Exemple #1
0
void Joystick_Cleanup(void)
{
#if 0
	if (joy[0]) IDirectInputDevice2_Release(joy[0]);
	if (joy[1]) IDirectInputDevice2_Release(joy[1]);
	if (dinput) IDirectInput_Release(dinput);
#endif
}
static void DX5_DInputQuit(_THIS)
{
	int i;

	if ( dinput != NULL ) {
		
		for ( i=0; i<MAX_INPUTS; ++i ) {
			if ( SDL_DIdev[i] != NULL ) {
				IDirectInputDevice2_Unacquire(SDL_DIdev[i]);
				IDirectInputDevice2_SetEventNotification(
							SDL_DIdev[i], NULL);
				if ( SDL_DIevt[i] != NULL ) {
					CloseHandle(SDL_DIevt[i]);
					SDL_DIevt[i] = NULL;
				}
				IDirectInputDevice2_Release(SDL_DIdev[i]);
				SDL_DIdev[i] = NULL;
			}
		}
		SDL_DIndev = 0;

		
		IDirectInput_Release(dinput);
		dinput = NULL;
	}
}
Exemple #3
0
/* joystick_dinput_exit: [primary thread]
 *  Shuts down the DirectInput joystick devices.
 */
static void joystick_dinput_exit(void)
{
   int i, j;

   /* unacquire the devices */
   wnd_call_proc(joystick_dinput_unacquire);

   /* destroy the devices */
   for (i=0; i<dinput_joy_num; i++) {
      IDirectInputDevice2_Release(dinput_joystick[i].device);

      for (j=0; j<dinput_joystick[i].num_axes; j++) {
         if (dinput_joystick[i].axis_name[j])
            _AL_FREE(dinput_joystick[i].axis_name[j]);
      }

      if (dinput_joystick[i].caps & JOYCAPS_HASPOV)
         _AL_FREE(dinput_joystick[i].hat_name);

      for (j=0; j<dinput_joystick[i].num_buttons; j++)
         _AL_FREE(dinput_joystick[i].button_name[j]);
   }

   /* destroy the DirectInput interface */
   IDirectInput_Release(joystick_dinput);

   win_remove_all_joysticks();
   dinput_joy_num = 0;
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
{
    IDirectInputDevice2_Unacquire(joystick->hwdata->InputDevice);
    IDirectInputDevice2_Release(joystick->hwdata->InputDevice);

    if (joystick->hwdata != NULL) {
        /* free system specific hardware data */
        SDL_free(joystick->hwdata);
    }
}
/*
 * Opens the haptic device from the file descriptor.
 *
 *    Steps:
 *       - Open temporary DirectInputDevice interface.
 *       - Create DirectInputDevice2 interface.
 *       - Release DirectInputDevice interface.
 *       - Call SDL_SYS_HapticOpenFromDevice2
 */
static int
SDL_SYS_HapticOpenFromInstance(SDL_Haptic * haptic, DIDEVICEINSTANCE instance)
{
    HRESULT ret;
    int ret2;
    LPDIRECTINPUTDEVICE device;

    /* Allocate the hwdata */
    haptic->hwdata = (struct haptic_hwdata *)
        SDL_malloc(sizeof(*haptic->hwdata));
    if (haptic->hwdata == NULL) {
        SDL_OutOfMemory();
        goto creat_err;
    }
    SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));

    /* Open the device */
    ret = IDirectInput_CreateDevice(dinput, &instance.guidInstance,
                                    &device, NULL);
    if (FAILED(ret)) {
        DI_SetError("Creating DirectInput device", ret);
        goto creat_err;
    }

    /* Now get the IDirectInputDevice2 interface, instead. */
    ret = IDirectInputDevice_QueryInterface(device,
                                            &IID_IDirectInputDevice2,
                                            (LPVOID *) & haptic->hwdata->
                                            device);
    /* Done with the temporary one now. */
    IDirectInputDevice_Release(device);
    if (FAILED(ret)) {
        DI_SetError("Querying DirectInput interface", ret);
        goto creat_err;
    }

    ret2 = SDL_SYS_HapticOpenFromDevice2(haptic, haptic->hwdata->device);
    if (ret2 < 0) {
        goto query_err;
    }

    return 0;

  query_err:
    IDirectInputDevice2_Release(haptic->hwdata->device);
  creat_err:
    if (haptic->hwdata != NULL) {
        SDL_free(haptic->hwdata);
        haptic->hwdata = NULL;
    }
    return -1;
}
/*
 * Closes the haptic device.
 */
void
SDL_SYS_HapticClose(SDL_Haptic * haptic)
{
    if (haptic->hwdata) {

        /* Free effects. */
        SDL_free(haptic->effects);
        haptic->effects = NULL;
        haptic->neffects = 0;

        /* Clean up */
        IDirectInputDevice2_Unacquire(haptic->hwdata->device);
        /* Only release if isn't grabbed by a joystick. */
        if (haptic->hwdata->is_joystick == 0) {
            IDirectInputDevice2_Release(haptic->hwdata->device);
        }

        /* Free */
        SDL_free(haptic->hwdata);
        haptic->hwdata = NULL;
    }
}
Exemple #7
0
bool joysticks_cleanup( void )
{
	int i;

	for (i = 0; i < Num_Joysticks; i++)
	{
		if (lpdiJoystick[i])
		{
			IDirectInputDevice2_Unacquire(lpdiJoystick[i]);
			IDirectInputDevice2_Release(lpdiJoystick[i]);
			lpdiJoystick[i]  = NULL;
		}
	}

	if (lpdi)
	{
		IDirectInputDevice_Release(lpdi);
		lpdi     = NULL;
	}

	ReleaseJoysticks();

	return true;
}
Exemple #8
0
/* joystick_enum_callback:
 *  Helper function to find out how many joysticks we have and set them up.
 */
static BOOL CALLBACK joystick_enum_callback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
{
   LPDIRECTINPUTDEVICE _dinput_device1;
   LPDIRECTINPUTDEVICE2 dinput_device = NULL;
   HRESULT hr;
   LPVOID temp;
   HWND allegro_wnd = win_get_window();
   
   DIPROPRANGE property_range =
   {
      /* the header */
      {
	 sizeof(DIPROPRANGE),   // diph.dwSize
	 sizeof(DIPROPHEADER),  // diph.dwHeaderSize
	 0,                     // diph.dwObj
	 DIPH_DEVICE,           // diph.dwHow
      },

      /* the data */
      0,                        // lMin
      256                       // lMax
   };

   DIPROPDWORD property_deadzone =
   {
      /* the header */
      {
	 sizeof(DIPROPDWORD),   // diph.dwSize
	 sizeof(DIPROPHEADER),  // diph.dwHeaderSize
	 0,                     // diph.dwObj
	 DIPH_DEVICE,           // diph.dwHow
      },

      /* the data */
      2000,                     // dwData
   };

   if (dinput_joy_num == MAX_JOYSTICKS-1) {
      _TRACE(PREFIX_W "The system supports more than %d joysticks\n", MAX_JOYSTICKS);
      return DIENUM_STOP;
   }

   /* create the DirectInput joystick device */
   hr = IDirectInput_CreateDevice(joystick_dinput, &lpddi->guidInstance, &_dinput_device1, NULL);
   if (FAILED(hr))
      goto Error;

   /* query the DirectInputDevice2 interface needed for the poll() method */
   hr = IDirectInputDevice_QueryInterface(_dinput_device1, &IID_IDirectInputDevice2, &temp);
   IDirectInputDevice_Release(_dinput_device1);
   if (FAILED(hr))
      goto Error;

   dinput_device = temp;

   /* set cooperative level */
   hr = IDirectInputDevice2_SetCooperativeLevel(dinput_device, allegro_wnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
   if (FAILED(hr))
      goto Error;

   /* enumerate objects available on the device */
   memset(&dinput_joystick[dinput_joy_num], 0, sizeof(struct DINPUT_JOYSTICK_INFO));
   hr = IDirectInputDevice2_EnumObjects(dinput_device, object_enum_callback, &dinput_joystick[dinput_joy_num],
                                        DIDFT_PSHBUTTON | DIDFT_AXIS | DIDFT_POV);
   if (FAILED(hr))
      goto Error;

   /* set data format */
   hr = IDirectInputDevice2_SetDataFormat(dinput_device, &c_dfDIJoystick);
   if (FAILED(hr))
      goto Error;

   /* set the range of axes */
   hr = IDirectInputDevice2_SetProperty(dinput_device, DIPROP_RANGE, &property_range.diph);
   if (FAILED(hr))
      goto Error;

   /* set the dead zone of axes */
   hr = IDirectInputDevice2_SetProperty(dinput_device, DIPROP_DEADZONE, &property_deadzone.diph);
   if (FAILED(hr))
      goto Error;

   /* register this joystick */
   dinput_joystick[dinput_joy_num].device = dinput_device;
   if (win_add_joystick((WINDOWS_JOYSTICK_INFO *)&dinput_joystick[dinput_joy_num]) != 0)
      return DIENUM_STOP;

   dinput_joy_num++;

   return DIENUM_CONTINUE;

 Error:
   if (dinput_device)
      IDirectInputDevice2_Release(dinput_device);

   return DIENUM_CONTINUE;
}
Exemple #9
0
bool joysticks_init(void)
{
  HRESULT  err;
  DIPROPDWORD dipdw =
        {
            {
                sizeof(DIPROPDWORD),        // diph.dwSize
                sizeof(DIPROPHEADER),       // diph.dwHeaderSize
                0,                          // diph.dwObj
                DIPH_DEVICE,                // diph.dwHow
            },
            DINPUT_BUFFERSIZE,              // dwData
        };
	LPDIRECTINPUTDEVICE     tempJoystick = NULL;
	LPVOID joysticknumptr;
	int i, j, k;
	bool failjoystick;

    err = DirectInputCreate(GetModuleHandle(NULL), DIRECTINPUT_VERSION, &lpdi, NULL);
	if (FAILED(err))//DirectInput8Create(hInstApp, DIRECTINPUT_VERSION, &IID_IDirectInput8, (void**)&lpdi, NULL)))
    {
		return false;
    }

  // try to create Joystick devices
  for ( i = 0; i < MAX_JOYSTICKS; i++ )
    lpdiJoystick[i] = NULL;
  Num_Joysticks = 0;

  lpdi->lpVtbl->EnumDevices(lpdi,
						DIDEVTYPE_JOYSTICK,
						//DI8DEVCLASS_GAMECTRL, 
                         InitJoystickInput, lpdi, DIEDFL_ATTACHEDONLY); 

  failjoystick = false;
  for (i = 0; i < Num_Joysticks; i++)
  {
    JoystickInfo[i].assigned = false;
    JoystickInfo[i].connected = true;
    JoystickInfo[i].NumAxis = 0;
    JoystickInfo[i].NumButtons = 0;
    JoystickInfo[i].NumPOVs = 0;

    joysticknumptr = (LPVOID)&i;
    for (j = AXIS_Start; j <= AXIS_End; j++)
    {
      JoystickInfo[i].Axis[j].exists = false;
    }
    lpdiJoystick[i]->lpVtbl->EnumObjects(lpdiJoystick[i], DIEnumDeviceObjectsProc, 
                     joysticknumptr, DIDFT_ALL); 

    for (j = AXIS_Start; j <= AXIS_End; j++)
    {
      JoystickInfo[i].Axis[j].action = SHIPACTION_Nothing;
      JoystickInfo[i].Axis[j].inverted = false;
      JoystickInfo[i].Axis[j].deadzone = 20;
      JoystickInfo[i].Axis[j].fine = true;
    }

    for (j = 0; j < JoystickInfo[i].NumButtons; j++)
      JoystickInfo[i].Button[j].action = SHIPACTION_Nothing;

    for (j = 0; j < JoystickInfo[i].NumPOVs; j++)
    {
      for (k = 0; k < MAX_POV_DIRECTIONS; k++)
        JoystickInfo[i].POV[j].action[k] = SHIPACTION_Nothing;
    }

    // Tell DirectInput that we want to receive data in joystick format
    if (IDirectInputDevice2_SetDataFormat(lpdiJoystick[i], &c_dfDIJoystick2) == DI_OK)
    {                          
      // set cooperative level
      if(IDirectInputDevice2_SetCooperativeLevel(lpdiJoystick[i], GetActiveWindow(),
                 DISCL_NONEXCLUSIVE | DISCL_FOREGROUND) == DI_OK)
      {
        // try to acquire the Joystick
        err = IDirectInputDevice2_Acquire(lpdiJoystick[i]);
        if (err != DI_OK)
        {
          failjoystick = true;
        }
      }else
      {
        failjoystick = true;
      }
    }
	else
    {
      failjoystick = true;
    }

    
    if (failjoystick)
    {
      failjoystick = false;
      IDirectInputDevice2_Release(lpdiJoystick[i]);
      lpdiJoystick[i] = NULL;
    }

  }

  DebugPrintf( "joysticks_init: %d joysticks connected\n", Num_Joysticks );

  // if we get here, all DirectInput objects were created ok
  return true;
}