Exemple #1
0
bool ChatHandler::Levelup(int levelcount)
{
	if(levelcount<1 || levelcount > 79)
		return false;

	Player *chr = m_session->GetPlayer();

	if(chr && chr->getLevel()+levelcount > 80)
		return false;

	HandleCharacterLevel(chr,0,chr->getLevel(),chr->getLevel()+levelcount);

	return true;
}
Exemple #2
0
    static bool HandleLevelUpCommand(ChatHandler* handler, char const* args)
    {
        char* nameStr;
        char* levelStr;
        handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);

        // exception opt second arg: .character level $name
        if (levelStr && isalpha(levelStr[0]))
        {
            nameStr = levelStr;
            levelStr = NULL;                                    // current level will used
        }

        Player* target;
        uint64 targetGuid;
        std::string targetName;
        if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
            return false;

        int32 oldlevel = target ? target->getLevel() : Player::GetLevelFromDB(targetGuid);
        int32 addlevel = levelStr ? atoi(levelStr) : 1;
        int32 newlevel = oldlevel + addlevel;

        if (newlevel < 1)
            newlevel = 1;

        if (newlevel > STRONG_MAX_LEVEL)                         // hardcoded maximum level
            newlevel = STRONG_MAX_LEVEL;

        HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);

        if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)      // including chr == NULL
        {
            std::string nameLink = handler->playerLink(targetName);
            handler->PSendSysMessage(LANGUAGE_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
        }

        return true;
    }