Exemple #1
0
ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume) {
    IDirect3DVolume9Impl* volumeParent;

    IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent);
    /* GetParent's AddRef was forwarded to an object in destruction.
     * Releasing it here again would cause an endless recursion. */
    volumeParent->forwardReference = NULL;
    return IDirect3DVolume9_Release((IDirect3DVolume9*) volumeParent);
}
Exemple #2
0
static void test_D3DXLoadVolumeFromFileInMemory(IDirect3DDevice9 *device)
{
    HRESULT hr;
    D3DBOX src_box;
    IDirect3DVolume9 *volume;
    IDirect3DVolumeTexture9 *volume_texture;

    hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT3, D3DPOOL_DEFAULT,
            &volume_texture, NULL);
    if (FAILED(hr))
    {
        skip("Failed to create volume texture\n");
        return;
    }

    IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);

    hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
    ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);

    hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, 0, NULL, D3DX_DEFAULT, 0, NULL);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, 0, NULL, D3DX_DEFAULT, 0, NULL);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXLoadVolumeFromFileInMemory(NULL, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    set_box(&src_box, 0, 0, 4, 4, 0, 2);
    hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
    ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK);

    set_box(&src_box, 0, 0, 0, 0, 0, 0);
    hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
    ok(hr == E_FAIL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, E_FAIL);

    set_box(&src_box, 0, 0, 5, 4, 0, 2);
    hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    set_box(&src_box, 0, 0, 4, 4, 0, 3);
    hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    IDirect3DVolume9_Release(volume);
    IDirect3DVolumeTexture9_Release(volume_texture);
}
Exemple #3
0
static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device)
{
    int i, x, y, z;
    HRESULT hr;
    D3DBOX src_box, dst_box;
    D3DLOCKED_BOX locked_box;
    IDirect3DVolume9 *volume;
    IDirect3DVolumeTexture9 *volume_texture;
    const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6,
                             0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff,
                             0x00000000, 0x00000000, 0x00000000, 0xffffffff,
                             0xffffffff, 0x00000000, 0xffffffff, 0x00000000 };

    hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
            &volume_texture, NULL);
    if (FAILED(hr))
    {
        skip("Failed to create volume texture\n");
        return;
    }

    IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);

    set_box(&src_box, 0, 0, 4, 1, 0, 4);
    set_box(&dst_box, 0, 0, 4, 1, 0, 4);

    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);

    IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
    for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]);
    IDirect3DVolume9_UnlockBox(volume);

    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL);

    hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);

    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    set_box(&src_box, 0, 0, 4, 4, 0, 1);
    set_box(&dst_box, 0, 0, 4, 4, 0, 1);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);

    IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
    for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
    IDirect3DVolume9_UnlockBox(volume);

    hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0);
    ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);

    IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY);
    for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]);
    for (z = 0; z < 4; z++)
    {
        for (y = 0; y < 256; y++)
        {
            for (x = 0; x < 256; x++)
                if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0);
        }
    }
    IDirect3DVolume9_UnlockBox(volume);

    set_box(&src_box, 0, 0, 2, 2, 1, 2);
    set_box(&dst_box, 0, 0, 2, 2, 0, 1);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);

    IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
    for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]);
    IDirect3DVolume9_UnlockBox(volume);

    set_box(&src_box, 0, 0, 2, 2, 2, 3);
    set_box(&dst_box, 0, 0, 2, 2, 1, 2);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);

    IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY);
    for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]);
    IDirect3DVolume9_UnlockBox(volume);

    set_box(&src_box, 0, 0, 4, 1, 0, 4);

    set_box(&dst_box, -1, -1, 3, 0, 0, 4);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    set_box(&dst_box, 254, 254, 258, 255, 0, 4);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    set_box(&dst_box, 4, 1, 0, 0, 0, 4);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    set_box(&dst_box, 0, 0, 0, 0, 0, 0);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    set_box(&dst_box, 0, 0, 0, 0, 0, 1);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    set_box(&dst_box, 300, 300, 300, 300, 0, 0);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    IDirect3DVolume9_Release(volume);
    IDirect3DVolumeTexture9_Release(volume_texture);

    hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL);
    if (FAILED(hr))
    {
        skip("Failed to create volume texture\n");
        return;
    }

    IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);

    set_box(&src_box, 0, 0, 4, 1, 0, 4);
    set_box(&dst_box, 0, 0, 4, 1, 0, 4);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0);
    ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);

    IDirect3DVolume9_Release(volume);
    IDirect3DVolumeTexture9_Release(volume_texture);

    hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL);
    if (FAILED(hr))
    {
        skip("Failed to create volume texture\n");
        return;
    }

    IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume);

    set_box(&src_box, 1, 1, 7, 7, 0, 1);
    set_box(&dst_box, 1, 1, 7, 7, 0, 1);
    hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0);
    todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK);

    IDirect3DVolume9_Release(volume);
    IDirect3DVolumeTexture9_Release(volume_texture);
}