//------------------------------------------------------------------------
    void pixel_map::draw(WindowRef window, const Rect *device_rect, const Rect *pmap_rect) const
    {
        if(m_pmap == nil || m_buf == NULL) return;

		PixMapHandle	pm = GetGWorldPixMap (m_pmap);
		CGrafPtr		port = GetWindowPort (window);
		Rect			dest_rect;

		// Again, I used the Quicktime version.
		// Good old 'CopyBits' does better interpolation when scaling
		// but does not support all pixel depths.
		MacSetRect (&dest_rect, 0, 0, this->width(), this->height());
		ImageDescriptionHandle		image_description;
		MakeImageDescriptionForPixMap (pm, &image_description);	   
		if (image_description != nil)
		{
			DecompressImage (GetPixBaseAddr (pm), image_description, GetPortPixMap (port), nil, &dest_rect, ditherCopy, nil);	   
			DisposeHandle ((Handle) image_description);
		}
	}
Exemple #2
0
int closeWindow(int windowIndex) {
	wHandleType	windowHandle;
	windowHandle = windowHandleFromIndex(windowIndex);
	if(windowHandle == NULL) 
		return 0;
	if (windowBlockFromIndex(windowIndex)->context)
		QDEndCGContext(GetWindowPort(windowBlockFromIndex(windowIndex)->handle),&windowBlockFromIndex(windowIndex)->context);
		//CGContextRelease(windowBlockFromIndex(windowIndex)->context);
	

	if (windowBlockFromIndex(windowIndex)->windowTrackingRef) {
		ReleaseMouseTrackingRegion(windowBlockFromIndex(windowIndex)->windowTrackingRef );
		windowBlockFromIndex(windowIndex)->windowTrackingRef = NULL;
	}

	windowBlockFromIndex(windowIndex)->context = NULL;
	RemoveWindowBlock(windowBlockFromIndex(windowIndex));	
	DisposeWindow(windowHandle);
	return 1;
}
void QMacWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset)
{
    Q_UNUSED(offset);

    // Get a context for the widget.
#ifndef QT_MAC_USE_COCOA
    CGContextRef context;
    CGrafPtr port = GetWindowPort(qt_mac_window_for(widget));
    QDBeginCGContext(port, &context);
#else
    extern CGContextRef qt_mac_graphicsContextFor(QWidget *);
    CGContextRef context = qt_mac_graphicsContextFor(widget);
#endif
    CGContextSaveGState(context);

    // Flip context.
    CGContextTranslateCTM(context, 0, widget->height());
    CGContextScaleCTM(context, 1, -1);

    // Clip to region.
    const QVector<QRect> &rects = rgn.rects();
    for (int i = 0; i < rects.size(); ++i) {
        const QRect &rect = rects.at(i);
        CGContextAddRect(context, CGRectMake(rect.x(), rect.y(), rect.width(), rect.height()));
    }
    CGContextClip(context);

    // Draw the image onto the window.
    const CGRect dest = CGRectMake(0, 0, widget->width(), widget->height());
    const CGImageRef image = d_ptr->device.toMacCGImageRef();
    qt_mac_drawCGImage(context, &dest, image);
    CFRelease(image);

    // Restore context.
    CGContextRestoreGState(context);
#ifndef QT_MAC_USE_COCOA
    QDEndCGContext(port, &context);
#else
    CGContextFlush(context);
#endif
}
Exemple #4
0
bool wxGLCanvas::Create(wxWindow *parent,
                        wxWindowID id,
                        const wxPoint& pos,
                        const wxSize& size,
                        long style,
                        const wxString& name,
                        const int *attribList,
                        const wxPalette& WXUNUSED(palette))
{
    m_needsUpdate = false;
    m_macCanvasIsShown = false;

    m_glFormat = WXGLChoosePixelFormat(attribList);
    if ( !m_glFormat )
        return false;

    if ( !wxWindow::Create(parent, id, pos, size, style, name) )
        return false;

    m_dummyContext = WXGLCreateContext(m_glFormat, NULL);

    static GLint gCurrentBufferName = 1;
    m_bufferName = gCurrentBufferName++;
    aglSetInteger (m_dummyContext, AGL_BUFFER_NAME, &m_bufferName);

#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5
    if ( UMAGetSystemVersion() >= 0x1050 )
    {
        aglSetWindowRef(m_dummyContext, MacGetTopLevelWindowRef());
    }
    else
#endif
    {
        AGLDrawable drawable = (AGLDrawable)GetWindowPort(MAC_WXHWND(MacGetTopLevelWindowRef()));
        aglSetDrawable(m_dummyContext, drawable);
    }

    m_macCanvasIsShown = true;

    return true;
}
Exemple #5
0
int
TkGenerateButtonEvent(
    int x,		  /* X location of mouse */
    int y,		  /* Y location of mouse */
    Window window,	  /* X Window containing button event. */
    unsigned int state)	  /* Button Key state suitable for X event */
{
    MouseEventData med;

    bzero(&med, sizeof(MouseEventData));
    med.state = state;
    med.window = window;
    med.global.h = x;
    med.global.v = y;
    FindWindow(med.global, &med.whichWin);
    med.activeNonFloating = ActiveNonFloatingWindow();
    med.local = med.global;
    QDGlobalToLocalPoint(GetWindowPort(med.whichWin), &med.local);

    return GenerateButtonEvent(&med);
}
void wxOverlayImpl::Reset()
{
    if ( m_overlayContext )
    {
#ifndef __LP64__
        OSStatus err = QDEndCGContext(GetWindowPort(m_overlayWindow), &m_overlayContext);
        if ( err != noErr )
        {
            wxFAIL_MSG("Couldn't end the context on the overlay window");
        }
#endif
        m_overlayContext = NULL ;
    }

    // todo : don't dispose, only hide and reposition on next run
    if (m_overlayWindow)
    {
        DisposeWindow(m_overlayWindow);
        m_overlayWindow = NULL ;
    }
}
void DrawImage( void )
{
    OSErr  err = noErr;
    Handle hOpenTypeList = NewHandle(0);
    long   numTypes = 0;
    FSSpec theFSSpec;
    Rect   bounds;
    GraphicsImportComponent importer = 0;

    BuildGraphicsImporterValidFileTypes( hOpenTypeList, &numTypes );
    HLock( hOpenTypeList );

    err = GetOneFileWithPreview(numTypes, (OSTypePtr)*hOpenTypeList, &theFSSpec, NULL);
    DisposeHandle( hOpenTypeList );
    if ( err ) return;

    // locate and open a graphics importer component which can be used to draw the
    // selected file. If a suitable importer is not found the ComponentInstance
    // is set to NULL.
    err = GetGraphicsImporterForFile( &theFSSpec,	// specifies the file to be drawn
                                      &importer );	// pointer to the returned GraphicsImporterComponent

    // get the native size of the image associated with the importer
    err = GraphicsImportGetNaturalBounds( importer, 	// importer instance
                                          &bounds );	// returned bounds

    OffsetRect( &bounds, 10, 45 );
    window = NewCWindow( NULL, &bounds, "\pDraw Image", true, documentProc, (WindowPtr)-1, true, 0);

    // set the graphics port for drawing
    err = GraphicsImportSetGWorld( importer,				// importer instance
                                   GetWindowPort( window ),	// destination graphics port or GWorld
                                   NULL );					// destination GDevice, set to NULL uses GWorlds device

    // draw the image
    err = GraphicsImportDraw( importer );

    // close the importer instance
    CloseComponent( importer );
}
static PyObject *
MacOS_splash(PyObject *self, PyObject *args)
{
    int resid = -1;
    static DialogPtr curdialog = NULL;
    DialogPtr olddialog;
    WindowRef theWindow;
    CGrafPtr thePort;
#if 0
    short xpos, ypos, width, height, swidth, sheight;
#endif

    if (!PyArg_ParseTuple(args, "|i", &resid))
        return NULL;
    olddialog = curdialog;
    curdialog = NULL;

    if ( resid != -1 ) {
        curdialog = GetNewDialog(resid, NULL, (WindowPtr)-1);
        if ( curdialog ) {
            theWindow = GetDialogWindow(curdialog);
            thePort = GetWindowPort(theWindow);
#if 0
            width = thePort->portRect.right - thePort->portRect.left;
            height = thePort->portRect.bottom - thePort->portRect.top;
            swidth = qd.screenBits.bounds.right - qd.screenBits.bounds.left;
            sheight = qd.screenBits.bounds.bottom - qd.screenBits.bounds.top - LMGetMBarHeight();
            xpos = (swidth-width)/2;
            ypos = (sheight-height)/5 + LMGetMBarHeight();
            MoveWindow(theWindow, xpos, ypos, 0);
            ShowWindow(theWindow);
#endif
            DrawDialog(curdialog);
        }
    }
    if (olddialog)
        DisposeDialog(olddialog);
    Py_INCREF(Py_None);
    return Py_None;
}
Exemple #9
0
static void ROM_WindowUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	GWorldPtr memworld;
	GrafPtr saveport;
	CGrafPtr thePort;
	const BitMap *memBits;
	const BitMap *winBits;
	int i;
	Rect update;
	
	/* Copy from the offscreen GWorld to the window port */
	GetPort(&saveport);
	SetPortWindowPort(SDL_Window);
	thePort = GetWindowPort(SDL_Window);
	memworld = (GWorldPtr)GetWRefCon(SDL_Window);
#if TARGET_API_MAC_CARBON && ACCESSOR_CALLS_ARE_FUNCTIONS
	memBits = GetPortBitMapForCopyBits((CGrafPtr) memworld);
#else
	memBits = &((GrafPtr)memworld)->portBits;
#endif
#if TARGET_API_MAC_CARBON && ACCESSOR_CALLS_ARE_FUNCTIONS
	winBits = GetPortBitMapForCopyBits(thePort);
#else
	winBits = &SDL_Window->portBits;
#endif
	for ( i=0; i<numrects; ++i ) {
		update.left = rects[i].x;
		update.right = rects[i].x+rects[i].w;
		update.top = rects[i].y;
		update.bottom = rects[i].y+rects[i].h;
		CopyBits(memBits, winBits,
			 &update, &update, srcCopy, nil);
	}
#if TARGET_API_MAC_CARBON
	if ( QDIsPortBuffered(thePort) ) {
		QDFlushPortBuffer(thePort, NULL);
	}
#endif
	SetPort(saveport);
}
Exemple #10
0
/*	DisplayDialogCmd(theDialog, dlogItemNo, cmd)

	Displays the command in an IGOR-style dialog. See GBLoadWaveDialog.c
	for an example.
	
	dlogItemNo is the item number of the dialog item in which the command
	is to be displayed. On the Macintosh, this must be a user item. On Windows,
	it must be an EDITTEXT item.

	Thread Safety: DisplayDialogCmd is not thread-safe.
*/
void
DisplayDialogCmd(DialogPtr theDialog, int dlogItemNo, const char* cmd)
{
	WindowRef theWindow;
	CGrafPtr thePort;
	Rect box;
	int font, size;
	int lineHeight;
	FontInfo info;
	RgnHandle saveClipRgnH;
	
	theWindow = GetDialogWindow(theDialog);
	thePort = GetWindowPort(theWindow);
	
	font = GetPortTextFont(thePort);		// Save text characteristics.
	size = GetPortTextSize(thePort);

	TextFont(kFontIDMonaco);
	TextSize(9);
	GetFontInfo(&info);
	lineHeight = info.ascent + info.descent + info.leading;
	
	GetDBox(theDialog, dlogItemNo, &box);
	saveClipRgnH = NewRgn();
	if (saveClipRgnH != NULL) {
		GetClip(saveClipRgnH);
		ClipRect(&box);
		InsetRect(&box, 2, 2);
		EraseRect(&box);
		if (*cmd != 0) {
			MoveTo(box.left+2, box.top + info.ascent + 2);
			DrawDialogCmd(cmd, lineHeight);
		}
		SetClip(saveClipRgnH);
		DisposeRgn(saveClipRgnH);
	}

	TextFont(font);									// Restore font, size, style.
	TextSize(size);
}
Exemple #11
0
void QuartzWindow::close() {
  if (!is_open())
    return;
  CGrafPtr gp = GetWindowPort(my_window());
  if (gp != NULL) // already closed by std handler
    QDEndCGContext( gp, &myContext );
  CGColorRelease((CGColorRef) _red);
  CGColorRelease((CGColorRef) _yellow);
  CGColorRelease((CGColorRef) _black);
  CGColorRelease((CGColorRef) _gray);
  CGColorRelease((CGColorRef) _white);
  CGColorSpaceRelease(_color_space);
  WindowSet::rm_window(my_window());
  if (gp != NULL)
    DisposeWindow(my_window());
  _is_open = false; 
  DisposeEventHandlerUPP(_my_event_handler_upp);
  DisposeEventHandlerUPP(_my_spy_event_handler_upp);
  _my_event_handler = NULL;
  _my_spy_event_handler = NULL;
  _quartz_win = NULL;
}
Exemple #12
0
static INT ActivateMacWin (GRAPH_WINDOW *gw, INT tool)
{
  WindowPtr MacWindow;

  MacWindow = MAC_WIN(gw);

  DrawGrowIcon(MacWindow);
  SetPort(GetWindowPort(MacWindow));

  switch (tool)
  {
  case arrowTool :         SetMyCursor(arrowCurs);         break;
  case crossTool :         SetMyCursor(crossCurs);         break;
  case choiceTool :        SetMyCursor(choiceCurs);        break;
  case circleTool :        SetMyCursor(circleCurs);        break;
  case handTool :          SetMyCursor(handCurs);          break;
  case heartTool :         SetMyCursor(heartCurs);         break;
  case gnoedelTool :       SetMyCursor(gnoedelCurs);       break;
  }

  return (0);
}
Exemple #13
0
bool wxGLContext::SetCurrent(const wxGLCanvas& win) const
{
    if ( !m_glContext )
        return false;

    AGLDrawable drawable = (AGLDrawable)GetWindowPort(
                                MAC_WXHWND(win.MacGetTopLevelWindowRef()));

    GLint bufnummer = win.GetAglBufferName();
    aglSetInteger(m_glContext, AGL_BUFFER_NAME, &bufnummer);
    //win.SetLastContext(m_glContext);

    const_cast<wxGLCanvas&>(win).SetViewport();

    if ( !aglSetDrawable(m_glContext, drawable) )
    {
        wxLogAGLError("aglSetDrawable");
        return false;
    }

    return WXGLSetCurrentContext(m_glContext);
}
Exemple #14
0
static void DrawToolBox (GRAPH_WINDOW *gw, INT tool)
{
  Rect r,dstRect;
  CGrafPtr myPort;
  PicHandle toolBox;
  WindowPtr theWindow;

  theWindow = MAC_WIN(gw);

  myPort = GetWindowPort(theWindow);
  SetPort(myPort);
  GetPortBounds(myPort,&r);

  toolBox = GetPicture(TOOLBOX_RSRC_ID);
  if (toolBox!=NULL)
  {
    SetRect(&dstRect,r.right-120,r.bottom-15,r.right-15,r.bottom);
    DrawPicture(toolBox,&dstRect);
  }

  SetRect(&dstRect,r.right-119+tool*15,r.bottom-14,r.right-104+tool*15,r.bottom);
  InvertRect(&dstRect);
}
Exemple #15
0
static void langerrorupdate (void) {
	
	langerrorsetrects ();
	
	/*
	eraserect ((**hw).contentrect);
	*/
	#if TARGET_API_MAC_CARBON == 1
		drawthemeborder ((**langerrordata).textrect, (**langerrorwindowinfo).contentrect);
	#endif

	langerrordrawicon (false);
	
	#ifdef gray3Dlook
		pushbackcolor (&whitecolor);

		eraserect ((**langerrordata).textrect);
	#endif
	
//	framerect ((**langerrordata).textrect);
	
	langerrorframetext ();
		
	langerrordrawtext (false);

	//Timothy Paustian 10/5/00
	//For some reason the buffer is not being flushed for this window.
	//This should fix it.
	#if TARGET_API_MAC_CARBON == 1
		QDFlushPortBuffer (GetWindowPort (langerrorwindow), nil);
	#endif

	#ifdef gray3Dlook
		popbackcolor ();
	#endif
	} /*langerrorupdate*/
Exemple #16
0
MODULE_SCOPE int
TkMacOSXProcessMouseEvent(TkMacOSXEvent *eventPtr, MacEventStatus * statusPtr)
{
    Tk_Window tkwin;
    Point where, where2;
    int result;
    TkDisplay * dispPtr;
    OSStatus err;
    MouseEventData mouseEventData, * medPtr = &mouseEventData;
    int isFrontProcess;

    switch (eventPtr->eKind) {
	case kEventMouseDown:
	case kEventMouseUp:
	case kEventMouseMoved:
	case kEventMouseDragged:
	case kEventMouseWheelMoved:
	    break;
	default:
	    return false;
	    break;
    }
    err = ChkErr(GetEventParameter, eventPtr->eventRef,
	    kEventParamMouseLocation,
	    typeQDPoint, NULL,
	    sizeof(where), NULL,
	    &where);
    if (err != noErr) {
	GetGlobalMouse(&where);
    }
    err = ChkErr(GetEventParameter, eventPtr->eventRef,
	    kEventParamWindowRef,
	    typeWindowRef, NULL,
	    sizeof(WindowRef), NULL,
	    &medPtr->whichWin);
    if (err == noErr) {
	err = ChkErr(GetEventParameter, eventPtr->eventRef,
		kEventParamWindowPartCode,
		typeWindowPartCode, NULL,
		sizeof(WindowPartCode), NULL,
		&medPtr->windowPart);
    }
    if (err != noErr) {
	medPtr->windowPart = FindWindow(where, &medPtr->whichWin);
    }
    medPtr->window = TkMacOSXGetXWindow(medPtr->whichWin);
    if (medPtr->whichWin != NULL && medPtr->window == None) {
	return false;
    }
    if (eventPtr->eKind == kEventMouseDown) {
	if (IsWindowActive(medPtr->whichWin) && IsWindowPathSelectEvent(
		medPtr->whichWin, eventPtr->eventRef)) {
	    ChkErr(WindowPathSelect, medPtr->whichWin, NULL, NULL);
	    return false;
	}
	if (medPtr->windowPart == inProxyIcon) {
	    TkMacOSXTrackingLoop(1);
	    err = ChkErr(TrackWindowProxyDrag, medPtr->whichWin, where);
	    TkMacOSXTrackingLoop(0);
	    if (err == errUserWantsToDragWindow) {
		medPtr->windowPart = inDrag;
	    } else {
		return false;
	    }
	}
    }
    isFrontProcess = Tk_MacOSXIsAppInFront();
    if (isFrontProcess) {
	medPtr->state = ButtonModifiers2State(GetCurrentEventButtonState(),
		GetCurrentEventKeyModifiers());
    } else {
	medPtr->state = ButtonModifiers2State(GetCurrentButtonState(),
		GetCurrentKeyModifiers());
    }
    medPtr->global = where;
    err = ChkErr(GetEventParameter, eventPtr->eventRef,
	    kEventParamWindowMouseLocation,
	    typeQDPoint, NULL,
	    sizeof(Point), NULL,
	    &medPtr->local);
    if (err == noErr) {
	if (medPtr->whichWin) {
	    Rect widths;
	    GetWindowStructureWidths(medPtr->whichWin, &widths);
	    medPtr->local.h -=	widths.left;
	    medPtr->local.v -=	widths.top;
	}
    } else {
	medPtr->local = where;
	if (medPtr->whichWin) {
	    QDGlobalToLocalPoint(GetWindowPort(medPtr->whichWin),
		    &medPtr->local);
	}
    }
    medPtr->activeNonFloating = ActiveNonFloatingWindow();
    dispPtr = TkGetDisplayList();
    tkwin = Tk_IdToWindow(dispPtr->display, medPtr->window);

    if (eventPtr->eKind != kEventMouseDown) {
	int res = false;

	switch (eventPtr->eKind) {
	    case kEventMouseUp:
		/*
		 * The window manager only needs to know about mouse down
		 * events and sometimes we need to "eat" the mouse up.
		 * Otherwise, we just pass the event to Tk.
		 */
		if (TkMacOSXGetEatButtonUp()) {
		    TkMacOSXSetEatButtonUp(false);
		} else {
		    res = GenerateButtonEvent(medPtr);
		}
		break;
	    case kEventMouseWheelMoved:
		err = ChkErr(GetEventParameter, eventPtr->eventRef,
			kEventParamMouseWheelDelta, typeLongInteger, NULL,
			sizeof(long), NULL, &medPtr->delta);
		if (err != noErr ) {
		    statusPtr->err = 1;
		} else {
		    EventMouseWheelAxis axis;
		    err = ChkErr(GetEventParameter, eventPtr->eventRef,
			    kEventParamMouseWheelAxis, typeMouseWheelAxis,
			    NULL, sizeof(EventMouseWheelAxis), NULL, &axis);
		    if (err == noErr && axis == kEventMouseWheelAxisX) {
			 medPtr->state |= ShiftMask;
		    }
		    res = GenerateMouseWheelEvent(medPtr);
		}
		break;
	    case kEventMouseMoved:
	    case kEventMouseDragged:
		res = GeneratePollingEvents(medPtr);
		break;
	    default:
		Tcl_Panic("Unknown mouse event !");
	}
	if (res) {
		statusPtr->stopProcessing = 1;
	}
	return res;
    }
    TkMacOSXSetEatButtonUp(false);
    if (medPtr->whichWin) {
	/*
	 * We got a mouse down in a window
	 * See if this is the activate click
	 * This click moves the window forward. We don't want
	 * the corresponding mouse-up to be reported to the application
	 * or else it will mess up some Tk scripts.
	 */

	if (!(TkpIsWindowFloating(medPtr->whichWin))
		&& (medPtr->whichWin != medPtr->activeNonFloating
		|| !isFrontProcess)) {
	    int frontWindowOnly = 1;
	    int cmdDragGrow = ((medPtr->windowPart == inDrag ||
		    medPtr->windowPart == inGrow) && medPtr->state & Mod1Mask);

	    if (!cmdDragGrow) {
		Tk_Window grabWin = GetGrabWindowForWindow(tkwin);

		frontWindowOnly = !grabWin;
		if (grabWin && grabWin != tkwin) {
		    TkMacOSXSetEatButtonUp(true);
		    BringWindowForward(TkMacOSXDrawableWindow(
			    ((TkWindow*)grabWin)->window), isFrontProcess,
			    frontWindowOnly);
		    return false;
		}
	    }

	    /*
	     * Clicks in the titlebar widgets are handled without bringing the
	     * window forward.
	     */
	    if ((result = HandleWindowTitlebarMouseDown(medPtr, tkwin)) != -1) {
		statusPtr->stopProcessing = 1;
		return result;
	    } else {
		/*
		 * Only windows with the kWindowNoActivatesAttribute can
		 * receive mouse events in the background.
		 */
		if (!(((TkWindow *)tkwin)->wmInfoPtr->attributes &
			kWindowNoActivatesAttribute)) {
		    /*
		     * Allow background window dragging & growing with Command
		     * down.
		     */
		    if (!cmdDragGrow) {
			TkMacOSXSetEatButtonUp(true);
			BringWindowForward(medPtr->whichWin, isFrontProcess,
				frontWindowOnly);
		    }
		    /*
		     * Allow dragging & growing of windows that were/are in the
		     * background.
		     */
		    if (!(medPtr->windowPart == inDrag ||
			    medPtr->windowPart == inGrow)) {
			return false;
		    }
		}
	    }
	} else {
	    if ((result = HandleWindowTitlebarMouseDown(medPtr, tkwin)) != -1) {
		statusPtr->stopProcessing = 1;
		return result;
	    }
	}
	switch (medPtr->windowPart) {
	    case inDrag: {
		WindowAttributes attributes;

		GetWindowAttributes(medPtr->whichWin, &attributes);
		if (!(attributes & kWindowAsyncDragAttribute)) {
		    TkMacOSXTrackingLoop(1);
		    DragWindow(medPtr->whichWin, where, NULL);
		    TkMacOSXTrackingLoop(0);
		    where2.h = where2.v = 0;
		    QDLocalToGlobalPoint(GetWindowPort(medPtr->whichWin),
			    &where2);
		    if (EqualPt(where, where2)) {
			return false;
		    }
		    return true;
		}
		break;
	    }
	    case inGrow:
		/*
		 * Generally the content region is the domain of Tk
		 * sub-windows. However, one exception is the grow
		 * region. A button down in this area will be handled
		 * by the window manager. Note: this means that Tk
		 * may not get button down events in this area!
		 */
		if (TkMacOSXGrowToplevel(medPtr->whichWin, where) == true) {
		    statusPtr->stopProcessing = 1;
		    return true;
		} else {
		    return GenerateButtonEvent(medPtr);
		}
		break;
	    case inContent:
		return GenerateButtonEvent(medPtr);
		break;
	    default:
		return false;
		break;
	}
    }
    return false;
}
//-------------------------------------------------------------------------------------------------//
void OSXCarbonWindow::create( const String& name, unsigned int width, unsigned int height,
	            bool fullScreen, const NameValuePairList *miscParams )
{
	bool hasDepthBuffer;
	String title = name;
	size_t fsaa_samples = 0;
	int left = 0;
	int top = 0;
	int depth = 32;
	
	if( miscParams )
	{
		
		NameValuePairList::const_iterator opt = NULL;
		
		// Full screen anti aliasing
		opt = miscParams->find( "FSAA" );
		if( opt != miscParams->end() )
			fsaa_samples = StringConverter::parseUnsignedInt( opt->second );

		opt = miscParams->find( "left" );
		if( opt != miscParams->end() )
			left = StringConverter::parseUnsignedInt( opt->second );

		opt = miscParams->find( "top" );
		if( opt != miscParams->end() )
			top = StringConverter::parseUnsignedInt( opt->second );

		opt = miscParams->find( "title" );
		if( opt != miscParams->end() )
			title = opt->second;

		opt = miscParams->find( "depthBuffer" );
		if( opt != miscParams->end() )
			hasDepthBuffer = StringConverter::parseBool( opt->second );
		
		opt = miscParams->find( "colourDepth" );
		if( opt != miscParams->end() )
			depth = StringConverter::parseUnsignedInt( opt->second );
	}
	
	if(fullScreen)
	{
		GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
		OSXContext *mainContext = (OSXContext*)rs->_getMainContext();
		
		CGLContextObj share = NULL;
		if(mainContext == 0)
		{
			share = NULL;
		}
		else if(mainContext->getContextType() == "AGL")
		{
			OSXCarbonContext* aglShare = static_cast<OSXCarbonContext*>(mainContext);
			aglGetCGLContext(aglShare->getContext(), &((void*)share));
		}
		else if(mainContext->getContextType() == "CGL")
		{
			OSXCGLContext* cglShare = static_cast<OSXCGLContext*>(mainContext);
			share = cglShare->getContext();
		}
		
		// create the context
		createCGLFullscreen(width, height, depth, fsaa_samples, share);		
	}
	else
	{
		int i = 0;
		AGLPixelFormat pixelFormat;
		GLint attribs[ 20 ];
		
		attribs[ i++ ] = AGL_NO_RECOVERY;
		attribs[ i++ ] = GL_TRUE;
		attribs[ i++ ] = AGL_ACCELERATED;
		attribs[ i++ ] = GL_TRUE;
		attribs[ i++ ] = AGL_RGBA;
		attribs[ i++ ] = AGL_DOUBLEBUFFER;
		attribs[ i++ ] = AGL_ALPHA_SIZE;
		attribs[ i++ ] = 8;
		attribs[ i++ ] = AGL_STENCIL_SIZE;
		attribs[ i++ ] = 8;
		attribs[ i++ ] = AGL_DEPTH_SIZE;
		attribs[ i++ ] = depth;
	
		if(fsaa_samples > 1)
		{
			attribs[ i++ ] = AGL_MULTISAMPLE;
			attribs[ i++ ] = 1;
			attribs[ i++ ] = AGL_SAMPLE_BUFFERS_ARB;
			attribs[ i++ ] = fsaa_samples;
		}
	
		attribs[ i++ ] = AGL_NONE;
	
		pixelFormat = aglChoosePixelFormat( NULL, 0, attribs );
	
		// Create the AGLContext from our pixel format
		// Share it with main
		GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
		OSXContext* mainContext = static_cast<OSXContext*>( rs->_getMainContext() );
		if(mainContext == 0)
		{
			mAGLContext = aglCreateContext(pixelFormat, NULL);
		}
		else if(mainContext->getContextType() == "AGL")
		{
			OSXCarbonContext* context = static_cast<OSXCarbonContext*>( rs->_getMainContext() );
			AGLContext shared = context->getContext();
			mAGLContext = aglCreateContext(pixelFormat, context->getContext());
		}
		else
		{
			// If we do not have an AGL, we can not clone it using this window
			LogManager::getSingleton().logMessage( "Warning: You asked to create a second window, "
				"when the previous window was not of this type.  OgreOSXCarbonWindow can only share "
				"with an AGL context.");
		}
		
		NameValuePairList::const_iterator opt = 0;
		if(miscParams)
			opt = miscParams->find("externalWindowHandle");
		if(!miscParams || opt == miscParams->end())
		{
			// create the window rect in global coords
			::Rect windowRect;
			windowRect.left = 0;
			windowRect.top = 0;
			windowRect.right = width;
			windowRect.bottom = height;
			
			// set the default attributes for the window
			WindowAttributes windowAttrs = kWindowStandardDocumentAttributes; // default: "resize"
			
			if (miscParams)
			{
				opt = miscParams->find("border");
				if( opt != miscParams->end() )
				{
					String borderType = opt->second;
					if( borderType == "none" )
						windowAttrs = kWindowNoTitleBarAttribute;
					else if( borderType == "fixed" )
						windowAttrs = kWindowStandardFloatingAttributes;
				}
			}
			
			windowAttrs |= kWindowStandardHandlerAttribute | kWindowInWindowMenuAttribute | kWindowHideOnFullScreenAttribute;
			
			// Create the window
			CreateNewWindow(kDocumentWindowClass, windowAttrs, &windowRect, &mWindow);
			
			// Color the window background black
			SetThemeWindowBackground (mWindow, kThemeBrushBlack, true);
			
			// Set the title of our window
			CFStringRef titleRef = CFStringCreateWithCString( kCFAllocatorDefault, title.c_str(), kCFStringEncodingASCII );
			SetWindowTitleWithCFString( mWindow, titleRef );
			
			// Center our window on the screen
			RepositionWindow( mWindow, NULL, kWindowCenterOnMainScreen );
            
            // Get our view
            HIViewFindByID( HIViewGetRoot( mWindow ), kHIViewWindowContentID, &mView );
			
			// Set up our UPP for Window Events
            EventTypeSpec eventSpecs[] = {
                {kEventClassWindow, kEventWindowActivated},
                {kEventClassWindow, kEventWindowDeactivated},
                {kEventClassWindow, kEventWindowShown},
                {kEventClassWindow, kEventWindowHidden},
                {kEventClassWindow, kEventWindowDragCompleted},
                {kEventClassWindow, kEventWindowBoundsChanged},
                {kEventClassWindow, kEventWindowExpanded},
                {kEventClassWindow, kEventWindowCollapsed},
                {kEventClassWindow, kEventWindowClosed},
                {kEventClassWindow, kEventWindowClose}
            };
            
            EventHandlerUPP handlerUPP = NewEventHandlerUPP(WindowEventUtilities::_CarbonWindowHandler);
            
            // Install the standard event handler for the window
            EventTargetRef target = GetWindowEventTarget(mWindow);
			InstallStandardEventHandler(target);
            
            // We also need to install the WindowEvent Handler, we pass along the window with our requests
            InstallEventHandler(target, handlerUPP, 10, eventSpecs, (void*)this, &mEventHandlerRef);
			
			// Display and select our window
			ShowWindow(mWindow);
			SelectWindow(mWindow);
            
            // Add our window to the window event listener class
            WindowEventUtilities::_addRenderWindow(this);
		}
		else
		{
			// TODO: The Contol is going to report the incorrect location with a
			// Metalic / Textured window.  The default windows work just fine.
			
			// First get the HIViewRef / ControlRef
			mView = (HIViewRef)StringConverter::parseUnsignedLong(opt->second);
			mWindow = GetControlOwner(mView);
			
			// Lets try hiding the HIView
			//HIViewSetVisible(mView, false);
					
			// Get the rect bounds
			::Rect ctrlBounds;
			GetControlBounds(mView, &ctrlBounds);
			GLint bufferRect[4];

			bufferRect[0] = ctrlBounds.left;					// left edge
			bufferRect[1] = ctrlBounds.bottom;					// bottom edge
			bufferRect[2] =	ctrlBounds.right - ctrlBounds.left; // width of buffer rect
			bufferRect[3] = ctrlBounds.bottom - ctrlBounds.top; // height of buffer rect
			aglSetInteger(mAGLContext, AGL_BUFFER_RECT, bufferRect);
			aglEnable (mAGLContext, AGL_BUFFER_RECT);
            
            mIsExternal = true;
		}
		
		// Set the drawable, and current context
		// If you do this last, there is a moment before the rendering window pops-up
		// This could go once inside each case above, before the window is displayed,
		// if desired.
		aglSetDrawable(mAGLContext, GetWindowPort(mWindow));
		aglSetCurrentContext(mAGLContext);

		// Give a copy of our context to the render system
		mContext = new OSXCarbonContext(mAGLContext, pixelFormat);
	}
	
	mName = name;
	mWidth = width;
	mHeight = height;
	mActive = true;
    mClosed = false;
    mCreated = true;
	mIsFullScreen = fullScreen;
}
Exemple #18
0
// This example is almost identical to the helloworld example, except that
// in this case, there are two styles instead of just one. ATSUSetRunStyle
// is used to apply a style to different parts of the text.
//
void DrawMultipleStylesContents(WindowRef window)
{
	CFStringRef					string;
	UniChar						*text;
	UniCharCount				length;
    UniCharArrayOffset			currentStart, currentEnd;
	ATSUStyle					style1, style2;
	ATSUTextLayout				layout;
	ATSUFontID					font;
	Fixed						pointSize;
    ATSUAttributeTag			tags[2];
    ByteCount					sizes[2];
    ATSUAttributeValuePtr		values[2];
	Fixed						lineWidth, ascent, descent;
	CGContextRef				cgContext;
	float						x, y, cgY, windowHeight;
    ItemCount					numSoftBreaks;
    UniCharArrayOffset			*theSoftBreaks;
    int							i;
    GrafPtr						port, savedPort;
	Rect						portBounds;

    // Set up the graphics port
	port = GetWindowPort(window);
    GetPort(&savedPort);
    SetPort(port);
    GetPortBounds(port, &portBounds);
    EraseRect(&portBounds);

	// Create a style object. This is one of two objects necessary to draw using ATSUI.
	// (The layout is the other.)
	verify_noerr( ATSUCreateStyle(&style1) );

    // Look up the font we are going to use, and set it in the style object, using
	// the aforementioned "triple" (tag, size, value) semantics. This is how almost
	// all settings in ATSUI are applied.
	verify_noerr( ATSUFindFontFromName(kMultipleStylesFontName, strlen(kMultipleStylesFontName), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &font) );
    tags[0] = kATSUFontTag;
    sizes[0] = sizeof(ATSUFontID);
    values[0] = &font;
    verify_noerr( ATSUSetAttributes(style1, 1, tags, sizes, values) );

    // Set the point size, also using a triple. You can actually set multiple triples at once,
	// since the tag, size, and value parameters are arrays. Other examples do this, such as
	// the vertical text example.
	// 
	pointSize = Long2Fix(kMultipleStylesFontSize);
	tags[0] = kATSUSizeTag;
    sizes[0] = sizeof(Fixed);
    values[0] = &pointSize;
    verify_noerr( ATSUSetAttributes(style1, 1, tags, sizes, values) );
	
	// Now we create the second of two objects necessary to draw text using ATSUI, the layout.
	// You can specify a pointer to the text buffer at layout creation time, or later using
	// the routine ATSUSetTextPointerLocation(). Below, we do it after layout creation time.
	verify_noerr( ATSUCreateTextLayout(&layout) );

	// Before assigning text to the layout, we must first convert the string we plan to draw
	// from a CFStringRef into an array of UniChar.
	string = CFStringCreateWithCString(NULL, "In this example, various parts of the text have different styles applied. The same style is used more than once.", kCFStringEncodingASCII);

    // Extract the raw Unicode from the CFString, then dispose of the CFString
    length = CFStringGetLength(string);
    text = (UniChar *)malloc(length * sizeof(UniChar));
    CFStringGetCharacters(string, CFRangeMake(0, length), text);
	CFRelease(string);

    // Attach the resulting UTF-16 Unicode text to the layout
    verify_noerr( ATSUSetTextPointerLocation(layout, text, kATSUFromTextBeginning, kATSUToTextEnd, length) );
	
	// Now we tie the two necessary objects, the layout and the style, together
	verify_noerr( ATSUSetRunStyle(layout, style1, kATSUFromTextBeginning, kATSUToTextEnd) );

	// Now, for this example we create a second style, and assign it to various runs within
	// the text. For our example, the run offsets are hard-coded for simplicity's sake. In
	// a real application, style runs are often assigned from external sources, such as user
	// selection.
	verify_noerr( ATSUCreateAndCopyStyle(style1, &style2) );

	// Change the font for the second style
	verify_noerr( ATSUFindFontFromName(kMultipleStylesFontName2, strlen(kMultipleStylesFontName2), kFontFullName, kFontNoPlatform, kFontNoScript, kFontNoLanguage, &font) );
    tags[0] = kATSUFontTag;
    sizes[0] = sizeof(ATSUFontID);
    values[0] = &font;
    verify_noerr( ATSUSetAttributes(style2, 1, tags, sizes, values) );

	// Apply the new style to the text in various places
	verify_noerr( ATSUSetRunStyle(layout, style2, 8, 7) ); // The word "example"
	verify_noerr( ATSUSetRunStyle(layout, style2, 65, 7) ); // The word "applied"
	verify_noerr( ATSUSetRunStyle(layout, style2, 83, 5) ); // The word "style"
	verify_noerr( ATSUSetRunStyle(layout, style2, 107, 4) ); // The word "once"

	// In this example, we are breaking text into lines.
	// Therefore, we need to know the width of the line.
    lineWidth = X2Fix(portBounds.right - portBounds.left - 2.0*kMultipleStylesMargin);
    tags[0] = kATSULineWidthTag;
    sizes[0] = sizeof(Fixed);
    values[0] = &lineWidth;
	verify_noerr( ATSUSetLayoutControls(layout, 1, tags, sizes, values) );

	// Prepare the CGContext for drawing
	QDBeginCGContext(port, &cgContext);
	tags[0] = kATSUCGContextTag;
	sizes[0] = sizeof(CGContextRef);
	values[0] = &cgContext;
	verify_noerr( ATSUSetLayoutControls(layout, 1, tags, sizes, values) );
	
	// Prepare the coordinates for drawing. In our example, "x" and "y" are the coordinates
	// in QD space. "cgY" contains the y coordinate in CG space.
	//
	windowHeight = portBounds.bottom - portBounds.top;
	x = kMultipleStylesMargin; // leave a small left margin
	y = kMultipleStylesMargin; // leave a small top margin
	cgY = windowHeight - y; // Subtract the y coordinate from the height of the
							// window to get the coordinate in CG-aware space.

	// Break the text into lines
	verify_noerr( ATSUBatchBreakLines(layout, kATSUFromTextBeginning, length, lineWidth, &numSoftBreaks) );
    verify_noerr( ATSUGetSoftLineBreaks(layout, kATSUFromTextBeginning, kATSUToTextEnd, 0, NULL, &numSoftBreaks) );
    theSoftBreaks = (UniCharArrayOffset *) malloc(numSoftBreaks * sizeof(UniCharArrayOffset));
    verify_noerr( ATSUGetSoftLineBreaks(layout, kATSUFromTextBeginning, kATSUToTextEnd, numSoftBreaks, theSoftBreaks, &numSoftBreaks) );
	
    // Loop over all the lines and draw them
    currentStart = 0;
    for (i=0; i <= numSoftBreaks; i++) {
        currentEnd = ((numSoftBreaks > 0 ) && (numSoftBreaks > i)) ? theSoftBreaks[i] : length;

        // This is the height of a line, the ascent and descent. Getting the values this way is the preferred method.
		ATSUGetLineControl(layout, currentStart, kATSULineAscentTag, sizeof(ATSUTextMeasurement), &ascent, NULL);
        ATSUGetLineControl(layout, currentStart, kATSULineDescentTag, sizeof(ATSUTextMeasurement), &descent, NULL);

        // Make room for the area above the baseline
		y += Fix2X(ascent);
		cgY = windowHeight - y;

		// Draw the text
        verify_noerr( ATSUDrawText(layout, currentStart, currentEnd - currentStart, X2Fix(x), X2Fix(cgY)) );

		// Make room for the area beloww the baseline
        y += Fix2X(descent);
		
		// Prepare for next line
        currentStart = currentEnd;
    }

	// This is a one-shot window, so we are now ready to dispose of all our objects.
	// Normally, we would want to keep everything around in case we needed to redraw or change
	// the text at some point.
	
    // Tear down the CGContext
	CGContextFlush(cgContext);
	QDEndCGContext(port, &cgContext);

	// Deallocate string storage
	free(text);

	// Layout and styles also need to be disposed
	verify_noerr( ATSUDisposeStyle(style1) );
	verify_noerr( ATSUDisposeStyle(style2) );
	verify_noerr( ATSUDisposeTextLayout(layout) );

    // Restore the graphics port
    SetPort(savedPort);
}
void TabbedWindow::ForceUpdate( void )
{
    CGrafPtr port = GetWindowPort( fWindowRef );
    QDFlushPortBuffer( port, NULL );
}
Exemple #20
0
int  _glfwPlatformOpenWindow( int width,
                              int height,
                              int redbits,
                              int greenbits,
                              int bluebits,
                              int alphabits,
                              int depthbits,
                              int stencilbits,
                              int mode,
                              _GLFWhints* hints )
{
    OSStatus error;
    ProcessSerialNumber psn;

    unsigned int windowAttributes;

    // TO DO: Refactor this function!
    _glfwWin.WindowFunctions = ( _glfwWin.Fullscreen ?
                               &_glfwMacFSWindowFunctions :
                               &_glfwMacDWWindowFunctions );

    // Windowed or fullscreen; AGL or CGL? Quite the mess...
    // AGL appears to be the only choice for attaching OpenGL contexts to
    // Carbon windows, but it leaves the user no control over fullscreen
    // mode stretching. Solution: AGL for windowed, CGL for fullscreen.
    if( !_glfwWin.Fullscreen )
    {
        // create AGL pixel format attribute list
        GLint AGLpixelFormatAttributes[256];
        int numAGLAttrs = 0;

        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_RGBA;
        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_DOUBLEBUFFER;

        if( hints->Stereo )
        {
            AGLpixelFormatAttributes[numAGLAttrs++] = AGL_STEREO;
        }

        _setAGLAttribute( AGL_AUX_BUFFERS,      hints->AuxBuffers);
        _setAGLAttribute( AGL_RED_SIZE,         redbits );
        _setAGLAttribute( AGL_GREEN_SIZE,       greenbits );
        _setAGLAttribute( AGL_BLUE_SIZE,        bluebits );
        _setAGLAttribute( AGL_ALPHA_SIZE,       alphabits );
        _setAGLAttribute( AGL_DEPTH_SIZE,       depthbits );
        _setAGLAttribute( AGL_STENCIL_SIZE,     stencilbits );
        _setAGLAttribute( AGL_ACCUM_RED_SIZE,   hints->AccumRedBits );
        _setAGLAttribute( AGL_ACCUM_GREEN_SIZE, hints->AccumGreenBits );
        _setAGLAttribute( AGL_ACCUM_BLUE_SIZE,  hints->AccumBlueBits );
        _setAGLAttribute( AGL_ACCUM_ALPHA_SIZE, hints->AccumAlphaBits );

	if( hints->Samples > 1 )
	{
	    _setAGLAttribute( AGL_SAMPLE_BUFFERS_ARB, 1 );
	    _setAGLAttribute( AGL_SAMPLES_ARB, hints->Samples );
	    AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NO_RECOVERY;
	}

        AGLpixelFormatAttributes[numAGLAttrs++] = AGL_NONE;

        // create pixel format descriptor
        AGLDevice mainMonitor = GetMainDevice();
        AGLPixelFormat pixelFormat = aglChoosePixelFormat( &mainMonitor,
                                                           1,
                                                           AGLpixelFormatAttributes );
        if( pixelFormat == NULL )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't create a pixel format\n" );
            return GL_FALSE;
        }

        // store pixel format's values for _glfwPlatformGetWindowParam's use
        _getAGLAttribute( AGL_ACCELERATED,      _glfwWin.Accelerated );
        _getAGLAttribute( AGL_RED_SIZE,         _glfwWin.RedBits );
        _getAGLAttribute( AGL_GREEN_SIZE,       _glfwWin.GreenBits );
        _getAGLAttribute( AGL_BLUE_SIZE,        _glfwWin.BlueBits );
        _getAGLAttribute( AGL_ALPHA_SIZE,       _glfwWin.AlphaBits );
        _getAGLAttribute( AGL_DEPTH_SIZE,       _glfwWin.DepthBits );
        _getAGLAttribute( AGL_STENCIL_SIZE,     _glfwWin.StencilBits );
        _getAGLAttribute( AGL_ACCUM_RED_SIZE,   _glfwWin.AccumRedBits );
        _getAGLAttribute( AGL_ACCUM_GREEN_SIZE, _glfwWin.AccumGreenBits );
        _getAGLAttribute( AGL_ACCUM_BLUE_SIZE,  _glfwWin.AccumBlueBits );
        _getAGLAttribute( AGL_ACCUM_ALPHA_SIZE, _glfwWin.AccumAlphaBits );
        _getAGLAttribute( AGL_AUX_BUFFERS,      _glfwWin.AuxBuffers );
        _getAGLAttribute( AGL_STEREO,           _glfwWin.Stereo );
        _getAGLAttribute( AGL_SAMPLES_ARB,      _glfwWin.Samples );
        _glfwWin.RefreshRate = hints->RefreshRate;

        // create AGL context
        _glfwWin.AGLContext = aglCreateContext( pixelFormat, NULL );

        aglDestroyPixelFormat( pixelFormat );

        if( _glfwWin.AGLContext == NULL )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't create an OpenGL context\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        if (_glfwLibrary.Unbundled)
        {
            if( GetCurrentProcess( &psn ) != noErr )
            {
                fprintf( stderr, "glfwOpenWindow failing because it can't get its PSN\n" );
                _glfwPlatformCloseWindow();
                return GL_FALSE;
            }

    	    if( TransformProcessType( &psn, kProcessTransformToForegroundApplication ) != noErr )
            {
                fprintf( stderr, "glfwOpenWindow failing because it can't become a foreground application\n" );
                _glfwPlatformCloseWindow();
                return GL_FALSE;
            }
            
            /* Keith Bauer 2007-07-12 - I don't believe this is desirable
    	    if( SetFrontProcess( &psn ) != noErr )
            {
                fprintf( stderr, "glfwOpenWindow failing because it can't become the front process\n" );
                _glfwPlatformCloseWindow();
                return GL_FALSE;
            }
            */
        }
	    
        // create window
        Rect windowContentBounds;
        windowContentBounds.left = 0;
        windowContentBounds.top = 0;
        windowContentBounds.right = width;
        windowContentBounds.bottom = height;

        windowAttributes = ( kWindowCloseBoxAttribute        \
                           | kWindowCollapseBoxAttribute     \
                           | kWindowStandardHandlerAttribute );

        if( hints->WindowNoResize )
        {
            windowAttributes |= kWindowLiveResizeAttribute;
        }
        else
        {
            windowAttributes |= ( kWindowFullZoomAttribute | kWindowResizableAttribute );
        }

        error = CreateNewWindow( kDocumentWindowClass,
                                 windowAttributes,
                                 &windowContentBounds,
                                 &( _glfwWin.MacWindow ) );
        if( ( error != noErr ) || ( _glfwWin.MacWindow == NULL ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't create a window\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        _glfwWin.WindowUPP = NewEventHandlerUPP( _glfwWindowEventHandler );

        error = InstallWindowEventHandler( _glfwWin.MacWindow,
                                           _glfwWin.WindowUPP,
                                           GetEventTypeCount( GLFW_WINDOW_EVENT_TYPES ),
                                           GLFW_WINDOW_EVENT_TYPES,
                                           NULL,
                                           NULL );
        if( error != noErr )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't install window event handlers\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // Don't care if we fail here
        (void)SetWindowTitleWithCFString( _glfwWin.MacWindow, CFSTR( "GLFW Window" ) );
        (void)RepositionWindow( _glfwWin.MacWindow,
                                NULL,
                                kWindowCenterOnMainScreen );

        if( !aglSetDrawable( _glfwWin.AGLContext,
                             GetWindowPort( _glfwWin.MacWindow ) ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't draw to the window\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // Make OpenGL context current
        if( !aglSetCurrentContext( _glfwWin.AGLContext ) )
        {
            fprintf( stderr, "glfwOpenWindow failing because it can't make the OpenGL context current\n" );
            _glfwPlatformCloseWindow();
            return GL_FALSE;
        }

        // show window
        ShowWindow( _glfwWin.MacWindow );

        return GL_TRUE;
    }
    else
    {
        CGDisplayErr cgErr;
        CGLError cglErr;

        CFDictionaryRef optimalMode;

        CGLPixelFormatObj CGLpfObj;
        long numCGLvs = 0;

        CGLPixelFormatAttribute CGLpixelFormatAttributes[64];
        int numCGLAttrs = 0;

        // variables for enumerating color depths
        GLint rgbColorDepth;
        GLint rgbaAccumDepth = 0;
        int rgbChannelDepth = 0;

        // CGL pixel format attributes
        _setCGLAttribute( kCGLPFADisplayMask,
                          CGDisplayIDToOpenGLDisplayMask( kCGDirectMainDisplay ) );

        if( hints->Stereo )
        {
            CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFAStereo;
        }

	if( hints->Samples > 1 )
	{
	    _setCGLAttribute( kCGLPFASamples,       (CGLPixelFormatAttribute)hints->Samples );
	    _setCGLAttribute( kCGLPFASampleBuffers, (CGLPixelFormatAttribute)1 );
	    CGLpixelFormatAttributes[ numCGLAttrs++ ] = kCGLPFANoRecovery;
	}

        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFAFullScreen;
        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFADoubleBuffer;
        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFAAccelerated;
        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFANoRecovery;
        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = kCGLPFAMinimumPolicy;

        _setCGLAttribute( kCGLPFAAccumSize,
                          (CGLPixelFormatAttribute)( hints->AccumRedBits \
                                                   + hints->AccumGreenBits \
                                                   + hints->AccumBlueBits \
                                                   + hints->AccumAlphaBits ) );

        _setCGLAttribute( kCGLPFAAlphaSize,   (CGLPixelFormatAttribute)alphabits );
        _setCGLAttribute( kCGLPFADepthSize,   (CGLPixelFormatAttribute)depthbits );
        _setCGLAttribute( kCGLPFAStencilSize, (CGLPixelFormatAttribute)stencilbits );
        _setCGLAttribute( kCGLPFAAuxBuffers,  (CGLPixelFormatAttribute)hints->AuxBuffers );

        CGLpixelFormatAttributes[ numCGLAttrs++ ]     = (CGLPixelFormatAttribute)NULL;

        // create a suitable pixel format with above attributes..
        cglErr = CGLChoosePixelFormat( CGLpixelFormatAttributes,
                                       &CGLpfObj,
                                       &numCGLvs );
        if( cglErr != kCGLNoError )
	{
	    return GL_FALSE;
	}

        // ..and create a rendering context using that pixel format
        cglErr = CGLCreateContext( CGLpfObj, NULL, &_glfwWin.CGLContext );
        if( cglErr != kCGLNoError )
	{
	    return GL_FALSE;
	}

        // enumerate depth of RGB channels - unlike AGL, CGL works with
        // a single parameter reflecting the full depth of the frame buffer
        (void)CGLDescribePixelFormat( CGLpfObj, 0, kCGLPFAColorSize, &rgbColorDepth );
        if( rgbColorDepth == 24 || rgbColorDepth == 32 )
	{
	    rgbChannelDepth = 8;
	}
        if( rgbColorDepth == 16 )
	{
	    rgbChannelDepth = 5;
	}

        // get pixel depth of accumulator - I haven't got the slightest idea
        // how this number conforms to any other channel depth than 8 bits,
        // so this might end up giving completely knackered results...
        (void)CGLDescribePixelFormat( CGLpfObj, 0, kCGLPFAAccumSize, &rgbaAccumDepth );
        if( rgbaAccumDepth == 32 )
	{
	    rgbaAccumDepth = 8;
	}

        // store values of pixel format for _glfwPlatformGetWindowParam's use
        _getCGLAttribute( kCGLPFAAccelerated, _glfwWin.Accelerated );
        _getCGLAttribute( rgbChannelDepth,    _glfwWin.RedBits );
        _getCGLAttribute( rgbChannelDepth,    _glfwWin.GreenBits );
        _getCGLAttribute( rgbChannelDepth,    _glfwWin.BlueBits );
        _getCGLAttribute( kCGLPFAAlphaSize,   _glfwWin.AlphaBits );
        _getCGLAttribute( kCGLPFADepthSize,   _glfwWin.DepthBits );
        _getCGLAttribute( kCGLPFAStencilSize, _glfwWin.StencilBits );
        _getCGLAttribute( rgbaAccumDepth,     _glfwWin.AccumRedBits );
        _getCGLAttribute( rgbaAccumDepth,     _glfwWin.AccumGreenBits );
        _getCGLAttribute( rgbaAccumDepth,     _glfwWin.AccumBlueBits );
        _getCGLAttribute( rgbaAccumDepth,     _glfwWin.AccumAlphaBits );
        _getCGLAttribute( kCGLPFAAuxBuffers,  _glfwWin.AuxBuffers );
        _getCGLAttribute( kCGLPFAStereo,      _glfwWin.Stereo );
        _glfwWin.RefreshRate = hints->RefreshRate;

        // destroy our pixel format
        (void)CGLDestroyPixelFormat( CGLpfObj );

        // capture the display for our application
        cgErr = CGCaptureAllDisplays();
        if( cgErr != kCGErrorSuccess )
	{
	    return GL_FALSE;
	}

        // find closest matching NON-STRETCHED display mode..
        optimalMode = CGDisplayBestModeForParametersAndRefreshRateWithProperty( kCGDirectMainDisplay,
	                                                                            rgbColorDepth,
	                                                                            width,
	/* Check further to the right -> */                                         height,
	                                                                            hints->RefreshRate,
	                                                                            NULL,
	                                                                            NULL );
        if( optimalMode == NULL )
	{
	    return GL_FALSE;
	}

        // ..and switch to that mode
        cgErr = CGDisplaySwitchToMode( kCGDirectMainDisplay, optimalMode );
        if( cgErr != kCGErrorSuccess )
	{
	    return GL_FALSE;
	}

        // switch to our OpenGL context, and bring it up fullscreen
        cglErr = CGLSetCurrentContext( _glfwWin.CGLContext );
        if( cglErr != kCGLNoError )
	{
	    return GL_FALSE;
	}

        cglErr = CGLSetFullScreen( _glfwWin.CGLContext );
        if( cglErr != kCGLNoError )
	{
	    return GL_FALSE;
	}

        return GL_TRUE;
    }
}
Exemple #21
0
/* krat: adding OpenGL support */
int Mac_GL_Init(_THIS)
{
#ifdef HAVE_OPENGL
	AGLPixelFormat format;
   	int i = 0;
	GLint attributes [ 24 ]; /* 24 is max possible in this setup */
	GLboolean noerr;
   
	attributes[i++] = AGL_RGBA;
	if ( this->gl_config.red_size   != 0 &&
	     this->gl_config.blue_size  != 0 &&
	     this->gl_config.green_size != 0 ) {
		attributes[i++] = AGL_RED_SIZE;
		attributes[i++] = this->gl_config.red_size;
		attributes[i++] = AGL_GREEN_SIZE;
		attributes[i++] = this->gl_config.green_size;
		attributes[i++] = AGL_BLUE_SIZE;
		attributes[i++] = this->gl_config.blue_size;
		attributes[i++] = AGL_ALPHA_SIZE;
		attributes[i++] = this->gl_config.alpha_size;
	}
	if ( this->gl_config.double_buffer ) {
		attributes[i++] = AGL_DOUBLEBUFFER;
	}
	if ( this->gl_config.depth_size != 0 ) {
		attributes[i++] = AGL_DEPTH_SIZE;
		attributes[i++] = this->gl_config.depth_size;
	}	
	if ( this->gl_config.stencil_size != 0 ) {
		attributes[i++] = AGL_STENCIL_SIZE;
		attributes[i++] = this->gl_config.stencil_size;
	}
	if ( this->gl_config.accum_red_size   != 0 &&
	     this->gl_config.accum_blue_size  != 0 &&
	     this->gl_config.accum_green_size != 0 ) {
		
		attributes[i++] = AGL_ACCUM_RED_SIZE;
		attributes[i++] = this->gl_config.accum_red_size;
		attributes[i++] = AGL_ACCUM_GREEN_SIZE;
		attributes[i++] = this->gl_config.accum_green_size;
		attributes[i++] = AGL_ACCUM_BLUE_SIZE;
		attributes[i++] = this->gl_config.accum_blue_size;
		attributes[i++] = AGL_ACCUM_ALPHA_SIZE;
		attributes[i++] = this->gl_config.accum_alpha_size;
	}
	if ( this->gl_config.stereo ) {
		attributes[i++] = AGL_STEREO;
	}
#if defined(AGL_SAMPLE_BUFFERS_ARB) && defined(AGL_SAMPLES_ARB)
	if ( this->gl_config.multisamplebuffers != 0 ) {
		attributes[i++] = AGL_SAMPLE_BUFFERS_ARB;
		attributes[i++] = this->gl_config.multisamplebuffers;
	}	
	if ( this->gl_config.multisamplesamples != 0 ) {
		attributes[i++] = AGL_SAMPLES_ARB;
		attributes[i++] = this->gl_config.multisamplesamples;
	}	
#endif
	attributes[i++] = AGL_ALL_RENDERERS;
	attributes[i]	= AGL_NONE;

	format = aglChoosePixelFormat(NULL, 0, attributes);
	if ( format == NULL ) {
		SDL_SetError("Couldn't match OpenGL desired format");
		return(-1);
	}

	glContext = aglCreateContext(format, NULL);
	if ( glContext == NULL ) {
		SDL_SetError("Couldn't create OpenGL context");
		return(-1);
	}
	aglDestroyPixelFormat(format);

    #if  TARGET_API_MAC_CARBON
    noerr = aglSetDrawable(glContext, GetWindowPort(SDL_Window));
    #else
	noerr = aglSetDrawable(glContext, (AGLDrawable)SDL_Window);
    #endif
    
	if(!noerr) {
		SDL_SetError("Unable to bind GL context to window");
		return(-1);
	}
	return(0);
#else
	SDL_SetError("OpenGL support not configured");
	return(-1);
#endif
}
Exemple #22
0
static void aboutupdate (void) {
	
	/*
	1/22/91 dmb: openbitmap moves memory; its result cannot be assigned 
	into a double-dereferenced handle.  (ahem!)
	
	2.1b5 dmb: special case for nil cancoondata (during revert). also, removed 
	unneeded flbitmapactive logic
	*/
	
	register hdlwindowinfo hw = aboutwindowinfo;
	Rect r;
	
	displayedaboutdata = aboutdata;

	#if TARGET_API_MAC_CARBON
		aboutport = GetWindowPort(aboutwindow);
	#else
		aboutport = (CGrafPtr)aboutwindow;	
	#endif
	
	flhavemiscrect = false;

	if (aboutdata == nil) /*in the middle of a revert*/
		return;
	
	r = (**hw).contentrect;
	
	eraserect (r);
	
	shelldrawgrowicon (hw);
	
	if ((**aboutdata).flbigwindow) {
		
		ccdrawabout ();
		
	//	ccgetmsgrect (&r);
		getmessagecontentrect (&r);
		
		insetrect (&r, -1, -1);
		
		#if TARGET_API_MAC_CARBON == 1
			
			insetrect (&r, 0, -3);
			
			r.bottom = r.top + 2;
		
			DrawThemeSeparator (&r, kThemeStateActive);
		
		#else

		//	grayframerect (r);
			movepento (r.left, r.top);
			
			pushpen ();
			
			setgraypen ();
			
			pendrawline (r.right, r.top);
			
			poppen ();

		#endif
		
		flhavemiscrect = ccgettextitemrect (miscinfoitem, &miscinforect);
		}
	
	if (!(**aboutdata).flbootsplash) {
		
		ccdrawagentpopup ();
		
		ccdrawmsg ();
		}
	} /*aboutupdate*/
Exemple #23
0
void DoEvent(EventRecord *event)
{
    short	part;
    Boolean	hit;
    char	key;
    Rect	tempRect;
    WindowRef	whichWindow;
        
    switch (event->what) 
    {
        case mouseDown:
            part = FindWindow(event->where, &whichWindow);
            switch (part)
            {
                case inMenuBar:  /* process a moused menu command */
                    DoMenuCommand(MenuSelect(event->where));
                    break;
                    
                case inSysWindow:
                    break;
                
                case inContent:
                    if (whichWindow != FrontWindow()) 
                        SelectWindow(whichWindow);
                    break;
                
                case inDrag:	/* pass screenBits.bounds */
                    GetRegionBounds(GetGrayRgn(), &tempRect);
                    DragWindow(whichWindow, event->where, &tempRect);
                    break;
                    
                case inGrow:
                    break;
                    
                case inGoAway:
                    DisposeWindow(whichWindow);
                    ExitToShell();
                    break;
                    
                case inZoomIn:
                case inZoomOut:
                    hit = TrackBox(whichWindow, event->where, part);
                    if (hit) 
                    {
                        SetPort(GetWindowPort(whichWindow));   // window must be current port
                        EraseRect(GetWindowPortBounds(whichWindow, &tempRect));   // inval/erase because of ZoomWindow bug
                        ZoomWindow(whichWindow, part, true);
                        InvalWindowRect(whichWindow, GetWindowPortBounds(whichWindow, &tempRect));	
                    }
                    break;
                }
                break;
		
                case keyDown:
		case autoKey:
                    key = event->message & charCodeMask;
                    if (event->modifiers & cmdKey)
                        if (event->what == keyDown)
                            DoMenuCommand(MenuKey(key));
		case activateEvt:	       /* if you needed to do something special */
                    break;
                    
                case updateEvt:
			DrawWindow((WindowRef) event->message);
			break;
                        
                case kHighLevelEvent:
			AEProcessAppleEvent( event );
			break;
		
                case diskEvt:
			break;
	}
}
void QRasterWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset)
{
    Q_D(QRasterWindowSurface);

    // Not ready for painting yet, bail out. This can happen in
    // QWidget::create_sys()
    if (!d->image || rgn.rectCount() == 0)
        return;

#ifdef Q_WS_WIN
    QRect br = rgn.boundingRect();

    if (!qt_widget_private(window())->isOpaque
        && window()->testAttribute(Qt::WA_TranslucentBackground)
        && (qt_widget_private(window())->data.window_flags & Qt::FramelessWindowHint))
    {
        QRect r = window()->frameGeometry();
        QPoint frameOffset = qt_widget_private(window())->frameStrut().topLeft();
        QRect dirtyRect = br.translated(offset + frameOffset);

        SIZE size = {r.width(), r.height()};
        POINT ptDst = {r.x(), r.y()};
        POINT ptSrc = {0, 0};
        BLENDFUNCTION blend = {AC_SRC_OVER, 0, (BYTE)(255.0 * window()->windowOpacity()), Q_AC_SRC_ALPHA};
        RECT dirty = {dirtyRect.x(), dirtyRect.y(),
            dirtyRect.x() + dirtyRect.width(), dirtyRect.y() + dirtyRect.height()};
        Q_UPDATELAYEREDWINDOWINFO info = {sizeof(info), NULL, &ptDst, &size, d->image->hdc, &ptSrc, 0, &blend, Q_ULW_ALPHA, &dirty};
        ptrUpdateLayeredWindowIndirect(window()->internalWinId(), &info);
    } else

    {
        QPoint wOffset = qt_qwidget_data(widget)->wrect.topLeft();

        HDC widget_dc = widget->getDC();

        QRect wbr = br.translated(-wOffset);
        BitBlt(widget_dc, wbr.x(), wbr.y(), wbr.width(), wbr.height(),
               d->image->hdc, br.x() + offset.x(), br.y() + offset.y(), SRCCOPY);
        widget->releaseDC(widget_dc);
    }

#ifndef QT_NO_DEBUG
    static bool flush = !qgetenv("QT_FLUSH_WINDOWSURFACE").isEmpty();
    if (flush) {
        SelectObject(qt_win_display_dc(), GetStockObject(BLACK_BRUSH));
        Rectangle(qt_win_display_dc(), 0, 0, d->image->width() + 2, d->image->height() + 2);
        BitBlt(qt_win_display_dc(), 1, 1, d->image->width(), d->image->height(),
               d->image->hdc, 0, 0, SRCCOPY);
    }
#endif

#endif

#ifdef Q_WS_X11
    extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11.cpp
    extern QWidgetData* qt_widget_data(QWidget *);
    QPoint wOffset = qt_qwidget_data(widget)->wrect.topLeft();

    if (widget->window() != window()) {
        XFreeGC(X11->display, d_ptr->gc);
        d_ptr->gc = XCreateGC(X11->display, widget->handle(), 0, 0);
    }

    QRegion wrgn(rgn);
    if (!wOffset.isNull())
        wrgn.translate(-wOffset);

    if (wrgn.rectCount() != 1) {
        int num;
        XRectangle *rects = (XRectangle *)qt_getClipRects(wrgn, num);
        XSetClipRectangles(X11->display, d_ptr->gc, 0, 0, rects, num, YXBanded);
    }

    QPoint widgetOffset = offset + wOffset;
    QRect clipRect = widget->rect().translated(widgetOffset).intersected(d_ptr->image->image.rect());

    QRect br = rgn.boundingRect().translated(offset).intersected(clipRect);
    QPoint wpos = br.topLeft() - widgetOffset;

#ifndef QT_NO_MITSHM
    if (d_ptr->image->xshmpm) {
        XCopyArea(X11->display, d_ptr->image->xshmpm, widget->handle(), d_ptr->gc,
                  br.x(), br.y(), br.width(), br.height(), wpos.x(), wpos.y());
        d_ptr->needsSync = true;
    } else if (d_ptr->image->xshmimg) {
        XShmPutImage(X11->display, widget->handle(), d_ptr->gc, d_ptr->image->xshmimg,
                     br.x(), br.y(), wpos.x(), wpos.y(), br.width(), br.height(), False);
        d_ptr->needsSync = true;
    } else
#endif
    {
        int depth = widget->x11Info().depth();
        const QImage &src = d->image->image;
        if (src.format() != QImage::Format_RGB32 || depth < 24 || X11->bppForDepth.value(depth) != 32) {
            Q_ASSERT(src.depth() >= 16);
            const QImage sub_src(src.scanLine(br.y()) + br.x() * (uint(src.depth()) / 8),
                                 br.width(), br.height(), src.bytesPerLine(), src.format());
            QX11PixmapData *data = new QX11PixmapData(QPixmapData::PixmapType);
            data->xinfo = widget->x11Info();
            data->fromImage(sub_src, Qt::NoOpaqueDetection);
            QPixmap pm = QPixmap(data);
            XCopyArea(X11->display, pm.handle(), widget->handle(), d_ptr->gc, 0 , 0 , br.width(), br.height(), wpos.x(), wpos.y());
        } else {
            // qpaintengine_x11.cpp
            extern void qt_x11_drawImage(const QRect &rect, const QPoint &pos, const QImage &image, Drawable hd, GC gc, Display *dpy, Visual *visual, int depth);
            qt_x11_drawImage(br, wpos, src, widget->handle(), d_ptr->gc, X11->display, (Visual *)widget->x11Info().visual(), depth);
        }
    }

    if (wrgn.rectCount() != 1)
        XSetClipMask(X11->display, d_ptr->gc, XNone);
#endif // FALCON

#ifdef Q_WS_MAC

    Q_UNUSED(offset);

    // This is mainly done for native components like native "open file" dialog.
    if (widget->testAttribute(Qt::WA_DontShowOnScreen)) {
        return;
    }

#ifdef QT_MAC_USE_COCOA

    this->needsFlush = true;
    this->regionToFlush += rgn;

    // The actual flushing will be processed in [view drawRect:rect]
    qt_mac_setNeedsDisplay(widget);

#else
    // Get a context for the widget.
    CGContextRef context;
    CGrafPtr port = GetWindowPort(qt_mac_window_for(widget));
    QDBeginCGContext(port, &context);
    CGContextRetain(context);
    CGContextSaveGState(context);

    // Flip context.
    CGContextTranslateCTM(context, 0, widget->height());
    CGContextScaleCTM(context, 1, -1);

    // Clip to region.
    const QVector<QRect> &rects = rgn.rects();
    for (int i = 0; i < rects.size(); ++i) {
        const QRect &rect = rects.at(i);
        CGContextAddRect(context, CGRectMake(rect.x(), rect.y(), rect.width(), rect.height()));
    }
    CGContextClip(context);

    QRect r = rgn.boundingRect().intersected(d->image->image.rect());
    const CGRect area = CGRectMake(r.x(), r.y(), r.width(), r.height());
    CGImageRef image = CGBitmapContextCreateImage(d->image->cg);
    CGImageRef subImage = CGImageCreateWithImageInRect(image, area);

    qt_mac_drawCGImage(context, &area, subImage);

    CGImageRelease(subImage);
    CGImageRelease(image);

    QDEndCGContext(port, &context);

    // Restore context.
    CGContextRestoreGState(context);
    CGContextRelease(context);
#endif // QT_MAC_USE_COCOA

#endif // Q_WS_MAC

}
Exemple #25
0
void wxTopLevelWindowMac::DoMoveWindow(int x, int y, int width, int height)
{
    wxMacPortStateHelper help( (GrafPtr) GetWindowPort( (WindowRef) m_macWindow) ) ;
    wxMacWindowClipper clip (this);

    int former_x = m_x ;
    int former_y = m_y ;
    int former_w = m_width ;
    int former_h = m_height ;

    int actualWidth = width;
    int actualHeight = height;
    int actualX = x;
    int actualY = y;

    if ((m_minWidth != -1) && (actualWidth < m_minWidth))
        actualWidth = m_minWidth;
    if ((m_minHeight != -1) && (actualHeight < m_minHeight))
        actualHeight = m_minHeight;
    if ((m_maxWidth != -1) && (actualWidth > m_maxWidth))
        actualWidth = m_maxWidth;
    if ((m_maxHeight != -1) && (actualHeight > m_maxHeight))
        actualHeight = m_maxHeight;

    bool doMove = false ;
    bool doResize = false ;

    if ( actualX != former_x || actualY != former_y )
    {
        doMove = true ;
    }
    if ( actualWidth != former_w || actualHeight != former_h )
    {
        doResize = true ;
    }

    if ( doMove || doResize )
    {
        m_x = actualX ;
        m_y = actualY ;

        if ( doMove )
            ::MoveWindow((WindowRef)m_macWindow, m_x, m_y  , false); // don't make frontmost

        m_width = actualWidth ;
        m_height = actualHeight ;

        if ( doResize )
            ::SizeWindow((WindowRef)m_macWindow, m_width, m_height  , true);

        // the OS takes care of invalidating and erasing the new area so we only have to
        // take care of refreshing for full repaints

        if ( doResize && HasFlag(wxFULL_REPAINT_ON_RESIZE) )
            Refresh() ;


        if ( IsKindOf( CLASSINFO( wxFrame ) ) )
        {
            wxFrame* frame = (wxFrame*) this ;
#if wxUSE_STATUSBAR
            frame->PositionStatusBar();
#endif            
#if wxUSE_TOOLBAR
            frame->PositionToolBar();
#endif            
        }
        if ( doMove )
            wxWindowMac::MacTopLevelWindowChangedPosition() ; // like this only children will be notified

        MacRepositionScrollBars() ;
        if ( doMove )
        {
            wxPoint point(m_x, m_y);
            wxMoveEvent event(point, m_windowId);
            event.SetEventObject(this);
            GetEventHandler()->ProcessEvent(event) ;
        }
        if ( doResize )
        {
             MacRepositionScrollBars() ;
             wxSize size(m_width, m_height);
             wxSizeEvent event(size, m_windowId);
             event.SetEventObject(this);
             GetEventHandler()->ProcessEvent(event);
        }
    }

}
    void OSXCarbonWindow::setFullscreen(bool fullScreen, unsigned int width, unsigned int height)
    {
        if (mIsFullScreen != fullScreen || width != mWidth || height != mHeight)
        {
            // Set the full screen flag
            mIsFullScreen = fullScreen;

            createAGLContext(mFSAA, mColourDepth);

            if (mIsFullScreen)
            {
                GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());

                CGLContextObj share = NULL;
                aglGetCGLContext(mAGLContext, (void**)&share);

                // Create the CGL context object if it doesn't already exist, sharing the AGL context.
                if(!mCGLContext)
                {
                    void *cglPixFormat;
                    aglGetCGLPixelFormat(mAGLPixelFormat, (void **)&cglPixFormat);
                    mCGLContext = OGRE_NEW OSXCGLContext(mCGLContextObj, (CGLPixelFormatObj) cglPixFormat);
                }

                // Create the context, keeping the current colour depth and FSAA settings
                createCGLFullscreen(width, height, getColourDepth(), getFSAA(), share);
                rs->_switchContext(mContext);

                // Hide the Carbon window
                HideWindow(mWindow);

                // And tell the rendersystem to stop rendering to it too
                WindowEventUtilities::_removeRenderWindow(this);
            }
            else
            {
                // Create a new AGL context and pixel format if necessary
                createAGLContext(mFSAA, mColourDepth);

                // Create a window if we haven't already, existence check is done within the functions
                if(!mWindow)
                {
                    if(mIsExternal)
                        createWindowFromExternal(mView);
                    else
                        createNewWindow(width, height, mWindowTitle);
                }

                // Destroy the current CGL context, we will create a new one when/if we go back to full screen
                destroyCGLFullscreen();

                // Set the drawable, and current context
                // If you do this last, there is a moment before the rendering window pops-up
                #if defined(MAC_OS_X_VERSION_10_4) && MAC_OS_X_VERSION_MAX_ALLOWED <= MAC_OS_X_VERSION_10_4
                    aglSetDrawable(mAGLContext, GetWindowPort(mWindow));
                #else
                    aglSetWindowRef(mAGLContext, mWindow);
                #endif
                aglSetCurrentContext(mAGLContext);

                if(!mCarbonContext)
                {
                    mCarbonContext = OGRE_NEW OSXCarbonContext(mAGLContext, mAGLPixelFormat);
                }
                
                GLRenderSystem *rs = static_cast<GLRenderSystem*>(Root::getSingleton().getRenderSystem());
                mContext = mCarbonContext;
                rs->_switchContext(mContext);

                WindowEventUtilities::_addRenderWindow(this);

                ShowWindow(mWindow);
                SelectWindow(mWindow);
                RepositionWindow(mWindow, NULL, kWindowCenterOnMainScreen);
            }
            mWidth = width;
            mHeight = height;
        }
    }
Exemple #27
0
Boolean MCScreenDC::open()
{
	owndnd = False;
	mouseMoveRgn = NewRgn();
	SetRectRgn(mouseMoveRgn, 0, 0, 1, 1);

	//create a invisible window, and set port to this window
	//so that later on at the very first time MC select and set font
	//will only affect in this invisible window, not other apps on the desk top,
	// when MC is first started.  The size of the window is random.
	//  Rect invisibleWinRect;
	Rect invisibleWinRect;
	SetRect(&invisibleWinRect, 0, 0, 20, 20);


	invisibleWin = NewCWindow(nil, &invisibleWinRect, "\p", False,
	                          kUtilityWindowClass, (WindowRef)(-1L), False, 0);



	long response;
	if (Gestalt(gestaltSystemVersion, &response) == noErr)
	{
		if (response >= 0x1030 && response < 0x1040)
			MCantialiasedtextworkaround = True;
		else
			MCantialiasedtextworkaround = False;
	}

	SetGWorld(GetWindowPort(invisibleWin), GetMainDevice());

	vis = new MCVisualInfo;
	
	devdepth = 32;

	black_pixel.red = black_pixel.green = black_pixel.blue = 0; //black pixel
	white_pixel.red = white_pixel.green = white_pixel.blue = 0xFFFF; //white pixel
		black_pixel.pixel = 0;
		white_pixel.pixel = 0xFFFFFF;

			redbits = greenbits = bluebits = 8;
			redshift = 16;
			greenshift = 8;
			blueshift = 0;
			vis->red_mask = 0x00FF0000;
			vis->green_mask = 0x0000FF00;
			vis->blue_mask = 0x000000FF;

	MCzerocolor = MCbrushcolor = white_pixel;
	alloccolor(MCbrushcolor);
	MCselectioncolor = MCpencolor = black_pixel;
	alloccolor(MCselectioncolor);
	alloccolor(MCpencolor);
	gray_pixel.red = gray_pixel.green = gray_pixel.blue = 0x8888;
	alloccolor(gray_pixel);
	background_pixel.red = background_pixel.green = background_pixel.blue = 0xffff;
	alloccolor(background_pixel);

	//query the system for the hilited text color, and set ours
	RGBColor hiliteRGB;
	LMGetHiliteRGB(&hiliteRGB);
	MChilitecolor.red = hiliteRGB.red;
	MChilitecolor.green = hiliteRGB.green;
	MChilitecolor.blue = hiliteRGB.blue;
	alloccolor(MChilitecolor);

	MCColor *syscolors = getaccentcolors();
	if (syscolors != NULL)
		MCaccentcolor = syscolors[4];
	else
	{
		MCaccentcolor.red = MCaccentcolor.green = 0x0000;
		MCaccentcolor.blue = 0x8080;
	}
	alloccolor(MCaccentcolor);

	grabbed = False;
	tripleclick = doubleclick = False;
	MCdoubletime = GetDblTime() * 1000 / 60;
	opened = True;
	mousewindow = new _Drawable;
	activewindow = new _Drawable;
	lastactivewindow = new _Drawable;
	mousewindow->type = activewindow->type = lastactivewindow->type = DC_WINDOW;
	mousewindow->handle.window = activewindow->handle.window
	                             = lastactivewindow->handle.window = 0;

	//get handle of application menu bar
	menuBar = GetMenuBar();
	SetMenuBar(menuBar);  //set menu bar as current menulist
	
	//create Apple menu
	appleMenu = NewMenu(mApple, "\p\024"); //menu title is an apple icon
	InsertMenuItem(appleMenu, "\pAbout...", 0);
	InsertMenu(appleMenu, 0);
	
	DrawMenuBar(); //draw the menu bar with the Apple menu
	usetemp = False;
	Handle tmem = Get1IndResource('TMEM', 1);
	if (tmem != NULL)
	{
		char *ptr = *tmem;
		if (*(ptr + 1))
			usetemp = True;
	}
	MCtemplatescrollbar->alloccolors();
	if (IsMacEmulatedLF()) // no AM
		MCtemplatebutton->allocicons();

	// preallocate these because GetItemMark can't distinguish them
	submenuIDs[0] = 1;
	submenuIDs[checkMark] = 1;
	submenuIDs[diamondMark] = 1;
	
	MCcursors[PI_NONE] = nil;
	MCblinkrate = GetCaretTime() * 1000 / 60;

	MCDisplay const *t_displays;
	getdisplays(t_displays, false);
	MCwbr = t_displays[0] . workarea;

	//TSM - INIT TSM APPLICATION AND INSTALL REQUIRED APPLEVENT HANDLERS
	TSMPositionToOffsetUPP = NewAEEventHandlerUPP(TSMPositionToOffset);
	TSMOffsetToPositionUPP = NewAEEventHandlerUPP(TSMOffsetToPosition);
	TSMUpdateHandlerUPP = NewAEEventHandlerUPP(TSMUpdateHandler);
	TSMUnicodeNotFromInputUPP
	= NewAEEventHandlerUPP(TSMUnicodeNotFromInputHandler);
	AEInstallEventHandler(kTextServiceClass, kPos2Offset,
	                      TSMPositionToOffsetUPP, 0L , False);
	AEInstallEventHandler(kTextServiceClass, kOffset2Pos,
	                      TSMOffsetToPositionUPP, 0L , False);
	AEInstallEventHandler(kTextServiceClass, kUpdateActiveInputArea,
	                      TSMUpdateHandlerUPP, 0L , False);
	AEInstallEventHandler(kTextServiceClass, kUnicodeNotFromInputMethod,
	                      TSMUnicodeNotFromInputUPP, 0L , False);
	openIME();

	dragdropUPP = NewDragReceiveHandlerUPP(DragReceiveHandler);
	InstallReceiveHandler(dragdropUPP, NULL, NULL);
	dragmoveUPP = NewDragTrackingHandlerUPP(DragTrackingHandler);
	InstallTrackingHandler(dragmoveUPP, NULL, NULL);
	
	s_animation_current_time = s_animation_start_time = CFAbsoluteTimeGetCurrent();
	
	//// Dock Menu Initialization
	
	EventTypeSpec t_menu_event_specs[1];
	t_menu_event_specs[0] . eventClass = kEventClassMenu;
	t_menu_event_specs[0] . eventKind = kEventMenuPopulate;
	
	CreateNewMenu(0, 0, &f_icon_menu);
	s_icon_menu_event_handler_upp = NewEventHandlerUPP((EventHandlerProcPtr)handleiconmenuevent);
	InstallEventHandler(GetMenuEventTarget(f_icon_menu), s_icon_menu_event_handler_upp, 1, t_menu_event_specs, NULL, NULL);
	
	t_menu_event_specs[0] . eventClass = kEventClassCommand;
	t_menu_event_specs[0] . eventKind = kEventCommandProcess;
	InstallEventHandler(GetApplicationEventTarget(), s_icon_menu_event_handler_upp, 1, t_menu_event_specs, NULL, NULL);
	
	SetApplicationDockTileMenu(f_icon_menu);
	
	//// Color Profile Initialization
	
	CMGetDefaultProfileBySpace(cmRGBData, &m_dst_profile);

	CMProfileLocation t_location;
	t_location . locType = cmPathBasedProfile;
	strcpy(t_location . u . pathLoc . path, "/System/Library/ColorSync/Profiles/sRGB Profile.icc");
	CMOpenProfile(&m_srgb_profile, &t_location);
	
	////
	
	return True;
}
Exemple #28
0
Bool
XQueryPointer(
    Display* display,
    Window w,
    Window* root_return,
    Window* child_return,
    int* root_x_return,
    int* root_y_return,
    int* win_x_return,
    int* win_y_return,
    unsigned int* mask_return)
{
    int getGlobal = (root_x_return && root_y_return);
    int getLocal = (win_x_return && win_y_return);

    if (getGlobal || getLocal) {
	Point where, local;
	OSStatus err = noErr;
	int gotMouseLoc = 0;
	EventRef ev = GetCurrentEvent();

	if (ev && getLocal) {
	    err = ChkErr(GetEventParameter, ev, kEventParamWindowMouseLocation,
		    typeQDPoint, NULL, sizeof(Point), NULL, &local);
	    gotMouseLoc = (err == noErr);
	}
	if (getGlobal || !gotMouseLoc) {
	    if (ev) {
		err = ChkErr(GetEventParameter, ev, kEventParamMouseLocation,
			typeQDPoint, NULL, sizeof(Point), NULL, &where);
	    }
	    if (!ev || err != noErr) {
		GetGlobalMouse(&where);
	    }
	}
	if (getLocal) {
	    WindowRef whichWin;
	    if (ev) {
		err = ChkErr(GetEventParameter, ev, kEventParamWindowRef,
			typeWindowRef, NULL, sizeof(WindowRef), NULL,
			&whichWin);
	    }
	    if (!ev || err != noErr) {
		FindWindow(where, &whichWin);
	    }
	    if (gotMouseLoc) {
		if (whichWin) {
		    Rect widths;

		    ChkErr(GetWindowStructureWidths, whichWin, &widths);
		    local.h -= widths.left;
		    local.v -= widths.top;
		}
	    } else {
		local = where;
		if (whichWin) {
		    QDGlobalToLocalPoint(GetWindowPort(whichWin), &local);
		}
	    }
	}
	if (getGlobal) {
	    *root_x_return = where.h;
	    *root_y_return = where.v;
	}
	if (getLocal) {
	    *win_x_return = local.h;
	    *win_y_return = local.v;
	}
    }
    if (mask_return) {
	*mask_return = TkMacOSXButtonKeyState();
    }
    return True;
}
Exemple #29
0
// -----------------------------------------------------------------------------
//	HITestViewTrack
// -----------------------------------------------------------------------------
//	This is overkill, and probably #ifdef'd out, but is here as an example of
//	a custom tracking handler.
//
OSStatus HITestViewTrack(
	EventRef				inEvent,
	HITestViewData*			inData )
{
	OSStatus				err;
	HIRect					bounds;
	HIPoint					where;
	ControlPartCode			part;
	Boolean					inside;
	Boolean					wasInside;
	Point					qdPt;
	MouseTrackingResult		mouseResult;
	PixMapHandle			portPixMap;

	// Extract the mouse location
	err = GetEventParameter( inEvent, kEventParamMouseLocation, typeHIPoint,
			NULL, sizeof( HIPoint ), NULL, &where );
	require_noerr( err, ParameterMissing );

	// Is the mouse location in the view?
	err = HIViewGetBounds( inData->view, &bounds );
	if ( CGRectContainsPoint( bounds, where ) )
		part = 1;
	else
		part = kControlNoPart;
	HiliteControl( inData->view, part );
	
	wasInside = true;
	
	// Need the port's pixMap's bounds to convert the mouse location
	portPixMap = GetPortPixMap( GetWindowPort( GetControlOwner( inData->view ) ) );

	// The tracking loop
	while ( true )
	{
		// Check again to see if the mouse is in the view
		if ( CGRectContainsPoint( bounds, where ) )
			part = 1;
		else
			part = kControlNoPart;
		inside = ( part != kControlNoPart );
		
		// If that changed, update
		if ( inside != wasInside )
			HiliteControl( inData->view, part );
		wasInside = inside;

		// Watch the mouse for change
		err = TrackMouseLocation( (GrafPtr)-1L, &qdPt, &mouseResult );

		// Need to convert from global
		QDGlobalToLocalPoint( GetWindowPort( GetControlOwner( inData->view ) ), &qdPt );
		where.x = qdPt.h - (**portPixMap).bounds.left;
		where.y = qdPt.v - (**portPixMap).bounds.top;
		HIViewConvertPoint( &where, NULL, inData->view );

		// Bail out when the mouse is released
		if ( mouseResult == kMouseTrackingMouseReleased )
			break;
	}
	
	// Restore the original highlight
	HiliteControl( inData->view, kControlNoPart );

	// Send back the part upon which the mouse was released
	err = SetEventParameter( inEvent, kEventParamControlPart, typeControlPartCode,
			sizeof( ControlPartCode ), &part ); 

ParameterMissing:
	return err;
}
void CL_DisplayWindow_OpenGL::create_window(const CL_DisplayWindowDescription &desc)
{
	OSStatus result;

	const CL_OpenGLWindowDescription_Generic *gl_desc = 0;
	gl_desc = dynamic_cast<const CL_OpenGLWindowDescription_Generic*>(desc.impl.get());

	fullscreen_width = desc.get_size().width;
	fullscreen_height = desc.get_size().height;

	disp_ref_count++;

	GLint gl_attribs_single[] =
	{
		AGL_RGBA,
		AGL_RED_SIZE, 4,
		AGL_GREEN_SIZE, 4,
		AGL_BLUE_SIZE, 4,
		AGL_DEPTH_SIZE, 16,
		AGL_NONE
	};

	GLint gl_attribs[32];
	int i = 0;
	
	if( gl_desc )
	{
		if( gl_desc->rgba ) gl_attribs[i++] = AGL_RGBA;
		if( gl_desc->doublebuffer ) gl_attribs[i++] = AGL_DOUBLEBUFFER;
		//if( gl_desc->stereo ) gl_attribs[i++] = AGL_STEREO;
		gl_attribs[i++] = AGL_BUFFER_SIZE;
		gl_attribs[i++] = gl_desc->buffer_size;
		gl_attribs[i++] = AGL_LEVEL;
		gl_attribs[i++] = gl_desc->level;
		gl_attribs[i++] = AGL_AUX_BUFFERS;
		gl_attribs[i++] = gl_desc->aux_buffers;
		gl_attribs[i++] = AGL_RED_SIZE; 
		gl_attribs[i++] = gl_desc->red_size;
		gl_attribs[i++] = AGL_GREEN_SIZE;
		gl_attribs[i++] = gl_desc->green_size;
		gl_attribs[i++] = AGL_BLUE_SIZE;
		gl_attribs[i++] = gl_desc->blue_size;
		gl_attribs[i++] = AGL_DEPTH_SIZE;
		gl_attribs[i++] = gl_desc->depth_size;
		gl_attribs[i++] = AGL_STENCIL_SIZE;
		gl_attribs[i++] = gl_desc->stencil_size;
		gl_attribs[i++] = AGL_ACCUM_RED_SIZE;
		gl_attribs[i++] = gl_desc->accum_red_size;
		gl_attribs[i++] = AGL_ACCUM_GREEN_SIZE;
		gl_attribs[i++] = gl_desc->accum_green_size;
		gl_attribs[i++] = AGL_ACCUM_BLUE_SIZE;
		gl_attribs[i++] = gl_desc->accum_blue_size;
		gl_attribs[i++] = AGL_ACCUM_ALPHA_SIZE;
		gl_attribs[i++] = gl_desc->accum_alpha_size;
		gl_attribs[i++] = AGL_ACCUM_RED_SIZE;
		gl_attribs[i++] = gl_desc->accum_red_size;
//		gl_attribs[i++] = AGL_FULLSCREEN;
	}
	else
	{
		gl_attribs[i++] = AGL_RGBA;
		gl_attribs[i++] = AGL_NO_RECOVERY;
		gl_attribs[i++] = AGL_DOUBLEBUFFER;
		gl_attribs[i++] = AGL_DEPTH_SIZE;
		gl_attribs[i++] = 16;
	} 
/*	
	else
	{
		gl_attribs[i++] = AGL_RGBA;
		gl_attribs[i++] = AGL_DOUBLEBUFFER;
		gl_attribs[i++] = AGL_RED_SIZE;
		gl_attribs[i++] = 4;
		gl_attribs[i++] = AGL_GREEN_SIZE;
		gl_attribs[i++] = 4;
		gl_attribs[i++] = AGL_BLUE_SIZE;
		gl_attribs[i++] = 4;
		gl_attribs[i++] = AGL_DEPTH_SIZE;
		gl_attribs[i++] = 16;
//		gl_attribs[i++] = AGL_FULLSCREEN;
	}
*/

	gl_attribs[i] = AGL_NONE;

	CGDirectDisplayID display = CGMainDisplayID();
	GDHandle gdhDisplay, *pgdhDisplay;
	int numDisplay;

	pgdhDisplay = &gdhDisplay;
	
	if (noErr == DMGetGDeviceByDisplayID ((DisplayIDType)display, pgdhDisplay, false)) 
		numDisplay = 1;	
	else 
	{
		pgdhDisplay = 0;
		numDisplay = 0;
	}
		
	AGLPixelFormat pixelformat;	
	pixelformat = aglChoosePixelFormat(pgdhDisplay, numDisplay, gl_attribs);
	win_context = aglCreateContext(pixelformat, share_context);
	if (!share_context) share_context = win_context;
	aglDestroyPixelFormat(pixelformat);
	gl_attribs[i++] = AGL_FULLSCREEN;
	gl_attribs[i] = AGL_NONE;
	pixelformat = aglChoosePixelFormat(pgdhDisplay, numDisplay, gl_attribs);
	fs_context = aglCreateContext(pixelformat, win_context);
	aglDestroyPixelFormat(pixelformat);

	if (!(win_context && fs_context)) 
	{
		printf("Requested visual not supported by your OpenGL implementation. Falling back on singlebuffered Visual!\n");
		pixelformat = aglChoosePixelFormat(0, 0, gl_attribs_single);
		win_context = aglCreateContext(pixelformat, share_context);
		aglDestroyPixelFormat(pixelformat);
		fs_context = 0;
	}

	WindowAttributes style = kWindowCloseBoxAttribute | kWindowStandardHandlerAttribute;
	if (desc.get_allow_resize()) style |= kWindowResizableAttribute | kWindowFullZoomAttribute;
	Rect window_rect;
	SetRect(&window_rect, 50, 50, 50+desc.get_size().width, 50+desc.get_size().height);
	result = CreateNewWindow(kDocumentWindowClass, style, &window_rect, &window_ref);
	if (result != noErr)
		printf("Could not create window, due to error %d\n", (int)result);

	// set title of window:
	set_title(desc.get_title());

	// Set standard arrow cursor:
	InitCursor(); // do we need to do this? -- iMBN, 13. may 2004
	
	// Create input devices for window:
	keyboard = CL_InputDevice(new CL_InputDevice_MacKeyboard(this));
	mouse	= CL_InputDevice(new CL_InputDevice_MacMouse(this));

	get_ic()->clear();
	get_ic()->add_keyboard(keyboard);
	get_ic()->add_mouse(mouse);

//	buffer_front = CL_PixelBuffer(new CL_PixelBuffer_OpenGL_Frame(CL_FRONT, gc));
//	buffer_back = CL_PixelBuffer(new CL_PixelBuffer_OpenGL_Frame(CL_BACK, gc));

	if (!aglSetDrawable(win_context, GetWindowPort(window_ref)))
	{
		printf("Unable to set drawable");
	}
	
	if (desc.is_fullscreen())
		set_fullscreen(desc.get_size().width, desc.get_size().height, desc.get_bpp(), desc.get_refresh_rate());
	else {
		fullscreen = true;  // not really, but need to fool set_windowed
		set_windowed();
	}

	ShowWindow(window_ref);
}