void showCharLocationMap() { PCHARLOCATIONMAPIT it( pCharLocationMap.begin() ), end( pCharLocationMap.end() ); ConOut( "--------------------------------\n" ); ConOut( "| CHAR LOCATION MAP |\n" ); ConOut( "--------------------------------\n" ); ConOut( "| Key | X | Y | SERIAL |\n" ); ConOut( "--------------------------------\n" ); UI32 invalidCount = 0; SI32 x = 0; SI32 y = 0; SERIAL serial = INVALID; for( ; it != end; ++it ) { x = it->first >> 16; y = it->first & 0x0000FFFF; if( ISVALIDPC( it->second ) ) serial = it->second->getSerial32(); else { ++invalidCount; serial = INVALID; } ConOut( "|%10i|%4i|%4i|%10i|\n", it->first, x, y, serial ); } ConOut( "--------------------------------\n" ); ConOut( "| entries in map : %10i |\n", pCharLocationMap.size()); ConOut( "| invalid entries: %10i |\n", invalidCount ); ConOut( "--------------------------------\n" ); }
/*! \brief Delete an account \author Akron \return true if account is deleted correctly, or false \param name the account name */ bool cAccounts::RemoveAccount(std::string name) { ACCOUNT_LIST_BY_NAME::iterator iter( accbyname.find( name )); ACCOUNT acc; if ( iter==accbyname.end() ) return false; else acc = iter->second; if ( IsOnline(acc) ) { unsigned int r = pointers::findCharBySerial(GetInWorld(acc))->getClient()->toInt(); Network->Disconnect(r); } NxwCharWrapper acc_chars; GetAllChars( acc, acc_chars ); for( acc_chars.rewind(); !acc_chars.isEmpty(); acc_chars++ ) { P_CHAR pc = acc_chars.getChar(); if(ISVALIDPC(pc)) pc->Delete(); } accbyname.erase( name ); acctlist.erase( acc ); SaveAccounts(); return true; }
/*! \brief Set online with given char \author Endymion \param pc the char */ void cAccount::setOnline( P_CHAR pc ) { if(!ISVALIDPC(pc)) setOffline(); else { pc_online=pc->getSerial32(); state=LOG_INGAME; } }
void cItem::explode(NXWSOCKET s) { if (s < 0 || s > now) return; //Luxor unsigned int dmg=0,len=0; P_CHAR pc_current=MAKE_CHAR_REF(currchar[s]); VALIDATEPC(pc_current); if(!isInWorld()) return; type=0; //needed for recursive explosion //Luxor - recursive explosions!! :DD NxwItemWrapper si; si.fillItemsNearXYZ( getPosition(), 5, true ); for( si.rewind(); !si.isEmpty(); si++ ) { P_ITEM p_nearbie=si.getItem(); if(ISVALIDPI(p_nearbie) && p_nearbie->type == ITYPE_POTION && p_nearbie->morey == 3) { //It's an explosion potion! p_nearbie->explode(s); } } //End Luxor recursive explosions staticeffect2(this, 0x36, 0xB0, 0x10, 0x80, 0x00); soundeffect3(this, 0x0207); len=morex/250; //4 square max damage at 100 alchemy switch (morez) { case 1:dmg=RandomNum( 5,10) ;break; case 2:dmg=RandomNum(10,20) ;break; case 3:dmg=RandomNum(20,40) ;break; default: ErrOut("Switch fallout. NoX-Wizard.cpp, explodeitem()\n"); //Morrolan dmg=RandomNum(5,10); } if (dmg<5) dmg=RandomNum(5,10); // 5 points minimum damage if (len<2) len=2; // 2 square min damage range NxwCharWrapper sc; sc.fillCharsNearXYZ( getPosition(), len, true ); for( sc.rewind(); !sc.isEmpty(); sc++ ) { P_CHAR pc=sc.getChar(); if( ISVALIDPC(pc) ) { pc->damage( dmg+(2-pc->distFrom(this)), DAMAGE_FIRE ); } } Delete(); }
/*! \brief Add given char to account \author Endymion \param acctnum the account \param pc the char */ void cAccounts::AddCharToAccount( ACCOUNT acctnum, P_CHAR pc ) { if(!ISVALIDPC(pc) || pc->npc || acctnum==INVALID ) { pc->account=INVALID; return; } ACCOUNT_LIST::iterator iter( this->acctlist.find( acctnum )); if( iter!=this->acctlist.end() ) { iter->second.addCharToAccount( pc ); } else pc->account=INVALID; }
/*! \brief initializes pointer maps \author Luxor */ void init() { pStableMap.clear(); pContMap.clear(); pMounted.clear(); pOwnCharMap.clear(); pOwnItemMap.clear(); //Chars and Stablers P_CHAR pc = 0; cAllObjectsIter objs; for( objs.rewind(); !objs.IsEmpty(); objs++ ) { if( isCharSerial( objs.getSerial() ) ) { pc=(P_CHAR)objs.getObject(); { if( pc->isStabled() ) { pStableMap[pc->getStablemaster()].push_back(pc); } if( pc->mounted ) pMounted[pc->getOwnerSerial32()]=pc; P_CHAR own=pointers::findCharBySerial(pc->getOwnerSerial32()); pc->setOwnerSerial32( DEREF_P_CHAR(own), true ); } } else { P_ITEM pi = (P_ITEM)objs.getObject(); updContMap(pi); P_CHAR own=pointers::findCharBySerial(pi->getOwnerSerial32()); pi->setOwnerSerial32( DEREF_P_CHAR(own), true ); } } std::map< SERIAL, P_CHAR >::iterator iter( pMounted.begin() ), end( pMounted.end() ); for( ; iter!=end; iter++) { pc = pointers::findCharBySerial(iter->first); if(ISVALIDPC(pc)) pc->setOnHorse(); } }
LOGICAL checkWearable(P_CHAR pc, P_ITEM pi) { NXWSOCKET s = pc->getSocket(); if (s < 0) return false; if( (pi->getId()>>8) >= 0x40) // LB, client crashfix if multi-objects are moved to PD return false; tile_st tile; data::seekTile(pi->getId(), tile); if( ( clientDimension[s]==3 ) && (tile.quality==0) ) { pc->sysmsg(TRANSLATE("You can't wear that")); return false; } else { P_ITEM outmost = pi->getOutMostCont(); P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() ); if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) ) { return false; } } if ( !pc->IsGM() && pi->st > pc->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie { pc->sysmsg(TRANSLATE("You are not strong enough to use that.")); return false; } else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) ) { return false; } else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor { pc->sysmsg(TRANSLATE("You cant wear female armor!")); return false; } else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) || ( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32()))) { return false; } return true; }
LOGICAL inbankrange(int i) { P_CHAR pc=MAKE_CHAR_REF(i); VALIDATEPCR(pc,false); NxwCharWrapper sc; sc.fillCharsNearXYZ( pc->getPosition(), 6, true, false ); for( sc.rewind(); !sc.isEmpty(); sc++ ) { P_CHAR pcm=sc.getChar(); if (ISVALIDPC(pcm) && pcm->npcaitype==NPCAI_BANKER) { return true; } } return false; }
/*! \brief gets world coordinates from a serial \author Xanathar \param sr serial \param px x coordinate \param py y coordinate \param pz z coordinate \param ch eventual index to char \param it eventual index to item */ void getWorldCoordsFromSerial (int sr, UI16& px, UI16& py, SI08& pz, int& ch, int& it) { int serial = sr; int loop = 0; it = ch = INVALID; P_CHAR pc=0; P_ITEM pi=0; while ((++loop) < 500) { pc=pointers::findCharBySerial(serial); ch = DEREF_P_CHAR(pc); pi=pointers::findItemBySerial(serial); it = DEREF_P_ITEM(pi); if (ISVALIDPI(pi)) { if (pi->getContSerial()!=INVALID) { serial = pi->getContSerial(); continue; } } break; } if (ISVALIDPC(pc)) { Location charpos= pc->getPosition(); px = charpos.x; py = charpos.y; pz = charpos.z; } else if ( ISVALIDPI(pi) && (pi->getContSerial()==INVALID)) { px = pi->getPosition("x"); py = pi->getPosition("y"); pz = pi->getPosition("z"); } else { px = 0; py = 0; pz = 0; } }
/////////////////////////////////////////////////////////////////// // Function name : racProcessInput // Description : processes input from socket s // Return type : void // Author : Xanathar // Argument : int s -> socket to process input // Changes : rewritten by Anthalir void RemoteAdmin::ProcessInput(int s) { char inp2[1024]= {'\0'}; char *inp= inp2; UI32 i; if (rac_port==0) return; if( !strncmp(&inputbufs[s][0], "!!", 2) ) { strcpy(inp2, oldinp[s]); } else { int j=0; for (int i=0; i<inputptrs[s]; i++) { if (inputbufs[s][i]!='\b') // \b = bell inp2[j++] = inputbufs[s][i]; } strncpy(oldinp[s], inp2, sizeof(oldinp[s])-1); } // remove spaces and tabulations at string start while( isspace(inp[0]) ) inp++; if (status[s]==RACST_STDIN) { for (i=0; i< strlen(inp); i++) { if ((inp[i]>='a')&&(inp[i]<='z')) inp[i] -= 'a'-'A'; if (inp[i]==' ') break; } } inputptrs[s] = 0; if (status[s]==RACST_CHECK_USR) { strcpy(loginname[s], inp); Printf(s, "password : "******"\r\nAccess Denied.\r\nPress any key to get disconnected..."); ConOut("Access Denied on Remote Console for user '%s' with pass '%s'\n", loginname[s], inp); status[s]=RACST_ACCESS_DENIED; return; } else { status[s]=RACST_STDIN; Printf(s,"\r\n\r\n"); Printf(s,"------------------------------------------------------------------------\r\n"); Printf(s,"Welcome to the administration console\r\n"); Printf(s,"\r\nType HELP to receive help on commands.\r\n"); Printf(s,"If you are not authorized to access this system\r\n"); Printf(s,"please exit immediately by typing the EXIT command\r\n"); Printf(s,"or by closing your client. Any other unauthorized\r\n"); Printf(s,"action can be persecuted by law.\r\n"); Printf(s,"\r\n"); // re-enable local echo for client Printf(s, "%c%c%c", IAC, DO, ECHO); Printf(s, "%c%c%c", IAC, WONT, ECHO); ConOut("Authorised acces on Remote Console by user %s\n", loginname[s]); return; } } if (status[s]!=RACST_STDIN) return; if (!strcmp(inp,"PDUMP")) { Printf(s, "Performace Dump:\r\n"); Printf(s, "Network code: %fmsec [%i]", (float)((float)networkTime/(float)networkTimeCount), networkTimeCount); Printf(s,"Timer code: %fmsec [%i]" , (float)((float)timerTime/(float)timerTimeCount) , timerTimeCount); Printf(s,"Auto code: %fmsec [%i]" , (float)((float)autoTime/(float)autoTimeCount) , autoTimeCount); Printf(s,"Loop Time: %fmsec [%i]" , (float)((float)loopTime/(float)loopTimeCount) , loopTimeCount); Printf(s,"Simulation Cycles/Sec: %f" , (1000.0*(1.0/(float)((float)loopTime/(float)loopTimeCount)))); return; } if (!strcmp(inp,"WHO")) { if(now==0) { Printf(s,"There are no users connected.\r\n"); return; } int i, j=0; Printf(s,"Current Users in the World:\r\n"); for (i=0;i<now;i++) { P_CHAR pc_i=MAKE_CHAR_REF(currchar[i]); if( ISVALIDPC(pc_i) && clientInfo[i]->ingame ) //Keeps NPC's from appearing on the list { j++; Printf(s, " %i) %s [%08x]\r\n", j, pc_i->getCurrentNameC(), pc_i->getSerial32()); } } Printf(s, "Total Users Online: %d\r\n", j); Printf(s, "End of userlist\r\n"); return; } if (!strcmp(inp,"QUIT") || !strcmp(inp, "EXIT")) { Printf(s, "Bye %s ! :)\r\n\r\n", loginname[s]); Disconnect(s); return; } if (!strcmp(inp,"HELP")) { Printf(s,"!! : repeats the last command\r\n"); Printf(s,"WHO : displays logon players\r\n"); Printf(s,"QUIT : close the connection\r\n"); Printf(s,"EXIT : close the connection\r\n"); Printf(s,"PDUMP : displays performance dump\r\n"); Printf(s,"SAVE : saves the world\r\n"); Printf(s,"SHUTDOWN : shuts the server\r\n"); Printf(s,"ABORT : shuts the server WITHOUT saving\r\n"); Printf(s,"BROADCAST, BC or '!' <msg> : broadcasts a message to everyone\r\n"); Printf(s,"CFG <section>.<property>=<value> : sets a server.cfg setting dynamically\r\n"); Printf(s,"ADDACCT <name>,<pwd> : creates a new account\r\n"); Printf(s,"REMACCT <name> : remove an account\r\n"); Printf(s,"CHANGEACCTPWD <name>,<pwd> : change an account password\r\n"); Printf(s,"RELOADCRON : reloads the crontab.scp file\r\n"); Printf(s,"AMXCALL <function> : executes a function of override.sma\r\n"); Printf(s,"AMXRUN <program> : executes an external AMX program\r\n"); Printf(s,"AMXBUILD <sourcefile> <outputprogram> : compiles a Small program\r\n"); Printf(s,"RELOADBLOCKS : reload hosts_deny.scp\r\n"); Printf(s,"RELOADSMALL : recompile and reload small scritps\r\n"); return; } char tkn[1024]; char *cmd = NULL, *par2 = NULL; for (i=0; i< strlen(inp); i++) { if (inp[i]==' ') { tkn[i] = '\0'; cmd = inp+i+1; break; } else { tkn[i]=inp[i]; } } // before the splitting of arguments if (!strcmp(tkn,"CFG")) { if ((cmd==NULL)) { Printf(s,"Syntax is : CFG <section>.<property>=<value>\r\nExample : CFG SERVER.STATCAP=200\r\nSections and properties are the ones contained in server.scp\r\n"); return; } int n=cfg_command(cmd); if (n!=0) Printf(s, "Error number : %d\r\n", n); else Printf(s, "OK.\r\n"); return; } if (!strcmp(tkn,"AMXCALL")) { if ((cmd==NULL)) { Printf(s,"Syntax is : AMXCALL <function>\r\nExample : AMXCALL foo\r\n"); return; } AmxFunction::g_prgOverride->CallFn(cmd); return; } if (!strcmp(tkn,"AMXRUN")) { if ((cmd==NULL)) { Printf(s,"Syntax is : AMXRUN <program>\r\nExample : AMXRUN myprog.amx\r\n"); return; } AmxProgram *prg = new AmxProgram(cmd); prg->CallFn(-1); safedelete(prg); return; } if (cmd!=NULL) { for (i=0; i< strlen(cmd); i++) { if ((cmd[i]==',')||(cmd[i]==' ')) { par2 = cmd+i+1; cmd[i] = '\0'; break; } } } if (!strcmp(inp,"SAVE")) { if ( !cwmWorldState->Saving() ) { Printf(s, "Saving worldfile..."); cwmWorldState->saveNewWorld(); saveserverscript(); Printf(s, "[DONE]\r\n"); Printf(s, "OK.\r\n"); } return; } if (!strcmp(inp,"SHUTDOWN")) { ConOut("NoX-Wizard: Immediate Shutdown initialized from Remote Console!\n"); Printf(s, "Bye! :)\r\n\r\n"); keeprun=0; return; } #ifdef DEBUG if (!strcmp(inp,"---CRASH")) { //this command is usefull to test crash recovery :) char *p = NULL; p[0] = 'X'; Printf(s, "OK.\r\n"); return; } #endif if (!strcmp(inp,"ABORT")) { exit(3); return; } if (!strcmp(inp,"RELOADCRON")) { killCronTab(); initCronTab(); return; } if (!strcmp(inp,"RELOADBLOCKS")) { Network->LoadHosts_deny(); Printf(s,"hosts_deny.scp reloaded."); return; } //wad } if (!strcmp(inp,"RELOADSMALL")) { initAmxEvents(); LoadOverrides (); AMXEXECV(AMXT_SPECIALS,0,AMX_AFTER); Printf(s,"Recompiled Small scripts"); return; } if ((!strcmp(tkn,"BROADCAST"))||(!strcmp(tkn,"BC"))||(!strcmp(tkn,"!"))) { if ((cmd==NULL)) { Printf(s,"Syntax is : BROADCAST <message>\r\nExample : BROADCAST Warning restarting server!\r\n"); return; } if (par2!=NULL) sysbroadcast("%s %s", cmd, par2); else sysbroadcast("%s", cmd); Printf(s, "OK.\r\n"); return; } if (!strcmp(tkn,"ADDACCT")) { if ((cmd==NULL)||(par2==NULL)) { Printf(s,"Syntax is : ADDACCT <name>,<password>\r\nExample : ADDACCT administrator,password\r\n"); return; } int acc = Accounts->CreateAccount(cmd, par2); if ( acc != INVALID ) { Printf(s, "Account %d created\r\n Name : %s\r\n Pass : %s\r\n", acc,cmd,par2); Printf(s, "[ OK ] \r\n"); } else { Printf(s, "Account %s not created. Username existant.\r\n", cmd); Printf(s, "[ERRORS]\r\n"); } return; } if ( !strcmp(tkn,"REMACCT") ) { if ((cmd==NULL)) { Printf(s,"Syntax is : REMACCT <name>\r\nExample : REMACCT administrator\r\n"); return; } if ( Accounts->RemoveAccount(cmd) ) { Printf(s, "Account %s deleted\r\n", cmd); Printf(s, "[ OK ]\r\n"); } else { Printf(s, "Account %s not deleted\r\n", cmd); Printf(s, "[ERRORS]\r\n"); } return; } if ( !strcmp(tkn,"CHANGEACCTPWD") ) { if ((cmd==NULL)||(par2==NULL)) { Printf(s,"Syntax is: CHANGEACCTPWD <name>,<password>\r\nExample : CHANGEACCTPWD administrator,newpassword\r\n"); return; } ACCOUNT acc = Accounts->GetAccountByName(cmd); if ( acc != INVALID ) { Accounts->ChangePassword(acc, par2); Printf(s, "Account %d has new password\r\n Password : %s\r\n", acc, par2); Printf(s, "[ OK ] \r\n"); } else { Printf(s, "Password of account %s not changed. Username not existant.\r\n", cmd); Printf(s, "[ERRORS]\r\n"); } return; } if (!strcmp(tkn,"AMXBUILD")) { if ((cmd==NULL)||(par2==NULL)) { Printf(s,"Syntax is : AMXBUILD <source> <output>\r\nExample : AMXBUILD myprog.sma myprog.amx\r\n"); return; } Printf(s,"Initializing build : NOTE that output will go to the main console. Sorry for that :(\r\n"); Printf(s,"Building..."); char *argv[4]; argv[0] = "noxwizard.internal.compiler"; argv[1] = new char[50]; argv[2] = new char[50]; argv[3] = new char[50]; strncpy(argv[1], cmd, 49); strncpy(argv[2], par2, 49); strncpy(argv[3], "", 49); int ret = compiler_main(3, (char **)argv); if (ret==0) Printf(s,"[ OK ]\r\n"); else if (ret==1) Printf(s,"[WARNINGS]\r\n"); else if (ret>1) Printf(s,"[ERRORS]\r\n"); delete argv[1]; delete argv[2]; delete argv[3]; return; } Printf(s,"Unknown command entered.\r\n"); }
void pack_item(NXWCLIENT ps, PKGx08 *pp) // Item is put into container { if (ps == NULL) return; char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var int serial/*, serhash*/; tile_st tile; // bool abort=false; NXWSOCKET s=ps->toInt(); P_CHAR pc=ps->currChar(); VALIDATEPC(pc); Location charpos= pc->getPosition(); P_ITEM pack; P_ITEM pCont = pointers::findItemBySerial(pp->Tserial); VALIDATEPI(pCont); P_ITEM pItem = pointers::findItemBySerial(pp->Iserial); VALIDATEPI(pItem); if (pItem->getId() >= 0x4000) { // abort=true; // LB crashfix that prevents moving multi objcts in BP's ps->sysmsg(TRANSLATE("Hey, putting houses in your pack crashes your back and client!")); } //ndEndy recurse only a time P_ITEM contOutMost = pCont->getOutMostCont(); P_CHAR contOwner = ( !contOutMost->isInWorld() )? pointers::findCharBySerial( contOutMost->getContSerial() ) : NULL; if( ISVALIDPC(contOwner) ) { //if ((contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()!=pc->getSerial32()) ) if ( contOwner->getSerial32() != pc->getSerial32() && contOwner->getOwnerSerial32() != pc->getSerial32() && !pc->IsGM() ) { // Luxor ps->sysmsg(TRANSLATE("This aint your backpack!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } } if (pCont->amxevents[EVENT_IONPUTITEM]!=NULL) { g_bByPass = false; pCont->amxevents[EVENT_IONPUTITEM]->Call( pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { item_bounce6(ps,pItem); return; } } /* g_bByPass = false; pCont->runAmxEvent( EVENT_IONPUTITEM, pCont->getSerial32(), pItem->getSerial32(), pc->getSerial32() ); if (g_bByPass) { //AntiChrist to preview item disappearing item_bounce6(ps,pItem); return; } */ if (pCont->layer==0 && pCont->getId() == 0x1E5E && pCont->getContSerial()==pc->getSerial32()) { // Trade window??? serial=calcserial(pCont->moreb1, pCont->moreb2, pCont->moreb3, pCont->moreb4); if(serial==-1) return; P_ITEM pi_z = pointers::findItemBySerial(serial); if (ISVALIDPI(pi_z)) if ((pi_z->morez || pCont->morez)) { pi_z->morez=0; pCont->morez=0; sendtradestatus( pi_z, pCont ); } } if(SrvParms->usespecialbank)//only if special bank is activated { if(pCont->morey==MOREY_GOLDONLYBANK && pCont->morex==MOREX_BANK && pCont->type==ITYPE_CONTAINER) { if ( pItem->getId() == ITEMID_GOLD ) {//if they're gold ok pc->playSFX( goldsfx(2) ); } else {//if they're not gold..bounce on ground ps->sysmsg(TRANSLATE("You can only put golds in this bank box!")); pItem->setContSerial(-1); pItem->MoveTo( charpos ); pItem->Refresh(); pc->playSFX( itemsfx(pItem->getId()) ); return; } } } // Xanathars's Bank Limit Code if (ServerScp::g_nBankLimit != 0) { if( ISVALIDPI( contOutMost ) && contOutMost->morex==MOREX_BANK ) { int n = contOutMost->CountItems( INVALID, INVALID, false); n -= contOutMost->CountItems( ITEMID_GOLD, INVALID, false); if( pItem->type == ITYPE_CONTAINER ) n += pItem->CountItems( INVALID, INVALID, false); else ++n; if( n > ServerScp::g_nBankLimit ) { ps->sysmsg(TRANSLATE("You exceeded the number of maximimum items in bank of %d"), ServerScp::g_nBankLimit); item_bounce6(ps,pItem); return; } } } //ndEndy this not needed because when is dragging cont serial is INVALID //testing UOP Blocking Tauriel 1-12-99 if (!pItem->isInWorld()) { item_bounce6(ps,pItem); return; } data::seekTile(pItem->getId(), tile); if (( ( (pItem->magic==2) || ( (tile.weight==255) && (pItem->magic != 1 ) ) ) && !pc->canAllMove()) || ( (pItem->magic==3|| pItem->magic==4) && !(pItem->getOwnerSerial32()==pc->getSerial32()))) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); if (pCont->getId() >= 0x4000) senditem(s, pCont); } return; } // - Trash container if( pCont->type==ITYPE_TRASH) { pItem->Delete(); ps->sysmsg(TRANSLATE("As you let go of the item it disappears.")); return; } // - Spell Book if (pCont->type==ITYPE_SPELLBOOK) { if (!pItem->IsSpellScroll72()) { ps->sysmsg(TRANSLATE("You can only place spell scrolls in a spellbook!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce3(pItem); } if (pCont->getId() >= 0x4000) senditem(s, pCont); return; } pack= pc->getBackpack(); if(ISVALIDPI(pack)) { if ((!(pCont->getContSerial()==pc->getSerial32())) && (!(pCont->getContSerial()==pack->getSerial32())) && (!(pc->CanSnoop()))) { ps->sysmsg(TRANSLATE("You cannot place spells in other peoples spellbooks.")); item_bounce6(ps,pItem); return; } if( strncmp(pItem->getCurrentNameC(), "#", 1) ) pItem->getName(temp2); else strcpy(temp2,pItem->getCurrentNameC()); NxwItemWrapper sii; sii.fillItemsInContainer( pCont, false ); for( sii.rewind(); !sii.isEmpty(); sii++ ) { P_ITEM pi_ci=sii.getItem(); if (ISVALIDPI(pi_ci)) { if( strncmp(pi_ci->getCurrentNameC(), "#", 1) ) pi_ci->getName(temp); else strcpy(temp,pi_ci->getCurrentNameC()); if(!(strcmp(temp,temp2)) || !(strcmp(temp,"All-Spell Scroll"))) { ps->sysmsg(TRANSLATE("You already have that spell!")); item_bounce6(ps,pItem); return; } } // Juliunus, to prevent ppl from wasting scrolls. if (pItem->amount > 1) { ps->sysmsg(TRANSLATE("You can't put more than one scroll at a time in your book.")); item_bounce6(ps,pItem); return; } } } pCont->AddItem( pItem ); ps->sendSpellBook(pCont); return; } if (pCont->type == ITYPE_CONTAINER) { if ( ISVALIDPC(contOwner) ) { if ( (contOwner->npcaitype==NPCAI_PLAYERVENDOR) && (contOwner->npc) && (contOwner->getOwnerSerial32()==pc->getSerial32()) ) { pc->fx1= DEREF_P_ITEM(pItem); pc->fx2=17; pc->sysmsg(TRANSLATE("Set a price for this item.")); } } short xx=pp->TxLoc; short yy=pp->TyLoc; pCont->AddItem(pItem,xx,yy); pc->playSFX( itemsfx(pItem->getId()) ); statwindow(pc,pc); } // end of player run vendors else // - Unlocked item spawner or unlockable item spawner if (pCont->type==ITYPE_UNLOCKED_CONTAINER || pCont->type==ITYPE_NODECAY_ITEM_SPAWNER || pCont->type==ITYPE_DECAYING_ITEM_SPAWNER) { pCont->AddItem(pItem, pp->TxLoc, pp->TyLoc); //Luxor pc->playSFX( itemsfx(pItem->getId()) ); } else // - Pileable if (pCont->pileable && pItem->pileable) { if ( !pCont->PileItem( pItem ) ) { item_bounce6(ps,pItem); return; } } else { if( pItem->getContSerial( true )==INVALID ) //current cont serial is invalid because is dragging { NxwSocketWrapper sw; sw.fillOnline( pItem->getPosition() ); for( sw.rewind(); !sw.isEmpty(); sw++ ) SendDeleteObjectPkt(sw.getSocket(), pItem->getSerial32() ); mapRegions->remove(pItem); } pItem->setPosition( pp->TxLoc, pp->TyLoc, pp->TzLoc); pItem->setContSerial( pCont->getContSerial() ); pItem->Refresh(); } }
/*! \brief Get an item \author Unknow, revamped by Endymion \param client the client */ void get_item( NXWCLIENT client ) // Client grabs an item { if ( client == NULL) return; P_CHAR pc_currchar = client->currChar(); VALIDATEPC( pc_currchar ); NXWSOCKET s = client->toInt(); P_ITEM pi = pointers::findItemBySerPtr(buffer[s]+1); VALIDATEPI(pi); //Luxor: not-movable items /*if (pi->magic == 2 || (isCharSerial(pi->getContSerial()) && pi->getContSerial() != pc_currchar->getSerial32()) ) { if (isCharSerial(pi->getContSerial())) { P_CHAR pc_i = pointers::findCharBySerial(pi->getContSerial()); if (ISVALIDPC(pc_i)) pc_i->sysmsg("Warning, backpack bug located!"); } if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; }*/ pc_currchar->disturbMed(); // Meditation tile_st item; data::seekTile( pi->getId(), item ); // Check if item is equiped if( pi->getContSerial() == pc_currchar->getSerial32() && pi->layer == item.quality ) { if( pc_currchar->UnEquip( pi, 1 ) == 1 ) // bypass called { if( client->isDragging() ) { UI08 cmd[1]= {0x29}; client->resetDragging(); Xsend(s, cmd, 1); UpdateStatusWindow(s,pi); //AoS/ Network->FlushBuffer(s); } return; } } P_CHAR owner=NULL; P_ITEM container=NULL; if ( !pi->isInWorld() ) { // Find character owning item if ( isCharSerial( pi->getContSerial())) { owner = pointers::findCharBySerial( pi->getContSerial()); } else // its an item { //Endymion Bugfix: //before check the container.. but if this cont is a subcont? //so get the outmostcont and check it else: //can loot without lose karma in subcont //can steal in trade ecc //not very good :P container = pi->getOutMostCont(); if( isCharSerial( container->getContSerial() ) ) owner=pointers::findCharBySerial( container->getContSerial() ); } if ( ISVALIDPC( owner ) && owner->getSerial32()!=pc_currchar->getSerial32() ) { if ( !pc_currchar->IsGM() && owner->getOwnerSerial32() != pc_currchar->getSerial32() ) {// Own serial stuff by Zippy -^ Pack aniamls and vendors. UI08 bounce[2]= { 0x27, 0x00 }; Xsend(s, bounce, 2); //AoS/ Network->FlushBuffer(s); if (client->isDragging()) { client->resetDragging(); pi->setContSerial(pi->getContSerial(),true,false); item_bounce3(pi); UpdateStatusWindow(s,pi); } return; } } } if ( ISVALIDPI( container ) ) { if ( container->layer == 0 && container->getId() == 0x1E5E) { // Trade window??? SERIAL serial = calcserial( pi->moreb1, pi->moreb2, pi->moreb3, pi->moreb4); if ( serial == INVALID ) return; P_ITEM piz = pointers::findItemBySerial(serial ); if ( ISVALIDPI( piz ) ) if ( piz->morez || container->morez ) { piz->morez = 0; container->morez = 0; sendtradestatus( piz, container ); } //<Luxor> if (pi->amxevents[EVENT_ITAKEFROMCONTAINER]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_ITAKEFROMCONTAINER]->Call( pi->getSerial32(), pi->getContSerial(), pc_currchar->getSerial32() ); if (g_bByPass) { Sndbounce5(s); if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } //</Luxor> /* //<Luxor> g_bByPass = false; pi->runAmxEvent( EVENT_ITAKEFROMCONTAINER, pi->getSerial32(), pi->getContSerial(), s ); if (g_bByPass) { Sndbounce5(s); if (client->isDragging()) { client->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } //</Luxor> */ if ( container->corpse ) { if ( container->getOwnerSerial32() != pc_currchar->getSerial32()) { //Looter :P pc_currchar->unHide(); bool bCanLoot = false; if( pc_currchar->party!=INVALID ) { P_CHAR dead = pointers::findCharBySerial( container->getOwnerSerial32() ) ; if( ISVALIDPC( dead ) && dead->party==pc_currchar->party ) { P_PARTY party = Partys.getParty( pc_currchar->party ); if( party!=NULL ) { P_PARTY_MEMBER member = party->getMember( pc_currchar->getSerial32() ); if( member!=NULL ) bCanLoot = member->canLoot; } } } if ( !bCanLoot && container->more2==1 ) { pc_currchar->IncreaseKarma(-5); setCrimGrey(pc_currchar, ServerScp::g_nLootingWillCriminal); pc_currchar->sysmsg( TRANSLATE("You are loosing karma!")); } } } // corpse stuff container->SetMultiSerial(INVALID); //at end reset decay of container container->setDecayTime(); } // end cont valid } if ( !pi->corpse ) { UpdateStatusWindow(s, pi); tile_st tile; data::seekTile( pi->getId(), tile); if (!pc_currchar->IsGM() && (( pi->magic == 2 || ((tile.weight == 255) && ( pi->magic != 1))) && !pc_currchar->canAllMove() ) || (( pi->magic == 3|| pi->magic == 4) && !pc_currchar->isOwnerOf( pi ))) { UI08 bounce[2]={ 0x27, 0x00 }; Xsend(s, bounce, 2); //AoS/ Network->FlushBuffer(s); if (client->isDragging()) // only restore item if it got draggged before !!! { client->resetDragging(); item_bounce4(s, pi ); } } // end of can't get else { // AntiChrist bugfix for the bad bouncing bug ( disappearing items when bouncing ) client->setDragging(); pi->setOldPosition( pi->getPosition() ); // first let's save the position pi->oldlayer = pi->layer; // then the layer pi->layer = 0; if (!pi->isInWorld()) pc_currchar->playSFX(0x0057); if (pi->amount>1) { UI16 amount = ShortFromCharPtr(buffer[s] +5); if (amount > pi->amount) amount = pi->amount; else if (amount < pi->amount) { //get not all but a part of item ( piled? ), but anyway make a new one item P_ITEM pin =archive::item::New(); (*pin)=(*pi); pin->amount = (UI16)( pi->amount - amount); pin->setContSerial(pi->getContSerial()); //Luxor pin->setPosition( pi->getPosition() ); /*if( !pin->isInWorld() && isItemSerial( pin->getContSerial() ) ) pin->SetRandPosInCont( (P_ITEM)pin->getContainer() );*/ if ( pin->getOwnerSerial32() != INVALID ) pin->setOwnerSerial32( pi->getOwnerSerial32() ); statwindow(pc_currchar,pc_currchar); pin->Refresh();//AntiChrist } if ( pi->getId() == ITEMID_GOLD) { P_ITEM pack= pc_currchar->getBackpack(); if (ISVALIDPI(pack)) // lb if ( pi->getContSerial() == pack->getSerial32()) statwindow(pc_currchar, pc_currchar); } pi->amount = amount; } // end if corpse #ifdef SPAR_I_LOCATION_MAP pointers::delFromLocationMap( pi ); #else mapRegions->remove( pi ); #endif pi->setPosition( 0, 0, 0 ); pi->setContSerial( INVALID, false ); } } int amt = 0, wgt; if ( container == NULL ) { wgt = (int)weights::LockeddownWeight( pi, &amt); pc_currchar->weight += wgt; statwindow(pc_currchar, pc_currchar); } }
void AttackStuff(NXWSOCKET s, P_CHAR victim) { if ( s < 0 || s >= now ) return; P_CHAR attacker = MAKE_CHAR_REF( currchar[s] ); VALIDATEPC( attacker ); VALIDATEPC( victim ); if( attacker->getSerial32() == victim->getSerial32() ) return; if ( attacker->amxevents[EVENT_CHR_ONBEGINATTACK]) { g_bByPass = false; attacker->amxevents[EVENT_CHR_ONBEGINATTACK]->Call( attacker->getSerial32(), victim->getSerial32() ); if (g_bByPass==true) return; } if ( victim->amxevents[EVENT_CHR_ONBEGINDEFENSE]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONBEGINDEFENSE]->Call( victim->getSerial32(), attacker->getSerial32() ); if (g_bByPass==true) return; } /* attacker->runAmxEvent( EVENT_CHR_ONBEGINATTACK, attacker->getSerial32(), victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONBEGINDEFENSE, victim->getSerial32(), attacker->getSerial32() ); if (g_bByPass==true) return; */ attacker->targserial=victim->getSerial32(); attacker->unHide(); attacker->disturbMed(); if( victim->dead || victim->hp <= 0 )//AntiChrist { attacker->sysmsg( TRANSLATE("That person is already dead!") ); return; } if ( victim->npcaitype==NPCAI_PLAYERVENDOR) { attacker->sysmsg( TRANSLATE("%s cannot be harmed."), victim->getCurrentNameC() ); return; } SndAttackOK(s, victim->getSerial32()); //keep the target highlighted if (!( victim->targserial== INVALID)) { victim->attackerserial=attacker->getSerial32(); victim->ResetAttackFirst(); } attacker->SetAttackFirst(); attacker->attackerserial=victim->getSerial32(); if( victim->guarded ) { NxwCharWrapper sc; sc.fillOwnedNpcs( victim, false, false ); for ( sc.rewind(); !sc.isEmpty(); sc++ ) { P_CHAR guard = sc.getChar(); if ( ISVALIDPC( guard ) ) if ( guard->npcaitype == NPCAI_PETGUARD && ( attacker->distFrom( guard )<= 10 ) ) npcattacktarget(attacker, guard); } } if ((region[ victim->region].priv & RGNPRIV_GUARDED) && (SrvParms->guardsactive)) { if (victim->IsGrey()) attacker->SetGrey(); if (victim->npc==0 && victim->IsInnocent() && (!victim->IsGrey()) && Guildz.compareGuilds( attacker->getGuild(), victim->getGuild() )==0) //REPSYS { criminal( attacker ); if (ServerScp::g_nInstantGuard==1) npcs::SpawnGuard(attacker, victim,attacker->getPosition() ); } else if( victim->npc && victim->IsInnocent() && !victim->HasHumanBody() && victim->npcaitype!=NPCAI_TELEPORTGUARD ) { criminal( attacker ); if (ServerScp::g_nInstantGuard==1) npcs::SpawnGuard(attacker, victim, attacker->getPosition() ); } else if( victim->npc && victim->IsInnocent() && victim->HasHumanBody() && victim->npcaitype!=NPCAI_TELEPORTGUARD ) { victim->talkAll( TRANSLATE("Help! Guards! I've been attacked!"), 1); criminal( victim ); callguards(DEREF_P_CHAR(victim)); // Sparhawk must check if npcs can call guards } else if( victim->npc && victim->npcaitype==NPCAI_TELEPORTGUARD) { criminal( attacker ); npcattacktarget(victim, attacker); } else if ((victim->npc || victim->tamed) && !victim->war && victim->npcaitype!=NPCAI_TELEPORTGUARD) { victim->fight( attacker ); } else { victim->setNpcMoveTime(); } //attacker->emoteall( "You see %s attacking %s!", 1, attacker->getCurrentNameC(), victim->getCurrentNameC() ); } else // not a guarded area { if ( victim->IsInnocent()) { if ( victim->IsGrey()) attacker->SetGrey(); if (!victim->npc && (!victim->IsGrey()) && Guildz.compareGuilds(attacker->getGuild(), victim->getGuild() )==0) { criminal( attacker ); } else if (victim->npc && victim->tamed) { criminal( attacker ); npcattacktarget(victim, attacker); } else if (victim->npc) { criminal( attacker ); npcattacktarget(victim, attacker); if (victim->HasHumanBody() ) { victim->talkAll(TRANSLATE("Help! Guards! Tis a murder being commited!"), 1); } } } } }
/*! \brief Double click \author Ripper, rewrite by Endymion \param ps client of player dbclick \note Completely redone by Morrolan 20-07-99 \warning I use a define CASE for make more readable the code, if you change name of P_ITEM pi chage also the macro \todo los */ void doubleclick(NXWCLIENT ps) { if(ps==NULL) return; P_CHAR pc = ps->currChar(); VALIDATEPC( pc ); NXWSOCKET s = ps->toInt(); // the 0x80 bit in the first byte is used later for "keyboard" and should be ignored SERIAL serial = LongFromCharPtr(buffer[s] +1) & 0x7FFFFFFF; if (isCharSerial(serial)) { P_CHAR pd=pointers::findCharBySerial(serial); if(ISVALIDPC(pd)) dbl_click_character(ps, pd); return; } P_ITEM pi = pointers::findItemBySerial(serial); VALIDATEPI(pi); if (pi->amxevents[EVENT_IONDBLCLICK]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONDBLCLICK]->Call( pi->getSerial32(), pc->getSerial32() ); if (g_bByPass==true) return; } /* g_bByPass = false; pi->runAmxEvent( EVENT_IONDBLCLICK, pi->getSerial32(), s ); if (g_bByPass==true) return; */ if (!checkItemUsability(pc , pi, ITEM_USE_DBLCLICK)) return; Location charpos= pc->getPosition(); if (pc->IsHiddenBySpell()) return; //Luxor: cannot use items if under invisible spell if ( !pc->IsGM() && pc->objectdelay >= uiCurrentTime ) { pc->sysmsg(TRANSLATE("You must wait to perform another action.")); return; } else pc->objectdelay = SrvParms->objectdelay * MY_CLOCKS_PER_SEC + uiCurrentTime; ///MODIFY, CANT CLICK ITEM AT DISTANCE >2////////////// if ( (pc->distFrom(pi)>2) && !pc->IsGM() && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) //Luxor: let's check also for the telekinesys spell { pc->sysmsg( TRANSLATE("Must be closer to use this!")); pc->objectdelay=0; return; } //<Anthalir> VARIAIBLI tile_st item; P_ITEM pack= pc->getBackpack(); VALIDATEPI( pack ); data::seekTile( pi->getId(), item ); //////FINEVARIABILI if ( ServerScp::g_nEquipOnDclick ) { // equip the item only if it is in the backpack of the player if ((pi->getContSerial() == pack->getSerial32()) && (item.quality != 0) && (item.quality != LAYER_BACKPACK) && (item.quality != LAYER_MOUNT)) { int drop[2]= {-1, -1}; // list of items to drop, there no reason for it to be larger int curindex= 0; NxwItemWrapper wea; wea.fillItemWeared( pc, true, true, true ); for( wea.rewind(); !wea.isEmpty(); wea++ ) { P_ITEM pj=wea.getItem(); if(!ISVALIDPI(pj)) continue; if ((item.quality == LAYER_1HANDWEAPON) || (item.quality == LAYER_2HANDWEAPON))// weapons { if (pi->itmhand == 2) // two handed weapons or shield { if (pj->itmhand == 2) drop[curindex++]= DEREF_P_ITEM(pj); if ( (pj->itmhand == 1) || (pj->itmhand == 3) ) drop[curindex++]= DEREF_P_ITEM(pj); } if (pi->itmhand == 3) { if ((pj->itmhand == 2) || pj->itmhand == 3) drop[curindex++]= DEREF_P_ITEM(pj); } if ((pi->itmhand == 1) && ((pj->itmhand == 2) || (pj->itmhand == 1))) drop[curindex++]= DEREF_P_ITEM(pj); } else // not a weapon { if (pj->layer == item.quality) drop[curindex++]= DEREF_P_ITEM(pj); } } if (ServerScp::g_nUnequipOnReequip) { if (drop[0] > -1) // there is at least one item to drop { for (int i= 0; i< 2; i++) { if (drop[i] > -1) { P_ITEM p_drop=MAKE_ITEM_REF(drop[i]); if(ISVALIDPI(p_drop)) pc->UnEquip( p_drop ); } } } pc->playSFX( itemsfx(pi->getId()) ); pc->Equip( pi ); } else { if (drop[0] == -1) { pc->playSFX( itemsfx(pi->getId()) ); pc->Equip( pi ); } } return; } } // </Anthalir> //<Luxor>: Circle of transparency bug fix P_ITEM pCont; Location dst; pCont = pi->getOutMostCont(); if(pCont->isInWorld()) { dst = pCont->getPosition(); } else { P_CHAR pg_dst = pointers::findCharBySerial( pCont->getContSerial() ); VALIDATEPC(pg_dst); dst = pg_dst->getPosition(); } Location charPos = pc->getPosition(); charPos.z = dst.z; charPos.dispz = dst.dispz; if ( !pc->IsGM() && !lineOfSight( charPos, dst ) && !(pc->nxwflags[0] & cChar::flagSpellTelekinesys) ) { pc->sysmsg( TRANSLATE( "You cannot reach the item" ) ); return; } //</Luxor> P_CHAR itmowner = pi->getPackOwner(); if(!pi->isInWorld()) { if (isItemSerial(pi->getContSerial()) && pi->type != ITYPE_CONTAINER) {// Cant use stuff that isn't in your pack. if ( ISVALIDPC(itmowner) && (itmowner->getSerial32()!=pc->getSerial32()) ) return; } else if (isCharSerial(pi->getContSerial()) && pi->type!=(UI32)INVALID) {// in a character. P_CHAR wearedby = pointers::findCharBySerial(pi->getContSerial()); if (ISVALIDPC(wearedby)) if (wearedby->getSerial32()!=pc->getSerial32() && pi->layer!=LAYER_UNUSED_BP && pi->type!=ITYPE_CONTAINER) return; } } if ((pi->magic==4) && (pi->secureIt==1)) { if (!pc->isOwnerOf(pi) || !pc->IsGMorCounselor()) { pc->sysmsg( TRANSLATE("That is a secured chest!")); return; } } if (pi->magic == 4) { pc->sysmsg( TRANSLATE("That item is locked down.")); return; } if (pc->dead && pi->type!=ITYPE_RESURRECT) // if you are dead and it's not an ankh, FORGET IT! { pc->sysmsg(TRANSLATE("You may not do that as a ghost.")); return; } else if (!pc->IsGMorCounselor() && pi->layer!=0 && !pc->IsWearing(pi)) {// can't use other people's things! if (!(pi->layer==LAYER_BACKPACK && SrvParms->rogue==1)) // bugfix for snooping not working, LB { pc->sysmsg(TRANSLATE("You cannot use items equipped by other players.")); return; } } // Begin checking objects that we force an object delay for (std objects) // start trigger stuff if (pi->trigger > 0) { if (pi->trigtype == 0) { if ( TIMEOUT( pi->disabled ) ) // changed by Magius(CHE) § { triggerItem(s, pi, TRIGTYPE_DBLCLICK); // if players uses trigger return; } else { if ( pi->disabledmsg!=NULL ) pc->sysmsg("%s", pi->disabledmsg->c_str()); else pc->sysmsg(TRANSLATE("That doesnt seem to work right now.")); return; } } else { pc->sysmsg( TRANSLATE("You are not close enough to use that.")); return; } } // check this on trigger in the event that the .trigger property is not set on the item // trigger code. Check to see if item is envokable by id else if (checkenvoke( pi->getId() )) { pc->envokeitem = pi->getSerial32(); pc->envokeid = pi->getId(); P_TARGET targ = clientInfo[s]->newTarget( new cObjectTarget() ); targ->code_callback=target_envoke; targ->send( ps ); ps->sysmsg( TRANSLATE("What will you use this on?")); return; } // end trigger stuff // BEGIN Check items by type int los = 0; BYTE map1[20] = "\x90\x40\x01\x02\x03\x13\x9D\x00\x00\x00\x00\x13\xFF\x0F\xFF\x01\x90\x01\x90"; BYTE map2[12] = "\x56\x40\x01\x02\x03\x05\x00\x00\x00\x00\x00"; // By Polygon: This one is needed to show the location on treasure maps BYTE map3[12] = "\x56\x40\x01\x02\x03\x01\x00\x00\x00\x00\x00"; P_TARGET targ = NULL; switch (pi->type) { case ITYPE_RESURRECT: // Check for 'resurrect item type' this is the ONLY type one can use if dead. if (pc->dead) { pc->resurrect(); pc->sysmsg(TRANSLATE("You have been resurrected.")); return; } else { pc->sysmsg(TRANSLATE("You are already living!")); return; } case ITYPE_BOATS:// backpacks - snooping a la Zippy - add check for SrvParms->rogue later- Morrolan if (pi->type2 == 3) { switch( pi->getId() & 0xFF ) { case 0x84: case 0xD5: case 0xD4: case 0x89: Boats->PlankStuff(pc, pi); break; default: pc->sysmsg( TRANSLATE("That is locked.")); break; } return; } case ITYPE_CONTAINER: // bugfix for snooping not working, lb case ITYPE_UNLOCKED_CONTAINER: // Wintermute: GMs or Counselors should be able to open trapped containers always if (pi->moreb1 > 0 && !pc->IsGMorCounselor()) { magic::castAreaAttackSpell(pi->getPosition("x"), pi->getPosition("y"), magic::SPELL_EXPLOSION); pi->moreb1--; } //Magic->MagicTrap(currchar[s], pi); // added by AntiChrist // only 1 and 63 can be trapped, so pleaz leave it here :) - Anti case ITYPE_NODECAY_ITEM_SPAWNER: // nodecay item spawner..Ripper case ITYPE_DECAYING_ITEM_SPAWNER: // decaying item spawner..Ripper if (pi->isInWorld() || (pc->IsGMorCounselor()) || // Backpack in world - free access to everyone ( isCharSerial(pi->getContSerial()) && pi->getContSerial()==pc->getSerial32())) // primary pack { pc->showContainer(pi); pc->objectdelay=0; return; } else if( isItemSerial(pi->getContSerial()) ) { P_ITEM pio = pi->getOutMostCont(); if (pio->getContSerial()==pc->getSerial32() || pio->isInWorld() ) { pc->showContainer(pi); pc->objectdelay=0; return; } } if(ISVALIDPC(itmowner)) snooping(pc, pi ); return; case ITYPE_TELEPORTRUNE: targ = clientInfo[s]->newTarget( new cLocationTarget() ); targ->code_callback = target_tele; targ->send( ps ); ps->sysmsg( TRANSLATE("Select teleport target.")); return; case ITYPE_KEY: targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->code_callback = target_key; targ->buffer[0]= pi->more1; targ->buffer[1]= pi->more2; targ->buffer[2]= pi->more3; targ->buffer[3]= pi->more4; targ->send( ps ); ps->sysmsg( TRANSLATE("Select item to use the key on.")); return; case ITYPE_LOCKED_ITEM_SPAWNER: case ITYPE_LOCKED_CONTAINER: // Added traps effects by AntiChrist // Wintermute: GMs or Counselors should be able to open locked containers always if ( !pc->IsGMorCounselor() ) { if (pi->moreb1 > 0 ) { magic::castAreaAttackSpell(pi->getPosition().x, pi->getPosition().y, magic::SPELL_EXPLOSION); pi->moreb1--; } pc->sysmsg(TRANSLATE("This item is locked.")); return; } else { pc->showContainer(pi); return; } case ITYPE_SPELLBOOK: if (ISVALIDPI(pack)) // morrolan if(pi->getContSerial()==pack->getSerial32() || pc->IsWearing(pi)) ps->sendSpellBook(pi); else pc->sysmsg(TRANSLATE("If you wish to open a spellbook, it must be equipped or in your main backpack.")); return; case ITYPE_MAP: LongToCharPtr(pi->getSerial32(), map1 +1); map2[1] = map1[1]; map2[2] = map1[2]; map2[3] = map1[3]; map2[4] = map1[4]; /* By Polygon: Assign areas and map size before sending */ map1[7] = pi->more1; // Assign topleft x map1[8] = pi->more2; map1[9] = pi->more3; // Assign topleft y map1[10] = pi->more4; map1[11] = pi->moreb1; // Assign lowright x map1[12] = pi->moreb2; map1[13] = pi->moreb3; // Assign lowright y map1[14] = pi->moreb4; int width, height; // Tempoary storage for w and h; width = 134 + (134 * pi->morez); // Calculate new w and h height = 134 + (134 * pi->morez); ShortToCharPtr(width, map1 +15); ShortToCharPtr(height, map1 +17); // END OF: By Polygon Xsend(s, map1, 19); //AoS/ Network->FlushBuffer(s); Xsend(s, map2, 11); //AoS/ Network->FlushBuffer(s); return; case ITYPE_BOOK: Books::DoubleClickBook(s, pi); return; case ITYPE_DOOR: dooruse(s, pi); return; case ITYPE_LOCKED_DOOR: // Wintermute: GMs or Counselors should be able to open locked doors always if ( pc->IsGMorCounselor()) { dooruse(s, pi); return; } if (ISVALIDPI(pack)) { NxwItemWrapper si; si.fillItemsInContainer( pack ); for( si.rewind(); !si.isEmpty(); si++ ) { P_ITEM pj = si.getItem(); if (ISVALIDPI(pj) && pj->type==ITYPE_KEY) if (((pj->more1 == pi->more1) && (pj->more2 == pi->more2) && (pj->more3 == pi->more3) && (pj->more4 == pi->more4)) ) { pc->sysmsg(TRANSLATE("You quickly unlock, use, and then relock the door.")); dooruse(s, pi); return; } } } pc->sysmsg(TRANSLATE("This door is locked.")); return; case ITYPE_FOOD: if (pc->hunger >= 6) { pc->sysmsg( TRANSLATE("You are simply too full to eat any more!")); return; } else { switch (RandomNum(0, 2)) { case 0: pc->playSFX(0x3A); break; case 1: pc->playSFX(0x3B); break; case 2: pc->playSFX(0x3C); break; } switch (pc->hunger) { case 0: pc->sysmsg( TRANSLATE("You eat the food, but are still extremely hungry.")); break; case 1: pc->sysmsg( TRANSLATE("You eat the food, but are still extremely hungry.")); break; case 2: pc->sysmsg( TRANSLATE("After eating the food, you feel much less hungry.")); break; case 3: pc->sysmsg( TRANSLATE("You eat the food, and begin to feel more satiated.")); break; case 4: pc->sysmsg( TRANSLATE("You feel quite full after consuming the food.")); break; case 5: pc->sysmsg( TRANSLATE("You are nearly stuffed, but manage to eat the food.")); break; default: pc->sysmsg( TRANSLATE("You are simply too full to eat any more!")); break; } if (pi->poisoned) { pc->sysmsg(TRANSLATE("The food was poisoned!")); pc->applyPoison(PoisonType(pi->poisoned)); } pi->ReduceAmount(1); pc->hunger++; } return; case ITYPE_WAND: // -Fraz- Modified and tuned up, Wands must now be equipped or in pack case ITYPE_MANAREQ_WAND: // magic items requiring mana (xan) if (ISVALIDPI(pack)) { if (pi->getContSerial() == pack->getSerial32() || pc->IsWearing(pi)) { if (pi->morez != 0) { pi->morez--; if (magic::beginCasting( static_cast<magic::SpellId>((8*(pi->morex - 1)) + pi->morey - 1), ps, (pi->type==ITYPE_WAND) ? magic::CASTINGTYPE_ITEM : magic::CASTINGTYPE_NOMANAITEM)) { if (pi->morez == 0) { pi->type = pi->type2; pi->morex = 0; pi->morey = 0; pi->offspell = 0; } } } } else { pc->sysmsg(TRANSLATE("If you wish to use this, it must be equipped or in your backpack.")); } } return; // case 15 (magic items) /*////////////////////REMOVE///////////////////////////////////// case 18: // crystal ball? switch (RandomNum(0, 9)) { case 0: itemmessage(s, TRANSLATE("Seek out the mystic llama herder."), pi->getSerial32()); break; case 1: itemmessage(s, TRANSLATE("Wherever you go, there you are."), pi->getSerial32()); break; case 4: itemmessage(s, TRANSLATE("The message appears to be too cloudy to make anything out of it."), pi->getSerial32()); break; case 5: itemmessage(s, TRANSLATE("You have just lost five strength.. not!"), pi->getSerial32()); break; case 6: itemmessage(s, TRANSLATE("You're really playing a game you know"), pi->getSerial32()); break; case 7: itemmessage(s, TRANSLATE("You will be successful in all you do."), pi->getSerial32()); break; case 8: itemmessage(s, TRANSLATE("You are a person of culture."), pi->getSerial32()); break; default: itemmessage(s, TRANSLATE("Give me a break! How much good fortune do you expect!"), pi->getSerial32()); break; }// switch soundeffect2(pc_currchar, 0x01EC); return;// case 18 (crystal ball?) */////////////////////ENDREMOVE///////////////////////////////////// case ITYPE_POTION: // potions if (pi->morey != 3) pc->drink(pi); //Luxor: delayed potions drinking else //explosion potion usepotion(pc, pi); return; case ITYPE_RUNE: if (pi->morex==0 && pi->morey==0 && pi->morez==0) { pc->sysmsg( TRANSLATE("That rune is not yet marked!")); } else { pc->runeserial = pi->getSerial32(); pc->sysmsg( TRANSLATE("Enter new rune name.")); } return; case ITYPE_SMOKE: pc->smoketimer = pi->morex*MY_CLOCKS_PER_SEC + getclock(); pi->ReduceAmount(1); return; case ITYPE_RENAME_DEED: pc->namedeedserial = pi->getSerial32(); pc->sysmsg( TRANSLATE("Enter your new name.")); pi->ReduceAmount(1); return; case ITYPE_POLYMORPH: pc->setId( pi->morex ); pc->teleport(); pi->type = ITYPE_POLYMORPH_BACK; return; case ITYPE_POLYMORPH_BACK: pc->setId( pc->getOldId() ); pc->teleport(); pi->type = ITYPE_POLYMORPH; return; case ITYPE_ARMY_ENLIST: enlist(s, pi->morex); pi->Delete(); return; case ITYPE_TELEPORT: pc->MoveTo( pi->morex,pi->morey,pi->morez ); pc->teleport(); return; case ITYPE_DRINK: switch (rand()%2) { case 0: pc->playSFX(0x0031); break; case 1: pc->playSFX(0x0030); break; } pi->ReduceAmount(1); pc->sysmsg( TRANSLATE("Gulp !")); return; case ITYPE_GUILDSTONE: if ( pi->getId() == 0x14F0 || pi->getId() == 0x1869 ) // Check for Deed/Teleporter + Guild Type { pc->fx1 = DEREF_P_ITEM(pi); Guilds->StonePlacement(s); return; } else if (pi->getId() == 0x0ED5) // Check for Guildstone + Guild Type { pc->fx1 = DEREF_P_ITEM(pi); Guilds->Menu(s, 1); return; } else WarnOut("Unhandled guild item type named: %s with ID of: %X\n", pi->getCurrentNameC(), pi->getId()); return; case ITYPE_PLAYER_VENDOR_DEED: // PlayerVendors deed { P_CHAR vendor = npcs::AddNPCxyz(-1, 2117, charpos.x, charpos.y, charpos.z); if ( !ISVALIDPC(vendor) ) { WarnOut("npc-script couldnt find vendor !\n"); return; } los = 0; vendor->npcaitype = NPCAI_PLAYERVENDOR; vendor->MakeInvulnerable(); vendor->unHide(); vendor->stealth=INVALID; vendor->dir = pc->dir; vendor->npcWander = WANDER_NOMOVE; vendor->SetInnocent(); vendor->setOwnerSerial32( pc->getSerial32() ); vendor->tamed = false; pi->Delete(); vendor->teleport(); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf( temp, TRANSLATE("Hello sir! My name is %s and i will be working for you."), vendor->getCurrentNameC()); vendor->talk(s, temp, 0); return; } case ITYPE_TREASURE_MAP: Skills::Decipher(pi, s); return; case ITYPE_DECIPHERED_MAP: map1[ 1] = map2[1] = map3[1] = pi->getSerial().ser1; map1[ 2] = map2[2] = map3[2] = pi->getSerial().ser2; map1[ 3] = map2[3] = map3[3] = pi->getSerial().ser3; map1[ 4] = map2[4] = map3[4] = pi->getSerial().ser4; map1[ 7] = pi->more1; // Assign topleft x map1[ 8] = pi->more2; map1[ 9] = pi->more3; // Assign topleft y map1[10] = pi->more4; map1[11] = pi->moreb1; // Assign lowright x map1[12] = pi->moreb2; map1[13] = pi->moreb3; // Assign lowright y map1[14] = pi->moreb4; ShortToCharPtr(0x0100, map1 +15); // Let width and height be 256 ShortToCharPtr(0x0100, map1 +17); Xsend(s, map1, 19); //AoS/ Network->FlushBuffer(s); Xsend(s, map2, 11); //AoS/ Network->FlushBuffer(s); // Generate message to add a map point SI16 posx, posy; // tempoary storage for map point SI16 tlx, tly, lrx, lry; // tempoary storage for map extends tlx = (pi->more1 << 8) | pi->more2; tly = (pi->more3 << 8) | pi->more4; lrx = (pi->moreb1 << 8) | pi->moreb2; lry = (pi->moreb3 << 8) | pi->moreb4; posx = (256 * (pi->morex - tlx)) / (lrx - tlx); // Generate location for point posy = (256 * (pi->morey - tly)) / (lry - tly); ShortToCharPtr(posx, map3 +7); // Store the point position ShortToCharPtr(posy, map3 +9); Xsend(s, map3, 11); // Fire data to client :D //AoS/ Network->FlushBuffer(s); return; default: break; } ///END IDENTIFICATION BY TYPE /////////////////READ UP :D//////////////////////////////// ///BEGIN IDENTIFICATION BY ID if (pi->IsSpellScroll()) { if (ISVALIDPI(pack)) if( pi->getContSerial()==pack->getSerial32()) { magic::SpellId spn = magic::spellNumberFromScrollId(pi->getId()); // avoid reactive armor glitch if ((spn>=0)&&(magic::beginCasting(spn, ps, magic::CASTINGTYPE_SCROLL))) pi->ReduceAmount(1); // remove scroll if successful } else pc->sysmsg(TRANSLATE("The scroll must be in your backpack to envoke its magic.")); } CASE(IsAnvil) { targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->code_callback=Skills::target_repair; targ->send( ps ); ps->sysmsg( TRANSLATE("Select item to be repaired.")); } CASE(IsAxe) { targ = clientInfo[s]->newTarget( new cTarget() ); targ->code_callback=target_axe; targ->buffer[0]=pi->getSerial32(); targ->send( ps ); ps->sysmsg( TRANSLATE("What would you like to use that on ?")); } CASEOR(IsFeather, IsShaft) { targ = clientInfo[s]->newTarget( new cItemTarget() ); targ->buffer[0]= pi->getSerial32(); targ->code_callback=Skills::target_fletching; targ->send( ps ); ps->sysmsg( TRANSLATE("What would you like to use this with?")); }
/*! \brief Steal random \author Unknow, updated by Endymion \param ps the client \todo add string because it's locked contanier into translate */ void Skills::target_randomSteal( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief=ps->currChar(); VALIDATEPC(thief); P_CHAR victim = pointers::findCharBySerial( t->getClicked() ); VALIDATEPC(victim); if (thief->getSerial32() == victim->getSerial32() || thief->getSerial32()==victim->getOwnerSerial32()) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if (victim->IsGMorCounselor() ) { thief->sysmsg( TRANSLATE("You can't steal from gods.")); return; } P_ITEM pack= victim->getBackpack(); if ( !ISVALIDPI(pack)) { thief->sysmsg(TRANSLATE("bad luck, your victim doesn't have a backpack")); return; } char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var sprintf(temp, TRANSLATE("You reach into %s's pack to steal something ..."), victim->getCurrentNameC() ); thief->sysmsg(temp); if ( char_inRange(thief,victim,1) ) { P_ITEM pi = NULL; NxwItemWrapper si; si.fillItemsInContainer( pack, false ); if( si.size()>0 ) { int ra=rand()%si.size(); int c=0; for( si.rewind(); !si.isEmpty(); si++ ) { c++; if( c==ra ) { pi=si.getItem(); break; } } } if( pi==NULL ) { thief->sysmsg(TRANSLATE("... and discover your victim doesn't have any posessions")); return; } //Endy can't be not valid after this -^ loop, else error VALIDATEPI(pi); if( pi->isNewbie() ) {//newbie thief->sysmsg(TRANSLATE("... and fail because it is of no value to you.")); return; } if(pi->isSecureContainer()) { thief->sysmsg(TRANSLATE("... and fail because it's a locked container.")); return; } if ( thief->checkSkill( STEALING,0,999) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( ((pi->getWeightActual())>cansteal) && !pi->isContainer())//Containers thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else if(pi->isContainer() && (weights::RecursePacks(pi)>cansteal)) thief->sysmsg(TRANSLATE("... and fail because it is too heavy.")); else { if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s); if (g_bByPass==true) return; */ P_ITEM thiefpack = thief->getBackpack(); VALIDATEPI(thiefpack); pi->setContSerial( thiefpack->getSerial32() ); thief->sysmsg(TRANSLATE("... and you succeed.")); pi->Refresh(); //all_items(s); } } else thief->sysmsg(TRANSLATE(".. and fail because you're not good enough.")); if ( thief->skill[STEALING] < rand()%1001 ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma( ServerScp::g_nStealKarmaLoss); thief->modifyFame( ServerScp::g_nStealFameLoss); if (victim->IsInnocent() && thief->attackerserial!=victim->getSerial32() && Guilds->Compare(thief,victim)==0)//AntiChrist setCrimGrey(thief, ServerScp::g_nStealWillCriminal);//Blue and not attacker and not guild std::string itmname = ""; if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D // // NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if( ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) sysmessage(ps_i->toInt(),temp2); } } } else { thief->sysmsg( TRANSLATE("... and realise you're too far away.")); } }
/*! \brief Steal something \author Unknow, completly rewritten by Endymion \param ps the client */ void Skills::target_stealing( NXWCLIENT ps, P_TARGET t ) { P_CHAR thief = ps->currChar(); VALIDATEPC(thief); SERIAL target_serial = t->getClicked(); AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_BEFORE); //steal a char if ( isCharSerial(target_serial) ) { Skills::target_randomSteal(ps,t); return; } const P_ITEM pi = pointers::findItemBySerial( target_serial ); VALIDATEPI(pi); //steal a pickpocket, a steal training dummy if( pi->getId() == 0x1E2D || pi->getId() == 0x1E2C ) { Skills::PickPocketTarget(ps); return; } //no stealing for items on layers other than 0 (equipped!) , newbie items, and items not being in containers allowed ! if ( pi->layer!=0 || pi->isNewbie() || pi->isInWorld() ) { thief->sysmsg(TRANSLATE("You cannot steal that.")); return; } P_CHAR victim = pi->getPackOwner(); VALIDATEPC(victim); if (victim->npcaitype == NPCAI_PLAYERVENDOR) { thief->sysmsg(TRANSLATE("You cannot steal from player vendors.")); return; } if ( (thief->getSerial32() == victim->getSerial32()) || (thief->getSerial32()==victim->getOwnerSerial32()) ) { thief->sysmsg(TRANSLATE("You catch yourself red handed.")); return; } if (thief->distFrom( victim ) == 1) { int result; R32 we = pi->getWeightActual(); int bonus= (int)( (1800 - we)/5 ); if ( thief->checkSkill( STEALING,0,(1000-bonus)) ) { // 0 stealing 2 stones, 10 3 stones, 99.9 12 stones, 100 17 stones !!! int cansteal = thief->skill[STEALING] > 999 ? 1700 : thief->skill[STEALING] + 200; if ( we > cansteal ) { thief->sysmsg(TRANSLATE("That is too heavy.")); return; } if (pi->amxevents[EVENT_IONSTOLEN]!=NULL) { g_bByPass = false; pi->amxevents[EVENT_IONSTOLEN]->Call(pi->getSerial32(), thief->getSerial32(), victim->getSerial32()); if (g_bByPass==true) return; } if (victim->amxevents[EVENT_CHR_ONSTOLEN]) { g_bByPass = false; victim->amxevents[EVENT_CHR_ONSTOLEN]->Call(victim->getSerial32(), thief->getSerial32()); if (g_bByPass==true) return; } /* pi->runAmxEvent( EVENT_IONSTOLEN, pi->getSerial32(), s, victim->getSerial32() ); if (g_bByPass==true) return; victim->runAmxEvent( EVENT_CHR_ONSTOLEN, victim->getSerial32(), s ); if (g_bByPass==true) return; */ P_ITEM pack= thief->getBackpack(); VALIDATEPI(pack); pi->setContSerial( pack->getSerial32() ); thief->sysmsg(TRANSLATE("You successfully steal the item.")); pi->Refresh(); result=+200; //all_items(s); why all item? } else { thief->sysmsg( TRANSLATE("You failed to steal the item.")); result=-200; //Only onhide when player is caught! } if ( rand()%1000 > ( thief->skill[STEALING] + result ) ) { thief->unHide(); thief->sysmsg(TRANSLATE("You have been caught!")); thief->IncreaseKarma(ServerScp::g_nStealKarmaLoss); thief->modifyFame(ServerScp::g_nStealFameLoss); if ( victim->IsInnocent() && thief->attackerserial != victim->getSerial32() && Guilds->Compare(thief,victim)==0) setCrimGrey(thief, ServerScp::g_nStealWillCriminal); //Blue and not attacker and not same guild std::string itmname ( "" ); char temp[TEMP_STR_SIZE]; //xan -> this overrides the global temp var char temp2[TEMP_STR_SIZE]; //xan -> this overrides the global temp var if ( pi->getCurrentName() != "#" ) itmname = pi->getCurrentName(); else { pi->getName( temp ); itmname = temp; } sprintf(temp,TRANSLATE("You notice %s trying to steal %s from you!"), thief->getCurrentNameC(), itmname.c_str()); sprintf(temp2,TRANSLATE("You notice %s trying to steal %s from %s!"), thief->getCurrentNameC(), itmname.c_str(), victim->getCurrentNameC()); if ( victim->npc ) if( victim->HasHumanBody() ) victim->talkAll(TRANSLATE( "Guards!! A thief is amoung us!"),0); else victim->sysmsg(temp); //send to all player temp2 = thief are stealing victim if are more intelligent and a bonus of luck :D NxwSocketWrapper sw; sw.fillOnline( thief, true ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps_i=sw.getClient(); if(ps_i==NULL ) continue; P_CHAR pc_i=ps_i->currChar(); if ( ISVALIDPC(pc_i) ) if( (rand()%10+10==17) || ( (rand()%2==1) && (pc_i->in>=thief->in))) pc_i->sysmsg(temp2); } } } else { thief->sysmsg(TRANSLATE("You are too far away to steal that item.")); } AMXEXECSVTARGET( thief->getSerial32(),AMXT_SKITARGS,STEALING,AMX_AFTER); }
void updatehtml()//HTML { double eps=0.00000000001; char sect[512],time_str[80],hfile[512] /*,sh[3],sm[3],ss[3]*/; int a, n=0; //unsigned long int ip; int gm=0,cns=0,ccount=0,npccount=0,loopexit=0; unsigned long int total; unsigned int hr,min,sec; FILE *html; cScpIterator* iter = NULL; //char script1[1024]; //char script2[1024]; std::string script1; std::string script2; strcpy(sect,"SECTION ONLINE"); iter = Scripts::HtmlStrm->getNewIterator(sect); if (iter==NULL) return; script1 = iter->getEntry()->getFullLine(); //discard { script1 = iter->getEntry()->getFullLine(); strcpy( hfile, script1.c_str() ); //html=fopen(hfile,"w+"); //a=remove(hfile); //ConOut("html-a: %i %s\n",a,hfile); html=fopen(hfile,"w"); // remove old one first if (html == NULL) // LB { WarnOut("Could not create html file, please check html.xss\n"); safedelete(iter); return; } do { iter->parseLine(script1, script2); if( script1 == "LINE" ) { fprintf(html,"%s\n",script2.c_str() ); } else if( script1 == "TIME" ) { fprintf(html,"%s <BR>",RealTime(time_str)); } else if( script1 == "NOW" ) { P_CHAR pc= MAKE_CHAR_REF(currchar[n]); //if(online(currchar[n])) //bugfix LB if( ISVALIDPC(pc) && pc->IsOnline() ) { fprintf(html,pc->getCurrentNameC()); n++; } } else if( script1 == "WHOLIST" ) { a=0; for (n=0;n<now;n++) { P_CHAR pc= MAKE_CHAR_REF(currchar[n]); //if (online(currchar[n])) // bugfix, LB if( ISVALIDPC(pc) && pc->IsOnline() ) { a++; fprintf(html,"%i) %s <BR>\n",a,pc->getCurrentNameC()); // bugfix lb } } } else if( script1 == "NOWNUM") fprintf(html,"%i",now); else if( script1 == "ACCOUNTNUM" ) fprintf(html,"%i",Accounts->Count()); else if( script1 == "CHARCOUNT" ) { if(ccount==0) { npccount=0; /*for(a=0;a<charcount;a++) { P_CHAR pc_a=MAKE_CHAR_REF(a); if(ISVALIDPC(pc_a)) { if(!pc_a->free) ccount++; if(pc_a->npc && !pc_a->free) npccount++; } }*/ } fprintf(html,"%i",ccount); } else if( script1 == "NPCS" ) { if(npccount==0) { ccount=0; /*for(a=0;a<charcount;a++) { P_CHAR pc_a=MAKE_CHAR_REF(a); if(ISVALIDPC(pc_a)) { if(!pc_a->free) ccount++; if(pc_a->npc && !pc_a->free) npccount++; //bugfix LB } }*/ } fprintf(html,"%i",npccount); } else if( script1 == "ITEMCOUNT" ) { //fprintf(html,"%i",itemcount); } else if( script1 == "UPTIME" ) { total=(uiCurrentTime-starttime)/MY_CLOCKS_PER_SEC; hr=total/3600; // if(hr<10 && hr<=60) sprintf(sh,"0%lu",hr); // else sprintf(sh,"%lu",hr); total-=hr*3600; min=total/60; // if(min<10 && min<=60) sprintf(sm,"0%lu",min); // else sprintf(sm,"%lu",min); total-=min*60; sec=total; // if(sec<10 && sec <=60) sprintf(ss,"0%lu",sec); // else sprintf(ss,"%lu",sec); // fprintf(html,"%s:%s:%s",sh,sm,ss); fprintf(html,"%02d:%02d:%02d",hr,min,sec); } else if( script1 == "IP" ) { //ip=inet_addr(serv[str2num(script2)-1][1]); fprintf(html,serv[str2num(script2)-1][1]); } else if( script1 == "GMNUM" ) { if(gm==0) { for(a=0;a<now;a++) { P_CHAR pc_a=MAKE_CHAR_REF(currchar[a]); if(ISVALIDPC(pc_a) && clientInfo[a]->ingame ) { if( pc_a->IsGM() ) gm++; else if( pc_a->IsCounselor() ) cns++; } } } fprintf(html,"%i",gm); } else if( script1 == "CNSNUM" ) { if(cns==0) { for(a=0;a<now;a++) { P_CHAR pc_a=MAKE_CHAR_REF(currchar[a]); if(ISVALIDPC(pc_a) && clientInfo[a]->ingame ) { if( pc_a->IsGM() ) gm++; else if( pc_a->IsCounselor() ) cns++; //bugfix LB } } } fprintf(html,"%i",cns); } else if( script1 == "PDUMP" ) { fprintf(html,"Network code: %fmsec [%i samples] <BR>",(float)((float)networkTime/(float)networkTimeCount), networkTimeCount); fprintf(html,"Timer code: %fmsec [%i samples] <BR>" , (float)((float)timerTime/(float)timerTimeCount) , timerTimeCount); fprintf(html,"Auto code: %fmsec [%i samples] <BR>" , (float)((float)autoTime/(float)autoTimeCount) , autoTimeCount); fprintf(html,"Loop Time: %fmsec [%i samples] <BR>" , (float)((float)loopTime/(float)loopTimeCount) , loopTimeCount); // fprintf(html,"Characters: %i/Dynamic Items: %i/Dynamic <BR>" , charcount, itemcount); if (!(loopTime <eps || loopTimeCount<eps)) //Bugfix LB fprintf(html,"Simulation Cycles: %f per sec <BR>" , (1000.0*(1.0/(float)((float)loopTime/(float)loopTimeCount)))); else fprintf(html,"Simulation Cylces: too fast to be measured <BR>"); } else if( script1 == "SIMCYC" ) { if (!(loopTime <eps || loopTimeCount<eps)) fprintf(html,"%f" , (1000.0*(1.0/(float)((float)loopTime/(float)loopTimeCount)))); else fprintf(html,"too fast to be measured"); } else if( script1 == "UDTIME" ) fprintf(html,"%f",(float)(SrvParms->html/60)); else if( script1 == "VER" ) fprintf(html,"%s %s [%s]",VER, VERNUMB, OS); } while( (script1[0]!='}') && (++loopexit < MAXLOOPS) ); fclose(html); safedelete(iter); }
void checkauto() // Check automatic/timer controlled stuff (Like fighting and regeneration) { // static TIMERVAL checkspawnregions=0; static TIMERVAL checktempfx=0; static TIMERVAL checknpcs=0; static TIMERVAL checktamednpcs=0; static TIMERVAL checknpcfollow=0; static TIMERVAL checkitemstime=0; static TIMERVAL lighttime=0; static TIMERVAL htmltime=0; static TIMERVAL housedecaytimer=0; LOGICAL lightChanged = false; // // Accounts // if (SrvParms->auto_a_reload > 0 && TIMEOUT( Accounts->lasttimecheck + (SrvParms->auto_a_reload*60*MY_CLOCKS_PER_SEC) ) ) Accounts->CheckAccountFile(); // // Weather (change is handled by crontab) // // Calendar // if ( TIMEOUT( uotickcount ) ) { if (Calendar::advanceMinute()) day++; uotickcount=uiCurrentTime+secondsperuominute*MY_CLOCKS_PER_SEC; if (Calendar::g_nMinute%8==0) moon1=(UI08)((moon1+1)%8); if (Calendar::g_nMinute%3==0) moon2=(UI08)((moon2+1)%8); } // // Light // if( TIMEOUT( lighttime ) ) { UI08 lightLevel = worldcurlevel; SI32 timenow = (Calendar::g_nHour * 60) + Calendar::g_nMinute; SI32 dawntime = (Calendar::g_nCurDawnHour * 60) + Calendar::g_nCurDawnMin; SI32 sunsettime = (Calendar::g_nCurSunsetHour * 60) + Calendar::g_nCurSunsetMin; SI32 nighttime = qmin((sunsettime+120), (1439)); SI32 morntime = qmax((dawntime-120), (0)); SI32 const middaytime = 750; // SI32 const midnighttime = 0; // unused variable UI08 dawnlight = (UI08)((((worlddarklevel - worldbrightlevel))/3) + worldbrightlevel); // // default lights at dawn and sunset // if ( timenow == dawntime || timenow==sunsettime ) lightLevel = dawnlight; // // highest light at midday // else if( timenow == middaytime ) lightLevel = (UI08) qmax(worldbrightlevel-1, 0); // // darkest light during night // else if( timenow >= nighttime ) lightLevel = worlddarklevel; // else if( timenow <= morntime ) lightLevel = worlddarklevel; // // fading light slight before dawn // else if( timenow > morntime && timenow < dawntime ) lightLevel = (UI08)linInterpolation(morntime, worlddarklevel, dawntime, dawnlight, timenow); // // fading light slight from dawn to midday else if( timenow > dawntime && timenow < middaytime ) lightLevel = (UI08)linInterpolation(dawntime, dawnlight, middaytime, worldbrightlevel, timenow); // // fading light slight from midday to sunset // else if( timenow > middaytime && timenow < sunsettime ) lightLevel = (UI08)linInterpolation(middaytime, worldbrightlevel, sunsettime, dawnlight, timenow); // // fading light slight from sunset to night // else if( timenow > sunsettime && timenow < nighttime ) lightLevel = (UI08)linInterpolation(sunsettime, dawnlight, nighttime, worlddarklevel, timenow); if (wtype) lightLevel += 2; if (moon1+moon2<4) ++lightLevel; if (moon1+moon2<10) ++lightLevel; if (lightLevel != worldcurlevel) { worldcurlevel = lightLevel; lightChanged = true; } lighttime=uiCurrentTime+secondsperuominute*5*MY_CLOCKS_PER_SEC; } // // Housedecay and stabling // if ( TIMEOUT( housedecaytimer ) ) { ////////////////////// ///// check_houses ///////////////////// if( SrvParms->housedecay_secs != UINVALID ) cHouses::check_house_decay(); housedecaytimer = uiCurrentTime+MY_CLOCKS_PER_SEC*60*60; // check only each hour } // // Spawns // if( TIMEOUT( Spawns->check ) ) { Spawns->doSpawn(); } // // Shoprestock // Restocks->doRestock(); // // Prison release // prison::checkForFree(); // // Temporary effects // if( TIMEOUT( checktempfx ) ) tempfx::checktempeffects(); // // Characters & items // NxwSocketWrapper sw; sw.fillOnline(); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWCLIENT ps = sw.getClient(); if( ps == NULL ) continue; P_CHAR pc=ps->currChar(); if( !ISVALIDPC( pc ) ) continue; if( lightChanged ) dolight(ps->toInt(),worldcurlevel); pc->heartbeat(); if( TIMEOUT( checknpcs ) || TIMEOUT( checktamednpcs ) || TIMEOUT( checknpcfollow ) ) { #ifdef SPAR_C_LOCATION_MAP PCHAR_VECTOR *pCV = pointers::getNearbyChars( pc, VISRANGE, pointers::NPC ); PCHAR_VECTOR it( pCV->begin() ), end( pCV->end() ); P_CHAR pNpc = 0; while( it != end ) { pNpc = (*it); if( pNpc->lastNpcCheck != uiCurrentTime && (TIMEOUT( checknpcs ) || (TIMEOUT( checktamednpcs ) && pNpc->tamed) || (TIMEOUT( checknpcfollow ) && pNpc->npcWander == WANDER_FOLLOW ) ) ) { pNpc->heartbeat(); pNpc->lastNpcCheck = uiCurrentTime; } ++it; } #else NxwCharWrapper sc; sc.fillCharsNearXYZ( pc->getPosition(), VISRANGE, true, false ); for( sc.rewind(); !sc.isEmpty(); sc++ ) { P_CHAR npc=sc.getChar(); if(!ISVALIDPC(npc) || !npc->npc ) continue; if( npc->lastNpcCheck != uiCurrentTime && (TIMEOUT( checknpcs ) || (TIMEOUT( checktamednpcs ) && npc->tamed) || (TIMEOUT( checknpcfollow ) && npc->npcWander == WANDER_FOLLOW ) ) ) { npc->heartbeat(); npc->lastNpcCheck = uiCurrentTime; } } #endif } if( TIMEOUT( checkitemstime ) ) { NxwItemWrapper si; si.fillItemsNearXYZ( pc->getPosition(), 2*VISRANGE, false ); for( si.rewind(); !si.isEmpty(); si++ ) { P_ITEM pi=si.getItem(); if( !ISVALIDPI( pi ) ) continue; pi->doDecay(); switch( pi->type ) { case 51 : case 52 : //if( TIMEOUT( pi->gatetime ) ) //for (int k=0;k<2;++k) Sparhawk what's this???? Let's comment it out for now // pi->deleteItem(); // bugfix for items disappearing //pi->deleteItem(); break; case 61 : case 62 : case 63 : case 64 : case 65 : case 69 : case 125 : break; //SPAWNERS may not decay!!! --> Sparhawk then don't use the decay tag in the script case 88 : if( pi->morey >= 0 && pi->morey < 25 ) if (pc->distFrom(pi)<=pi->morey) if( (UI32)RandomNum(1,100) <= pi->morez ) soundeffect4(ps->toInt(), pi, (UI16)pi->morex); break; } } } // Check boats extra, or else they will only be updated every CHECK_ITEMS time std::map<int,P_BOAT>::iterator iter_boat; for ( iter_boat= s_boat.begin();iter_boat != s_boat.end();iter_boat++) { P_BOAT boat=iter_boat->second; P_ITEM pi=boat->getShipLink(); if( pi->type2 == 1 || pi->type2 == 2 ) if( TIMEOUT( pi->gatetime ) ) { if (pi->type2==1) Boats->Move(ps->toInt(),pi->dir,pi); else { int dir=pi->dir+4; dir%=8; Boats->Move(ps->toInt(),dir,pi); } pi->gatetime=(TIMERVAL)(uiCurrentTime + (R64)(SrvParms->boatspeed*MY_CLOCKS_PER_SEC)); } } }//for i<now if( TIMEOUT( checkitemstime ) ) checkitemstime = (TIMERVAL)((R64) uiCurrentTime+(speed.itemtime*MY_CLOCKS_PER_SEC)); if( TIMEOUT( checknpcs ) ) checknpcs = (TIMERVAL)((R64) uiCurrentTime+(speed.npctime*MY_CLOCKS_PER_SEC)); if( TIMEOUT( checktamednpcs ) ) checktamednpcs=(TIMERVAL)((R64) uiCurrentTime+(speed.tamednpctime*MY_CLOCKS_PER_SEC)); if( TIMEOUT( checknpcfollow ) ) checknpcfollow=(TIMERVAL)((R64) uiCurrentTime+(speed.npcfollowtime*MY_CLOCKS_PER_SEC)); // // Html // if(SrvParms->html>0 && (htmltime<=uiCurrentTime )) { updatehtml(); htmltime=uiCurrentTime+(SrvParms->html*MY_CLOCKS_PER_SEC); } // // Finish // if ( TIMEOUT( nextfieldeffecttime ) ) nextfieldeffecttime = (TIMERVAL)((R64) uiCurrentTime + (0.5*MY_CLOCKS_PER_SEC)); if ( TIMEOUT( nextdecaytime ) ) nextdecaytime = uiCurrentTime + (15*MY_CLOCKS_PER_SEC); if( TIMEOUT( checktempfx ) ) checktempfx = (TIMERVAL)((R64) uiCurrentTime+(0.5*MY_CLOCKS_PER_SEC)); }
void dump_item(NXWCLIENT ps, PKGx08 *pp) // Item is dropped on ground or a character { if (ps == NULL) return; tile_st tile; NXWSOCKET s=ps->toInt(); P_CHAR pc=ps->currChar(); VALIDATEPC(pc); P_ITEM pi=pointers::findItemBySerial(pp->Iserial); if (!ISVALIDPI(pi)) { LogError("client sent bad itemserial %d",pp->Iserial); return; } if ( isCharSerial(pi->getContSerial()) && pi->getContSerial() != pc->getSerial32() ) { P_CHAR pc_i = pointers::findCharBySerial(pi->getContSerial()); if (ISVALIDPC(pc_i)) pc_i->sysmsg("Warning, backpack disappearing bug located!"); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); } if (pi->magic == 2) { //Luxor -- not movable objects if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->MoveTo( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } if(pi!=NULL) { weights::NewCalc(pc); statwindow(pc,pc); } //Ripper...so order/chaos shields disappear when on ground. if( pi->getId()==0x1BC3 || pi->getId()==0x1BC4 ) { pc->playSFX( 0x01FE); staticeffect(DEREF_P_CHAR(pc), 0x37, 0x2A, 0x09, 0x06); pi->Delete(); return; } //test UOP blocking Tauriel 1-12-99 if (!pi->isInWorld()) { item_bounce6(ps,pi); return; } data::seekTile(pi->getId(), tile); if (!pc->IsGM() && ((pi->magic==2 || (tile.weight==255 && pi->magic!=1))&&!pc->canAllMove()) || ( (pi->magic==3 || pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32()))) { item_bounce6(ps,pi); return; } if (buffer[s][5]!=(unsigned char)'\xFF') { if (pi->amxevents[EVENT_IDROPINLAND]!=NULL) { g_bByPass = false; pi->MoveTo(pp->TxLoc,pp->TyLoc,pp->TzLoc); pi->amxevents[EVENT_IDROPINLAND]->Call( pi->getSerial32(), pc->getSerial32() ); if (g_bByPass) { pi->Refresh(); return; } } /* //<Luxor> g_bByPass = false; pi->runAmxEvent( EVENT_IDROPINLAND, pi->getSerial32(), pc->getSerial32() ); if (g_bByPass) { pi->Refresh(); return; } //</Luxor> */ NxwSocketWrapper sw; sw.fillOnline( pi ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { SendDeleteObjectPkt( sw.getSocket(), pi->getSerial32() ); } pi->MoveTo(pp->TxLoc,pp->TyLoc,pp->TzLoc); pi->setContSerial(-1); P_ITEM p_boat = Boats->GetBoat(pi->getPosition()); if(ISVALIDPI(p_boat)) { pi->SetMultiSerial(p_boat->getSerial32()); } pi->Refresh(); } else { if ( !ItemDroppedOnChar(ps, pp, pi) ) { //<Luxor>: Line of sight check //This part avoids the circle of transparency walls bug //----- if ( !lineOfSight( pc->getPosition(), Loc( pp->TxLoc, pp->TyLoc, pp->TzLoc ) ) ) { ps->sysmsg(TRANSLATE("You cannot place an item there!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } //</Luxor> //<Luxor> Items count check if (!pc->IsGM()) { NxwItemWrapper si; si.fillItemsAtXY( pp->TxLoc, pp->TyLoc ); if (si.size() >= 2) { //Only 2 items permitted ps->sysmsg(TRANSLATE("There is not enough space there!")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } if (ISVALIDPI(pc->getBackpack())) { pi->setCont(pc->getBackpack()); pi->SetRandPosInCont(pc->getBackpack()); } else { pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); } pi->layer = pi->oldlayer; pi->Refresh(); return; } } //</Luxor> } weights::NewCalc(pc); // Ison 2-20-99 statwindow(pc,pc); pc->playSFX( itemsfx(pi->getId()) ); //Boats ! if (pc->getMultiSerial32() > 0) //How can they put an item in a multi if they aren't in one themselves Cut lag by not checking everytime something is put down { P_ITEM multi = pointers::findItemBySerial( pc->getMultiSerial32() ); if (ISVALIDPI(multi)) { //setserial(DEREF_P_ITEM(pi),DEREF_P_ITEM(multi),7); pi->SetMultiSerial(multi->getSerial32()); } } //End Boats } }
void wear_item(NXWCLIENT ps) // Item is dropped on paperdoll { if ( ps == NULL ) return; NXWSOCKET s = ps->toInt(); if (s < 0) return; P_CHAR pc=ps->currChar(); VALIDATEPC( pc ); P_CHAR pck = pointers::findCharBySerPtr(buffer[s]+6); VALIDATEPC( pck ); if( pck->dead ) //Exploit fix: Dead ppl can't equip anything. return; P_ITEM pi=pointers::findItemBySerPtr(buffer[s]+1); VALIDATEPI(pi); bool resetDragging = false; if( (pi->getId()>>8) >= 0x40) // LB, client crashfix if multi-objects are moved to PD resetDragging = true; tile_st tile; int serial/*, letsbounce=0*/; // AntiChrist (5) - new ITEMHAND system data::seekTile(pi->getId(), tile); if( ( clientDimension[s]==3 ) && (tile.quality==0) ) { ps->sysmsg(TRANSLATE("You can't wear that")); resetDragging = true; } else { P_ITEM outmost = pi->getOutMostCont(); P_CHAR vendor = pointers::findCharBySerial( outmost->getContSerial() ); if( ISVALIDPC( vendor ) && ( vendor->getOwnerSerial32() != pc->getSerial32() ) ) { resetDragging = true; } } if( resetDragging ) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce4(s,pi); UpdateStatusWindow(s,pi); } return; } if ( pck->getSerial32() == pc->getSerial32() || pc->IsGM() ) { if ( !pc->IsGM() && pi->st > pck->getStrength() && !pi->isNewbie() ) // now you can equip anything if it's newbie { ps->sysmsg(TRANSLATE("You are not strong enough to use that.")); resetDragging = true; } else if ( !pc->IsGM() && !checkItemUsability(pc, pi, ITEM_USE_WEAR) ) { resetDragging = true; } else if ( (pc->getId() == BODY_MALE) && ( pi->getId()==0x1c00 || pi->getId()==0x1c02 || pi->getId()==0x1c04 || pi->getId()==0x1c06 || pi->getId()==0x1c08 || pi->getId()==0x1c0a || pi->getId()==0x1c0c ) ) // Ripper...so males cant wear female armor { ps->sysmsg(TRANSLATE("You cant wear female armor!")); resetDragging = true; } else if ((((pi->magic==2)||((tile.weight==255)&&(pi->magic!=1))) && !pc->canAllMove()) || ( (pi->magic==3|| pi->magic==4) && !(pi->getOwnerSerial32()==pc->getSerial32()))) { resetDragging = true; } if( resetDragging ) { Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); item_bounce4(s,pi); UpdateStatusWindow(s,pi); } return; } // - AntiChrist (4) - checks for new ITEMHAND system // - now you can't equip 2 hnd weapons with 1hnd weapons nor shields!! serial= pck->getSerial32(); //xan -> k not cc :) P_ITEM pj = NULL; P_CHAR pc_currchar= pck; // P_ITEM pack= pc_currchar->getBackpack(); //<Luxor> P_ITEM pW = pc_currchar->getWeapon(); if (tile.quality == 1 || tile.quality == 2) { //weapons layers if ( (pi->layer == LAYER_2HANDWEAPON && ISVALIDPI(pc_currchar->getShield())) ) { ps->sysmsg(TRANSLATE("You cannot wear two weapons.")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } if (ISVALIDPI(pW)) { if (pi->itmhand != 3 && pi->lodamage != 0 && pi->itmhand == pW->itmhand) { ps->sysmsg(TRANSLATE("You cannot wear two weapons.")); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } } //</Luxor> int drop[2]= {-1, -1}; // list of items to drop // there no reason for it to be larger int curindex= 0; NxwItemWrapper si; si.fillItemWeared( pc_currchar, false, true, true ); for( si.rewind(); !si.isEmpty(); si++ ) { // we CANNOT directly bounce the item, or the containersearch() function will not work // so we store the item ID in letsbounce, and at the end we bounce the item pj=si.getItem(); if(!ISVALIDPI(pj)) continue; if ((tile.quality == 1) || (tile.quality == 2))// weapons { if (pi->itmhand == 2) // two handed weapons or shield { if (pj->itmhand == 2) drop[curindex++]= DEREF_P_ITEM(pj); if ( (pj->itmhand == 1) || (pj->itmhand == 3) ) drop[curindex++]= DEREF_P_ITEM(pj); } if (pi->itmhand == 3) { if ((pj->itmhand == 2) || pj->itmhand == 3) drop[curindex++]= DEREF_P_ITEM(pj); } if ((pi->itmhand == 1) && ((pj->itmhand == 2) || (pj->itmhand == 1))) drop[curindex++]= DEREF_P_ITEM(pj); } else // not a weapon { if (pj->layer == tile.quality) drop[curindex++]= DEREF_P_ITEM(pj); } } if (ServerScp::g_nUnequipOnReequip) { if (drop[0] > -1) // there is at least one item to drop { for (int i= 0; i< 2; i++) { if (drop[i] > -1) { P_ITEM p_drop=MAKE_ITEM_REF(drop[i]); if(ISVALIDPI(p_drop)) pc_currchar->UnEquip( p_drop, 0); } } } pc->playSFX( itemsfx(pi->getId()) ); // pc_currchar->Equip(pi, 1); // Item is equipped twice ???? } else { if (drop[0] == -1) { pc->playSFX( itemsfx(pi->getId()) ); // pc_currchar->Equip(pi, 1);// Item is equipped twice ???? } else { ps->sysmsg("You cannot wear two weapons."); Sndbounce5(s); if (ps->isDragging()) { ps->resetDragging(); UpdateStatusWindow(s,pi); } pi->setContSerial( pi->getContSerial(true) ); pi->setPosition( pi->getOldPosition() ); pi->layer = pi->oldlayer; pi->Refresh(); return; } } if (!(pc->IsGM())) //Ripper..players cant equip items on other players or npc`s paperdolls. { if ((pck->getSerial32() != pc->getSerial32())/*&&(chars[s].npc!=k)*/) //-> really don't understand this! :|, xan { ps->sysmsg(TRANSLATE("You can't put items on other people!")); item_bounce6(ps,pi); return; } } NxwSocketWrapper sws; sws.fillOnline( pi ); for( sws.rewind(); !sws.isEmpty(); sws++ ) SendDeleteObjectPkt( sws.getSocket(), pi->getSerial32() ); pi->layer=buffer[s][5]; pi->setContSerial(LongFromCharPtr(buffer[s] +6)); if (g_nShowLayers) InfoOut("Item equipped on layer %i.\n",pi->layer); wearIt(s,pi); NxwSocketWrapper sw; sw.fillOnline( pck, false ); for( sw.rewind(); !sw.isEmpty(); sw++ ) { NXWSOCKET j=sw.getSocket(); if( j!=INVALID ) wornitems(j, pck ); } pc->playSFX( itemsfx(pi->getId()) ); weights::NewCalc(pc); // Ison 2-20-99 statwindow(pc_currchar,pc_currchar); // if (pi->glow>0) // { // pc->removeHalo(pi); // if gm equips on differnt player it needs to be deleted out of the hashteble // pck->addHalo(pi); // pck->glowHalo(pi); // } if ( pck->Equip(pi, 1) == 2) // bypass called { P_ITEM pack = pck->getBackpack(); pc->playSFX( itemsfx(pi->getId()) ); pi->layer= 0; pi->setContSerial( pack->getSerial32() ); sendbpitem(s, pi); return; } } }