/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
    IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
    DWORD ret;

    TRACE("iface %p, lod %u.\n", iface, LODNew);

    wined3d_mutex_lock();
    ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
    wined3d_mutex_unlock();

    return ret;
}
Exemple #2
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/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew)
{
    IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface);
    DWORD lod;

    TRACE("iface %p, lod %u.\n", iface, LODNew);

    wined3d_mutex_lock();
    lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
    wined3d_mutex_unlock();

    return lod;
}
Exemple #3
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/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
    IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
    TRACE("(%p) Relay\n", This);
    return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
}