Exemple #1
0
static IDXGIDevice *create_device(HMODULE d3d10core)
{
    IDXGIDevice *dxgi_device = NULL;
    IDXGIFactory *factory = NULL;
    IDXGIAdapter *adapter = NULL;
    IUnknown *device = NULL;
    HRESULT hr;

    hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
    if (FAILED(hr)) goto cleanup;

    hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
    if (SUCCEEDED(hr))
    {
        hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, 0, NULL, (void **)&device);
    }

    if (FAILED(hr))
    {
        HMODULE d3d10ref;

        trace("Failed to create a HW device, trying REF\n");
        if (adapter) IDXGIAdapter_Release(adapter);
        adapter = NULL;

        d3d10ref = LoadLibraryA("d3d10ref.dll");
        if (!d3d10ref)
        {
            trace("d3d10ref.dll not available, unable to create a REF device\n");
            goto cleanup;
        }

        hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
        FreeLibrary(d3d10ref);
        ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
        if (FAILED(hr)) goto cleanup;

        hr = DXGID3D10CreateDevice(d3d10core, factory, adapter, 0, NULL, (void **)&device);
        ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
        if (FAILED(hr)) goto cleanup;
    }

    hr = IUnknown_QueryInterface(device, &IID_IDXGIDevice, (void **)&dxgi_device);
    ok(SUCCEEDED(hr), "Created device does not implement IDXGIDevice\n");
    IUnknown_Release(device);

cleanup:
    if (adapter) IDXGIAdapter_Release(adapter);
    if (factory) IDXGIFactory_Release(factory);

    return dxgi_device;
}
void
SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex )
{
	void *pDXGIDLL;
	IDXGIFactory *pDXGIFactory;

	*adapterIndex = -1;
	*outputIndex = -1;

	if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
		SDL_SetError("Unable to create DXGI interface");
	} else {
		SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);

		if (!pData) {
			SDL_SetError("Invalid display index");
		} else {
			char *displayName = WIN_StringToUTF8(pData->DeviceName);
			int nAdapter = 0, nOutput = 0;
			IDXGIAdapter* pDXGIAdapter;
			while ( *adapterIndex == -1 && IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter) != DXGI_ERROR_NOT_FOUND ) {
				IDXGIOutput* pDXGIOutput;
				while ( *adapterIndex == -1 && IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput) != DXGI_ERROR_NOT_FOUND ) {
					DXGI_OUTPUT_DESC outputDesc;
					if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
						char *outputName = WIN_StringToUTF8(outputDesc.DeviceName);

						if(!SDL_strcmp(outputName, displayName)) {
							*adapterIndex = nAdapter;
							*outputIndex = nOutput;
						}

						SDL_free( outputName );
					}

					IDXGIOutput_Release( pDXGIOutput );
					nOutput++;
				}

				IDXGIAdapter_Release( pDXGIAdapter );
				nAdapter++;
			}
			SDL_free(displayName);
		}

		/* free up the D3D stuff we inited */
		IDXGIFactory_AddRef( pDXGIFactory );
		SDL_UnloadObject(pDXGIDLL);
	}
}
Exemple #3
0
static ID3D10Device *create_device(void)
{
    IDXGIFactory *factory = NULL;
    IDXGIAdapter *adapter = NULL;
    ID3D10Device *device = NULL;
    HRESULT hr;

    hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory);
    if (FAILED(hr)) goto cleanup;

    hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
    ok(SUCCEEDED(hr) || hr == DXGI_ERROR_NOT_FOUND, /* Some VMware and VirtualBox */
            "EnumAdapters failed, hr %#x.\n", hr);
    if (SUCCEEDED(hr))
    {
        hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
    }

    if (FAILED(hr))
    {
        HMODULE d3d10ref;

        trace("Failed to create a HW device, trying REF\n");
        if (adapter) IDXGIAdapter_Release(adapter);
        adapter = NULL;

        d3d10ref = LoadLibraryA("d3d10ref.dll");
        if (!d3d10ref)
        {
            trace("d3d10ref.dll not available, unable to create a REF device\n");
            goto cleanup;
        }

        hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter);
        FreeLibrary(d3d10ref);
        ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr);
        if (FAILED(hr)) goto cleanup;

        hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device);
        ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr);
        if (FAILED(hr)) goto cleanup;
    }

cleanup:
    if (adapter) IDXGIAdapter_Release(adapter);
    if (factory) IDXGIFactory_Release(factory);

    return device;
}
Exemple #4
0
HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type,
        HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device)
{
    IDXGIFactory *factory;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n",
            adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device);

    if (adapter)
    {
        IDXGIAdapter_AddRef(adapter);
        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
        if (FAILED(hr))
        {
            WARN("Failed to get dxgi factory, returning %#x\n", hr);
            return hr;
        }
    }
    else
    {
        hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
        if (FAILED(hr))
        {
            WARN("Failed to create dxgi factory, returning %#x\n", hr);
            return hr;
        }

        switch(driver_type)
        {
            case D3D10_DRIVER_TYPE_HARDWARE:
            {
                hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
                if (FAILED(hr))
                {
                    WARN("No adapters found, returning %#x\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D10_DRIVER_TYPE_NULL:
                FIXME("NULL device not implemented, falling back to refrast\n");
                /* fall through, for now */
            case D3D10_DRIVER_TYPE_REFERENCE:
            {
                HMODULE refrast = LoadLibraryA("d3d10ref.dll");
                if (!refrast)
                {
                    WARN("Failed to load refrast, returning E_FAIL\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
                FreeLibrary(refrast);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, returning %#x\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D10_DRIVER_TYPE_SOFTWARE:
            {
                if (!swrast)
                {
                    WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, returning %#x\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            default:
                FIXME("Unhandled driver type %#x.\n", driver_type);
                IDXGIFactory_Release(factory);
                return E_FAIL;
        }
    }

    hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, device);
    IDXGIAdapter_Release(adapter);
    IDXGIFactory_Release(factory);
    if (FAILED(hr))
    {
        WARN("Failed to create a device, returning %#x\n", hr);
        return hr;
    }

    TRACE("Created ID3D10Device %p\n", *device);

    return hr;
}
Exemple #5
0
HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast,
        UINT flags, D3D10_FEATURE_LEVEL1 hw_level, UINT sdk_version, ID3D10Device1 **device)
{
    IDXGIFactory *factory;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, hw_level %s, sdk_version %d, device %p.\n",
            adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
            debug_d3d10_feature_level(hw_level), sdk_version, device);

    if (!device)
        return E_INVALIDARG;

    *device = NULL;

    if (!hw_level)
        return E_INVALIDARG;

    if (adapter)
    {
        IDXGIAdapter_AddRef(adapter);
        if (FAILED(hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory)))
        {
            WARN("Failed to get dxgi factory, hr %#x.\n", hr);
            return hr;
        }
    }
    else
    {
        if (FAILED(hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory)))
        {
            WARN("Failed to create dxgi factory, hr %#x.\n", hr);
            return hr;
        }

        switch (driver_type)
        {
            case D3D10_DRIVER_TYPE_WARP:
                FIXME("WARP driver not implemented, falling back to hardware.\n");
            case D3D10_DRIVER_TYPE_HARDWARE:
            {
                if (FAILED(hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter)))
                {
                    WARN("No adapters found, hr %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D10_DRIVER_TYPE_NULL:
                FIXME("NULL device not implemented, falling back to refrast.\n");
                /* Fall through, for now. */
            case D3D10_DRIVER_TYPE_REFERENCE:
            {
                HMODULE refrast;

                if (!(refrast = LoadLibraryA("d3d10ref.dll")))
                {
                    WARN("Failed to load refrast, returning E_FAIL.\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
                FreeLibrary(refrast);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, hr %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D10_DRIVER_TYPE_SOFTWARE:
            {
                if (!swrast)
                {
                    WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                if (FAILED(hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter)))
                {
                    WARN("Failed to create a software adapter, hr %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            default:
                FIXME("Unhandled driver type %#x.\n", driver_type);
                IDXGIFactory_Release(factory);
                return E_FAIL;
        }
    }

    hr = D3D10CoreCreateDevice(factory, adapter, flags, hw_level, (ID3D10Device **)device);
    IDXGIAdapter_Release(adapter);
    IDXGIFactory_Release(factory);
    if (FAILED(hr))
    {
        WARN("Failed to create a device, hr %#x.\n", hr);
        return hr;
    }

    TRACE("Created device %p.\n", *device);

    return hr;
}
SDL_bool
SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
{
#if !HAVE_DXGI_H
    if (adapterIndex) *adapterIndex = -1;
    if (outputIndex) *outputIndex = -1;
    SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
    return SDL_FALSE;
#else
    SDL_DisplayData *pData = (SDL_DisplayData *)SDL_GetDisplayDriverData(displayIndex);
    void *pDXGIDLL;
    char *displayName;
    int nAdapter, nOutput;
    IDXGIFactory *pDXGIFactory;
    IDXGIAdapter *pDXGIAdapter;
    IDXGIOutput* pDXGIOutput;

    if (!adapterIndex) {
        SDL_InvalidParamError("adapterIndex");
        return SDL_FALSE;
    }

    if (!outputIndex) {
        SDL_InvalidParamError("outputIndex");
        return SDL_FALSE;
    }

    *adapterIndex = -1;
    *outputIndex = -1;

    if (!pData) {
        SDL_SetError("Invalid display index");
        return SDL_FALSE;
    }

    if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
        SDL_SetError("Unable to create DXGI interface");
        return SDL_FALSE;
    }

    displayName = WIN_StringToUTF8(pData->DeviceName);
    nAdapter = 0;
    while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
        nOutput = 0;
        while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
            DXGI_OUTPUT_DESC outputDesc;
            if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
                char *outputName = WIN_StringToUTF8(outputDesc.DeviceName);
                if (SDL_strcmp(outputName, displayName) == 0) {
                    *adapterIndex = nAdapter;
                    *outputIndex = nOutput;
                }
                SDL_free(outputName);
            }
            IDXGIOutput_Release(pDXGIOutput);
            nOutput++;
        }
        IDXGIAdapter_Release(pDXGIAdapter);
        nAdapter++;
    }
    SDL_free(displayName);

    /* free up the DXGI factory */
    IDXGIFactory_Release(pDXGIFactory);
    SDL_UnloadObject(pDXGIDLL);

    if (*adapterIndex == -1) {
        return SDL_FALSE;
    } else {
        return SDL_TRUE;
    }
#endif
}
Exemple #7
0
HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags,
        const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device_out,
        D3D_FEATURE_LEVEL *obtained_feature_level, ID3D11DeviceContext **immediate_context)
{
    IDXGIFactory *factory;
    ID3D11Device *device;
    HRESULT hr;

    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %u, sdk_version %u, "
            "device %p, obtained_feature_level %p, immediate_context %p.\n",
            adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version,
            device_out, obtained_feature_level, immediate_context);

    if (device_out)
        *device_out = NULL;
    if (obtained_feature_level)
        *obtained_feature_level = 0;
    if (immediate_context)
        *immediate_context = NULL;

    if (adapter)
    {
        IDXGIAdapter_AddRef(adapter);
        hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory);
        if (FAILED(hr))
        {
            WARN("Failed to get dxgi factory, returning %#x.\n", hr);
            return hr;
        }
    }
    else
    {
        hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory);
        if (FAILED(hr))
        {
            WARN("Failed to create dxgi factory, returning %#x.\n", hr);
            return hr;
        }

        switch(driver_type)
        {
            case D3D_DRIVER_TYPE_HARDWARE:
            {
                hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter);
                if (FAILED(hr))
                {
                    WARN("No adapters found, returning %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D_DRIVER_TYPE_NULL:
                FIXME("NULL device not implemented, falling back to refrast.\n");
                /* fall through, for now */
            case D3D_DRIVER_TYPE_REFERENCE:
            {
                HMODULE refrast = LoadLibraryA("d3d11ref.dll");
                if (!refrast)
                {
                    WARN("Failed to load refrast, returning E_FAIL.\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
                FreeLibrary(refrast);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, returning %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            case D3D_DRIVER_TYPE_SOFTWARE:
            {
                if (!swrast)
                {
                    WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
                    IDXGIFactory_Release(factory);
                    return E_FAIL;
                }
                hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter);
                if (FAILED(hr))
                {
                    WARN("Failed to create a software adapter, returning %#x.\n", hr);
                    IDXGIFactory_Release(factory);
                    return hr;
                }
                break;
            }

            default:
                FIXME("Unhandled driver type %#x.\n", driver_type);
                IDXGIFactory_Release(factory);
                return E_FAIL;
        }
    }

    hr = D3D11CoreCreateDevice(factory, adapter, flags, feature_levels, levels, &device);
    IDXGIAdapter_Release(adapter);
    IDXGIFactory_Release(factory);
    if (FAILED(hr))
    {
        WARN("Failed to create a device, returning %#x.\n", hr);
        return hr;
    }

    TRACE("Created ID3D11Device %p.\n", device);

    if (obtained_feature_level)
        *obtained_feature_level = ID3D11Device_GetFeatureLevel(device);

    if (immediate_context)
        ID3D11Device_GetImmediateContext(device, immediate_context);

    if (device_out)
        *device_out = device;
    else
        ID3D11Device_Release(device);

    return S_OK;
}