Creature* ObjectAccessor::GetCreatureOrPetOrVehicle(WorldObject const& u, uint64 guid) { if (IS_PET_GUID(guid)) return GetPet(u, guid); if (IS_CRE_OR_VEH_GUID(guid)) return GetCreature(u, guid); return NULL; }
void WorldSession::HandleLootMasterAskForRoll(WorldPacket& recvData) { ObjectGuid guid = 0; uint8 slot = 0; recvData >> slot; uint8 bitOrder[8] = {4, 3, 7, 6, 5, 1, 0, 2}; recvData.ReadBitInOrder(guid, bitOrder); uint8 byteOrder[8] = {4, 1, 0, 2, 5, 6, 7, 3}; recvData.ReadBytesSeq(guid, byteOrder); if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID()) { _player->SendLootRelease(GetPlayer()->GetLootGUID()); return; } Loot* loot = NULL; if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID())) { Creature* creature = GetPlayer()->GetMap()->GetCreature(guid); if (!creature) return; loot = &creature->loot; } else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) { GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(guid); if (!pGO) return; loot = &pGO->loot; } if (!loot || loot->alreadyAskedForRoll) return; if (slot >= loot->items.size() + loot->quest_items.size()) { sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slot, (unsigned long)loot->items.size()); return; } LootItem& item = slot >= loot->items.size() ? loot->quest_items[slot - loot->items.size()] : loot->items[slot]; loot->alreadyAskedForRoll = true; _player->GetGroup()->DoRollForAllMembers(guid, slot, _player->GetMapId(), loot, item, _player); }
void WorldSession::HandleLootOpcode(WorldPacket& recvData) { TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT"); uint64 guid; recvData >> guid; // Check possible cheat if (!GetPlayer()->IsAlive() || !IS_CRE_OR_VEH_GUID(guid)) return; GetPlayer()->SendLoot(guid, LOOT_CORPSE); // interrupt cast if (GetPlayer()->IsNonMeleeSpellCast(false)) GetPlayer()->InterruptNonMeleeSpells(false); }
void WorldSession::HandleLootOpcode(WorldPacket& recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT"); uint64 guid; recvData >> guid; // Check possible cheat if (!GetPlayer()->isAlive() || !IS_CRE_OR_VEH_GUID(guid)) return; GetPlayer()->SendLoot(guid, LOOT_CORPSE); // interrupt cast if (GetPlayer()->IsNonMeleeSpellCasted(false)) GetPlayer()->InterruptNonMeleeSpells(false); }
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) { uint8 slotid; uint64 lootguid, target_playerguid; recvData >> lootguid >> slotid >> target_playerguid; if (!_player->GetGroup() || _player->GetGroup()->GetMasterLooterGuid() != _player->GetGUID() || _player->GetGroup()->GetLootMethod() != MASTER_LOOT) { _player->SendLootRelease(GetPlayer()->GetLootGUID()); return; } Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER)); if (!target) return; TC_LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str()); if (_player->GetLootGUID() != lootguid) return; if (!_player->IsInRaidWith(target) || !_player->IsInMap(target)) { TC_LOG_INFO("loot", "MasterLootItem: Player %s tried to give an item to ineligible player %s !", GetPlayer()->GetName().c_str(), target->GetName().c_str()); return; } Loot* loot = NULL; if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID())) { Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid); if (!creature) return; loot = &creature->loot; } else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) { GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid); if (!pGO) return; loot = &pGO->loot; } if (!loot) return; if (slotid >= loot->items.size() + loot->quest_items.size()) { TC_LOG_DEBUG("loot", "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size()); return; } LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid]; ItemPosCountVec dest; InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); if (item.follow_loot_rules && !item.AllowedForPlayer(target)) msg = EQUIP_ERR_CANT_EQUIP_EVER; if (msg != EQUIP_ERR_OK) { target->SendEquipError(msg, NULL, NULL, item.itemid); // send duplicate of error massage to master looter _player->SendEquipError(msg, NULL, NULL, item.itemid); return; } // list of players allowed to receive this item in trade AllowedLooterSet looters = item.GetAllowedLooters(); // not move item from loot to target inventory Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters); target->SendNewItem(newitem, uint32(item.count), false, false, true); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, item.itemid, item.count, loot->loot_type); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted item.count=0; item.is_looted=true; loot->NotifyItemRemoved(slotid); --loot->unlootedCount; }
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket & recv_data) { uint8 slotid; uint64 lootguid, target_playerguid; recv_data >> lootguid >> slotid >> target_playerguid; if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID()) { _player->SendLootRelease(GetPlayer()->GetLootGUID()); return; } Player *target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER)); if (!target) return; sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName()); if (_player->GetLootGUID() != lootguid) return; Loot *pLoot = NULL; if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID())) { Creature *pCreature = GetPlayer()->GetMap()->GetCreature(lootguid); if (!pCreature) return; pLoot = &pCreature->loot; } else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) { GameObject *pGO = GetPlayer()->GetMap()->GetGameObject(lootguid); if (!pGO) return; pLoot = &pGO->loot; } if (!pLoot) return; if (slotid > pLoot->items.size()) { sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size()); return; } LootItem& item = pLoot->items[slotid]; ItemPosCountVec dest; uint8 msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); if (msg != EQUIP_ERR_OK) { target->SendEquipError(msg, NULL, NULL, item.itemid); // send duplicate of error massage to master looter _player->SendEquipError(msg, NULL, NULL, item.itemid); return; } // list of players allowed to receive this item in trade AllowedLooterSet* looters = item.GetAllowedLooters(); // not move item from loot to target inventory Item * newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, (looters->size() > 1) ? looters : NULL); target->SendNewItem(newitem, uint32(item.count), false, false, true); target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, pLoot->loot_type, item.count); target->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted item.count=0; item.is_looted=true; pLoot->NotifyItemRemoved(slotid); --pLoot->unlootedCount; }
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) { ObjectGuid target_playerguid = 0; target_playerguid[6] = recvData.ReadBit(); target_playerguid[2] = recvData.ReadBit(); target_playerguid[1] = recvData.ReadBit(); target_playerguid[3] = recvData.ReadBit(); target_playerguid[7] = recvData.ReadBit(); target_playerguid[5] = recvData.ReadBit(); uint32 count = recvData.ReadBits(25); if (count > 40) return; std::vector<ObjectGuid> guids(count); std::vector<uint8> types(count); uint8 bitOrder[8] = {4, 6, 7, 5, 0, 1, 3, 2}; for (uint32 i = 0; i < count; ++i) recvData.ReadBitInOrder(guids[i], bitOrder); target_playerguid[4] = recvData.ReadBit(); target_playerguid[0] = recvData.ReadBit(); recvData.FlushBits(); uint8 byteOrder[8] = {6, 7, 3, 1, 0, 5, 4, 2}; for (uint32 i = 0; i < count; ++i) { recvData.ReadBytesSeq(guids[i], byteOrder); recvData >> types[i]; } uint8 byteOrder2[8] = {7, 0, 5, 6, 4, 3, 2, 1}; recvData.ReadBytesSeq(target_playerguid, byteOrder2); //recvData >> lootguid >> slotid >> target_playerguid; if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID()) { _player->SendLootRelease(GetPlayer()->GetLootGUID()); return; } Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER)); if (!target) return; sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName()); for (uint32 i = 0; i < count; ++i) { ObjectGuid lootguid = guids[i]; uint8 slotid = types[i]; Loot* loot = NULL; if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID())) { Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid); if (!creature) return; loot = &creature->loot; } else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) { GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid); if (!pGO) return; loot = &pGO->loot; } if (!loot) return; if (slotid >= loot->items.size() + loot->quest_items.size()) { sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName(), slotid, (unsigned long)loot->items.size()); return; } LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid]; ItemPosCountVec dest; InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); if (item.follow_loot_rules && !item.AllowedForPlayer(target)) msg = EQUIP_ERR_CANT_EQUIP_EVER; if (msg != EQUIP_ERR_OK) { target->SendEquipError(msg, NULL, NULL, item.itemid); // send duplicate of error massage to master looter _player->SendEquipError(msg, NULL, NULL, item.itemid); return; } // list of players allowed to receive this item in trade AllowedLooterSet looters = item.GetAllowedLooters(); // not move item from loot to target inventory Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters); target->SendNewItem(newitem, uint32(item.count), false, false, true); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted item.count=0; item.is_looted=true; loot->NotifyItemRemoved(slotid, _player->GetLootGUID()); --loot->unlootedCount; } }
void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) { uint8 slotid; uint64 lootguid, target_playerguid; recvData >> lootguid >> slotid >> target_playerguid; if (!_player->GetGroup() || _player->GetGroup()->GetLooterGuid() != _player->GetGUID()) { _player->SendLootRelease(GetPlayer()->GetLootGUID()); return; } Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(target_playerguid, 0, HIGHGUID_PLAYER)); if (!target) return; TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str()); if (_player->GetLootGUID() != lootguid) return; Loot* loot = NULL; if (IS_CRE_OR_VEH_GUID(GetPlayer()->GetLootGUID())) { Creature* creature = GetPlayer()->GetMap()->GetCreature(lootguid); if (!creature) return; loot = &creature->loot; } else if (IS_GAMEOBJECT_GUID(GetPlayer()->GetLootGUID())) { GameObject* pGO = GetPlayer()->GetMap()->GetGameObject(lootguid); if (!pGO) return; loot = &pGO->loot; } if (!loot) return; if (slotid >= loot->items.size() + loot->quest_items.size()) { TC_LOG_DEBUG(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)", GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size()); return; } LootItem& item = slotid >= loot->items.size() ? loot->quest_items[slotid - loot->items.size()] : loot->items[slotid]; ItemPosCountVec dest; InventoryResult msg = target->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item.itemid, item.count); if (item.follow_loot_rules && !item.AllowedForPlayer(target)) msg = EQUIP_ERR_YOU_CAN_NEVER_USE_THAT_ITEM; // Obtener información del item a entregar. ItemTemplate const* itemProto = sObjectMgr->GetItemTemplate(item.itemid); std::string NombreItem = itemProto? itemProto->Name1:"Item"; if (msg != EQUIP_ERR_OK) { target->SendEquipError(msg, NULL, NULL, item.itemid); // send duplicate of error massage to master looter _player->SendEquipError(msg, NULL, NULL, item.itemid); // Mandar alerta a todos los jugadores de la raid. if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { if (Player* member = itr->GetSource()) { ChatHandler(member->GetSession()).PSendSysMessage("No se pudo entregar por ML [|Hitem:%i:0:0:0:0:0:0:0:80|h%s|h|r] a %s", item.itemid, NombreItem.c_str(), target->GetName().c_str()); } } } return; } // list of players allowed to receive this item in trade AllowedLooterSet looters = item.GetAllowedLooters(); // not move item from loot to target inventory Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters); target->SendNewItem(newitem, uint32(item.count), false, false, true); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count); target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted item.count=0; item.is_looted=true; loot->NotifyItemRemoved(slotid); --loot->unlootedCount; // Mandar alerta a todos los jugadores de la raid. if (Group* group = _player->GetGroup()) { for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { if (Player* member = itr->GetSource()) { ChatHandler(member->GetSession()).PSendSysMessage("Entregado por ML [|Hitem:%i:0:0:0:0:0:0:0:80|h%s|h|r] a %s", item.itemid, NombreItem.c_str(), target->GetName().c_str()); } } } }