Exemple #1
0
void InvalidateBuffers( SNDOBJ *pSO )
{
    int j;

    for( j = 0; j < MAX_DUP_BUFFERS; j++ )
    {
        if (pSO->Dup_3DBuffer[ j ])
        {
            IDirectSound3DBuffer_Release(pSO->Dup_3DBuffer[ j ]);
            pSO->Dup_3DBuffer[ j ] = NULL;
        }
        if (pSO->Dup_Buffer[ j ])
        {
            SoundBufferRelease(&pSO->Dup_Buffer[ j ]);
            pSO->Dup_Buffer[ j ] = NULL;
        }
    }
}
Exemple #2
0
void SndObjDestroy(SNDOBJ *pSO)
{
    int i;

    if (pSO)
    {
        for (i = 0; i < MAX_DUP_BUFFERS; i++)
        {
            if (pSO->Dup_3DBuffer[i])
            {
                IDirectSound3DBuffer_Release(pSO->Dup_3DBuffer[i]);
                pSO->Dup_3DBuffer[i] = NULL;
            }
            if (pSO->Dup_Buffer[i])
            {
                SoundBufferRelease(&pSO->Dup_Buffer[i]);
                pSO->Dup_Buffer[i] = NULL;
            }
        }
        free(pSO);
    }
}
Exemple #3
0
void I2_KillSource(sndsource_t *src)
{
    if(src->source3D) IDirectSound3DBuffer_Release(src->source3D);
    if(src->source) IDirectSoundBuffer_Release(src->source);
    memset(src, 0, sizeof(*src));
}