Exemple #1
0
void Vehicle::RemovePassenger(Unit *unit)
{
    if (unit->GetVehicle() != this)
        return;

    SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
    ASSERT(seat != m_Seats.end());

    sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), me->GetEntry(), m_vehicleInfo->m_ID, me->GetGUIDLow(), (int32)seat->first);

    seat->second.passenger = 0;
    if (seat->second.seatInfo->CanEnterOrExit())
    {
        if (!m_usableSeatNum)
        {
            if (me->GetTypeId() == TYPEID_PLAYER)
                me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
            else
                me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
        }
        ++m_usableSeatNum;
    }

    unit->ClearUnitState(UNIT_STAT_ONVEHICLE);

    if (me->GetTypeId() == TYPEID_UNIT
        && unit->GetTypeId() == TYPEID_PLAYER
        && seat->first == 0 && seat->second.seatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
    {
        me->RemoveCharmedBy(unit);

        if (m_bonusHP)
        {
            me->SetHealth(me->GetHealth() - m_bonusHP);
            me->SetMaxHealth(me->GetMaxHealth() - m_bonusHP);
            m_bonusHP = 0;
        }
    }

    if (me->IsInWorld())
    {
        unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
        unit->m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
        unit->m_movementInfo.t_time = 0;
        unit->m_movementInfo.t_seat = 0;
    }

    if (me->GetTypeId() == TYPEID_UNIT && me->ToCreature()->IsAIEnabled)
        me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);

    // only for flyable vehicles
    if (unit->HasUnitMovementFlag(MOVEMENTFLAG_FLYING))
        me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);

    if (GetBase()->GetTypeId() == TYPEID_UNIT)
        sScriptMgr->OnRemovePassenger(this, unit);
}
Exemple #2
0
void Vehicle::RemovePassenger(Unit* unit)
{
    if (unit->GetVehicle() != this)
        return;

    SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
    ASSERT(seat != Seats.end());

    sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);

    seat->second.Passenger = 0;
    if (seat->second.SeatInfo->CanEnterOrExit())
    {
        if (!_usableSeatNum)
        {
            if (_me->GetTypeId() == TYPEID_PLAYER)
                _me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE);
            else
                _me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
        }
        ++_usableSeatNum;
    }

    unit->ClearUnitState(UNIT_STATE_ONVEHICLE);
	// trinity what this is f**k?
	unit->RemoveExtraUnitMovementFlag(MOVEMENTFLAG2_NO_STRAFE);
	unit->RemoveExtraUnitMovementFlag(MOVEMENTFLAG2_NO_JUMPING);
	unit->RemoveExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_TURNING);
	unit->RemoveExtraUnitMovementFlag(MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING);
	unit->RemoveExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING);

    if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->first == 0 && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
        _me->RemoveCharmedBy(unit);

    if (_me->IsInWorld())
    {
        unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
        unit->m_movementInfo.t_pos.Relocate(0, 0, 0, 0);
        unit->m_movementInfo.t_time = 0;
        unit->m_movementInfo.t_seat = 0;
    }

    if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
        _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);

    // only for flyable vehicles
    if (unit->IsFlying())
        _me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);

    if (GetBase()->GetTypeId() == TYPEID_UNIT)
        sScriptMgr->OnRemovePassenger(this, unit);
}
Exemple #3
0
void Vehicle::RemovePassenger(Unit* unit)
{
    if (unit->GetVehicle() != this)
        return;

    SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
    // it can happen that unit enters vehicle and removes owner passenger
    // then vehicles is dissmised and removes all existing passengers, even the unit (vehicle has aura of unit)
    // but the unit is not on the vehicles seat yet, thus crashing at ASSERT(seat != Seats.end());
    // ASSERT(seat != Seats.end());
    if (seat == Seats.end())
        return;

#if defined(ENABLE_EXTRAS) && defined(ENABLE_EXTRA_LOGS)
    sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
#endif

    if (seat->second.SeatInfo->CanEnterOrExit() && ++_usableSeatNum)
        _me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));

    // Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
    if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
        unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);

    seat->second.Passenger.Reset();

    if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
        _me->RemoveCharmedBy(unit);

    if (_me->IsInWorld())
    {
        if (!_me->GetTransport())
        {
            unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
            unit->m_movementInfo.transport.Reset();
        }
        else
            unit->m_movementInfo.transport = _me->m_movementInfo.transport;
    }

    // only for flyable vehicles
    if (_me->IsFlying() && !_me->GetInstanceId() && unit->GetTypeId() == TYPEID_PLAYER && !(unit->ToPlayer()->GetDelayedOperations() & DELAYED_VEHICLE_TELEPORT) && _me->GetEntry() != 30275 /*NPC_WILD_WYRM*/)
        _me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);

    if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
        _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);

    if (GetBase()->GetTypeId() == TYPEID_UNIT)
        sScriptMgr->OnRemovePassenger(this, unit);
}
Exemple #4
0
Vehicle* Vehicle::RemovePassenger(Unit* unit)
{
    if (unit->GetVehicle() != this)
        return NULL;

    SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
    ASSERT(seat != Seats.end());

    TC_LOG_DEBUG("entities.vehicle", "Unit %s exit vehicle entry %u id %u dbguid %u seat %d",
        unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);

    if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum)
        _me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));

    // Remove UNIT_FLAG_NOT_SELECTABLE if passenger did not have it before entering vehicle
    if (seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE && !seat->second.Passenger.IsUnselectable)
        unit->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);

    seat->second.Passenger.Reset();

    if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
        _me->RemoveCharmedBy(unit);

    if (_me->IsInWorld())
    {
        if (!_me->GetTransport())
        {
            unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
            unit->m_movementInfo.transport.Reset();
        }
        else
            unit->m_movementInfo.transport = _me->m_movementInfo.transport;
    }

    // only for flyable vehicles
    if (unit->IsFlying())
        _me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);

    if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
        _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);

    if (GetBase()->GetTypeId() == TYPEID_UNIT)
        sScriptMgr->OnRemovePassenger(this, unit);

    unit->SetVehicle(NULL);
    return this;
}
Exemple #5
0
void Vehicle::EjectPassenger(Unit* passenger, EjectTargetDirectionTypes dir, float distance)
{
    if (passenger->GetVehicle() != this)
        return ;
    SeatMap::iterator seat = GetSeatIteratorForPassenger(passenger);
    Unit *unitBase = GetBase();
    if (seat == Seats.end())
    {
        sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to eject non boarded passenger %s GuidLow: %u"
                       , _me->GetGUIDLow(), _me->GetEntry(), passenger->GetName().c_str(), passenger->GetGUIDLow());
        return;
    }

    float x, y, z;
    float angle = unitBase->GetOrientation();
    switch (dir)
    {
        case EJECT_DIR_FRONT:
            angle += 0.0f;
        case EJECT_DIR_BACK:
            angle += static_cast<float>(M_PI);
        case EJECT_DIR_RIGHT:
            angle += static_cast<float>(-M_PI / 2);
        case EJECT_DIR_LEFT:
            angle += static_cast<float>(M_PI / 2);
        case EJECT_DIR_FRONT_RIGHT:
            angle += static_cast<float>(-M_PI / 4);
        case EJECT_DIR_BACK_RIGHT:
            angle += static_cast<float>(-3 * M_PI / 4);
        case EJECT_DIR_BACK_LEFT:
            angle += static_cast<float>(3 * M_PI / 4);
        case EJECT_DIR_FRONT_LEFT:
            angle += static_cast<float>(M_PI / 4);
        case EJECT_DIR_RANDOM:
            angle += float(rand_norm()) * static_cast<float>(2 * M_PI);
        default:
            angle += 0.0f;
    }
    RemovePassenger(passenger);
    passenger->ExitVehicle(); //I don't know why but passenger don't properly exit vehicle without that
    passenger->GetNearPoint(passenger, x, y, z, passenger->GetObjectSize(), distance, angle);
    passenger->GetMotionMaster()->MoveJump(x, y, z, 20.0f, 20.0f);
}
Exemple #6
0
void Vehicle::RemovePassenger(Unit* unit)
{
    if (unit->GetVehicle() != this)
        return;

    SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
    if (seat == Seats.end())
    {
        sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u passenger %s GuidLow: %u was just ejected from vehicle"
                       , _me->GetGUIDLow(), _me->GetEntry(), unit->GetName().c_str(), unit->GetGUIDLow());
        return;
    }

    sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d",
        unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);

    seat->second.Passenger = 0;
    if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum)
        _me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));

    unit->ClearUnitState(UNIT_STATE_ONVEHICLE);

    if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
        _me->RemoveCharmedBy(unit);

    if (_me->IsInWorld())
    {
        unit->m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
        unit->m_movementInfo.t_time = 0;
        unit->m_movementInfo.t_seat = 0;
    }

    // only for flyable vehicles
    if (unit->IsFlying())
        _me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);

    if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
        _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);

    if (GetBase()->GetTypeId() == TYPEID_UNIT)
        sScriptMgr->OnRemovePassenger(this, unit);
}
Exemple #7
0
Vehicle* Vehicle::RemovePassenger(Unit* unit)
{
    if (unit->GetVehicle() != this)
        return NULL;

    SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
    ASSERT(seat != Seats.end());

    TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d",
        unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);

    seat->second.Passenger = 0;
    if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum)
        _me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK));

    unit->ClearUnitState(UNIT_STATE_ONVEHICLE);

    if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL)
        _me->RemoveCharmedBy(unit);

    if (_me->IsInWorld())
    {
        unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT);
        unit->m_movementInfo.ClearTransport();
    }

    // only for flyable vehicles
    if (unit->IsFlying())
        _me->CastSpell(unit, VEHICLE_SPELL_PARACHUTE, true);

    if (_me->GetTypeId() == TYPEID_UNIT && _me->ToCreature()->IsAIEnabled)
        _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, false);

    if (GetBase()->GetTypeId() == TYPEID_UNIT)
        sScriptMgr->OnRemovePassenger(this, unit);

    unit->SetVehicle(NULL);
    return this;
}