/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; DWORD ret; TRACE("iface %p, lod %u.\n", iface, LODNew); wined3d_mutex_lock(); ret = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); wined3d_mutex_unlock(); return ret; }
/* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(IDirect3DCubeTexture8 *iface, DWORD LODNew) { IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); DWORD lod; TRACE("iface %p, lod %u.\n", iface, LODNew); wined3d_mutex_lock(); lod = IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); wined3d_mutex_unlock(); return lod; }
/* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */ static DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) { IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface; TRACE("(%p) Relay\n", This); return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); }