Exemple #1
0
void CGUISpinControlEx::SetPosition(float posX, float posY)
{
  m_buttonControl.SetPosition(posX, posY);
  float spinPosX = posX + m_buttonControl.GetWidth() - GetSpinWidth() * 2 - (m_spinPosX ? m_spinPosX : m_buttonControl.GetLabelInfo().offsetX);
  float spinPosY = posY + (m_buttonControl.GetHeight() - GetSpinHeight()) * 0.5f;
  CGUISpinControl::SetPosition(spinPosX, spinPosY);
}
Exemple #2
0
void CGUISpinControlEx::AllocResources()
{
  // Correct alignment - we always align the spincontrol on the right
  m_label.GetLabelInfo().align = (m_label.GetLabelInfo().align & XBFONT_CENTER_Y) | XBFONT_RIGHT;
  CGUISpinControl::AllocResources();
  m_buttonControl.AllocResources();
  if (m_height == 0)
    m_height = GetSpinHeight();
}
Exemple #3
0
void CGUISpinControlEx::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
  // make sure the button has focus if it should have...
  m_buttonControl.SetFocus(HasFocus());
  m_buttonControl.SetPulseOnSelect(m_pulseOnSelect);
  m_buttonControl.SetEnabled(m_enabled);
  if (m_bInvalidated)
  {
    float spinPosX = m_buttonControl.GetXPosition() + m_buttonControl.GetWidth() - GetSpinWidth() * 2 - (m_spinPosX ? m_spinPosX : m_buttonControl.GetLabelInfo().offsetX);
    float spinPosY = m_buttonControl.GetYPosition() + (m_buttonControl.GetHeight() - GetSpinHeight()) * 0.5f;
    CGUISpinControl::SetPosition(spinPosX, spinPosY);
  }
  m_buttonControl.DoProcess(currentTime, dirtyregions);
  CGUISpinControl::Process(currentTime, dirtyregions);
}