// This signature gets used when the player encounters an object for which we have an associated help item...
void HelpItemManager::addInlineHelpItem(U8 objectType, S32 objectTeam, S32 playerTeam)
{
   // Nothing to do if we are disabled
   if(!mEnabled)
      return;

   // Figure out which help item to show for this object
   for(S32 i = 0; i < HelpItemCount; i++)
      if(helpItems[i].associatedObjectTypeNumber == objectType && checkWhose(helpItems[i].whose, objectTeam, playerTeam))
      {
         addInlineHelpItem(HelpItem(i));
         return;
      }
}
void BaseHoverHandler::clear()
{
    m_diagnosticTooltip = false;
    m_toolTip.clear();
    m_lastHelpItemIdentified = HelpItem();
}