Exemple #1
0
static void Load_TOWN()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Town *t = new (index) Town();
		SlObject(t, _town_desc);

		for (CargoID i = 0; i < NUM_CARGO; i++) {
			SlObject(&t->supplied[i], _town_supplied_desc);
		}
		for (int i = TE_BEGIN; i < TE_END; i++) {
			SlObject(&t->received[i], _town_received_desc);
		}

		if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GB(t->townnametype, 11, 5) != 15) {
			SlErrorCorrupt("Invalid town name generator");
		}

		if (IsSavegameVersionBefore(166)) continue;

		SlObject(&t->cargo_accepted, GetTileMatrixDesc());
		if (t->cargo_accepted.area.w != 0) {
			uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
			t->cargo_accepted.data = MallocT<uint32>(arr_len);
			SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);

			/* Rebuild total cargo acceptance. */
			UpdateTownCargoTotal(t);
		}
	}
}
Exemple #2
0
void Load_TOWN()
{
	int index;

	while ((index = SlIterateArray()) != -1) {
		Town *t = new (index) Town();
		SlObject(t, _town_desc);
		t->LoadCargoSourceSink();

		if (IsSavegameVersionBefore(161)) continue;

		SlObject(&t->cargo_accepted, GetTileMatrixDesc());
		if (t->cargo_accepted.area.w != 0) {
			uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
			t->cargo_accepted.data = MallocT<uint32>(arr_len);
			SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);

			/* Rebuild total cargo acceptance. */
			UpdateTownCargoTotal(t);
		}

		/* Cache the aligned tile index of the centre tile. */
		uint town_x = (TileX(t->xy) / AcceptanceMatrix::GRID) * AcceptanceMatrix::GRID;
		uint town_y = (TileY(t->xy) / AcceptanceMatrix::GRID) * AcceptanceMatrix::GRID;
		t->xy_aligned= TileXY(town_x, town_y);
	}
}
Exemple #3
0
void RealSave_TOWN(Town *t)
{
	SlObject(t, _town_desc);
	t->SaveCargoSourceSink();

	if (IsSavegameVersionBefore(161)) return;

	SlObject(&t->cargo_accepted, GetTileMatrixDesc());
	if (t->cargo_accepted.area.w != 0) {
		uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
		SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
	}
}
Exemple #4
0
static void RealSave_Town(Town *t)
{
	SlObject(t, _town_desc);

	for (CargoID i = 0; i < NUM_CARGO; i++) {
		SlObject(&t->supplied[i], _town_supplied_desc);
	}
	for (int i = TE_BEGIN; i < NUM_TE; i++) {
		SlObject(&t->received[i], _town_received_desc);
	}

	if (IsSavegameVersionBefore(166)) return;

	SlObject(&t->cargo_accepted, GetTileMatrixDesc());
	if (t->cargo_accepted.area.w != 0) {
		uint arr_len = t->cargo_accepted.area.w / AcceptanceMatrix::GRID * t->cargo_accepted.area.h / AcceptanceMatrix::GRID;
		SlArray(t->cargo_accepted.data, arr_len, SLE_UINT32);
	}
}