void Graphic::transform (Coord& x, Coord& y, Graphic* g) { Transformer* t = (g == nil) ? GetTransformer() : g->GetTransformer(); if (t != nil) { t->Transform(x, y); } }
void Graphic::invTransform (Coord& tx, Coord& ty, Graphic* g) { Transformer* t = (g == nil) ? GetTransformer() : g->GetTransformer(); if (t != nil) { t->InvTransform(tx, ty); } }
void Graphic::transform (float x, float y, float& tx, float& ty, Graphic* g) { Transformer* t = (g == nil) ? GetTransformer() : g->GetTransformer(); if (t != nil) { t->Transform(x, y, tx, ty); } else { tx = x; ty = y; } }
void Graphic::transform (Coord x, Coord y, Coord& tx, Coord& ty, Graphic* g) { Transformer* t = (g == nil) ? GetTransformer() : g->GetTransformer(); if (t != nil) { t->Transform(x, y, tx, ty); } else { tx = x; ty = y; } }
void Graphic::invTransformList( Coord tx[], Coord ty[], int n, Coord x[], Coord y[], Graphic* g ) { Transformer* t = (g == nil) ? GetTransformer() : g->GetTransformer(); if (t != nil) { t->InvTransformList(tx, ty, n, x, y); } else { ArrayCopy(tx, ty, n, x, y); } }
void Graphic::invTransformRect ( float x0, float y0, float x1, float y1, float& nx0, float& ny0, float& nx1, float& ny1, Graphic* g ) { Transformer* t = (g == nil) ? GetTransformer() : g->GetTransformer(); nx0 = x0; ny0 = y0; nx1 = x1; ny1 = y1; if (t != nil) { t->InvTransformRect(nx0, ny0, nx1, ny1); } }
void Graphic::invTransform ( float tx, float ty, float& x, float& y, Graphic* g ) { Transformer* t = (g == nil) ? GetTransformer() : g->GetTransformer(); if (t != nil) { t->InvTransform(tx, ty, x, y); } else { x = tx; y = ty; } }
void Graphic::invTransform ( Coord tx, Coord ty, Coord& x, Coord& y, Graphic* g ) { Transformer* t = (g == nil) ? GetTransformer() : g->GetTransformer(); if (t != nil) { t->InvTransform(tx, ty, x, y); } else { x = tx; y = ty; } }
PictSelection::PictSelection (Graphic* gs) : (gs) { valid = true; } // PictSelection knows it's the outermost PictSelection because it was // called with a FILE* pointer, so it must read a version number, skip // over its name, read its graphic state and children, and scale // itself back to screen coordinates when it's finished. PictSelection::PictSelection (FILE* stream, State* state) : (nil) { int fd = fileno(stream); istream from(fd); ReadVersion(from); ReadGridSpacing(from); if (versionnumber < 3) { Skip(from); } ReadPictGS(from, state); ReadChildren(from, state); ScaleToScreenCoords(); valid = from.good(); } // Copy returns a copy of the PictSelection. Graphic* PictSelection::Copy () { Selection* copy = new PictSelection(this); for (First(); !AtEnd(); Next()) { copy->Append(GetCurrent()->Copy()); } return copy; } // HasChildren returns true so Idraw can ungroup this Picture. boolean PictSelection::HasChildren () { return Picture::HasChildren(); } // Propagate must preserve the PictSelection's transformation matrix // if it has any. void PictSelection::Propagate () { Transformer* original = GetTransformer(); if (original != nil) { original->Reference(); Selection::Propagate(); SetTransformer(original); delete original; } else { Selection::Propagate(); } }
void BitmapGraphic::Write (ostream& out) { Catalog* catalog = unidraw->GetCatalog(); catalog->WriteBgFilled(BgFilled(), out); catalog->WriteBrush(GetBrush(), out); catalog->WriteColor(GetFgColor(), out); catalog->WriteColor(GetBgColor(), out); catalog->WriteFont(GetFont(), out); catalog->WritePattern(GetPattern(), out); catalog->WriteTransformer(GetTransformer(), out); catalog->WriteString(_fg_name, out); }