Exemple #1
0
    //=================================================================
    bool TileAssembler::convertRawFile(const std::string& pModelFilename)
    {
        bool success = true;
        std::string filename = iSrcDir;
        if (filename.length() >0)
            filename.push_back('/');
        filename.append(pModelFilename);

        WorldModel_Raw raw_model;
        if (!raw_model.Read(filename.c_str()))
            return false;

        // write WorldModel
        WorldModel model;
        model.setRootWmoID(raw_model.RootWMOID);
        if (!raw_model.groupsArray.empty())
        {
            std::vector<GroupModel> groupsArray;

            uint32 groups = raw_model.groupsArray.size();
            for (uint32 g = 0; g < groups; ++g)
            {
                GroupModel_Raw& raw_group = raw_model.groupsArray[g];
                groupsArray.push_back(GroupModel(raw_group.mogpflags, raw_group.GroupWMOID, raw_group.bounds ));
                groupsArray.back().setMeshData(raw_group.vertexArray, raw_group.triangles);
                groupsArray.back().setLiquidData(raw_group.liquid);
            }

            model.setGroupModels(groupsArray);
        }

        success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
        //std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
        return success;
    }
Exemple #2
0
	//=================================================================
	bool TileAssembler::convertRawFile(const std::string& pModelFilename)
	{
		bool success = true;
		std::string filename = iSrcDir;
		if (filename.length() >0)
			filename.append("/");
		filename.append(pModelFilename);
		FILE *rf = fopen(filename.c_str(), "rb");

		if (!rf)
		{
			printf("ERROR: Can't open model file in form: %s",pModelFilename.c_str());
			printf("...							or form: %s",filename.c_str() );
			return false;
		}

		char ident[8];

		int readOperation = 1;

		// temporary use defines to simplify read/check code (close file and return at fail)
		#define READ_OR_RETURN(V,S) if(fread((V), (S), 1, rf) != 1) { \
										fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }readOperation++;
		#define CMP_OR_RETURN(V,S)  if(strcmp((V),(S)) != 0)		{ \
										fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }

		READ_OR_RETURN(&ident, 8);
		CMP_OR_RETURN(ident, "VMAP003");

		// we have to read one int. This is needed during the export and we have to skip it here
		uint32 tempNVectors;
		READ_OR_RETURN(&tempNVectors, sizeof(tempNVectors));

		uint32 groups;
		uint32 RootWMOID;
		char blockId[5];
		blockId[4] = 0;
		int blocksize;

		READ_OR_RETURN(&groups, sizeof(uint32));
		READ_OR_RETURN(&RootWMOID, sizeof(uint32));

		std::vector<GroupModel> groupsArray;

		for (uint32 g=0; g<groups; ++g)
		{
			std::vector<MeshTriangle> triangles;
			std::vector<Vector3> vertexArray;

			uint32 mogpflags, GroupWMOID;
			READ_OR_RETURN(&mogpflags, sizeof(uint32));
			READ_OR_RETURN(&GroupWMOID, sizeof(uint32));

			float bbox1[3], bbox2[3];
			READ_OR_RETURN(bbox1, sizeof(float)*3);
			READ_OR_RETURN(bbox2, sizeof(float)*3);

			uint32 liquidflags;
			READ_OR_RETURN(&liquidflags, sizeof(uint32));

			// will this ever be used? what is it good for anyway??
			uint32 branches;
			READ_OR_RETURN(&blockId, 4);
			CMP_OR_RETURN(blockId, "GRP ");
			READ_OR_RETURN(&blocksize, sizeof(int));
			READ_OR_RETURN(&branches, sizeof(uint32));
			for (uint32 b=0; b<branches; ++b)
			{
				uint32 indexes;
				// indexes for each branch (not used jet)
				READ_OR_RETURN(&indexes, sizeof(uint32));
			}

			// ---- indexes
			READ_OR_RETURN(&blockId, 4);
			CMP_OR_RETURN(blockId, "INDX");
			READ_OR_RETURN(&blocksize, sizeof(int));
			uint32 nindexes;
			READ_OR_RETURN(&nindexes, sizeof(uint32));
			if (nindexes >0)
			{
				uint16 *indexarray = new uint16[nindexes];
				READ_OR_RETURN(indexarray, nindexes*sizeof(uint16));
				for (uint32 i=0; i<nindexes; i+=3)
				{
					triangles.push_back(MeshTriangle(indexarray[i], indexarray[i+1], indexarray[i+2]));
				}
				delete[] indexarray;
			}

			// ---- vectors
			READ_OR_RETURN(&blockId, 4);
			CMP_OR_RETURN(blockId, "VERT");
			READ_OR_RETURN(&blocksize, sizeof(int));
			uint32 nvectors;
			READ_OR_RETURN(&nvectors, sizeof(uint32));

			if (nvectors >0)
			{
				float *vectorarray = new float[nvectors*3];
				READ_OR_RETURN(vectorarray, nvectors*sizeof(float)*3);
				for (uint32 i=0; i<nvectors; ++i)
				{
					vertexArray.push_back( Vector3(vectorarray + 3*i) );
				}
				delete[] vectorarray;
			}
			// ----- liquid
			WmoLiquid *liquid = 0;
			if (liquidflags& 1)
			{
				WMOLiquidHeader hlq;
				READ_OR_RETURN(&blockId, 4);
				CMP_OR_RETURN(blockId, "LIQU");
				READ_OR_RETURN(&blocksize, sizeof(int));
				READ_OR_RETURN(&hlq, sizeof(WMOLiquidHeader));
				liquid = new WmoLiquid(hlq.xtiles, hlq.ytiles, Vector3(hlq.pos_x, hlq.pos_y, hlq.pos_z), hlq.type);
				uint32 size = hlq.xverts*hlq.yverts;
				READ_OR_RETURN(liquid->GetHeightStorage(), size*sizeof(float));
				size = hlq.xtiles*hlq.ytiles;
				READ_OR_RETURN(liquid->GetFlagsStorage(), size);
			}

			groupsArray.push_back(GroupModel(mogpflags, GroupWMOID, AABox(Vector3(bbox1), Vector3(bbox2))));
			groupsArray.back().setMeshData(vertexArray, triangles);
			groupsArray.back().setLiquidData(liquid);

			// drop of temporary use defines
			#undef READ_OR_RETURN
			#undef CMP_OR_RETURN

		}
		fclose(rf);

		// write WorldModel
		WorldModel model;
		model.setRootWmoID(RootWMOID);
		if (groupsArray.size())
		{
			model.setGroupModels(groupsArray);
			success = model.writeFile(iDestDir + "/" + pModelFilename + ".vmo");
		}

		//std::cout << "readRawFile2: '" << pModelFilename << "' tris: " << nElements << " nodes: " << nNodes << std::endl;
		return success;
	}