const Matrix4f& Pipeline::GetVPTrans() { GetViewTrans(); GetProjTrans(); m_VPtransformation = m_ProjTransformation * m_Vtransformation; return m_VPtransformation; }
const FFMatrix4f& FFMvp::GetVPTrans() { GetViewTrans(); GetProjTrans(); m4VPtransformation = m4ProjTransformation * m4Vtransformation; return m4VPtransformation; }