int main() { PSX_Init(); GsInit(); GsSetList(prim_list); GsClearMem(); GsSetVideoMode(320, 240, VMODE_PAL); GsLoadFont(768, 0, 768, 256); SetVBlankHandler(prog_vblank_handler); while(1) { if(display_is_old) { dbuf=!dbuf; GsSetDispEnvSimple(0, dbuf ? 0 : 256); GsSetDrawEnvSimple(0, dbuf ? 256 : 0, 320, 240); GsSortCls(0,0,0); GsPrintFont(70, 120, "Hello World"); GsDrawList(); while(GsIsDrawing()); display_is_old=0; } } return 0; }
int main() { PSX_Init(); GsInit(); GsSetList(prim_list); GsClearMem(); GsSetVideoMode(320, 240, COMPILE_VMODE); GsLoadFont(768, 0, 768, 256); SetVBlankHandler(prog_vblank_handler); volatile int player1_score = 0; volatile int player2_score = 0; volatile int weapon1 = 0; volatile int weapon2 = 0; volatile int pause = 0; volatile int newround = 0; while(1) { if(display_is_old) { dbuf=!dbuf; GsSetDispEnvSimple(0, dbuf ? 0 : 256); GsSetDrawEnvSimple(0, dbuf ? 256 : 0, 320, 240); if(newround == 1) { while((pause + 240) > time_counter) { }; newround = 0; }; GsSortCls(0,0,255); if(player1_score == 10) { GsPrintFont(5, 100, " Player 1 wins. Take that, Player 2."); player1_score = 0; player2_score = 0; newround = 1; } else if(player2_score == 10) { GsPrintFont(5, 100, " Player 2 wins. Hah, Player 1 fails."); player1_score = 0; player2_score = 0; newround = 1; } else { GsPrintFont(5, 100, " Take 10 paces and draw your weapons!"); }; GsPrintFont(5, 15, " Rock, Paper, Scissors by Moonlit"); GsPrintFont(5, 22, " ----------------------------------"); GsPrintFont(5, 45, " Choose your weapon: Scores: "); GsPrintFont(5, 52, "--------------------- ---------"); GsPrintFont(5, 60, " SQUARE = Rock P1: %d", player1_score); GsPrintFont(5, 70, " CROSS = Paper P2: %d", player2_score); GsPrintFont(5, 80, " CIRCLE = Scissors "); PSX_ReadPad(&pad1, &pad2); if(pad1 & PAD_SQUARE) { //P1 ROCK weapon1 = 1; } else if(pad1 & PAD_CROSS) { //P1 PAPER weapon1 = 2; } else if(pad1 & PAD_CIRCLE) { //P1 SCISSORS weapon1 = 3; }; if(pad2 & PAD_SQUARE) { //P2 ROCK weapon2 = 1; } else if(pad2 & PAD_CROSS) { //P2 PAPER weapon2 = 2; } else if(pad2 & PAD_CIRCLE) { //P2 SCISSORS weapon2 = 3; }; pause = time_counter; if(weapon1 > 0 && weapon2 > 0) { if(weapon1 == 1) GsPrintFont(5, 130, " Player 1 chose rock...");; if(weapon1 == 2) GsPrintFont(5, 130, " Player 1 chose paper...");; if(weapon1 == 3) GsPrintFont(5, 130, " Player 1 chose scissors...");; if(weapon2 == 1) GsPrintFont(5, 140, " Player 2 chose rock...");; if(weapon2 == 2) GsPrintFont(5, 140, " Player 2 chose paper...");; if(weapon2 == 3) GsPrintFont(5, 140, " Player 2 chose scissors...");; // It's a draw. if(weapon1 == 1 && weapon2 == 1) { GsPrintFont(5, 170, " Thick as two bricks."); GsPrintFont(5, 180, " Surely there's mortar life..?"); }; if(weapon1 == 2 && weapon2 == 2) { GsPrintFont(5, 170, " Two sheets to the wind."); GsPrintFont(5, 180, " It's blowing up in here."); }; if(weapon1 == 3 && weapon2 == 3) { GsPrintFont(5, 170, " Neither of you are the "); GsPrintFont(5, 180, " sharpest in the drawer, are you?"); }; // Player 1 wins. if(weapon1 == 1 && weapon2 == 3) { GsPrintFont(5, 160, " Careful Player 2... "); GsPrintFont(5, 170, " You'll ruin those scissors."); GsPrintFont(5, 180, " That's a point for Player 1."); player1_score++; }; if(weapon1 == 2 && weapon2 == 1) { GsPrintFont(5, 160, " Aw, gift wrapped rocks."); GsPrintFont(5, 170, " Really, Player 2."); GsPrintFont(5, 180, " You shouldn't have."); player1_score++; }; if(weapon1 == 3 && weapon2 == 2) { GsPrintFont(5, 160, " Player 2 gets the chop."); GsPrintFont(5, 170, " A ticker tape parade for Player 1."); GsPrintFont(5, 180, " What other use for shredded paper?"); player1_score++; }; // Player 2 wins. if(weapon2 == 1 && weapon1 == 3) { GsPrintFont(5, 160, " Stab in the back for Player 1."); GsPrintFont(5, 170, " At least those blades"); GsPrintFont(5, 180, " are safer now."); player2_score++; }; if(weapon2 == 2 && weapon1 == 1) { GsPrintFont(5, 160, " +1 for Player 2."); GsPrintFont(5, 170, " Player 1 gets stoned."); GsPrintFont(5, 180, " Too wrapped up in the game."); player2_score++; }; if(weapon2 == 3 && weapon1 == 2) { GsPrintFont(5, 160, " Player 1's all cut up."); GsPrintFont(5, 170, " It's twice as nice when "); GsPrintFont(5, 180, " the paper's sliced."); player2_score++; }; newround = 1; weapon1 = 0; weapon2 = 0; }; GsDrawList(); while(GsIsDrawing()); display_is_old=1; } } return 0; }