void UAnimGraphNode_PoseByName::ReplaceReferredAnimations(const TMap<UAnimationAsset*, UAnimationAsset*>& AnimAssetReplacementMap) { HandleAnimReferenceReplacement(Node.PoseAsset, AnimAssetReplacementMap); }
void UAnimGraphNode_SequenceEvaluator::ReplaceReferredAnimations(const TMap<UAnimationAsset*, UAnimationAsset*>& ComplexAnimsMap, const TMap<UAnimSequence*, UAnimSequence*>& AnimSequenceMap) { HandleAnimReferenceReplacement(Node.Sequence, ComplexAnimsMap, AnimSequenceMap); }
void UAnimGraphNode_BlendSpacePlayer::ReplaceReferredAnimations(const TMap<UAnimationAsset*, UAnimationAsset*>& ComplexAnimsMap, const TMap<UAnimSequence*, UAnimSequence*>& AnimSequenceMap) { HandleAnimReferenceReplacement(Node.BlendSpace, ComplexAnimsMap, AnimSequenceMap); }
void UAnimGraphNode_RotationOffsetBlendSpace::ReplaceReferredAnimations(const TMap<UAnimationAsset*, UAnimationAsset*>& AnimAssetReplacementMap) { HandleAnimReferenceReplacement(Node.BlendSpace, AnimAssetReplacementMap); }