enum fastuidraw::return_code fastuidraw::GlyphRenderDataCoverage:: upload_to_atlas(const GlyphAtlas::handle &atlas, GlyphLocation &atlas_location, GlyphLocation &secondary_atlas_location, int &geometry_offset, int &geometry_length) const { GlyphDataPrivate *d; d = reinterpret_cast<GlyphDataPrivate*>(m_d); atlas_location = atlas->allocate(d->m_resolution, make_c_array(d->m_texels)); secondary_atlas_location = GlyphLocation(); geometry_offset = -1; geometry_length = 0; return atlas_location.valid() ? routine_success : routine_fail; }
void VectorAttributes::SetFromNode(DataNode *parentNode) { if(parentNode == 0) return; DataNode *searchNode = parentNode->GetNode("VectorAttributes"); if(searchNode == 0) return; DataNode *node; if((node = searchNode->GetNode("glyphLocation")) != 0) { // Allow enums to be int or string in the config file if(node->GetNodeType() == INT_NODE) { int ival = node->AsInt(); if(ival >= 0 && ival < 2) SetGlyphLocation(GlyphLocation(ival)); } else if(node->GetNodeType() == STRING_NODE) { GlyphLocation value; if(GlyphLocation_FromString(node->AsString(), value)) SetGlyphLocation(value); } } if((node = searchNode->GetNode("useStride")) != 0) SetUseStride(node->AsBool()); if((node = searchNode->GetNode("stride")) != 0) SetStride(node->AsInt()); if((node = searchNode->GetNode("nVectors")) != 0) SetNVectors(node->AsInt()); if((node = searchNode->GetNode("lineStyle")) != 0) SetLineStyle(node->AsInt()); if((node = searchNode->GetNode("lineWidth")) != 0) SetLineWidth(node->AsInt()); if((node = searchNode->GetNode("scale")) != 0) SetScale(node->AsDouble()); if((node = searchNode->GetNode("scaleByMagnitude")) != 0) SetScaleByMagnitude(node->AsBool()); if((node = searchNode->GetNode("autoScale")) != 0) SetAutoScale(node->AsBool()); if((node = searchNode->GetNode("headSize")) != 0) SetHeadSize(node->AsDouble()); if((node = searchNode->GetNode("headOn")) != 0) SetHeadOn(node->AsBool()); if((node = searchNode->GetNode("colorByMag")) != 0) SetColorByMag(node->AsBool()); if((node = searchNode->GetNode("useLegend")) != 0) SetUseLegend(node->AsBool()); if((node = searchNode->GetNode("vectorColor")) != 0) vectorColor.SetFromNode(node); if((node = searchNode->GetNode("colorTableName")) != 0) SetColorTableName(node->AsString()); if((node = searchNode->GetNode("invertColorTable")) != 0) SetInvertColorTable(node->AsBool()); if((node = searchNode->GetNode("vectorOrigin")) != 0) { // Allow enums to be int or string in the config file if(node->GetNodeType() == INT_NODE) { int ival = node->AsInt(); if(ival >= 0 && ival < 3) SetVectorOrigin(OriginType(ival)); } else if(node->GetNodeType() == STRING_NODE) { OriginType value; if(OriginType_FromString(node->AsString(), value)) SetVectorOrigin(value); } } if((node = searchNode->GetNode("minFlag")) != 0) SetMinFlag(node->AsBool()); if((node = searchNode->GetNode("maxFlag")) != 0) SetMaxFlag(node->AsBool()); if((node = searchNode->GetNode("limitsMode")) != 0) { // Allow enums to be int or string in the config file if(node->GetNodeType() == INT_NODE) { int ival = node->AsInt(); if(ival >= 0 && ival < 2) SetLimitsMode(LimitsMode(ival)); } else if(node->GetNodeType() == STRING_NODE) { LimitsMode value; if(LimitsMode_FromString(node->AsString(), value)) SetLimitsMode(value); } } if((node = searchNode->GetNode("min")) != 0) SetMin(node->AsDouble()); if((node = searchNode->GetNode("max")) != 0) SetMax(node->AsDouble()); if((node = searchNode->GetNode("lineStem")) != 0) { // Allow enums to be int or string in the config file if(node->GetNodeType() == INT_NODE) { int ival = node->AsInt(); if(ival >= 0 && ival < 2) SetLineStem(LineStem(ival)); } else if(node->GetNodeType() == STRING_NODE) { LineStem value; if(LineStem_FromString(node->AsString(), value)) SetLineStem(value); } } if((node = searchNode->GetNode("geometryQuality")) != 0) { // Allow enums to be int or string in the config file if(node->GetNodeType() == INT_NODE) { int ival = node->AsInt(); if(ival >= 0 && ival < 2) SetGeometryQuality(Quality(ival)); } else if(node->GetNodeType() == STRING_NODE) { Quality value; if(Quality_FromString(node->AsString(), value)) SetGeometryQuality(value); } } if((node = searchNode->GetNode("stemWidth")) != 0) SetStemWidth(node->AsDouble()); if((node = searchNode->GetNode("origOnly")) != 0) SetOrigOnly(node->AsBool()); if((node = searchNode->GetNode("glyphType")) != 0) { // Allow enums to be int or string in the config file if(node->GetNodeType() == INT_NODE) { int ival = node->AsInt(); if(ival >= 0 && ival < 2) SetGlyphType(GlyphType(ival)); } else if(node->GetNodeType() == STRING_NODE) { GlyphType value; if(GlyphType_FromString(node->AsString(), value)) SetGlyphType(value); } } }
VectorAttributes::GlyphLocation VectorAttributes::GetGlyphLocation() const { return GlyphLocation(glyphLocation); }
void Text::UpdateCharLocations() { // Remember the font face to see if it's still valid when it's time to render FontFace* face = font_ ? font_->GetFace(fontSize_) : nullptr; if (!face) return; fontFace_ = face; auto rowHeight = RoundToInt(rowSpacing_ * rowHeight_); // Store position & size of each character, and locations per texture page unsigned numChars = unicodeText_.size(); charLocations_.resize(numChars + 1); pageGlyphLocations_.resize(face->GetTextures().size()); for (unsigned i = 0; i < pageGlyphLocations_.size(); ++i) pageGlyphLocations_[i].clear(); IntVector2 offset = font_->GetTotalGlyphOffset(fontSize_); unsigned rowIndex = 0; unsigned lastFilled = 0; float x = Round(GetRowStartPosition(rowIndex) + offset.x_); float y = Round(offset.y_); for (unsigned i = 0; i < printText_.size(); ++i) { CharLocation loc; loc.position_ = Vector2(x, y); unsigned c = printText_[i]; if (c != '\n') { const FontGlyph* glyph = face->GetGlyph(c); loc.size_ = Vector2(glyph ? glyph->advanceX_ : 0, rowHeight_); if (glyph) { // Store glyph's location for rendering. Verify that glyph page is valid if (glyph->page_ < pageGlyphLocations_.size()) pageGlyphLocations_[glyph->page_].push_back(GlyphLocation(x, y, glyph)); x += glyph->advanceX_; if (i < printText_.size() - 1) x += face->GetKerning(c, printText_[i + 1]); } } else { loc.size_ = Vector2::ZERO; x = GetRowStartPosition(++rowIndex); y += rowHeight; } if (lastFilled > printToText_[i]) lastFilled = printToText_[i]; // Fill gaps in case characters were skipped from printing for (unsigned j = lastFilled; j <= printToText_[i]; ++j) charLocations_[j] = loc; lastFilled = printToText_[i] + 1; } // Store the ending position charLocations_[numChars].position_ = Vector2(x, y); charLocations_[numChars].size_ = Vector2::ZERO; charLocationsDirty_ = false; }
void Text::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor) { // Hovering and/or whole selection batch if ((hovering_ && hoverColor_.a_ > 0.0) || (selected_ && selectionColor_.a_ > 0.0f)) { bool both = hovering_ && selected_ && hoverColor_.a_ > 0.0 && selectionColor_.a_ > 0.0f; UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData); batch.AddQuad(0, 0, GetWidth(), GetHeight(), 0, 0, 0, 0, both ? selectionColor_.Lerp(hoverColor_, 0.5f) : (selected_ && selectionColor_.a_ > 0.0f ? selectionColor_ : hoverColor_)); UIBatch::AddOrMerge(batch, batches); } // Partial selection batch if (!selected_ && selectionLength_ && charSizes_.Size() >= selectionStart_ + selectionLength_ && selectionColor_.a_ > 0.0f) { UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData); IntVector2 currentStart = charPositions_[selectionStart_]; IntVector2 currentEnd = currentStart; for (unsigned i = selectionStart_; i < selectionStart_ + selectionLength_; ++i) { // Check if row changes, and start a new quad in that case if (charSizes_[i].x_ && charSizes_[i].y_) { if (charPositions_[i].y_ != currentStart.y_) { batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_, 0, 0, 0, 0, selectionColor_); currentStart = charPositions_[i]; currentEnd = currentStart + charSizes_[i]; } else { currentEnd.x_ += charSizes_[i].x_; currentEnd.y_ = Max(currentStart.y_ + charSizes_[i].y_, currentEnd.y_); } } } if (currentEnd != currentStart) { batch.AddQuad(currentStart.x_, currentStart.y_, currentEnd.x_ - currentStart.x_, currentEnd.y_ - currentStart.y_, 0, 0, 0, 0, selectionColor_); } UIBatch::AddOrMerge(batch, batches); } // Text batch if (font_) { const FontFace* face = font_->GetFace(fontSize_); if (!face) return; if (face->textures_.Size() > 1) { // Only traversing thru the printText once regardless of number of textures/pages in the font Vector<PODVector<GlyphLocation> > pageGlyphLocations(face->textures_.Size()); unsigned rowIndex = 0; int x = GetRowStartPosition(rowIndex); int y = 0; for (unsigned i = 0; i < printText_.Size(); ++i) { unsigned c = printText_[i]; if (c != '\n') { const FontGlyph* p = face->GetGlyph(c); if (!p) continue; pageGlyphLocations[p->page_].Push(GlyphLocation(x, y, p)); x += p->advanceX_; if (i < printText_.Size() - 1) x += face->GetKerning(c, printText_[i + 1]); } else { x = GetRowStartPosition(++rowIndex); y += rowHeight_; } } for (unsigned n = 0; n < face->textures_.Size(); ++n) { // One batch per texture/page UIBatch pageBatch(this, BLEND_ALPHA, currentScissor, face->textures_[n], &vertexData); const PODVector<GlyphLocation>& pageGlyphLocation = pageGlyphLocations[n]; for (unsigned i = 0; i < pageGlyphLocation.Size(); ++i) { const GlyphLocation& glyphLocation = pageGlyphLocation[i]; const FontGlyph& glyph = *glyphLocation.glyph_; pageBatch.AddQuad(glyphLocation.x_ + glyph.offsetX_, glyphLocation.y_ + glyph.offsetY_, glyph.width_, glyph.height_, glyph.x_, glyph.y_); } batches.Push(pageBatch); } } else { // If only one texture page, construct the UI batch directly unsigned rowIndex = 0; int x = GetRowStartPosition(rowIndex); int y = 0; UIBatch batch(this, BLEND_ALPHA, currentScissor, face->textures_[0], &vertexData); for (unsigned i = 0; i < printText_.Size(); ++i) { unsigned c = printText_[i]; if (c != '\n') { const FontGlyph* p = face->GetGlyph(c); if (!p) continue; batch.AddQuad(x + p->offsetX_, y + p->offsetY_, p->width_, p->height_, p->x_, p->y_); x += p->advanceX_; if (i < printText_.Size() - 1) x += face->GetKerning(c, printText_[i + 1]); } else { x = GetRowStartPosition(++rowIndex); y += rowHeight_; } } UIBatch::AddOrMerge(batch, batches); } } // Reset hovering for next frame hovering_ = false; }