void MMatchClient::SendCommandByTunneling(MCommand* pCommand) { if (GetAllowTunneling() == false) { } else { if (GetBridgePeerFlag() == false) { MCommand* pCmd = CreateCommand(MC_AGENT_TUNNELING_TCP, GetAgentServerUID()); pCmd->AddParameter(new MCmdParamUID(GetPlayerUID())); pCmd->AddParameter(new MCmdParamUID(pCommand->GetReceiverUID())); // Create Param : Command Blob //// if (!MakeTunnelingCommandBlob(pCmd, pCommand)) { delete pCmd; pCmd=NULL; return; } /////////////////////////////////// SendCommandToAgent(pCmd); delete pCmd; // PACKETQUEUE 만들때까지 delete 임시로 사용 } else { MCommand* pCmd = CreateCommand(MC_AGENT_TUNNELING_UDP, GetAgentServerUID()); pCmd->AddParameter(new MCmdParamUID(GetPlayerUID())); pCmd->AddParameter(new MCmdParamUID(pCommand->GetReceiverUID())); // Create Param : Command Blob //// if (!MakeTunnelingCommandBlob(pCmd, pCommand)) { delete pCmd; pCmd=NULL; return; } /////////////////////////////////// SendCommandByUDP(pCmd, GetAgentIP(), GetAgentPeerPort()); delete pCmd; // PACKETQUEUE 만들때까지 delete 임시로 사용 } } }
void ZGameClient::RequestCreateClan(char* szClanName, char** ppMemberCharNames) { // 클랜에 이미 가입되어 있으면 안된다. if (ZGetMyInfo()->IsClanJoined()) { ZChatOutput( ZMsg(MSG_CLAN_JOINED_ALREADY), ZChat::CMT_SYSTEM ); return; } // 로비에서만 신청할 수 있다. if (ZApplication::GetGameInterface()->GetState() != GUNZ_LOBBY) { ZChatOutput( ZMsg(MSG_MUST_EXECUTE_LOBBY) ); return; } m_nRequestID++; memset(&ClanSponsorsTicket, 0, sizeof(Clan_Sponsors_Ticket)); ClanSponsorsTicket.nRequestID = m_nRequestID; strcpy(ClanSponsorsTicket.szClanName, szClanName); for (int i = 0; i < CLAN_SPONSORS_COUNT; i++) { strcpy(ClanSponsorsTicket.szSponsorCharName[i], ppMemberCharNames[i]); } ZPostRequestCreateClan(GetPlayerUID(), m_nRequestID, szClanName, ppMemberCharNames, CLAN_SPONSORS_COUNT); }
void MMatchClient::OnUDPTestReply(const MUID& uidChar) { //// UDPTEST LOG //////////////////////////////// #ifdef _DEBUG char szLog[64]; sprintf(szLog, "[%d:%d] UDP_TEST_REPLY: from (%d:%d) \n", GetPlayerUID().High, GetPlayerUID().Low, uidChar.High, uidChar.Low); mlog(szLog); #endif ///////////////////////////////////////////////// MMatchPeerInfo* pPeer = FindPeer(uidChar); if (pPeer) { pPeer->SetUDPTestResult(true); pPeer->StopUDPTest(); } }
void ZGameClient::RequestProposal(const MMatchProposalMode nProposalMode, char** ppReplierCharNames, const int nReplierCount) { // 각각에 맞게 validate 해야한다. switch (nProposalMode) { case MPROPOSAL_LADDER_INVITE: { } break; case MPROPOSAL_CLAN_INVITE: { } break; }; for (int i = 0; i < nReplierCount; i++) { int len = (int)strlen(ppReplierCharNames[i]); if ((len < 2) || (len >= MATCHOBJECT_NAME_LENGTH)) return; } m_nRequestID++; ZPostRequestProposal(GetPlayerUID(), int(nProposalMode), m_nRequestID, ppReplierCharNames, nReplierCount); m_AgreementBuilder.Proposal(nProposalMode, m_nRequestID, ppReplierCharNames, nReplierCount); }
void ZBirdDummyClient::OnStageLeave(const MUID& uidChar, const MUID& uidStage) { if (uidChar == GetPlayerUID()) { m_uidStage = MUID(0,0); } }
void MMatchClient::OnResponseAgentLogin() { MCommand* pCmd = CreateCommand(MC_AGENT_PEER_BINDTCP, GetAgentServerUID()); pCmd->AddParameter(new MCmdParamUID(GetPlayerUID())); Post(pCmd); mlog("Logged in Agent, Bind TCP \n"); }
void ZBirdDummyClient::OnStageJoin(const MUID& uidChar, const MUID& uidStage, char* szStageName) { if (uidChar == GetPlayerUID()) { m_uidStage = uidStage; } strcpy(m_szStageName, szStageName); }
void MMatchClient::CastAgentPeerConnect() { MCommand* pCmd = new MCommand(m_CommandManager.GetCommandDescByID(MC_AGENT_PEER_BINDUDP), GetAgentServerUID(), m_This); pCmd->AddParameter(new MCommandParameterUID(GetPlayerUID())); pCmd->AddParameter(new MCommandParameterString("localhost")); pCmd->AddParameter(new MCommandParameterUInt(0)); pCmd->AddParameter(new MCommandParameterString("")); // 수신측에서 IP로 치환됨 pCmd->AddParameter(new MCommandParameterUInt(0)); // 수신측에서 Port로 치환됨 // MSafeUDP* pSafeUDP = GetSafeUDP(); SendCommandByUDP(pCmd, GetAgentIP(), GetAgentPeerPort()); delete pCmd; }
void MMatchClient::StartUDPTest(const MUID& uidChar) { SetUDPTestProcess(true); if (uidChar == GetPlayerUID()) { for (MMatchPeerInfoList::iterator i=m_Peers.begin(); i!=m_Peers.end(); i++) { MMatchPeerInfo* pPeer = (*i).second; if (pPeer->GetUDPTestResult() == false) pPeer->StartUDPTest(); } } else { MMatchPeerInfo* pPeer = FindPeer(uidChar); if ( (pPeer) && (pPeer->GetUDPTestResult() == false) ) pPeer->StartUDPTest(); } }
void MMatchClient::UpdateUDPTestProcess() { int nProcessCount = 0; for (MMatchPeerInfoList::iterator i=m_Peers.begin(); i!=m_Peers.end(); i++) { MMatchPeerInfo* pPeer = (*i).second; if (pPeer->GetProcess()) { pPeer->UseTestCount(); if (pPeer->GetTestCount() <= 0) { pPeer->StopUDPTest(); MCommand* pCmd = CreateCommand(MC_MATCH_REQUEST_PEER_RELAY, GetServerUID()); pCmd->AddParameter(new MCmdParamUID(GetPlayerUID())); pCmd->AddParameter(new MCmdParamUID(pPeer->uidChar)); Post(pCmd); } else { nProcessCount++; } } } if (nProcessCount <= 0) SetUDPTestProcess(false); }
void ZGameClient::OnClanAnswerSponsorAgreement(const int nRequestID, const MUID& uidClanMaster, char* szSponsorCharName, const bool bAnswer) { if (!IsWaitingClanCreatingAgree()) return; // 이전의 request들은 모두 무시한다. if ((ClanSponsorsTicket.nRequestID != nRequestID) || (ClanSponsorsTicket.nRequestID == 0)) { return; } for (int i = 0; i < CLAN_SPONSORS_COUNT; i++) { if ((strlen(ClanSponsorsTicket.szSponsorCharName[i])) > 0) { if (!strcmp(ClanSponsorsTicket.szSponsorCharName[i], szSponsorCharName)) { ClanSponsorsTicket.bAgreed[i] = bAnswer; ClanSponsorsTicket.bAnswered[i] = true; break; } } } bool bAllAgreed = true; bool bAllAnswered = true; for (int i = 0; i < CLAN_SPONSORS_COUNT; i++) { if ((ClanSponsorsTicket.bAgreed[i] == false) || ((strlen(ClanSponsorsTicket.szSponsorCharName[i])) <= 0)) { bAllAgreed = false; } if (ClanSponsorsTicket.bAnswered[i] == false) { bAllAnswered = false; } } // 모두 동의했을경우 if (bAllAgreed) { // 여기서 정말로 클랜 생성 요청 if (strlen(ClanSponsorsTicket.szClanName) >=4 ) { char* ppSponsorCharName[CLAN_SPONSORS_COUNT]; for (int i = 0; i < CLAN_SPONSORS_COUNT; i++) ppSponsorCharName[i] = ClanSponsorsTicket.szSponsorCharName[i]; ZPostRequestAgreedCreateClan(GetPlayerUID(), ClanSponsorsTicket.szClanName, ppSponsorCharName, CLAN_SPONSORS_COUNT); } memset(&ClanSponsorsTicket, 0, sizeof(Clan_Sponsors_Ticket)); } // 모두 대답했지만 거절이 한명이라도 있을경우 if ((bAllAnswered) && (!bAllAgreed)) { ShowClanSponsorAgreeWaitFrame(false); char temp[256]; ZTransMsg(temp, MSG_CLAN_SPONSOR_AGREEMENT_REJECT, 1, szSponsorCharName); ZApplication::GetGameInterface()->ShowMessage(temp, NULL, MSG_CLAN_SPONSOR_AGREEMENT_REJECT); } }
void MMatchClient::SendCommand(MCommand* pCommand) { // P2P일경우에는 UDP를 이용 if (pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==true) { // 시리얼 입력 MakeUDPCommandSerialNumber(pCommand); if (GetBridgePeerFlag() == false) { SendCommandByTunneling(pCommand); } else { if (pCommand->GetReceiverUID() == MUID(0,0)) { // BroadCasting int nTunnelingCount = 0; // Peer2Peer 메세지는 Sender가 플레이어이다. for (MMatchPeerInfoList::iterator itor = m_Peers.begin(); itor != m_Peers.end(); ++itor) { MMatchPeerInfo* pPeerInfo = (*itor).second; if ( (pPeerInfo->uidChar==MUID(0,0)) || (pPeerInfo->uidChar != GetPlayerUID()) ) { if ( (pPeerInfo->GetProcess() == false) && (pPeerInfo->GetUDPTestResult() == false) ) nTunnelingCount++; else SendCommandByUDP(pCommand, pPeerInfo->szIP, pPeerInfo->nPort); } } if (nTunnelingCount > 0) { SendCommandByTunneling(pCommand); } } else { MMatchPeerInfo* pPeerInfo = FindPeer(pCommand->GetReceiverUID()); if (pPeerInfo) { if ( (pPeerInfo->GetProcess() == false) && (pPeerInfo->GetUDPTestResult() == false) ) SendCommandByTunneling(pCommand); else SendCommandByUDP(pCommand, pPeerInfo->szIP, pPeerInfo->nPort); } } } } else { if ( (pCommand->GetReceiverUID() != MUID(0,0)) && (pCommand->GetReceiverUID() == GetAgentServerUID()) ) { #ifdef _DEBUG bool bResult = SendCommandToAgent(pCommand); if (pCommand->GetID() == MC_AGENT_PEER_BINDTCP) { if (bResult) OutputDebugString("SendCommand(AGENT_PEER_BINDTCP) \n"); else OutputDebugString("SendCommand(AGENT_PEER_FAILED) \n"); } #endif } else { MakeTCPCommandSerialNumber(pCommand); MClient::SendCommand(pCommand); } } }
bool MMatchClient::OnCommand(MCommand* pCommand) { bool ret = MClient::OnCommand(pCommand); if ( (pCommand->m_pCommandDesc->IsFlag(MCDT_PEER2PEER)==true) ) { // Peer Network 안타고 OnCommand 불린경우 CommUID를 PlayerUID로 치환 if (pCommand->GetSenderUID() == GetUID()) { pCommand->SetSenderUID(GetPlayerUID()); } else { // Peer의 패킷 시리얼은 여기서 체크한다. MMatchPeerInfo* pPeer = FindPeer(pCommand->GetSenderUID()); if (pPeer) { if (!pPeer->CheckCommandValidate(pCommand)) { // 암호화안한 데이타는 무시 if (pCommand->m_pCommandDesc->IsFlag(MCCT_NON_ENCRYPTED) == false) { return false; } } } } } switch(pCommand->GetID()) { case MC_MATCH_RESPONSE_LOGIN: { int nResult; char nServerMode; unsigned char nUGradeID, nPGradeID; MUID uidPlayer; char szServerName[256]; char szAccountID[MAX_USERID_STRING_LEN]; bool bEnabledSurvivalMode; bool bEnabledDuelTournament; pCommand->GetParameter(&nResult, 0, MPT_INT); pCommand->GetParameter(szServerName, 1, MPT_STR, sizeof(szServerName) ); pCommand->GetParameter(&nServerMode, 2, MPT_CHAR); pCommand->GetParameter(szAccountID, 3, MPT_STR, MAX_USERID_STRING_LEN ); pCommand->GetParameter(&nUGradeID, 4, MPT_UCHAR); pCommand->GetParameter(&nPGradeID, 5, MPT_UCHAR); pCommand->GetParameter(&uidPlayer, 6, MPT_UID); pCommand->GetParameter(&bEnabledSurvivalMode, 7, MPT_BOOL); pCommand->GetParameter(&bEnabledDuelTournament, 8, MPT_BOOL); // pCommand->GetParameter(szRandomValue, 7, MPT_STR, sizeof(szRandomValue) ); // MCommandParameter* pParam1 = pCommand->GetParameter(7); // if (pParam1->GetType() != MPT_BLOB) // { // break; // } // void* pBlob1 = pParam1->GetPointer(); // unsigned char *szRandomValue = (unsigned char*)MGetBlobArrayElement(pBlob1, 0); MCommandParameter* pParam = pCommand->GetParameter(9); if (pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); if( NULL == pBlob ) break; int nCount = MGetBlobArrayCount(pBlob); unsigned char* pbyGuidReqMsg = (unsigned char*)MGetBlobArrayElement(pBlob, 0); OnResponseMatchLogin(pCommand->GetSenderUID(), nResult, szServerName, MMatchServerMode(nServerMode), szAccountID, MMatchUserGradeID(nUGradeID), MMatchPremiumGradeID(nPGradeID), uidPlayer, bEnabledSurvivalMode, bEnabledDuelTournament, pbyGuidReqMsg); } break; case MC_MATCH_OBJECT_CACHE: { unsigned char nType; pCommand->GetParameter(&nType, 0, MPT_UCHAR); MCommandParameter* pParam = pCommand->GetParameter(1); if(pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); if( NULL == pBlob ) break; int nCount = MGetBlobArrayCount(pBlob); OnObjectCache((unsigned int)nType, pBlob, nCount); } break; case MC_AGENT_RESPONSE_LOGIN: { OnResponseAgentLogin(); } break; case MC_AGENT_LOCATETO_CLIENT: { MUID uidAgent; char szIP[64]; int nPort, nUDPPort; if (pCommand->GetParameter(&uidAgent, 0, MPT_UID) == false) break; if (pCommand->GetParameter(szIP, 1, MPT_STR, sizeof(szIP) ) == false) break; if (pCommand->GetParameter(&nPort, 2, MPT_INT) == false) break; if (pCommand->GetParameter(&nUDPPort, 3, MPT_INT) == false) break; OnLocateAgentToClient(uidAgent, szIP, nPort, nUDPPort); } break; case MC_AGENT_TUNNELING_TCP: { MUID uidSender, uidReceiver; if (pCommand->GetParameter(&uidSender, 0, MPT_UID)==false) break; if (pCommand->GetParameter(&uidReceiver, 1, MPT_UID)==false) break; MCommandParameter* pParam = pCommand->GetParameter(2); if (pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); if( NULL == pBlob ) break; int nCount = MGetBlobArrayCount(pBlob); OnTunnelingTCP(uidSender, pBlob, nCount); } break; case MC_AGENT_TUNNELING_UDP: { MUID uidSender, uidReceiver; if (pCommand->GetParameter(&uidSender, 0, MPT_UID)==false) break; if (pCommand->GetParameter(&uidReceiver, 1, MPT_UID)==false) break; MCommandParameter* pParam = pCommand->GetParameter(2); if (pParam->GetType()!=MPT_BLOB) break; void* pBlob = pParam->GetPointer(); if( NULL == pBlob ) break; int nCount = MGetBlobArrayCount(pBlob); OnTunnelingUDP(uidSender, pBlob, nCount); } break; case MC_AGENT_ALLOW_TUNNELING_TCP: { OnAllowTunnelingTCP(); } break; case MC_AGENT_ALLOW_TUNNELING_UDP: { OnAllowTunnelingUDP(); } break; case MC_AGENT_ERROR: { int nError; if (pCommand->GetParameter(&nError, 0, MPT_INT) == false) break; OnAgentError(nError); } break; case MC_VERSION: OutputMessage("MAIET MatchClient Version", MZMOM_LOCALREPLY); break; case MC_NET_ENUM: break; case MC_NET_RESPONSE_INFO: break; case MC_PEER_UDPTEST: { OnUDPTest(pCommand->GetSenderUID()); } break; case MC_PEER_UDPTEST_REPLY: { OnUDPTestReply(pCommand->GetSenderUID()); } break; case MC_AGENT_DEBUGTEST: { } break; default: if (!ret) { return false; } } return true; }
void ZGameClient::ReplyAgreement(const MUID& uidProposer, const MMatchProposalMode nProposalMode, bool bAgreement) { char szCharName[MATCHOBJECT_NAME_LENGTH]; sprintf(szCharName, ZGetMyInfo()->GetCharName()); ZPostReplyAgreement(uidProposer, GetPlayerUID(), szCharName, nProposalMode, m_nRequestID, bAgreement); }
void ZGameClient::OnAskAgreement(const MUID& uidProposer, void* pMemberNamesBlob, const MMatchProposalMode nProposalMode, const int nRequestID) { // 응답할 수 없는 상황이면 바로 거절한다. if ((IsWaitingRepliersAgreement()) || (!ZGetGameInterface()->IsReadyToPropose())) { char szCharName[MATCHOBJECT_NAME_LENGTH]; sprintf(szCharName, ZGetMyInfo()->GetCharName()); ZPostReplyAgreement(uidProposer, GetPlayerUID(), szCharName, nProposalMode, nRequestID, false); return; } char szMemberNames[MAX_REPLIER][256]; // 0 번째는 제안자 int nMemberCount = MGetBlobArrayCount(pMemberNamesBlob); if (nMemberCount < 1) return; for (int i = 0; i < nMemberCount; i++) { MTD_ReplierNode* pReplierNode = (MTD_ReplierNode*)MGetBlobArrayElement(pMemberNamesBlob, i); strcpy(szMemberNames[i], pReplierNode->szName); } m_nProposalMode = nProposalMode; m_nRequestID = nRequestID; m_uidRequestPlayer = uidProposer; ZIDLResource* pResource = ZApplication::GetGameInterface()->GetIDLResource(); MTextArea* pTextEdit = (MTextArea*)pResource->FindWidget("ProposalAgreementConfirm_Textarea"); if (pTextEdit) { // 여기서 각각의 상황에 맞는 대사를 넣어줘야한다. char szTemp[256] = ""; char szMembers[256] = " ("; for (int i = 0; i < nMemberCount; i++) { strcat(szMembers, szMemberNames[i]); if (i != nMemberCount-1) strcat(szMembers, ", "); } strcat(szMembers, ")"); switch (nProposalMode) { case MPROPOSAL_LADDER_INVITE: { // ZTransMsg(szTemp, MSG_LADDER_REPLIER_AGREEMENT_LABEL, 1, szMemberNames[0]); ZTransMsg(szTemp, MSG_LADDER_REPLIER_AGREEMENT_LABEL, 1, szMemberNames[0]); strcat(szTemp, szMembers); } break; case MPROPOSAL_CLAN_INVITE: { // ZTransMsg(szTemp, MSG_CLANBATTLE_REPLIER_AGREEMENT_LABEL, 1, szMemberNames[0]); ZTransMsg(szTemp, MSG_CLANBATTLE_REPLIER_AGREEMENT_LABEL, 1, szMemberNames[0]); strcat(szTemp, szMembers); } break; }; pTextEdit->SetText(szTemp); } MWidget* pWidget = pResource->FindWidget("ProposalAgreementConfirm"); if(pWidget!=NULL) { static ZCOUNTDOWN countDown = {PROPOSAL_AGREEMENT_TIMEOUT_SEC, "ProposalAgreementConfirm_Remain", "ProposalAgreementConfirm", OnAskReplierAgreement_OnExpire}; countDown.nSeconds=PROPOSAL_AGREEMENT_TIMEOUT_SEC; // static 이므로 재설정 ZApplication::GetTimer()->SetTimerEvent(0, &OnTimer_CountDown, &countDown, true); pWidget->Show(true, true); } }
bool ZGameClient::OnCommand(MCommand* pCommand) { bool ret = MMatchClient::OnCommand(pCommand); switch (pCommand->GetID()) { case MC_MATCH_PING_LIST: { auto Param = pCommand->GetParameter(0); if (Param->GetType() != MPT_BLOB) break; void* Blob = Param->GetPointer(); int Count = MGetBlobArrayCount(Blob); for (int i = 0; i < Count; i++) { auto& Ping = *static_cast<MTD_PingInfo*>(MGetBlobArrayElement(Blob, i)); if (Ping.UID == GetPlayerUID()) { PingToServer = Ping.Ping; continue; } auto Peer = GetPeers()->Find(Ping.UID); if (Peer) Peer->UpdatePing(GetGlobalTimeMS(), Ping.Ping); auto Char = ZGetCharacterManager()->Find(Ping.UID); if (Char) Char->Ping = Ping.Ping; } } break; case MC_MATCH_RESPONSE_LOGIN_FAILED: { char szReason[4096]; if (!pCommand->GetParameter(szReason, 0, MPT_STR, sizeof(szReason))) break; ZGetGameInterface()->ShowErrorMessage(szReason); ZPostDisconnect(); } break; case MC_MATCH_RESPONSE_CREATE_ACCOUNT: { char szMessage[128]; if (!pCommand->GetParameter(szMessage, 0, MPT_STR, sizeof(szMessage))) break; ZGetGameInterface()->ShowErrorMessage(szMessage); } break; case MC_NET_ONDISCONNECT: break; case MC_NET_ONERROR: break; case ZC_CHANGESKIN: { char szSkinName[256]; pCommand->GetParameter(szSkinName, 0, MPT_STR, sizeof(szSkinName)); if (ZApplication::GetGameInterface()->ChangeInterfaceSkin(szSkinName)) { MClient::OutputMessage(MZMOM_LOCALREPLY, "Change Skin To %s", szSkinName); } else { MClient::OutputMessage(MZMOM_LOCALREPLY, "Change Skin Failed"); } } break; case MC_ADMIN_TERMINAL: { #ifndef _PUBLISH char szText[65535]; szText[0] = 0; MUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(szText, 1, MPT_STR, sizeof(szText)); OutputToConsole(szText); #endif } break; case MC_NET_CHECKPING: { MUID uid; if (pCommand->GetParameter(&uid, 0, MPT_UID) == false) break; MCommand* pNew = new MCommand(m_CommandManager.GetCommandDescByID(MC_NET_PING), uid, m_This); pNew->AddParameter(new MCommandParameterUInt(GetGlobalTimeMS())); Post(pNew); return true; } case MC_NET_PING: { unsigned int nTimeStamp; if (pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT) == false) break; MCommand* pNew = new MCommand(m_CommandManager.GetCommandDescByID(MC_NET_PONG), pCommand->m_Sender, m_This); pNew->AddParameter(new MCommandParameterUInt(nTimeStamp)); Post(pNew); return true; } case MC_NET_PONG: { int nTimeStamp; pCommand->GetParameter(&nTimeStamp, 0, MPT_UINT); MClient::OutputMessage(MZMOM_LOCALREPLY, "Ping from (%u:%u) = %d", pCommand->GetSenderUID().High, pCommand->GetSenderUID().Low, GetGlobalTimeMS() - nTimeStamp); } break; case ZC_CON_CONNECT: { char szBuf[256]; sprintf_safe(szBuf, "Net.Connect %s:%d", ZGetConfiguration()->GetServerIP(), ZGetConfiguration()->GetServerPort()); ConsoleInputEvent(szBuf); SetServerAddr(ZGetConfiguration()->GetServerIP(), ZGetConfiguration()->GetServerPort()); } break; case ZC_CON_DISCONNECT: { ConsoleInputEvent("Net.Disconnect"); } break; case ZC_CON_CLEAR: { if (ZGetConsole()) ZGetConsole()->ClearMessage(); } break; case ZC_CON_HIDE: { if (ZGetConsole()) ZGetConsole()->Show(false); } break; case ZC_CON_SIZE: { if (ZGetConsole()) { int iConWidth, iConHeight; pCommand->GetParameter(&iConWidth, 0, MPT_INT); pCommand->GetParameter(&iConHeight, 1, MPT_INT); if ((iConWidth > 30) && (iConHeight > 30)) { MPOINT point = ZGetConsole()->GetPosition(); ZGetConsole()->SetBounds(point.x, point.y, iConWidth, iConHeight); } } } break; case MC_CLOCK_SYNCHRONIZE: { u32 nGlobalClock; pCommand->GetParameter(&nGlobalClock, 0, MPT_UINT); u32 nLocalClock = GetClockCount(); if (nGlobalClock > nLocalClock) m_bIsBigGlobalClock = true; else m_bIsBigGlobalClock = false; m_nClockDistance = ZGetClockDistance(nGlobalClock, nLocalClock); } break; case MC_MATCH_NOTIFY: { unsigned int nMsgID = 0; if (pCommand->GetParameter(&nMsgID, 0, MPT_UINT) == false) break; OnMatchNotify(nMsgID); } break; case MC_MATCH_BRIDGEPEER_ACK: { MUID uidChar; int nCode; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&nCode, 1, MPT_INT); OnBridgePeerACK(uidChar, nCode); } break; case MC_MATCH_STAGE_RESPONSE_FORCED_ENTRY: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); if (nResult == MOK) { OnForcedEntryToGame(); } else { ZApplication::GetGameInterface()->ShowMessage("Forced entry rejected"); } } break; case MC_MATCH_STAGE_JOIN: { MUID uidChar, uidStage; unsigned int nRoomNo = 0; char szStageName[256] = ""; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nRoomNo, 2, MPT_UINT); pCommand->GetParameter(szStageName, 3, MPT_STR, sizeof(szStageName)); OnStageJoin(uidChar, uidStage, nRoomNo, szStageName); } break; case MC_MATCH_STAGE_LEAVE: { MUID uidChar, uidStage; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); OnStageLeave(uidChar, uidStage); } break; case MC_MATCH_STAGE_START: { MUID uidChar, uidStage; int nCountdown; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nCountdown, 2, MPT_INT); OnStageStart(uidChar, uidStage, nCountdown); } break; case MC_MATCH_STAGE_LAUNCH: { MUID uidStage; char szMapName[_MAX_DIR]; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName)); OnStageLaunch(uidStage, szMapName); } break; case MC_MATCH_STAGE_FINISH_GAME: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); OnStageFinishGame(uidStage); } break; case MC_MATCH_STAGE_MAP: { MUID uidStage; char szMapName[_MAX_DIR]; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName)); OnStageMap(uidStage, szMapName); } break; case MC_MATCH_STAGE_TEAM: { MUID uidChar, uidStage; unsigned int nTeam; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nTeam, 2, MPT_UINT); OnStageTeam(uidChar, uidStage, nTeam); } break; case MC_MATCH_STAGE_PLAYER_STATE: { MUID uidChar, uidStage; int nObjectStageState; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(&nObjectStageState, 2, MPT_INT); OnStagePlayerState(uidChar, uidStage, MMatchObjectStageState(nObjectStageState)); } break; case MC_MATCH_STAGE_MASTER: { MUID uidChar, uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); pCommand->GetParameter(&uidChar, 1, MPT_UID); OnStageMaster(uidStage, uidChar); } break; case MC_MATCH_STAGE_CHAT: { MUID uidStage, uidChar; static char szChat[512]; pCommand->GetParameter(&uidChar, 0, MPT_UID); pCommand->GetParameter(&uidStage, 1, MPT_UID); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat)); OnStageChat(uidChar, uidStage, szChat); } break; case MC_MATCH_STAGE_LIST: { char nPrevStageCount, nNextStageCount; pCommand->GetParameter(&nPrevStageCount, 0, MPT_CHAR); pCommand->GetParameter(&nNextStageCount, 1, MPT_CHAR); MCommandParameter* pParam = pCommand->GetParameter(2); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnStageList((int)nPrevStageCount, (int)nNextStageCount, pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_PLAYER_LIST: { unsigned char nTotalPlayerCount, nPage; pCommand->GetParameter(&nTotalPlayerCount, 0, MPT_UCHAR); pCommand->GetParameter(&nPage, 1, MPT_UCHAR); MCommandParameter* pParam = pCommand->GetParameter(2); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnChannelPlayerList((int)nTotalPlayerCount, (int)nPage, pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_ALL_PLAYER_LIST: { MUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); MCommandParameter* pParam = pCommand->GetParameter(1); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnChannelAllPlayerList(uidChannel, pBlob, nCount); } break; case MC_MATCH_RESPONSE_FRIENDLIST: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnResponseFriendList(pBlob, nCount); } break; case MC_MATCH_RESPONSE_STAGESETTING: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); MCommandParameter* pStageParam = pCommand->GetParameter(1); if (pStageParam->GetType() != MPT_BLOB) break; void* pStageBlob = pStageParam->GetPointer(); int nStageCount = MGetBlobArrayCount(pStageBlob); MCommandParameter* pCharParam = pCommand->GetParameter(2); if (pCharParam->GetType() != MPT_BLOB) break; void* pCharBlob = pCharParam->GetPointer(); int nCharCount = MGetBlobArrayCount(pCharBlob); int nStageState; pCommand->GetParameter(&nStageState, 3, MPT_INT); MUID uidMaster; pCommand->GetParameter(&uidMaster, 4, MPT_UID); OnResponseStageSetting(uidStage, pStageBlob, nStageCount, pCharBlob, nCharCount, static_cast<STAGE_STATE>(nStageState), uidMaster); } break; case MC_MATCH_RESPONSE_PEER_RELAY: { MUID uidPeer; if (pCommand->GetParameter(&uidPeer, 0, MPT_UID) == false) break; OnResponsePeerRelay(uidPeer); } break; case MC_MATCH_LOADING_COMPLETE: { MUID uidChar; int nPercent; if (pCommand->GetParameter(&uidChar, 0, MPT_UID) == false) break; if (pCommand->GetParameter(&nPercent, 1, MPT_INT) == false) break; OnLoadingComplete(uidChar, nPercent); } break; case MC_MATCH_ANNOUNCE: { unsigned int nType; char szMsg[256]; pCommand->GetParameter(&nType, 0, MPT_UINT); pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof(szMsg)); OnAnnounce(nType, szMsg); } break; case MC_MATCH_CHANNEL_RESPONSE_JOIN: { MUID uidChannel; int nChannelType; char szChannelName[256]; pCommand->GetParameter(&uidChannel, 0, MPT_UID); pCommand->GetParameter(&nChannelType, 1, MPT_INT); pCommand->GetParameter(szChannelName, 2, MPT_STR, sizeof(szChannelName)); OnChannelResponseJoin(uidChannel, (MCHANNEL_TYPE)nChannelType, szChannelName); } break; case MC_MATCH_CHANNEL_CHAT: { MUID uidChannel, uidChar; char szChat[512]; char szName[256]; int nGrade; pCommand->GetParameter(&uidChannel, 0, MPT_UID); pCommand->GetParameter(szName, 1, MPT_STR, sizeof(szName)); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat)); pCommand->GetParameter(&nGrade, 3, MPT_INT); OnChannelChat(uidChannel, szName, szChat, nGrade); } break; case MC_MATCH_CHANNEL_LIST: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); int nCount = MGetBlobArrayCount(pBlob); OnChannelList(pBlob, nCount); } break; case MC_MATCH_CHANNEL_RESPONSE_RULE: { MUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); char szRuleName[128]; pCommand->GetParameter(szRuleName, 1, MPT_STR, sizeof(szRuleName)); OnChannelResponseRule(uidChannel, szRuleName); } break; case MC_MATCH_RESPONSE_RECOMMANDED_CHANNEL: { MUID uidChannel; pCommand->GetParameter(&uidChannel, 0, MPT_UID); OnResponseRecommandedChannel(uidChannel); } break; case MC_ADMIN_ANNOUNCE: { char szChat[512]; u32 nMsgType = 0; pCommand->GetParameter(szChat, 1, MPT_STR, sizeof(szChat)); pCommand->GetParameter(&nMsgType, 2, MPT_UINT); OnAdminAnnounce(szChat, ZAdminAnnounceType(nMsgType)); } break; case MC_MATCH_GAME_LEVEL_UP: { MUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); OnGameLevelUp(uidChar); } break; case MC_MATCH_GAME_LEVEL_DOWN: { MUID uidChar; pCommand->GetParameter(&uidChar, 0, MPT_UID); OnGameLevelDown(uidChar); } break; case MC_MATCH_RESPONSE_GAME_INFO: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); MCommandParameter* pParam = pCommand->GetParameter(1); if (pParam->GetType() != MPT_BLOB) break; void* pGameInfoBlob = pParam->GetPointer(); pParam = pCommand->GetParameter(2); if (pParam->GetType() != MPT_BLOB) break; void* pRuleInfoBlob = pParam->GetPointer(); pParam = pCommand->GetParameter(3); if (pParam->GetType() != MPT_BLOB) break; void* pPlayerInfoBlob = pParam->GetPointer(); OnResponseGameInfo(uidStage, pGameInfoBlob, pRuleInfoBlob, pPlayerInfoBlob); } break; case MC_MATCH_OBTAIN_WORLDITEM: { MUID uidPlayer; int nItemUID; pCommand->GetParameter(&uidPlayer, 0, MPT_UID); pCommand->GetParameter(&nItemUID, 1, MPT_INT); OnObtainWorldItem(uidPlayer, nItemUID); } break; case MC_MATCH_SPAWN_WORLDITEM: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pSpawnInfoBlob = pParam->GetPointer(); OnSpawnWorldItem(pSpawnInfoBlob); } break; case MC_MATCH_REMOVE_WORLDITEM: { int nItemUID; pCommand->GetParameter(&nItemUID, 0, MPT_INT); OnRemoveWorldItem(nItemUID); } break; case MC_MATCH_USER_WHISPER: { char szSenderName[128] = ""; char szTargetName[128] = ""; char szMessage[1024] = ""; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName)); pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName)); pCommand->GetParameter(szMessage, 2, MPT_STR, sizeof(szMessage)); OnUserWhisper(szSenderName, szTargetName, szMessage); } break; case MC_MATCH_CHATROOM_JOIN: { char szPlayerName[128] = ""; char szChatRoomName[128] = ""; pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName)); pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName)); OnChatRoomJoin(szPlayerName, szChatRoomName); } break; case MC_MATCH_CHATROOM_LEAVE: { char szPlayerName[128] = ""; char szChatRoomName[128] = ""; pCommand->GetParameter(szPlayerName, 0, MPT_STR, sizeof(szPlayerName)); pCommand->GetParameter(szChatRoomName, 1, MPT_STR, sizeof(szChatRoomName)); OnChatRoomLeave(szPlayerName, szChatRoomName); } break; case MC_MATCH_CHATROOM_SELECT_WRITE: { char szChatRoomName[128] = ""; pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName)); OnChatRoomSelectWrite(szChatRoomName); } break; case MC_MATCH_CHATROOM_INVITE: { char szSenderName[64] = ""; char szTargetName[64] = ""; char szRoomName[128] = ""; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName)); pCommand->GetParameter(szTargetName, 1, MPT_STR, sizeof(szTargetName)); pCommand->GetParameter(szRoomName, 2, MPT_STR, sizeof(szRoomName)); OnChatRoomInvite(szSenderName, szRoomName); } break; case MC_MATCH_CHATROOM_CHAT: { char szChatRoomName[128] = ""; char szPlayerName[128] = ""; char szChat[128] = ""; pCommand->GetParameter(szChatRoomName, 0, MPT_STR, sizeof(szChatRoomName)); pCommand->GetParameter(szPlayerName, 1, MPT_STR, sizeof(szPlayerName)); pCommand->GetParameter(szChat, 2, MPT_STR, sizeof(szChat)); OnChatRoomChat(szChatRoomName, szPlayerName, szChat); } break; case ZC_REPORT_119: { OnLocalReport119(); } break; case ZC_MESSAGE: { int nMessageID; pCommand->GetParameter(&nMessageID, 0, MPT_INT); ZGetGameInterface()->ShowMessage(nMessageID); }break; case MC_TEST_PEERTEST_PING: { MUID uidSender = pCommand->GetSenderUID(); char szLog[128]; sprintf_safe(szLog, "PEERTEST_PING: from (%d%d)", uidSender.High, uidSender.Low); ZChatOutput(szLog, ZChat::CMT_SYSTEM); } break; case MC_TEST_PEERTEST_PONG: { } break; case MC_MATCH_CLAN_RESPONSE_CREATE_CLAN: { int nResult, nRequestID; pCommand->GetParameter(&nResult, 0, MPT_INT); pCommand->GetParameter(&nRequestID, 1, MPT_INT); OnResponseCreateClan(nResult, nRequestID); } break; case MC_MATCH_CLAN_RESPONSE_AGREED_CREATE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnResponseAgreedCreateClan(nResult); } break; case MC_MATCH_CLAN_ASK_SPONSOR_AGREEMENT: { int nRequestID; char szClanName[256]; MUID uidMasterObject; char szMasterName[256]; pCommand->GetParameter(&nRequestID, 0, MPT_INT); pCommand->GetParameter(szClanName, 1, MPT_STR, sizeof(szClanName)); pCommand->GetParameter(&uidMasterObject, 2, MPT_UID); pCommand->GetParameter(szMasterName, 3, MPT_STR, sizeof(szMasterName)); OnClanAskSponsorAgreement(nRequestID, szClanName, uidMasterObject, szMasterName); } break; case MC_MATCH_CLAN_ANSWER_SPONSOR_AGREEMENT: { MUID uidClanMaster; int nRequestID; bool bAnswer; char szCharName[256]; pCommand->GetParameter(&nRequestID, 0, MPT_INT); pCommand->GetParameter(&uidClanMaster, 1, MPT_UID); pCommand->GetParameter(szCharName, 2, MPT_STR, sizeof(szCharName)); pCommand->GetParameter(&bAnswer, 3, MPT_BOOL); OnClanAnswerSponsorAgreement(nRequestID, uidClanMaster, szCharName, bAnswer); } break; case MC_MATCH_CLAN_RESPONSE_CLOSE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseCloseClan(nResult); } break; case MC_MATCH_CLAN_RESPONSE_JOIN_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseJoinClan(nResult); } break; case MC_MATCH_CLAN_ASK_JOIN_AGREEMENT: { char szClanName[256], szClanAdmin[256]; MUID uidClanAdmin; pCommand->GetParameter(szClanName, 0, MPT_STR, sizeof(szClanName)); pCommand->GetParameter(&uidClanAdmin, 1, MPT_UID); pCommand->GetParameter(szClanAdmin, 2, MPT_STR, sizeof(szClanAdmin)); OnClanAskJoinAgreement(szClanName, uidClanAdmin, szClanAdmin); } break; case MC_MATCH_CLAN_ANSWER_JOIN_AGREEMENT: { MUID uidClanAdmin; bool bAnswer; char szJoiner[256]; pCommand->GetParameter(&uidClanAdmin, 0, MPT_UID); pCommand->GetParameter(szJoiner, 1, MPT_STR, sizeof(szJoiner)); pCommand->GetParameter(&bAnswer, 2, MPT_BOOL); OnClanAnswerJoinAgreement(uidClanAdmin, szJoiner, bAnswer); } break; case MC_MATCH_CLAN_RESPONSE_AGREED_JOIN_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseAgreedJoinClan(nResult); } break; case MC_MATCH_CLAN_UPDATE_CHAR_CLANINFO: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanUpdateCharClanInfo(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_LEAVE_CLAN: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseLeaveClan(nResult); } break; case MC_MATCH_CLAN_MASTER_RESPONSE_CHANGE_GRADE: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseChangeGrade(nResult); } break; case MC_MATCH_CLAN_ADMIN_RESPONSE_EXPEL_MEMBER: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnClanResponseExpelMember(nResult); } break; case MC_MATCH_CLAN_MSG: { char szSenderName[256]; char szMsg[512]; pCommand->GetParameter(szSenderName, 0, MPT_STR, sizeof(szSenderName)); pCommand->GetParameter(szMsg, 1, MPT_STR, sizeof(szMsg)); OnClanMsg(szSenderName, szMsg); } break; case MC_MATCH_CLAN_RESPONSE_MEMBER_LIST: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanMemberList(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_CLAN_INFO: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanResponseClanInfo(pBlob); } break; case MC_MATCH_CLAN_RESPONSE_EMBLEMURL: { int nCLID = 0; int nEmblemChecksum = 0; char szURL[4096] = ""; pCommand->GetParameter(&nCLID, 0, MPT_INT); pCommand->GetParameter(&nEmblemChecksum, 1, MPT_INT); pCommand->GetParameter(szURL, 2, MPT_STR, sizeof(szURL)); OnClanResponseEmblemURL(nCLID, nEmblemChecksum, szURL); } break; case MC_MATCH_CLAN_LOCAL_EMBLEMREADY: { int nCLID = 0; char szURL[4096] = ""; pCommand->GetParameter(&nCLID, 0, MPT_INT); pCommand->GetParameter(szURL, 1, MPT_STR, sizeof(szURL)); OnClanEmblemReady(nCLID, szURL); } break; case MC_MATCH_RESPONSE_RESULT: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); if (nResult != MOK) { ZApplication::GetGameInterface()->ShowErrorMessage(nResult); } } break; case MC_MATCH_RESPONSE_CHARINFO_DETAIL: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnResponseCharInfoDetail(pBlob); } break; case MC_MATCH_RESPONSE_PROPOSAL: { int nResult, nProposalMode, nRequestID; pCommand->GetParameter(&nResult, 0, MPT_INT); pCommand->GetParameter(&nProposalMode, 1, MPT_INT); pCommand->GetParameter(&nRequestID, 2, MPT_INT); OnResponseProposal(nResult, MMatchProposalMode(nProposalMode), nRequestID); } break; case MC_MATCH_ASK_AGREEMENT: { MUID uidProposer; int nProposalMode, nRequestID; pCommand->GetParameter(&uidProposer, 0, MPT_UID); MCommandParameter* pParam = pCommand->GetParameter(1); void* pMemberNamesBlob = pParam->GetPointer(); pCommand->GetParameter(&nProposalMode, 2, MPT_INT); pCommand->GetParameter(&nRequestID, 3, MPT_INT); OnAskAgreement(uidProposer, pMemberNamesBlob, MMatchProposalMode(nProposalMode), nRequestID); } break; case MC_MATCH_REPLY_AGREEMENT: { MUID uidProposer, uidChar; char szReplierName[256]; int nProposalMode, nRequestID; bool bAgreement; pCommand->GetParameter(&uidProposer, 0, MPT_UID); pCommand->GetParameter(&uidChar, 1, MPT_UID); pCommand->GetParameter(szReplierName, 2, MPT_STR, sizeof(szReplierName)); pCommand->GetParameter(&nProposalMode, 3, MPT_INT); pCommand->GetParameter(&nRequestID, 4, MPT_INT); pCommand->GetParameter(&bAgreement, 5, MPT_BOOL); OnReplyAgreement(uidProposer, uidChar, szReplierName, MMatchProposalMode(nProposalMode), nRequestID, bAgreement); } break; case MC_MATCH_LADDER_SEARCH_RIVAL: { ZGetGameInterface()->OnArrangedTeamGameUI(true); }break; case MC_MATCH_LADDER_CANCEL_CHALLENGE: { ZGetGameInterface()->OnArrangedTeamGameUI(false); char szCharName[MATCHOBJECT_NAME_LENGTH]; pCommand->GetParameter(szCharName, 0, MPT_STR, sizeof(szCharName)); if (szCharName[0] != 0) { char szOutput[256]; ZTransMsg(szOutput, MSG_LADDER_CANCEL, 1, szCharName); ZChatOutput(MCOLOR(ZCOLOR_CHAT_SYSTEM), szOutput); } else { ZChatOutput(MCOLOR(ZCOLOR_CHAT_SYSTEM), ZMsg(MSG_LADDER_FAILED)); } }break; case MC_MATCH_LADDER_RESPONSE_CHALLENGE: { int nResult; pCommand->GetParameter(&nResult, 0, MPT_INT); OnLadderResponseChallenge(nResult); } break; case MC_MATCH_LADDER_PREPARE: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); int nTeam; pCommand->GetParameter(&nTeam, 1, MPT_INT); OnLadderPrepare(uidStage, nTeam); }break; case MC_MATCH_LADDER_LAUNCH: { MUID uidStage; pCommand->GetParameter(&uidStage, 0, MPT_UID); char szMapName[128]; pCommand->GetParameter(szMapName, 1, MPT_STR, sizeof(szMapName)); OnLadderLaunch(uidStage, szMapName); }break; case MC_MATCH_CLAN_STANDBY_CLAN_LIST: { int nPrevStageCount, nNextStageCount; pCommand->GetParameter(&nPrevStageCount, 0, MPT_INT); pCommand->GetParameter(&nNextStageCount, 1, MPT_INT); MCommandParameter* pParam = pCommand->GetParameter(2); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnClanStandbyClanList(nPrevStageCount, nNextStageCount, pBlob); } break; case MC_MATCH_CLAN_MEMBER_CONNECTED: { char szMember[256]; pCommand->GetParameter(szMember, 0, MPT_STR, sizeof(szMember)); OnClanMemberConnected(szMember); } break; case MC_MATCH_NOTIFY_CALLVOTE: { char szDiscuss[128] = ""; char szArg[256] = ""; pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss)); pCommand->GetParameter(szArg, 1, MPT_STR, sizeof(szArg)); OnNotifyCallVote(szDiscuss, szArg); } break; case MC_MATCH_NOTIFY_VOTERESULT: { char szDiscuss[128]; int nResult = 0; pCommand->GetParameter(szDiscuss, 0, MPT_STR, sizeof(szDiscuss)); pCommand->GetParameter(&nResult, 1, MPT_INT); OnNotifyVoteResult(szDiscuss, nResult); } break; case MC_MATCH_VOTE_RESPONSE: { int nMsgCode = 0; pCommand->GetParameter(&nMsgCode, 0, MPT_INT); OnVoteAbort(nMsgCode); } break; case MC_MATCH_BROADCAST_CLAN_RENEW_VICTORIES: { char szWinnerClanName[256], szLoserClanName[256]; int nVictories; pCommand->GetParameter(szWinnerClanName, 0, MPT_STR, sizeof(szWinnerClanName)); pCommand->GetParameter(szLoserClanName, 1, MPT_STR, sizeof(szLoserClanName)); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastClanRenewVictories(szWinnerClanName, szLoserClanName, nVictories); } break; case MC_MATCH_BROADCAST_CLAN_INTERRUPT_VICTORIES: { char szWinnerClanName[256], szLoserClanName[256]; int nVictories; pCommand->GetParameter(szWinnerClanName, 0, MPT_STR, sizeof(szWinnerClanName)); pCommand->GetParameter(szLoserClanName, 1, MPT_STR, sizeof(szLoserClanName)); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastClanInterruptVictories(szWinnerClanName, szLoserClanName, nVictories); } break; case MC_MATCH_BROADCAST_DUEL_RENEW_VICTORIES: { char szChannelName[256], szChampionName[256]; int nVictories, nRoomNo; pCommand->GetParameter(szChampionName, 0, MPT_STR, sizeof(szChampionName)); pCommand->GetParameter(szChannelName, 1, MPT_STR, sizeof(szChannelName)); pCommand->GetParameter(&nRoomNo, 2, MPT_INT); pCommand->GetParameter(&nVictories, 3, MPT_INT); OnBroadcastDuelRenewVictories(szChampionName, szChannelName, nRoomNo, nVictories); } break; case MC_MATCH_BROADCAST_DUEL_INTERRUPT_VICTORIES: { char szChampionName[256], szInterrupterName[256]; int nVictories; pCommand->GetParameter(szChampionName, 0, MPT_STR, sizeof(szChampionName)); pCommand->GetParameter(szInterrupterName, 1, MPT_STR, sizeof(szInterrupterName)); pCommand->GetParameter(&nVictories, 2, MPT_INT); OnBroadcastDuelInterruptVictories(szChampionName, szInterrupterName, nVictories); } break; case MC_MATCH_RESPONSE_STAGE_FOLLOW: { int nMsgID; pCommand->GetParameter(&nMsgID, 0, MPT_INT); OnFollowResponse(nMsgID); } break; case MC_MATCH_SCHEDULE_ANNOUNCE_SEND: { char cAnnounce[512] = { 0 }; pCommand->GetParameter(cAnnounce, 0, MPT_STR, sizeof(cAnnounce)); ZChatOutput(cAnnounce); } break; case MC_MATCH_EXPIRED_RENT_ITEM: { MCommandParameter* pParam = pCommand->GetParameter(0); if (pParam->GetType() != MPT_BLOB) break; void* pBlob = pParam->GetPointer(); OnExpiredRentItem(pBlob); } break; case MC_MATCH_FIND_HACKING: { } break; case MC_MATCH_ROUTE_UPDATE_STAGE_EQUIP_LOOK: { MUID uidPlayer; int nParts; int nItemID; pCommand->GetParameter(&uidPlayer, 0, MPT_UID); pCommand->GetParameter(&nParts, 1, MPT_INT); pCommand->GetParameter(&nItemID, 2, MPT_INT); OnResponseUpdateStageEquipLook(uidPlayer, nParts, nItemID); } break; default: if (!ret) { } break; } if (m_fnOnCommandCallback) ret = m_fnOnCommandCallback(pCommand); return ret; }