void GrGpu::releaseResources() { while (NULL != fResourceHead) { fResourceHead->release(); } GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid()); GrAssert(NULL == fUnitSquareVertexBuffer || !fUnitSquareVertexBuffer->isValid()); GrSafeSetNull(fQuadIndexBuffer); GrSafeSetNull(fUnitSquareVertexBuffer); delete fVertexPool; fVertexPool = NULL; delete fIndexPool; fIndexPool = NULL; // in case path renderer has any GrResources, start from scratch GrSafeSetNull(fPathRendererChain); }
void GrGpu::releaseResources() { fClipMaskManager.releaseResources(); while (NULL != fResourceList.head()) { fResourceList.head()->release(); } GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid()); GrAssert(NULL == fUnitSquareVertexBuffer || !fUnitSquareVertexBuffer->isValid()); GrSafeSetNull(fQuadIndexBuffer); GrSafeSetNull(fUnitSquareVertexBuffer); delete fVertexPool; fVertexPool = NULL; delete fIndexPool; fIndexPool = NULL; }
void GrTextContext::flushGlyphs() { if (NULL == fDrawTarget) { return; } GrDrawState* drawState = fDrawTarget->drawState(); if (fCurrVertex > 0) { // setup our sampler state for our text texture/atlas drawState->stage(kGlyphMaskStage)->reset(); GrAssert(GrIsALIGN4(fCurrVertex)); GrAssert(fCurrTexture); GrTextureParams params(SkShader::kRepeat_TileMode, false); drawState->createTextureEffect(kGlyphMaskStage, fCurrTexture, SkMatrix::I(), params); if (!GrPixelConfigIsAlphaOnly(fCurrTexture->config())) { if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() || kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() || fPaint.hasColorStage()) { GrPrintf("LCD Text will not draw correctly.\n"); } // setup blend so that we get mask * paintColor + (1-mask)*dstColor drawState->setBlendConstant(fPaint.getColor()); drawState->setBlendFunc(kConstC_GrBlendCoeff, kISC_GrBlendCoeff); // don't modulate by the paint's color in the frag since we're // already doing it via the blend const. drawState->setColor(0xffffffff); } else { // set back to normal in case we took LCD path previously. drawState->setBlendFunc(fPaint.getSrcBlendCoeff(), fPaint.getDstBlendCoeff()); drawState->setColor(fPaint.getColor()); } int nGlyphs = fCurrVertex / 4; fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer()); fDrawTarget->drawIndexedInstances(kTriangles_GrPrimitiveType, nGlyphs, 4, 6); fDrawTarget->resetVertexSource(); fVertices = NULL; fMaxVertices = 0; fCurrVertex = 0; GrSafeSetNull(fCurrTexture); } drawState->disableStages(); fDrawTarget = NULL; }
void GrAARectRenderer::reset() { GrSafeSetNull(fAAFillRectIndexBuffer); GrSafeSetNull(fAAStrokeRectIndexBuffer); }
void GrGLContext::reset() { GrSafeSetNull(fInterface); fInfo.reset(); }