FText UK2Node_Message::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
	FText NodeName;
	if (UFunction* Function = GetTargetFunction())
	{
		if (!CachedNodeTitles.IsTitleCached(TitleType))
		{
			FText NodeNameText = FText::FromString(UK2Node_CallFunction::GetUserFacingFunctionName(Function));
			if (TitleType == ENodeTitleType::MenuTitle)
			{
				// FText::Format() is slow, so we cache this to save on performance
				CachedNodeTitles.SetCachedTitle(TitleType, FText::Format(LOCTEXT("ListTitle", "{0} (Message)"), NodeNameText));
			}
			else
			{
				FFormatNamedArguments Args;
				Args.Add(TEXT("NodeName"), NodeNameText);
				Args.Add(TEXT("OuterClassName"), FText::FromString(Function->GetOuterUClass()->GetName()));

				FText NodeTitle = FText::Format(NSLOCTEXT("K2Node", "CallInterfaceContext", "{NodeName}\nUsing Interface {OuterClassName}"), Args);
				// FText::Format() is slow, so we cache this to save on performance
				CachedNodeTitles.SetCachedTitle(TitleType, NodeTitle);
			}
		}
	}
	else
	{
		return NSLOCTEXT("K2Node", "InvalidMessageNode", "Invalid Message Node");
	}
	return CachedNodeTitles.GetCachedTitle(TitleType);
}
void UK2Node_CallArrayFunction::GetArrayPins(TArray< FArrayPropertyPinCombo >& OutArrayPinInfo ) const
{
	OutArrayPinInfo.Empty();

	UFunction* TargetFunction = GetTargetFunction();
	check(TargetFunction);
	FString ArrayPointerMetaData = TargetFunction->GetMetaData(FBlueprintMetadata::MD_ArrayParam);
	TArray<FString> ArrayPinComboNames;
	ArrayPointerMetaData.ParseIntoArray(ArrayPinComboNames, TEXT(","), true);

	for(auto Iter = ArrayPinComboNames.CreateConstIterator(); Iter; ++Iter)
	{
		TArray<FString> ArrayPinNames;
		Iter->ParseIntoArray(ArrayPinNames, TEXT("|"), true);

		FArrayPropertyPinCombo ArrayInfo;
		ArrayInfo.ArrayPin = FindPin(ArrayPinNames[0]);
		if(ArrayPinNames.Num() > 1)
		{
			ArrayInfo.ArrayPropPin = FindPin(ArrayPinNames[1]);
		}

		if(ArrayInfo.ArrayPin)
		{
			OutArrayPinInfo.Add(ArrayInfo);
		}
	}
}
void UK2Node_AddComponent::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	Super::ExpandNode(CompilerContext, SourceGraph);

	auto TransformPin = GetRelativeTransformPin();
	if (TransformPin && !TransformPin->LinkedTo.Num())
	{
		FString DefaultValue;

		// Try and find the template and get relative transform from it
		UEdGraphPin* TemplateNamePin = GetTemplateNamePinChecked();
		const FString TemplateName = TemplateNamePin->DefaultValue;
		check(CompilerContext.Blueprint);
		USceneComponent* SceneCompTemplate = Cast<USceneComponent>(CompilerContext.Blueprint->FindTemplateByName(FName(*TemplateName)));
		if (SceneCompTemplate)
		{
			FTransform TemplateTransform = FTransform(SceneCompTemplate->RelativeRotation, SceneCompTemplate->RelativeLocation, SceneCompTemplate->RelativeScale3D);
			DefaultValue = TemplateTransform.ToString();
		}

		auto ValuePin = InnerHandleAutoCreateRef(this, TransformPin, CompilerContext, SourceGraph, !DefaultValue.IsEmpty());
		if (ValuePin)
		{
			ValuePin->DefaultValue = DefaultValue;
		}
	}

	if (bHasExposedVariable)
	{
		static FString ObjectParamName = FString(TEXT("Object"));
		static FString ValueParamName = FString(TEXT("Value"));
		static FString PropertyNameParamName = FString(TEXT("PropertyName"));

		UK2Node_AddComponent* NewNode = CompilerContext.SpawnIntermediateNode<UK2Node_AddComponent>(this, SourceGraph); 
		NewNode->SetFromFunction(GetTargetFunction());
		NewNode->AllocateDefaultPinsWithoutExposedVariables();

		// function parameters
		const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
		CompilerContext.MovePinLinksToIntermediate(*FindPin(K2Schema->PN_Self), *NewNode->FindPin(K2Schema->PN_Self));
		CompilerContext.MovePinLinksToIntermediate(*GetTemplateNamePinChecked(), *NewNode->GetTemplateNamePinChecked());
		CompilerContext.MovePinLinksToIntermediate(*GetRelativeTransformPin(), *NewNode->GetRelativeTransformPin());
		CompilerContext.MovePinLinksToIntermediate(*GetManualAttachmentPin(), *NewNode->GetManualAttachmentPin());

		UEdGraphPin* ReturnPin = NewNode->GetReturnValuePin();
		UEdGraphPin* OriginalReturnPin = GetReturnValuePin();
		check((NULL != ReturnPin) && (NULL != OriginalReturnPin));
		ReturnPin->PinType = OriginalReturnPin->PinType;
		CompilerContext.MovePinLinksToIntermediate(*OriginalReturnPin, *ReturnPin);
		// exec in
		CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *NewNode->GetExecPin());

		UEdGraphPin* LastThen = FKismetCompilerUtilities::GenerateAssignmentNodes( CompilerContext, SourceGraph, NewNode, this, ReturnPin, GetSpawnedType() );

		CompilerContext.MovePinLinksToIntermediate(*GetThenPin(), *LastThen);
		BreakAllNodeLinks();
	}
}
void UK2Node_CommutativeAssociativeBinaryOperator::ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	Super::ExpandNode(CompilerContext, SourceGraph);

	if (NumAdditionalInputs > 0)
	{
		const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();

		UEdGraphPin* LastOutPin = NULL;
		const UFunction* const Function = GetTargetFunction();

		const UEdGraphPin* SrcOutPin = FindOutPin();
		const UEdGraphPin* SrcSelfPin = FindSelfPin();
		UEdGraphPin* SrcFirstInput = GetInputPin(0);
		check(SrcFirstInput);

		for(int32 PinIndex = 0; PinIndex < Pins.Num(); PinIndex++)
		{
			UEdGraphPin* CurrentPin = Pins[PinIndex];
			if( (CurrentPin == SrcFirstInput) || (CurrentPin == SrcOutPin) || (SrcSelfPin == CurrentPin) )
			{
				continue;
			}

			UK2Node_CommutativeAssociativeBinaryOperator* NewOperator = SourceGraph->CreateBlankNode<UK2Node_CommutativeAssociativeBinaryOperator>();
			NewOperator->SetFromFunction(Function);
			NewOperator->AllocateDefaultPins();
			CompilerContext.MessageLog.NotifyIntermediateObjectCreation(NewOperator, this);

			UEdGraphPin* NewOperatorInputA = NewOperator->GetInputPin(0);
			check(NewOperatorInputA);
			if(LastOutPin)
			{
				Schema->TryCreateConnection(LastOutPin, NewOperatorInputA);
			}
			else
			{
				// handle first created node (SrcFirstInput is skipped, and has no own node).
				CompilerContext.MovePinLinksToIntermediate(*SrcFirstInput, *NewOperatorInputA);
			}

			UEdGraphPin* NewOperatorInputB = NewOperator->GetInputPin(1);
			check(NewOperatorInputB);
			CompilerContext.MovePinLinksToIntermediate(*CurrentPin, *NewOperatorInputB);

			LastOutPin = NewOperator->FindOutPin();
			check(LastOutPin);
		}

		UEdGraphPin* TrueOutPin = FindOutPin();
		check(TrueOutPin);
		CompilerContext.MovePinLinksToIntermediate(*TrueOutPin, *LastOutPin);

		BreakAllNodeLinks();
	}
}
void UK2Node_Message::AllocateDefaultPins()
{
	UFunction* MessageNodeFunction = GetTargetFunction();
	// since we have branching logic in ExpandNode(), this has to be an impure
	// node with exec pins
	//
	// @TODO: make it so we can have impure message nodes using a custom 
	//        FNodeHandlingFunctor, instead of ExpandNode()
	if (MessageNodeFunction && MessageNodeFunction->HasAnyFunctionFlags(FUNC_BlueprintPure))
	{
		// Input - Execution Pin
		CreatePin(EGPD_Input,  UEdGraphSchema_K2::PC_Exec, TEXT(""), NULL, false, false, UEdGraphSchema_K2::PN_Execute);
		// Output - Execution Pin
		CreatePin(EGPD_Output, UEdGraphSchema_K2::PC_Exec, TEXT(""), NULL, false, false, UEdGraphSchema_K2::PN_Then);
	}

	Super::AllocateDefaultPins();
}
void UK2Node_CommutativeAssociativeBinaryOperator::AllocateDefaultPins()
{
	Super::AllocateDefaultPins();

	const UFunction* Function = GetTargetFunction();
	if(NULL != Function)
	{
		check(Function->HasAnyFunctionFlags(FUNC_BlueprintPure));
	
#if DO_CHECK
		ensure(FindOutPin());
		ensure((FindSelfPin() ? 4 : 3) ==  Pins.Num());
		{
			//VALIDATION
			const FEdGraphPinType InputType = GetType();
			int32 NativeInputPinsNum = 0;
			for (int32 PinIt = 0; PinIt < Pins.Num(); PinIt++)
			{
				const UEdGraphPin* Pin = Pins[PinIt];
				if (Pin != FindSelfPin())
				{
					ensure(InputType == Pin->PinType);
					NativeInputPinsNum += (EEdGraphPinDirection::EGPD_Input ==  Pin->Direction) ? 1 : 0;
				}
			}
			ensure(BinaryOperatorInputsNum == NativeInputPinsNum);
		}
#endif // DO_CHECK

		for (int32 i = 0; i < NumAdditionalInputs; ++i)
		{
			AddInputPinInner(i);
		}
	}
	else
	{
		const UClass* FunctionParentClass = FunctionReference.GetMemberParentClass(GetBlueprintClassFromNode());
		Message_Error(FString::Printf(
			*LOCTEXT("NoFunction_Error", "CommutativeAssociativeBinaryOperator has no function: '%s' class: '%s'").ToString(), 
			*FunctionReference.GetMemberName().ToString(),
			(FunctionParentClass ? *FunctionParentClass->GetName() : TEXT("None"))
			));
	}
}
void UK2Node_CallArrayFunction::GetArrayTypeDependentPins(TArray<UEdGraphPin*>& OutPins) const
{
	OutPins.Empty();

	UFunction* TargetFunction = GetTargetFunction();
	check(TargetFunction);

	const FString DependentPinMetaData = TargetFunction->GetMetaData(FBlueprintMetadata::MD_ArrayDependentParam);
	TArray<FString> TypeDependentPinNames;
	DependentPinMetaData.ParseIntoArray(TypeDependentPinNames, TEXT(","), true);

	for(TArray<UEdGraphPin*>::TConstIterator it(Pins); it; ++it)
	{
		UEdGraphPin* CurrentPin = *it;
		int32 ItemIndex = 0;
		if( CurrentPin && TypeDependentPinNames.Find(CurrentPin->PinName, ItemIndex) )
		{
			OutPins.Add(CurrentPin);
		}
	}
}
void UK2Node_Message::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	Super::ExpandNode(CompilerContext, SourceGraph);

	const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();

	UEdGraphPin* ExecPin = Schema->FindExecutionPin(*this, EGPD_Input);
	const bool bExecPinConnected = ExecPin && (ExecPin->LinkedTo.Num() > 0);
	UEdGraphPin* ThenPin = Schema->FindExecutionPin(*this, EGPD_Output);
	const bool bThenPinConnected = ThenPin && (ThenPin->LinkedTo.Num() > 0);

	// Skip ourselves if our exec isn't wired up
	if (bExecPinConnected)
	{
		// Make sure our interface is valid
		if (FunctionReference.GetMemberParentClass(this) == NULL)
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("MessageNodeInvalid_Error", "Message node @@ has an invalid interface.").ToString()), this);
			return;
		}

		UFunction* MessageNodeFunction = GetTargetFunction();
		if (MessageNodeFunction == NULL)
		{
			//@TODO: Why do this here in teh compiler, it's already done on AllocateDefaultPins() during on-load node reconstruction
			MessageNodeFunction = Cast<UFunction>(UK2Node::FindRemappedField(FunctionReference.GetMemberParentClass(this), FunctionReference.GetMemberName()));
		}

		if (MessageNodeFunction == NULL)
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("MessageNodeInvalidFunction_Error", "Unable to find function with name %s for Message node @@.").ToString(), *(FunctionReference.GetMemberName().ToString())), this);
			return;
		}

		// Check to make sure we have a target
		UEdGraphPin* MessageSelfPin = Schema->FindSelfPin(*this, EGPD_Input);
		if( !MessageSelfPin || MessageSelfPin->LinkedTo.Num() == 0 )
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("MessageNodeSelfPin_Error", "Message node @@ must have a valid target or reference to self.").ToString()), this);
			return;
		}

		// First, create an internal cast-to-interface node
		UK2Node_DynamicCast* CastToInterfaceNode = CompilerContext.SpawnIntermediateNode<UK2Node_DynamicCast>(this, SourceGraph);
		CastToInterfaceNode->TargetType = MessageNodeFunction->GetOuterUClass();
		CastToInterfaceNode->SetPurity(false);
		CastToInterfaceNode->AllocateDefaultPins();

		UEdGraphPin* CastToInterfaceResultPin = CastToInterfaceNode->GetCastResultPin();
		if( !CastToInterfaceResultPin )
		{
			CompilerContext.MessageLog.Error(*LOCTEXT("InvalidInterfaceClass_Error", "Node @@ has an invalid target interface class").ToString(), this);
			return;
		}

		CastToInterfaceResultPin->PinType.PinSubCategoryObject = *CastToInterfaceNode->TargetType;

		if (ExecPin != nullptr)
		{
			UEdGraphPin* CastExecInput = CastToInterfaceNode->GetExecPin();
			check(CastExecInput != nullptr);

			// Wire up the connections
			CompilerContext.MovePinLinksToIntermediate(*ExecPin, *CastExecInput);
		}

		UEdGraphPin* CastToInterfaceSourceObjectPin = CastToInterfaceNode->GetCastSourcePin();
		CompilerContext.MovePinLinksToIntermediate(*MessageSelfPin, *CastToInterfaceSourceObjectPin);

		// Next, create the function call node
		UK2Node_CallFunction* FunctionCallNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
		FunctionCallNode->bIsInterfaceCall = true;
		FunctionCallNode->FunctionReference = FunctionReference;
		FunctionCallNode->AllocateDefaultPins();

		UEdGraphPin* CastToInterfaceValidPin = CastToInterfaceNode->GetValidCastPin();
		check(CastToInterfaceValidPin != nullptr);

		UEdGraphPin* LastOutCastFaildPin   = CastToInterfaceNode->GetInvalidCastPin();
		check(LastOutCastFaildPin != nullptr);
		UEdGraphPin* LastOutCastSuccessPin = CastToInterfaceValidPin;
		// Wire up the connections
		if (UEdGraphPin* CallFunctionExecPin = Schema->FindExecutionPin(*FunctionCallNode, EGPD_Input))
		{
			CastToInterfaceValidPin->MakeLinkTo(CallFunctionExecPin);
			LastOutCastSuccessPin = Schema->FindExecutionPin(*FunctionCallNode, EGPD_Output);
		}
		
		// Self pin
		UEdGraphPin* FunctionCallSelfPin = Schema->FindSelfPin(*FunctionCallNode, EGPD_Input);
		CastToInterfaceResultPin->MakeLinkTo(FunctionCallSelfPin);

		UFunction* ArrayClearFunction = UKismetArrayLibrary::StaticClass()->FindFunctionByName(FName(TEXT("Array_Clear")));
		check(ArrayClearFunction);

		bool const bIsPureFunc = Super::IsNodePure();
		// Variable pins - Try to associate variable inputs to the message node with the variable inputs and outputs to the call function node
		for( int32 i = 0; i < Pins.Num(); i++ )
		{
			UEdGraphPin* CurrentPin = Pins[i];
			if( CurrentPin && (CurrentPin->PinType.PinCategory != Schema->PC_Exec) && (CurrentPin->PinName != Schema->PN_Self) )
			{
				// Try to find a match for the pin on the function call node
				UEdGraphPin* FunctionCallPin = FunctionCallNode->FindPin(CurrentPin->PinName);
				if( FunctionCallPin )
				{
					// Move pin links if the pin is connected...
					CompilerContext.MovePinLinksToIntermediate(*CurrentPin, *FunctionCallPin);

					// when cast fails all return values must be cleared.
					if (EEdGraphPinDirection::EGPD_Output == CurrentPin->Direction)
					{
						UEdGraphPin* VarOutPin = FunctionCallPin;
						if (bIsPureFunc)
						{
							// since we cannot directly use the output from the
							// function call node (since it is pure, and invoking
							// it with a null target would cause an error), we 
							// have to use a temporary variable in it's place...
							UK2Node_TemporaryVariable* TempVar = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(this, SourceGraph);
							TempVar->VariableType = CurrentPin->PinType;
							TempVar->AllocateDefaultPins();

							VarOutPin = TempVar->GetVariablePin();
							// nodes using the function's outputs directly, now
							// use this TempVar node instead
							CompilerContext.MovePinLinksToIntermediate(*FunctionCallPin, *VarOutPin);

							// on a successful cast, the temp var is filled with
							// the function's value, on a failed cast, the var 
							// is filled with a default value (DefaultValueNode, 
							// below)... this is the node for the success case:
							UK2Node_AssignmentStatement* AssignTempVar = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
							AssignTempVar->AllocateDefaultPins();
							
							// assign the output from the pure function node to
							// the TempVar (either way, this message node is 
							// returning the TempVar's value, so on a successful 
							// cast we want it to have the function's result)
							UEdGraphPin* ValueInPin = AssignTempVar->GetValuePin();
							Schema->TryCreateConnection(FunctionCallPin, ValueInPin);
							AssignTempVar->PinConnectionListChanged(ValueInPin);

							UEdGraphPin* VarInPin = AssignTempVar->GetVariablePin();
							Schema->TryCreateConnection(VarOutPin, VarInPin);
							AssignTempVar->PinConnectionListChanged(VarInPin);
							// fold this AssignTempVar node into the cast's 
							// success execution chain
							Schema->TryCreateConnection(AssignTempVar->GetExecPin(), LastOutCastSuccessPin);
							LastOutCastSuccessPin = AssignTempVar->GetThenPin();
						}

						UK2Node* DefaultValueNode = NULL;
						UEdGraphPin* DefaultValueThenPin = NULL;
						if (CurrentPin->PinType.bIsArray)
						{
							UK2Node_CallArrayFunction* ClearArray = CompilerContext.SpawnIntermediateNode<UK2Node_CallArrayFunction>(this, SourceGraph);
							DefaultValueNode = ClearArray;
							ClearArray->SetFromFunction(ArrayClearFunction);
							ClearArray->AllocateDefaultPins();

							UEdGraphPin* ArrayPin = ClearArray->GetTargetArrayPin();
							check(ArrayPin);
							Schema->TryCreateConnection(ArrayPin, VarOutPin);
							ClearArray->PinConnectionListChanged(ArrayPin);

							DefaultValueThenPin = ClearArray->GetThenPin();
						} 
						else
						{
							UK2Node_AssignmentStatement* AssignDefaultValue = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
							DefaultValueNode = AssignDefaultValue;
							AssignDefaultValue->AllocateDefaultPins();

							Schema->TryCreateConnection(AssignDefaultValue->GetVariablePin(), VarOutPin);
							AssignDefaultValue->PinConnectionListChanged(AssignDefaultValue->GetVariablePin());
							Schema->SetPinDefaultValueBasedOnType(AssignDefaultValue->GetValuePin());

							DefaultValueThenPin = AssignDefaultValue->GetThenPin();
						}

						UEdGraphPin* DefaultValueExecPin = DefaultValueNode->GetExecPin();
						check(DefaultValueExecPin);
						Schema->TryCreateConnection(DefaultValueExecPin, LastOutCastFaildPin);
						LastOutCastFaildPin = DefaultValueThenPin;
						check(LastOutCastFaildPin);
					}
				}
				else
				{
					UE_LOG(LogK2Compiler, Log, TEXT("%s"), *LOCTEXT("NoPinConnectionFound_Error", "Unable to find connection for pin!  Check AllocateDefaultPins() for consistency!").ToString());
				}
			}
		}

		if( bThenPinConnected )
		{
			check(LastOutCastFaildPin != nullptr);
			// Failure case for the cast runs straight through to the exit
			CompilerContext.CopyPinLinksToIntermediate(*ThenPin, *LastOutCastFaildPin);

			check(LastOutCastSuccessPin != nullptr);
			// Copy all links from the invalid cast case above to the call function node
			CompilerContext.MovePinLinksToIntermediate(*ThenPin, *LastOutCastSuccessPin);
		}
	}

	// Break all connections to the original node, so it will be pruned
	BreakAllNodeLinks();
}
void UK2Node_LoadAsset::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	Super::ExpandNode(CompilerContext, SourceGraph);
	const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
	check(Schema);
	bool bIsErrorFree = true;

	// Create LoadAsset function call
	auto CallLoadAssetNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
	CallLoadAssetNode->FunctionReference.SetExternalMember(NativeFunctionName(), UKismetSystemLibrary::StaticClass());
	CallLoadAssetNode->AllocateDefaultPins(); 

	// connect to input exe
	{
		auto InputExePin = GetExecPin();
		auto CallFunctionInputExePin = CallLoadAssetNode->GetExecPin();
		bIsErrorFree &= InputExePin && CallFunctionInputExePin && CompilerContext.MovePinLinksToIntermediate(*InputExePin, *CallFunctionInputExePin).CanSafeConnect();
	}

	// Create Local Variable
	UK2Node_TemporaryVariable* TempVarOutput = CompilerContext.SpawnInternalVariable(this, GetOutputCategory(), FString(), UObject::StaticClass(), false);

	// Create assign node
	auto AssignNode = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
	AssignNode->AllocateDefaultPins();

	auto LoadedObjectVariablePin = TempVarOutput->GetVariablePin();

	// connect local variable to assign node
	{
		auto AssignLHSPPin = AssignNode->GetVariablePin();
		bIsErrorFree &= AssignLHSPPin && LoadedObjectVariablePin && Schema->TryCreateConnection(AssignLHSPPin, LoadedObjectVariablePin);
	}

	// connect local variable to output
	{
		auto OutputObjectPinPin = FindPin(GetOutputPinName());
		bIsErrorFree &= LoadedObjectVariablePin && OutputObjectPinPin && CompilerContext.MovePinLinksToIntermediate(*OutputObjectPinPin, *LoadedObjectVariablePin).CanSafeConnect();
	}

	// connect assign exec input to function output
	{
		auto CallFunctionOutputExePin = CallLoadAssetNode->FindPin(Schema->PN_Then);
		auto AssignInputExePin = AssignNode->GetExecPin();
		bIsErrorFree &= AssignInputExePin && CallFunctionOutputExePin && Schema->TryCreateConnection(AssignInputExePin, CallFunctionOutputExePin);
	}

	// connect assign exec output to output
	{
		auto OutputExePin = FindPin(Schema->PN_Then);
		auto AssignOutputExePin = AssignNode->GetThenPin();
		bIsErrorFree &= OutputExePin && AssignOutputExePin && CompilerContext.MovePinLinksToIntermediate(*OutputExePin, *AssignOutputExePin).CanSafeConnect();
	}

	// connect to asset
	{
		auto AssetPin = FindPin(GetInputPinName());
		auto CallFunctionAssetPin = CallLoadAssetNode->FindPin(GetInputPinName());
		ensure(CallFunctionAssetPin);
		bIsErrorFree &= AssetPin && CallFunctionAssetPin && CompilerContext.MovePinLinksToIntermediate(*AssetPin, *CallFunctionAssetPin).CanSafeConnect();
	}

	// Create OnLoadEvent
	const FString DelegateOnLoadedParamName(TEXT("OnLoaded"));
	auto OnLoadEventNode = CompilerContext.SpawnIntermediateNode<UK2Node_CustomEvent>(this, SourceGraph);
	OnLoadEventNode->CustomFunctionName = *FString::Printf(TEXT("OnLoaded_%s"), *OnLoadEventNode->NodeGuid.ToString());
	OnLoadEventNode->AllocateDefaultPins();
	{
		UFunction* LoadAssetFunction = CallLoadAssetNode->GetTargetFunction();
		UDelegateProperty* OnLoadDelegateProperty = LoadAssetFunction ? FindField<UDelegateProperty>(LoadAssetFunction, *DelegateOnLoadedParamName) : nullptr;
		UFunction* OnLoadedSignature = OnLoadDelegateProperty ? OnLoadDelegateProperty->SignatureFunction : nullptr;
		ensure(OnLoadedSignature);
		for (TFieldIterator<UProperty> PropIt(OnLoadedSignature); PropIt && (PropIt->PropertyFlags & CPF_Parm); ++PropIt)
		{
			const UProperty* Param = *PropIt;
			if (!Param->HasAnyPropertyFlags(CPF_OutParm) || Param->HasAnyPropertyFlags(CPF_ReferenceParm))
			{
				FEdGraphPinType PinType;
				bIsErrorFree &= Schema->ConvertPropertyToPinType(Param, /*out*/ PinType);
				bIsErrorFree &= (NULL != OnLoadEventNode->CreateUserDefinedPin(Param->GetName(), PinType, EGPD_Output));
			}
		}
	}

	// connect delegate
	{
		auto CallFunctionDelegatePin = CallLoadAssetNode->FindPin(DelegateOnLoadedParamName);
		ensure(CallFunctionDelegatePin);
		auto EventDelegatePin = OnLoadEventNode->FindPin(UK2Node_CustomEvent::DelegateOutputName);
		bIsErrorFree &= CallFunctionDelegatePin && EventDelegatePin && Schema->TryCreateConnection(CallFunctionDelegatePin, EventDelegatePin);
	}

	// connect loaded object from event to assign
	{
		auto LoadedAssetEventPin = OnLoadEventNode->FindPin(TEXT("Loaded"));
		ensure(LoadedAssetEventPin);
		auto AssignRHSPPin = AssignNode->GetValuePin();
		bIsErrorFree &= AssignRHSPPin && LoadedAssetEventPin && Schema->TryCreateConnection(LoadedAssetEventPin, AssignRHSPPin);
	}

	if (!bIsErrorFree)
	{
		CompilerContext.MessageLog.Error(*LOCTEXT("InternalConnectionError", "K2Node_LoadAsset: Internal connection error. @@").ToString(), this);
	}

	BreakAllNodeLinks();
}
void UK2Node_CallFunctionOnMember::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
	// This skips UK2Node_CallFunction::ExpandNode.  Instead it spawns a new CallFunction node and does hookup that this is interested in,
	// and then that CallFunction node will get its own Expansion to handle the parent portions
	UK2Node::ExpandNode(CompilerContext, SourceGraph);

	if (CompilerContext.bIsFullCompile)
	{
		const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
		UFunction* Function = GetTargetFunction();

		// Create real 'call function' node.
		UK2Node_CallFunction* CallFuncNode = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(this, SourceGraph);
		CallFuncNode->SetFromFunction(Function);
		CallFuncNode->AllocateDefaultPins();
		UEdGraphPin* CallFuncSelfPin = Schema->FindSelfPin(*CallFuncNode, EGPD_Input);

		// Now because you can wire multiple variables to a self pin, need to iterate over each one and create a 'get var' node for each
		UEdGraphPin* SelfPin = Schema->FindSelfPin(*this, EGPD_Input);
		if(SelfPin != NULL)
		{
			if (SelfPin->LinkedTo.Num() == 0)
			{
				UK2Node_VariableGet* GetVarNode = CompilerContext.SpawnIntermediateNode<UK2Node_VariableGet>(this, SourceGraph);
				GetVarNode->VariableReference.SetSelfMember(MemberVariableToCallOn.GetMemberName());
				GetVarNode->AllocateDefaultPins();

				if (UEdGraphPin* ValuePin = GetVarNode->GetValuePin())
				{
					ValuePin->MakeLinkTo(CallFuncSelfPin);
				}
			}
			else
			{
				for (int32 TargetIdx = 0; TargetIdx < SelfPin->LinkedTo.Num(); TargetIdx++)
				{
					UEdGraphPin* SourcePin = SelfPin->LinkedTo[TargetIdx];
					if (SourcePin != NULL)
					{
						// Create 'get var' node to get the member
						UK2Node_VariableGet* GetVarNode = CompilerContext.SpawnIntermediateNode<UK2Node_VariableGet>(this, SourceGraph);
						GetVarNode->VariableReference = MemberVariableToCallOn;
						GetVarNode->AllocateDefaultPins();

						UEdGraphPin* VarNodeSelfPin = Schema->FindSelfPin(*GetVarNode, EGPD_Input);
						if (VarNodeSelfPin != NULL)
						{
							VarNodeSelfPin->MakeLinkTo(SourcePin);

							UEdGraphPin* ValuePin = GetVarNode->GetValuePin();
							ValuePin->MakeLinkTo(CallFuncSelfPin);
						}
						else
						{
							// Failed to find the member to call on for this expansion, so warn about it
							CompilerContext.MessageLog.Warning(*LOCTEXT("CallFunctionOnInvalidMember_Warning", "Function node @@ called on invalid target member.").ToString(), this);
						}
					}
				}
			}			
		}

		// Now move the rest of the connections (including exec connections...)
		for(int32 SrcPinIdx=0; SrcPinIdx<Pins.Num(); SrcPinIdx++)
		{
			UEdGraphPin* SrcPin = Pins[SrcPinIdx];
			if(SrcPin != NULL && SrcPin != SelfPin) // check its not the self pin
			{
				UEdGraphPin* DestPin = CallFuncNode->FindPin(SrcPin->PinName);
				if(DestPin != NULL)
				{
					CompilerContext.MovePinLinksToIntermediate(*SrcPin, *DestPin); // Source node is assumed to be owner...
				}
			}
		}

		// Finally, break any remaining links on the 'call func on member' node
		BreakAllNodeLinks();
	}
}