void ImGui_ImplSdlGL2_Shutdown()
{
    // Destroy SDL mouse cursors
    for (ImGuiMouseCursor cursor_n = 0; cursor_n < ImGuiMouseCursor_Count_; cursor_n++)
        SDL_FreeCursor(g_MouseCursors[cursor_n]);
    memset(g_MouseCursors, 0, sizeof(g_MouseCursors));

    // Destroy OpenGL objects
    ImGui_ImplSdlGL2_InvalidateDeviceObjects();
}
Exemple #2
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void ImGui_ImplSdlGL2_Shutdown()
{
    ImGui_ImplSdlGL2_InvalidateDeviceObjects();
    ImGui::Shutdown();
}