ui::Point GameModel::AdjustZoomCoords(ui::Point position) { if (!GetZoomEnabled()) return position; int zoomFactor = GetZoomFactor(); ui::Point zoomWindowPosition = GetZoomWindowPosition(); ui::Point zoomWindowSize = ui::Point(GetZoomSize()*zoomFactor, GetZoomSize()*zoomFactor); if (position.X >= zoomWindowPosition.X && position.X >= zoomWindowPosition.Y && position.X <= zoomWindowPosition.X+zoomWindowSize.X && position.Y <= zoomWindowPosition.Y+zoomWindowSize.Y) return ((position-zoomWindowPosition)/GetZoomFactor())+GetZoomPosition(); return position; }
bool GameModel::MouseInZoom(ui::Point position) { if (!GetZoomEnabled()) return false; int zoomFactor = GetZoomFactor(); ui::Point zoomWindowPosition = GetZoomWindowPosition(); ui::Point zoomWindowSize = ui::Point(GetZoomSize()*zoomFactor, GetZoomSize()*zoomFactor); if (position.X >= zoomWindowPosition.X && position.X >= zoomWindowPosition.Y && position.X <= zoomWindowPosition.X+zoomWindowSize.X && position.Y <= zoomWindowPosition.Y+zoomWindowSize.Y) return true; return false; }