/* ===================== CBasePlayerWeapon :: PlayEmptySound ===================== */ BOOL CBasePlayerWeapon :: PlayEmptySound( void ) { if (m_iPlayEmptySound) { HUD_PlaySound( "weapons/357_cock1.wav", 0.8 ); m_iPlayEmptySound = 0; return 0; } return 0; }
//TODO: these 2 functions are virtually identical to the server side copy - Solokiller bool CBasePlayerWeapon::PlayEmptySound() { if ( m_bPlayEmptySound ) { HUD_PlaySound( "weapons/357_cock1.wav", 0.8 ); m_bPlayEmptySound = false; return false; } return false; }
/* ===================== CBasePlayerWeapon :: PlayEmptySound ===================== */ BOOL CBasePlayerWeapon :: PlayEmptySound( void ) { if (m_iPlayEmptySound) { HUD_PlaySound( "weapons/357_cock1.wav", CVAR_GET_FLOAT("sm_snd_sfx") ); // Fograin92: Get sound from CVAR m_iPlayEmptySound = 0; return 0; } return 0; }
bool CBasePlayerWeapon::PlayEmptySound() { if( m_bPlayEmptySound ) { #ifdef CLIENT_DLL HUD_PlaySound( "weapons/357_cock1.wav", 0.8 ); #else EMIT_SOUND( m_pPlayer, CHAN_WEAPON, "weapons/357_cock1.wav", 0.8, ATTN_NORM ); #endif m_bPlayEmptySound = false; return false; } return false; }
/* ===================== CBasePlayerWeapon :: PlayEmptySound ===================== */ BOOL CBasePlayerWeapon :: PlayEmptySound( void ) { #if 0 if (m_iPlayEmptySound) { switch (m_iId) { case WEAPON_USP: case WEAPON_GLOCK18: case WEAPON_P228: case WEAPON_DEAGLE: case WEAPON_ELITE: case WEAPON_FIVESEVEN: HUD_PlaySound("weapons/dryfire_pistol.wav", 0.8); break; default: HUD_PlaySound("weapons/dryfire_rifle.wav", 0.8); break; } } #endif return 0; }