void UGameplayTask::ExternalCancel() { UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose , TEXT("%s ExternalCancel called, current State: %s") , *GetName(), *GetTaskStateName()); EndTask(); }
void UGameplayTask::Resume() { UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose , TEXT("%s Resume called, current State: %s") , *GetName(), *GetTaskStateName()); TaskState = EGameplayTaskState::Active; TasksComponent->OnGameplayTaskActivated(*this); }
void UGameplayTask::Pause() { UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose , TEXT("%s Pause called, current State: %s") , *GetName(), *GetTaskStateName()); TaskState = EGameplayTaskState::Paused; TasksComponent->OnGameplayTaskDeactivated(*this); }
void UGameplayTask::ExternalConfirm(bool bEndTask) { UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose , TEXT("%s ExternalConfirm called, bEndTask = %s, State : %s") , *GetName(), bEndTask ? TEXT("TRUE") : TEXT("FALSE"), *GetTaskStateName()); if (bEndTask) { EndTask(); } }
void UGameplayTask::EndTask() { UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose , TEXT("%s EndTask called, current State: %s") , *GetName(), *GetTaskStateName()); if (TaskState != EGameplayTaskState::Finished && !IsPendingKill()) { OnDestroy(false); } }
void UGameplayTask::TaskOwnerEnded() { UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose , TEXT("%s TaskOwnerEnded called, current State: %s") , *GetName(), *GetTaskStateName()); if (TaskState != EGameplayTaskState::Finished && !IsPendingKill()) { bOwnerFinished = true; OnDestroy(true); } }
void UGameplayTask::Resume() { UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose , TEXT("%s Resume called, current State: %s") , *GetName(), *GetTaskStateName()); TaskState = EGameplayTaskState::Active; TasksComponent->OnTaskActivated(*this); if (bOwnedByTasksComponent == false && TaskOwner.IsValid()) { TaskOwner->OnTaskActivated(*this); } }
FString UGameplayTasksComponent::GetTasksPriorityQueueDescription() const { FString TasksDescription; for (auto Task : TaskPriorityQueue) { if (Task != nullptr) { TasksDescription += FString::Printf(TEXT("\n%s %s"), *GetTaskStateName(Task->GetState()), *Task->GetDebugDescription()); } else { TasksDescription += TEXT("\nNULL"); } } return TasksDescription; }
FString UGameplayTasksComponent::GetTickingTasksDescription() const { FString TasksDescription; for (auto& Task : TickingTasks) { if (Task) { TasksDescription += FString::Printf(TEXT("\n%s %s"), *GetTaskStateName(Task->GetState()), *Task->GetDebugDescription()); } else { TasksDescription += TEXT("\nNULL"); } } return TasksDescription; }
void UGameplayTask::Activate() { UE_VLOG(GetGameplayTasksComponent(), LogGameplayTasks, Verbose , TEXT("%s Activate called, current State: %s") , *GetName(), *GetTaskStateName()); }