa_major != EXA_VERSION_MAJOR || pScreenInfo->exa_minor > EXA_VERSION_MINOR) { LogMessage(X_ERROR, "EXA(%d): driver's EXA version requirements " "(%d.%d) are incompatible with EXA version (%d.%d)\n", pScreen->myNum, pScreenInfo->exa_major, pScreenInfo->exa_minor, EXA_VERSION_MAJOR, EXA_VERSION_MINOR); return FALSE; } #ifdef RENDER ps = GetPictureScreenIfSet(pScreen); #endif if (exaGeneration != serverGeneration) { exaScreenPrivateIndex = AllocateScreenPrivateIndex(); exaPixmapPrivateIndex = AllocatePixmapPrivateIndex(); exaGeneration = serverGeneration; } pExaScr = xcalloc (sizeof (ExaScreenPrivRec), 1); if (!pExaScr) { LogMessage(X_WARNING, "EXA(%d): Failed to allocate screen private\n", pScreen->myNum); return FALSE; } pExaScr->info = pScreenInfo; pScreen->devPrivates[exaScreenPrivateIndex].ptr = (pointer) pExaScr; pExaScr->migration = ExaMigrationAlways; exaDDXDriverInit(pScreen); /* * Replace various fb screen functions */ pExaScr->SavedCloseScreen = pScreen->CloseScreen; pScreen->CloseScreen = exaCloseScreen; pExaScr->SavedCreateGC = pScreen->CreateGC; pScreen->CreateGC = exaCreateGC; pExaScr->SavedGetImage = pScreen->GetImage; pScreen->GetImage = exaGetImage; pExaScr->SavedGetSpans = pScreen->GetSpans; pScreen->GetSpans = exaGetSpans; pExaScr->SavedCopyWindow = pScreen->CopyWindow; pScreen->CopyWindow = exaCopyWindow; pExaScr->SavedPaintWindowBackground = pScreen->PaintWindowBackground; pScreen->PaintWindowBackground = exaPaintWindow; pExaScr->SavedPaintWindowBorder = pScreen->PaintWindowBorder; pScreen->PaintWindowBorder = exaPaintWindow; pScreen->BackingStoreFuncs.SaveAreas = ExaCheckSaveAreas; pScreen->BackingStoreFuncs.RestoreAreas = ExaCheckRestoreAreas; #ifdef RENDER if (ps) { pExaScr->SavedComposite = ps->Composite; ps->Composite = exaComposite; pExaScr->SavedRasterizeTrapezoid = ps->RasterizeTrapezoid; ps->RasterizeTrapezoid = exaRasterizeTrapezoid; pExaScr->SavedAddTriangles = ps->AddTriangles; ps->AddTriangles = exaAddTriangles; pExaScr->SavedGlyphs = ps->Glyphs; ps->Glyphs = exaGlyphs; pExaScr->SavedTrapezoids = ps->Trapezoids; ps->Trapezoids = exaTrapezoids; } #endif #ifdef MITSHM /* Re-register with the MI funcs, which don't allow shared pixmaps. * Shared pixmaps are almost always a performance loss for us, but this * still allows for SHM PutImage. */ ShmRegisterFuncs(pScreen, NULL); #endif /* * Hookup offscreen pixmaps */ if ((pExaScr->info->flags & EXA_OFFSCREEN_PIXMAPS) && pExaScr->info->offScreenBase < pExaScr->info->memorySize) { if (!AllocatePixmapPrivate(pScreen, exaPixmapPrivateIndex, sizeof (ExaPixmapPrivRec))) { LogMessage(X_WARNING, "EXA(%d): Failed to allocate pixmap private\n", pScreen->myNum); return FALSE; } pExaScr->SavedCreatePixmap = pScreen->CreatePixmap; pScreen->CreatePixmap = exaCreatePixmap; pExaScr->SavedDestroyPixmap = pScreen->DestroyPixmap; pScreen->DestroyPixmap = exaDestroyPixmap; LogMessage(X_INFO, "EXA(%d): Offscreen pixmap area of %d bytes\n", pScreen->myNum, pExaScr->info->memorySize - pExaScr->info->offScreenBase); } else { LogMessage(X_INFO, "EXA(%d): No offscreen pixmaps\n", pScreen->myNum); if (!AllocatePixmapPrivate(pScreen, exaPixmapPrivateIndex, 0)) return FALSE; } DBG_PIXMAP(("============== %ld < %ld\n", pExaScr->info->offScreenBase, pExaScr->info->memorySize)); if (pExaScr->info->offScreenBase < pExaScr->info->memorySize) { if (!exaOffscreenInit (pScreen)) { LogMessage(X_WARNING, "EXA(%d): Offscreen pixmap setup failed\n", pScreen->myNum); return FALSE; } } LogMessage(X_INFO, "EXA(%d): Driver registered support for the following" " operations:\n", pScreen->myNum); assert(pScreenInfo->PrepareSolid != NULL); LogMessage(X_INFO, " Solid\n"); assert(pScreenInfo->PrepareCopy != NULL); LogMessage(X_INFO, " Copy\n"); if (pScreenInfo->PrepareComposite != NULL) { LogMessage(X_INFO, " Composite (RENDER acceleration)\n"); } if (pScreenInfo->UploadToScreen != NULL) { LogMessage(X_INFO, " UploadToScreen\n"); } if (pScreenInfo->DownloadFromScreen != NULL) { LogMessage(X_INFO, " DownloadFromScreen\n"); } return TRUE; }
Bool ShadowFBInit2 ( ScreenPtr pScreen, RefreshAreaFuncPtr preRefreshArea, RefreshAreaFuncPtr postRefreshArea ){ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; ShadowScreenPtr pPriv; #ifdef RENDER PictureScreenPtr ps = GetPictureScreenIfSet(pScreen); #endif /* RENDER */ if(!preRefreshArea && !postRefreshArea) return FALSE; if (ShadowGeneration != serverGeneration) { if(((ShadowScreenIndex = AllocateScreenPrivateIndex ()) < 0) || ((ShadowGCIndex = AllocateGCPrivateIndex()) < 0)) return FALSE; ShadowGeneration = serverGeneration; } if(!AllocateGCPrivate(pScreen, ShadowGCIndex, sizeof(ShadowGCRec))) return FALSE; if(!(pPriv = (ShadowScreenPtr)xalloc(sizeof(ShadowScreenRec)))) return FALSE; pScreen->devPrivates[ShadowScreenIndex].ptr = (pointer)pPriv; pPriv->pScrn = pScrn; pPriv->preRefresh = preRefreshArea; pPriv->postRefresh = postRefreshArea; pPriv->vtSema = TRUE; pPriv->CloseScreen = pScreen->CloseScreen; pPriv->PaintWindowBackground = pScreen->PaintWindowBackground; pPriv->PaintWindowBorder = pScreen->PaintWindowBorder; pPriv->CopyWindow = pScreen->CopyWindow; pPriv->CreateGC = pScreen->CreateGC; pPriv->RestoreAreas = pScreen->BackingStoreFuncs.RestoreAreas; pPriv->ModifyPixmapHeader = pScreen->ModifyPixmapHeader; pPriv->EnterVT = pScrn->EnterVT; pPriv->LeaveVT = pScrn->LeaveVT; pScreen->CloseScreen = ShadowCloseScreen; pScreen->PaintWindowBackground = ShadowPaintWindow; pScreen->PaintWindowBorder = ShadowPaintWindow; pScreen->CopyWindow = ShadowCopyWindow; pScreen->CreateGC = ShadowCreateGC; pScreen->BackingStoreFuncs.RestoreAreas = ShadowRestoreAreas; pScreen->ModifyPixmapHeader = ShadowModifyPixmapHeader; pScrn->EnterVT = ShadowEnterVT; pScrn->LeaveVT = ShadowLeaveVT; #ifdef RENDER if(ps) { pPriv->Composite = ps->Composite; ps->Composite = ShadowComposite; } #endif /* RENDER */ return TRUE; }