ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume) { IDirect3DVolume9Impl* volumeParent; IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent); /* GetParent's AddRef was forwarded to an object in destruction. * Releasing it here again would cause an endless recursion. */ volumeParent->forwardReference = NULL; return IDirect3DVolume9_Release((IDirect3DVolume9*) volumeParent); }
static void test_D3DXLoadVolumeFromFileInMemory(IDirect3DDevice9 *device) { HRESULT hr; D3DBOX src_box; IDirect3DVolume9 *volume; IDirect3DVolumeTexture9 *volume_texture; hr = IDirect3DDevice9_CreateVolumeTexture(device, 4, 4, 2, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT3, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, NULL, 0, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, 0, NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromFileInMemory(NULL, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), NULL, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&src_box, 0, 0, 4, 4, 0, 2); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); ok(hr == D3D_OK, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3D_OK); set_box(&src_box, 0, 0, 0, 0, 0, 0); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); ok(hr == E_FAIL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, E_FAIL); set_box(&src_box, 0, 0, 5, 4, 0, 2); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&src_box, 0, 0, 4, 4, 0, 3); hr = D3DXLoadVolumeFromFileInMemory(volume, NULL, NULL, dds_volume_map, sizeof(dds_volume_map), &src_box, D3DX_DEFAULT, 0, NULL); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromFileInMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); }
static void test_D3DXLoadVolumeFromMemory(IDirect3DDevice9 *device) { int i, x, y, z; HRESULT hr; D3DBOX src_box, dst_box; D3DLOCKED_BOX locked_box; IDirect3DVolume9 *volume; IDirect3DVolumeTexture9 *volume_texture; const DWORD pixels[] = { 0xc3394cf0, 0x235ae892, 0x09b197fd, 0x8dc32bf6, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0xffffffff, 0x00000000, 0xffffffff, 0x00000000 }; hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, 0, 0, 4, 1, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, 0, i / 4, pixels[i]); IDirect3DVolume9_UnlockBox(volume); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_UNKNOWN, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == E_FAIL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, E_FAIL); hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, NULL, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, NULL, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&src_box, 0, 0, 4, 4, 0, 1); set_box(&dst_box, 0, 0, 4, 4, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); IDirect3DVolume9_UnlockBox(volume); hr = D3DXLoadVolumeFromMemory(volume, NULL, NULL, pixels, D3DFMT_A8R8G8B8, 16, sizeof(pixels), NULL, &src_box, D3DX_FILTER_NONE, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, NULL, D3DLOCK_READONLY); for (i = 0; i < 16; i++) check_pixel_4bpp(&locked_box, i % 4, i / 4, 0, pixels[i]); for (z = 0; z < 4; z++) { for (y = 0; y < 256; y++) { for (x = 0; x < 256; x++) if (z != 0 || y >= 4 || x >= 4) check_pixel_4bpp(&locked_box, x, y, z, 0); } } IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 2, 2, 1, 2); set_box(&dst_box, 0, 0, 2, 2, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 4]); IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 2, 2, 2, 3); set_box(&dst_box, 0, 0, 2, 2, 1, 2); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 8, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_LockBox(volume, &locked_box, &dst_box, D3DLOCK_READONLY); for (i = 0; i < 4; i++) check_pixel_4bpp(&locked_box, i % 2, i / 2, 0, pixels[i + 8]); IDirect3DVolume9_UnlockBox(volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, -1, -1, 3, 0, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 254, 254, 258, 255, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 4, 1, 0, 0, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 0, 0, 0, 0, 0, 0); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 0, 0, 0, 0, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); set_box(&dst_box, 300, 300, 300, 300, 0, 0); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 256, 256, 4, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 0, 0, 4, 1, 0, 4); set_box(&dst_box, 0, 0, 4, 1, 0, 4); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 16, NULL, &src_box, D3DX_DEFAULT, 0); ok(hr == D3DERR_INVALIDCALL, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); hr = IDirect3DDevice9_CreateVolumeTexture(device, 8, 8, 1, 1, D3DUSAGE_DYNAMIC, D3DFMT_DXT1, D3DPOOL_DEFAULT, &volume_texture, NULL); if (FAILED(hr)) { skip("Failed to create volume texture\n"); return; } IDirect3DVolumeTexture9_GetVolumeLevel(volume_texture, 0, &volume); set_box(&src_box, 1, 1, 7, 7, 0, 1); set_box(&dst_box, 1, 1, 7, 7, 0, 1); hr = D3DXLoadVolumeFromMemory(volume, NULL, &dst_box, pixels, D3DFMT_A8R8G8B8, 16, 32, NULL, &src_box, D3DX_DEFAULT, 0); todo_wine ok(hr == D3D_OK, "D3DXLoadVolumeFromMemory returned %#x, expected %#x\n", hr, D3D_OK); IDirect3DVolume9_Release(volume); IDirect3DVolumeTexture9_Release(volume_texture); }