Exemple #1
0
static int screenshot_exec(bContext *C, wmOperator *op)
{
  ScreenshotData *scd = op->customdata;
  bool ok = false;

  if (scd == NULL) {
    /* when running exec directly */
    screenshot_data_create(C, op);
    scd = op->customdata;
  }

  if (scd) {
    if (scd->dumprect) {
      ImBuf *ibuf;
      char path[FILE_MAX];

      RNA_string_get(op->ptr, "filepath", path);
      BLI_path_abs(path, BKE_main_blendfile_path_from_global());

      /* operator ensures the extension */
      ibuf = IMB_allocImBuf(scd->dumpsx, scd->dumpsy, 24, 0);
      ibuf->rect = scd->dumprect;

      /* crop to show only single editor */
      if (!RNA_boolean_get(op->ptr, "full")) {
        screenshot_crop(ibuf, scd->crop);
      }

      if (scd->im_format.planes == R_IMF_PLANES_BW) {
        /* bw screenshot? - users will notice if it fails! */
        IMB_color_to_bw(ibuf);
      }
      if (BKE_imbuf_write(ibuf, path, &scd->im_format)) {
        ok = true;
      }
      else {
        BKE_reportf(op->reports, RPT_ERROR, "Could not write image: %s", strerror(errno));
      }

      IMB_freeImBuf(ibuf);
    }
  }

  screenshot_data_free(op);

  return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}
ImBuf *render_result_rect_to_ibuf(RenderResult *rr, RenderData *rd, const int view_id)
{
	ImBuf *ibuf = IMB_allocImBuf(rr->rectx, rr->recty, rd->im_format.planes, 0);
	RenderView *rv = RE_RenderViewGetById(rr, view_id);

	/* if not exists, BKE_imbuf_write makes one */
	ibuf->rect = (unsigned int *) rv->rect32;
	ibuf->rect_float = rv->rectf;
	ibuf->zbuf_float = rv->rectz;

	/* float factor for random dither, imbuf takes care of it */
	ibuf->dither = rd->dither_intensity;
	
	/* prepare to gamma correct to sRGB color space
	 * note that sequence editor can generate 8bpc render buffers
	 */
	if (ibuf->rect) {
		if (BKE_imtype_valid_depths(rd->im_format.imtype) & (R_IMF_CHAN_DEPTH_12 | R_IMF_CHAN_DEPTH_16 | R_IMF_CHAN_DEPTH_24 | R_IMF_CHAN_DEPTH_32)) {
			if (rd->im_format.depth == R_IMF_CHAN_DEPTH_8) {
				/* Higher depth bits are supported but not needed for current file output. */
				ibuf->rect_float = NULL;
			}
			else {
				IMB_float_from_rect(ibuf);
			}
		}
		else {
			/* ensure no float buffer remained from previous frame */
			ibuf->rect_float = NULL;
		}
	}

	/* color -> grayscale */
	/* editing directly would alter the render view */
	if (rd->im_format.planes == R_IMF_PLANES_BW) {
		ImBuf *ibuf_bw = IMB_dupImBuf(ibuf);
		IMB_color_to_bw(ibuf_bw);
		IMB_freeImBuf(ibuf);
		ibuf = ibuf_bw;
	}

	return ibuf;
}
Exemple #3
0
static int screenshot_exec(bContext *C, wmOperator *op)
{
    ScreenshotData *scd = op->customdata;

    if (scd == NULL) {
        /* when running exec directly */
        screenshot_data_create(C, op);
        scd = op->customdata;
    }

    if (scd) {
        if (scd->dumprect) {
            ImBuf *ibuf;
            char path[FILE_MAX];

            RNA_string_get(op->ptr, "filepath", path);
            BLI_path_abs(path, G.main->name);

            /* operator ensures the extension */
            ibuf = IMB_allocImBuf(scd->dumpsx, scd->dumpsy, 24, 0);
            ibuf->rect = scd->dumprect;

            /* crop to show only single editor */
            if (!RNA_boolean_get(op->ptr, "full"))
                screenshot_crop(ibuf, scd->crop);

            if (scd->im_format.planes == R_IMF_PLANES_BW) {
                /* bw screenshot? - users will notice if it fails! */
                IMB_color_to_bw(ibuf);
            }
            BKE_imbuf_write(ibuf, path, &scd->im_format);

            IMB_freeImBuf(ibuf);
        }
    }

    screenshot_data_free(op);
    return OPERATOR_FINISHED;
}
Exemple #4
0
static bool screen_opengl_render_anim_step(bContext *C, wmOperator *op)
{
	Main *bmain = CTX_data_main(C);
	OGLRender *oglrender = op->customdata;
	Scene *scene = oglrender->scene;
	ImBuf *ibuf, *ibuf_save = NULL;
	void *lock;
	char name[FILE_MAX];
	int ok = 0;
	const short view_context = (oglrender->v3d != NULL);
	Object *camera = NULL;
	int is_movie;

	/* go to next frame */
	if (CFRA < oglrender->nfra)
		CFRA++;
	while (CFRA < oglrender->nfra) {
		unsigned int lay = screen_opengl_layers(oglrender);

		if (lay & 0xFF000000)
			lay &= 0xFF000000;

		BKE_scene_update_for_newframe(bmain, scene, lay);
		CFRA++;
	}

	is_movie = BKE_imtype_is_movie(scene->r.im_format.imtype);

	if (!is_movie) {
		BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, TRUE);

		if ((scene->r.mode & R_NO_OVERWRITE) && BLI_exists(name)) {
			BKE_reportf(op->reports, RPT_INFO, "Skipping existing frame \"%s\"", name);
			ok = true;
			goto finally;
		}
	}

	WM_cursor_time(oglrender->win, scene->r.cfra);

	BKE_scene_update_for_newframe(bmain, scene, screen_opengl_layers(oglrender));

	if (view_context) {
		if (oglrender->rv3d->persp == RV3D_CAMOB && oglrender->v3d->camera && oglrender->v3d->scenelock) {
			/* since BKE_scene_update_for_newframe() is used rather
			 * then ED_update_for_newframe() the camera needs to be set */
			if (BKE_scene_camera_switch_update(scene)) {
				oglrender->v3d->camera = scene->camera;
			}

			camera = oglrender->v3d->camera;
		}
	}
	else {
		BKE_scene_camera_switch_update(scene);

		camera = scene->camera;
	}

	/* render into offscreen buffer */
	screen_opengl_render_apply(oglrender);

	/* save to disk */
	ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);

	if (ibuf) {
		int needs_free = FALSE;

		ibuf_save = ibuf;

		if (is_movie || !BKE_imtype_requires_linear_float(scene->r.im_format.imtype)) {
			ibuf_save = IMB_colormanagement_imbuf_for_write(ibuf, true, true, &scene->view_settings,
			                                                &scene->display_settings, &scene->r.im_format);

			needs_free = TRUE;
		}

		/* color -> grayscale */
		/* editing directly would alter the render view */
		if (scene->r.im_format.planes == R_IMF_PLANES_BW) {
			ImBuf *ibuf_bw = IMB_dupImBuf(ibuf_save);
			IMB_color_to_bw(ibuf_bw);

			if (needs_free)
				IMB_freeImBuf(ibuf_save);

			ibuf_save = ibuf_bw;
		}
		else {
			/* this is lightweight & doesnt re-alloc the buffers, only do this
			 * to save the correct bit depth since the image is always RGBA */
			ImBuf *ibuf_cpy = IMB_allocImBuf(ibuf_save->x, ibuf_save->y, scene->r.im_format.planes, 0);

			ibuf_cpy->rect = ibuf_save->rect;
			ibuf_cpy->rect_float = ibuf_save->rect_float;
			ibuf_cpy->zbuf_float = ibuf_save->zbuf_float;

			if (needs_free) {
				ibuf_cpy->mall = ibuf_save->mall;
				ibuf_save->mall = 0;
				IMB_freeImBuf(ibuf_save);
			}

			ibuf_save = ibuf_cpy;
		}

		if (is_movie) {
			ok = oglrender->mh->append_movie(&scene->r, PSFRA, CFRA, (int *)ibuf_save->rect,
			                                 oglrender->sizex, oglrender->sizey, oglrender->reports);
			if (ok) {
				printf("Append frame %d", scene->r.cfra);
				BKE_reportf(op->reports, RPT_INFO, "Appended frame: %d", scene->r.cfra);
			}
		}
		else {
			ok = BKE_imbuf_write_stamp(scene, camera, ibuf_save, name, &scene->r.im_format);

			if (ok == 0) {
				printf("Write error: cannot save %s\n", name);
				BKE_reportf(op->reports, RPT_ERROR, "Write error: cannot save %s", name);
			}
			else {
				printf("Saved: %s", name);
				BKE_reportf(op->reports, RPT_INFO, "Saved file: %s", name);
			}
		}

		if (needs_free)
			IMB_freeImBuf(ibuf_save);
	}

	BKE_image_release_ibuf(oglrender->ima, ibuf, lock);

	/* movie stats prints have no line break */
	printf("\n");


finally:  /* Step the frame and bail early if needed */

	/* go to next frame */
	oglrender->nfra += scene->r.frame_step;

	/* stop at the end or on error */
	if (CFRA >= PEFRA || !ok) {
		screen_opengl_render_end(C, op->customdata);
		return 0;
	}

	return 1;
}
Exemple #5
0
static void screen_opengl_render_apply(OGLRender *oglrender)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	RenderResult *rr;
	Object *camera = NULL;
	ImBuf *ibuf;
	void *lock;
	float winmat[4][4];
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;

	rr = RE_AcquireResultRead(oglrender->re);

	if (oglrender->is_sequencer) {
		SeqRenderData context;
		int chanshown = oglrender->sseq ? oglrender->sseq->chanshown : 0;

		context = BKE_sequencer_new_render_data(oglrender->bmain, scene, oglrender->sizex, oglrender->sizey, 100.0f);

		ibuf = BKE_sequencer_give_ibuf(context, CFRA, chanshown);

		if (ibuf) {
			ImBuf *linear_ibuf;

			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));

			linear_ibuf = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);

			if (linear_ibuf->rect_float == NULL) {
				/* internally sequencer working in display space and stores both bytes and float buffers in that space.
				 * It is possible that byte->float onversion didn't happen in sequencer (e.g. when adding image sequence/movie
				 * into sequencer) there'll be only byte buffer. Create float buffer from existing byte buffer, making it linear
				 */

				IMB_float_from_rect(linear_ibuf);
			}
			else {
				/* ensure float buffer is in linear space, not in display space */
				BKE_sequencer_imbuf_from_sequencer_space(scene, linear_ibuf);
			}

			memcpy(rr->rectf, linear_ibuf->rect_float, sizeof(float) * 4 * oglrender->sizex * oglrender->sizey);

			IMB_freeImBuf(linear_ibuf);
		}
	}
	else if (view_context) {
		ED_view3d_draw_offscreen_init(scene, v3d);

		GPU_offscreen_bind(oglrender->ofs); /* bind */

		/* render 3d view */
		if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
			/*int is_ortho = scene->r.mode & R_ORTHO;*/
			camera = v3d->camera;
			RE_GetCameraWindow(oglrender->re, camera, scene->r.cfra, winmat);
			
		}
		else {
			rctf viewplane;
			float clipsta, clipend;

			int is_ortho = ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
			if (is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
			else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
		}

		rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");

		if ((scene->r.mode & R_OSA) == 0) {
			ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);
		}
		else {
			/* simple accumulation, less hassle then FSAA FBO's */
			static float jit_ofs[32][2];
			float winmat_jitter[4][4];
			int *accum_buffer = MEM_mallocN(sizex * sizey * sizeof(int) * 4, "accum1");
			int i, j;

			BLI_jitter_init(jit_ofs[0], scene->r.osa);

			/* first sample buffer, also initializes 'rv3d->persmat' */
			ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat, draw_bgpic, draw_sky);
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);

			for (i = 0; i < sizex * sizey * 4; i++)
				accum_buffer[i] = rect[i];

			/* skip the first sample */
			for (j = 1; j < scene->r.osa; j++) {
				copy_m4_m4(winmat_jitter, winmat);
				window_translate_m4(winmat_jitter, rv3d->persmat,
				                    (jit_ofs[j][0] * 2.0f) / sizex,
				                    (jit_ofs[j][1] * 2.0f) / sizey);

				ED_view3d_draw_offscreen(scene, v3d, ar, sizex, sizey, NULL, winmat_jitter, draw_bgpic, draw_sky);
				GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, rect);

				for (i = 0; i < sizex * sizey * 4; i++)
					accum_buffer[i] += rect[i];
			}

			for (i = 0; i < sizex * sizey * 4; i++)
				rect[i] = accum_buffer[i] / scene->r.osa;

			MEM_freeN(accum_buffer);
		}

		GPU_offscreen_unbind(oglrender->ofs); /* unbind */
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(scene, scene->camera, oglrender->sizex, oglrender->sizey,
		                                                         IB_rect, OB_SOLID, FALSE, TRUE,
		                                                         (draw_sky) ? R_ADDSKY: R_ALPHAPREMUL, err_out);
		camera = scene->camera;

		if (ibuf_view) {
			/* steal rect reference from ibuf */
			rect = (unsigned char *)ibuf_view->rect;
			ibuf_view->mall &= ~IB_rect;

			IMB_freeImBuf(ibuf_view);
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	/* note on color management:
	 *
	 * OpenGL renders into sRGB colors, but render buffers are expected to be
	 * linear So we convert to linear here, so the conversion back to bytes can make it
	 * sRGB (or other display space) again, and so that e.g. openexr saving also saves the
	 * correct linear float buffer.
	 */

	if (rect) {
		int profile_to;
		
		if (BKE_scene_check_color_management_enabled(scene))
			profile_to = IB_PROFILE_LINEAR_RGB;
		else
			profile_to = IB_PROFILE_SRGB;

		/* sequencer has got trickier conversion happened above
		 * also assume opengl's space matches byte buffer color space */
		IMB_buffer_float_from_byte(rr->rectf, rect,
		                           profile_to, IB_PROFILE_SRGB, true,
		                           oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);
	}

	/* rr->rectf is now filled with image data */

	if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
		BKE_stamp_buf(scene, camera, rect, rr->rectf, rr->rectx, rr->recty, 4);

	RE_ReleaseResult(oglrender->re);

	/* update byte from float buffer */
	ibuf = BKE_image_acquire_ibuf(oglrender->ima, &oglrender->iuser, &lock);

	if (ibuf) {
		/* update display buffer */
		if (ibuf->rect == NULL)
			imb_addrectImBuf(ibuf);

		IMB_partial_display_buffer_update(ibuf, rr->rectf, rect, rr->rectx, 0, 0,
		                                  &scene->view_settings, &scene->display_settings,
		                                  0, 0, rr->rectx, rr->recty, true);

		/* write file for animation */
		if (oglrender->write_still) {
			char name[FILE_MAX];
			int ok;

			if (scene->r.im_format.planes == R_IMF_CHAN_DEPTH_8) {
				IMB_color_to_bw(ibuf);
			}

			BKE_makepicstring(name, scene->r.pic, oglrender->bmain->name, scene->r.cfra, &scene->r.im_format, scene->r.scemode & R_EXTENSION, FALSE);
			ok = BKE_imbuf_write_as(ibuf, name, &scene->r.im_format, TRUE); /* no need to stamp here */
			if (ok) printf("OpenGL Render written to '%s'\n", name);
			else printf("OpenGL Render failed to write '%s'\n", name);
		}
	}
	
	BKE_image_release_ibuf(oglrender->ima, ibuf, lock);

	if (rect)
		MEM_freeN(rect);
}