Exemple #1
0
int dsound_set_listener_doppler_factor ( float factor )
{

	unsigned int
		dsrval;
#ifdef _WIN32
	dsrval = IDirectSound3DListener_SetDopplerFactor ( d3dsound_listener, factor, DS3D_DEFERRED );

	if ( dsrval != DS_OK )
	{

		debug_log ( "Unable to set doppler factor of 3d listener object: %s", get_dsound_error_message ( dsrval ) );

		return ( FALSE );
	}
	else
	{

		return ( TRUE );
	}
#endif
}
Exemple #2
0
int I2_Init()
{
    DSBUFFERDESC        desc;
    LPDIRECTSOUNDBUFFER bufTemp;

    if(initOk) return true; // Don't init a second time.
    if(FAILED(hr = EAXDirectSoundCreate(NULL, &dsound, NULL)))
    {
        // EAX can't be initialized. Use normal DS, then.
        ST_Message("I2_Init: EAX 2 couldn't be initialized (result: %i).\n", hr & 0xffff);
        if(FAILED(hr = DirectSoundCreate(NULL, &dsound, NULL)))
        {
            ST_Message("I2_Init: Couldn't create dsound (result: %i).\n", hr & 0xffff);
            return false;
        }
    }
    // Set the cooperative level.
    if(FAILED(hr = IDirectSound_SetCooperativeLevel(dsound, hWndMain, DSSCL_PRIORITY)))
    {
        ST_Message("I2_Init: Couldn't set dSound cooperative level (result: %i).\n", hr & 0xffff);
        return false;
    }
    // Get the listener.
    memset(&desc, 0, sizeof(desc));
    desc.dwSize = sizeof(desc);
    desc.dwFlags = DSBCAPS_CTRL3D | DSBCAPS_PRIMARYBUFFER;
    if(SUCCEEDED(IDirectSound_CreateSoundBuffer(dsound, &desc, &bufTemp, NULL)))
    {
        // Query the listener interface.
        IDirectSoundBuffer_QueryInterface(bufTemp, &IID_IDirectSound3DListener, &dsListener);
    }
    // Release the primary buffer interface, we won't need it.
    IDirectSoundBuffer_Release(bufTemp);

    // Try to get the EAX listener property set. Create a temporary secondary buffer for it.
    if(SUCCEEDED( createDSBuffer(DSBCAPS_STATIC | DSBCAPS_CTRL3D, DSBSIZE_MIN, 22050, 8, 1, &bufTemp) ))
    {
        // Now try to get the property set.
        if(SUCCEEDED(hr = IDirectSoundBuffer_QueryInterface(bufTemp,
            &IID_IKsPropertySet, &eaxListener)))
        {
            DWORD support = 0, revsize = 0;
            // Check for support.
            if(FAILED(hr = IKsPropertySet_QuerySupport(eaxListener,
                &DSPROPSETID_EAX_ListenerProperties,
                DSPROPERTY_EAXLISTENER_ENVIRONMENT,
                &support))
                || ((support & NEEDED_SUPPORT) != NEEDED_SUPPORT))
            {
                ST_Message("I2_Init: Property set acquired, but EAX 2 not supported.\n  Result:%i, support:%x\n", hr&0xffff, support);
                IKsPropertySet_Release(eaxListener);
                eaxListener = NULL;
            }
            else
            {
                // EAX is supported!
                ST_Message("I2_Init: EAX 2 available.\n");
            }
        }
        // Release the temporary buffer interface.
        IDirectSoundBuffer_Release(bufTemp);
    }

    // Get the caps.
    dsCaps.dwSize = sizeof(dsCaps);
    IDirectSound_GetCaps(dsound, &dsCaps);
    ST_Message("I2_Init: Number of hardware 3D buffers: %i\n", dsCaps.dwMaxHw3DAllBuffers);

    // Configure the DS3D listener.
    if(dsListener)
    {
        IDirectSound3DListener_SetDistanceFactor(dsListener, 1/36.0f, DS3D_DEFERRED);
        IDirectSound3DListener_SetDopplerFactor(dsListener, 2, DS3D_DEFERRED);
    }

    // Success!
    initOk = true;
    return true;
}