Exemple #1
0
SceneItem* Scene::InsertImageSource(UINT pos, XElement *sourceElement)
{
    if(GetSceneItem(sourceElement->GetName()) != NULL)
    {
        AppWarning(TEXT("Scene source '%s' already in scene.  actually, no one should get this error.  if you do send it to jim immidiately."), sourceElement->GetName());
        return NULL;
    }

    if(pos > sceneItems.Num())
    {
        AppWarning(TEXT("Scene::InsertImageSource: pos >= sceneItems.Num()"));
        pos = sceneItems.Num();
    }

    CTSTR lpClass = sourceElement->GetString(TEXT("class"));
    ImageSource *source = NULL;

    if(!lpClass)
        AppWarning(TEXT("No class for source '%s' in scene '%s'"), sourceElement->GetName(), API->GetSceneElement()->GetName());
    else
    {
        source = API->CreateImageSource(lpClass, sourceElement->GetElement(TEXT("data")));
        if(!source)
            AppWarning(TEXT("Could not create image source '%s' in scene '%s'"), sourceElement->GetName(), API->GetSceneElement()->GetName());
    }

    float x  = sourceElement->GetFloat(TEXT("x"));
    float y  = sourceElement->GetFloat(TEXT("y"));
    float cx = sourceElement->GetFloat(TEXT("cx"), 100);
    float cy = sourceElement->GetFloat(TEXT("cy"), 100);
    bool render = sourceElement->GetInt(TEXT("render"), 1) > 0;

    SceneItem *item = new SceneItem;
    item->element = sourceElement;
    item->parent = this;
    item->source = source;
    item->pos = Vect2(x, y);
    item->size = Vect2(cx, cy);
    item->crop.w = sourceElement->GetFloat(TEXT("crop.top"));
    item->crop.x = sourceElement->GetFloat(TEXT("crop.left"));
    item->crop.y = sourceElement->GetFloat(TEXT("crop.bottom"));
    item->crop.z = sourceElement->GetFloat(TEXT("crop.right"));
    item->SetRender(render);

    API->EnterSceneMutex();
    if(bSceneStarted) source->BeginScene();
    sceneItems.Insert(pos, item);
    API->LeaveSceneMutex();

    if(!source)
        bMissingSources = true;

    return item;
}
Exemple #2
0
SceneItem* Scene::InsertImageSource(UINT pos, XElement *sourceElement)
{
    if(GetSceneItem(sourceElement->GetName()) != NULL)
    {
        AppWarning(TEXT("Scene source '%s' already in scene.  actually, no one should get this error.  if you do send it to jim immidiately."), sourceElement->GetName());
        return NULL;
    }

    if(pos > sceneItems.Num())
    {
        AppWarning(TEXT("Scene::InsertImageSource: pos >= sceneItems.Num()"));
        pos = sceneItems.Num();
    }

    bool render = sourceElement->GetInt(TEXT("render"), 1) > 0;

    float x  = sourceElement->GetFloat(TEXT("x"));
    float y  = sourceElement->GetFloat(TEXT("y"));
    float cx = sourceElement->GetFloat(TEXT("cx"), 100);
    float cy = sourceElement->GetFloat(TEXT("cy"), 100);

    SceneItem *item = new SceneItem;
    item->element = sourceElement;
    item->parent = this;
    item->pos = Vect2(x, y);
    item->size = Vect2(cx, cy);
    item->crop.w = sourceElement->GetFloat(TEXT("crop.right"));
    item->crop.x = sourceElement->GetFloat(TEXT("crop.left"));
    item->crop.y = sourceElement->GetFloat(TEXT("crop.top"));
    item->crop.z = sourceElement->GetFloat(TEXT("crop.bottom"));
    item->SetRender(render);

    API->EnterSceneMutex();
    sceneItems.Insert(pos, item);
    API->LeaveSceneMutex();

    /*if(!source)
        bMissingSources = true;*/

    return item;
}