//绘画界面
void CGameClientView::DrawGameView(CDC * pDC, int nWidth, int nHeight)
{
	//地震效果
	if(m_bFalsh)
	{
		CImageHandle ImageHandleBack(&m_ImageViewBack);
		int xValue=rand()%ROCK;
		int yValue=rand()%ROCK;
		if(xValue%2==0)xValue*=(-1);
		if(yValue%2==0)yValue*=(-1);
		m_ImageViewBack.AlphaDrawImage(pDC,(nWidth/2-512)+xValue,(nHeight/2-397)+yValue,
			m_ImageViewBack.GetWidth(),m_ImageViewBack.GetHeight(),0,0,RGB(255,0,255));
	}
	else 
	{
		CImageHandle ImageHandleBack(&m_ImageViewBack);
		m_ImageViewBack.AlphaDrawImage(pDC,(nWidth/2-512+6),(nHeight/2-383),
			m_ImageViewBack.GetWidth(),m_ImageViewBack.GetHeight(),0,0,RGB(255,0,255));

		//绘画背景
		//DrawViewImage(pDC,m_ImageViewCenter,enMode_Spread);//用于最大化窗口
		//DrawViewImage(pDC,m_ImageViewBack,enMode_Centent);
	}

	if(!m_bStopDraw)
	{
		//绘画用户
		for (WORD i=0;i<GAME_PLAYER;i++)
		{
			//变量定义
			WORD wUserTimer=GetUserTimer(i);
			const tagUserData * pUserData=GetUserInfo(i);

#ifdef _DEBUG
			////测试代码
			//tagUserData Obj;
			//Obj.cbGender = 1;
			//_sntprintf(Obj.szName,sizeof(Obj.szName),TEXT("用户的名字"));
			//Obj.cbUserStatus=US_READY;
			////Obj.wFaceID = 2;
			//pUserData = &Obj;

			////庄家标志
			//CImageHandle ImageHandleBanker(&m_ImageBanker);
			//m_ImageBanker.AlphaDrawImage(pDC,m_PointBanker[i].x,m_PointBanker[i].y,m_ImageBanker.GetWidth(),m_ImageBanker.GetHeight(),0,0,RGB(255,0,255));
#endif
			//绘画用户
			if (pUserData!=NULL)
			{
				//用户名字
				pDC->SetTextAlign(TA_CENTER);
				pDC->SetTextColor((wUserTimer>0)?RGB(250,250,250):RGB(220,220,220));
				DrawTextString(pDC,pUserData->szName,RGB(255,255,255),RGB(0,0,0),m_ptFace[i].x+15,m_ptFace[i].y+35);

				//用户金币
				TCHAR szBuffer[64]=TEXT("");
				LONG lLeaveScore=pUserData->lScore-((m_ScoreView.IsWindowVisible()==TRUE)?(0):(m_lTableScore[i]));//;
				if(m_lStopUpdataScore[i]>0)lLeaveScore=m_lStopUpdataScore[i]-m_lTableScore[i];
				_snprintf(szBuffer,sizeof(szBuffer),TEXT("¥%ld"),lLeaveScore);
				DrawTextString(pDC,szBuffer,RGB(255,255,255),RGB(0,0,0),m_ptFace[i].x+10,m_ptFace[i].y+48);

				//其他信息
				//wUserTimer =1;
				if (wUserTimer!=0) 
				{
					if(m_CardControl[MY_SELF_CHAIRID].GetCardCount()==0)
						DrawUserTimer(pDC,m_ptFace[i].x+m_nXFace/2,m_ptTimer[i].y+90,wUserTimer);
					else DrawUserTimer(pDC,m_ptTimer[i].x,m_ptTimer[i].y,wUserTimer);
				}

				//准备标志
				if (pUserData->cbUserStatus==US_READY) 
				{
					DrawUserReady(pDC,m_ptReady[i].x,m_ptReady[i].y);
				}
				DrawUserFace(pDC,pUserData,m_ptFace[i].x,m_ptFace[i].y,pUserData->cbUserStatus==US_OFFLINE);
			}
		}

		//计算总注
		LONG lTableScore=0L;
		for (WORD i=0;i<GAME_PLAYER;i++) lTableScore+=m_lTableScore[i];

		//总注信息
		if (lTableScore>0L)
		{	
			CImageHandle ImageHandle3(&m_ImageNumber);
			int iCount=0;
			LONG lCell[11];
			ZeroMemory(lCell,sizeof(lCell));
			while(lTableScore>0L)
			{
				LONG lScore=lTableScore%10;
				lCell[iCount++] = lScore;
				lTableScore=lTableScore/10;
			}
			int iTemp=0;
			int iX=m_ImageNumber.GetWidth();
			for (int i=iCount-1;i>=0;i--)
			{
				m_ImageNumber.AlphaDrawImage(pDC,nWidth/2+39+(iX/10)*(iTemp++),nHeight/2-296,
					iX/10,m_ImageNumber.GetHeight(),iX/10*lCell[i],0,RGB(255,0,255));
			}
		}

		//庄家信息
		if (m_wBankerUser!=INVALID_CHAIR)
		{
			//庄家标志
			CImageHandle ImageHandleBanker(&m_ImageBanker);
			m_ImageBanker.AlphaDrawImage(pDC,m_PointBanker[m_wBankerUser].x,m_PointBanker[m_wBankerUser].y,m_ImageBanker.GetWidth(),m_ImageBanker.GetHeight(),0,0,RGB(255,0,255));
		}

		//不存在个数
		for (BYTE i=0;i<GAME_PLAYER;i++)	
		{
			//绘画判断
			//m_lCurrentScore[i] = 100000;
			if (m_lCurrentScore[i]==0L) continue;
			LONG lTemp=m_lCurrentScore[i];
			LONG lTimes[]={10,20,50,100,200,500,1000,2000,5000,10000,20000,50000,100000,200000,500000};
			for (BYTE k=CountArray(lTimes)-1;;k--)
			{
				if(lTemp>=lTimes[k])
				{
					//绘画信息
					tagGoldMes tagTemp;
					tagTemp.lDrawCount = (lTemp/lTimes[k]);
					tagTemp.lGoldType = k;
					m_lDrawGold[i].Add(tagTemp);

					while((tagTemp.lDrawCount--)>0)
					{
						//随机位置
						int xTemp=rand();
						int yTemp=rand();
						int bRandX=nWidth/2-25+xTemp%60*((xTemp%2==0)?1:(-1));
						int bRandY=nHeight/2-70+yTemp%60*((yTemp%2==0)?1:(-1));

						//保存随机位置
						CPoint ptTemp;
						ptTemp.SetPoint(bRandX,bRandY);
						m_ptKeepJeton[i].Add(ptTemp);
					}

					lTemp%=lTimes[k];
					if(lTemp==0)break;
				}
			}
			m_lCurrentScore[i]=0L;
		}

		//绘画筹码
		for (BYTE i=0;i<GAME_PLAYER;i++)
		{
			//m_lTableScore[i] = 100000;
			if (m_lTableScore[i]==0L ) continue;
			CImageHandle HandleJeton(&m_ImageJeton);

			//固定位置输出
			int Count=0;
			for(int j=0;j<(m_lDrawGold[i].GetCount());j++)
			{
				LONG lDrawCount = m_lDrawGold[i].GetAt(j).lDrawCount;
				while((lDrawCount--)>0)
				{
					CPoint cpTemp=m_ptKeepJeton[i].GetAt(Count++);
					m_ImageJeton.AlphaDrawImage(pDC,cpTemp.x,cpTemp.y,m_ImageJeton.GetWidth()/15,
						m_ImageJeton.GetHeight(),m_ImageJeton.GetWidth()/15*(m_lDrawGold[i].GetAt(j).lGoldType),0,RGB(255,0,255));
					if(Count==100)break;
				}
				if(Count==100)break;
			}

			//绘画数目
			TCHAR szBuffer[64];
			_snprintf(szBuffer,CountArray(szBuffer),TEXT("$:%ld"),m_lTableScore[i]);

			//计算位置
			CRect rcDrawRect;
			rcDrawRect.top=m_CardControl[i].GetCardPos().y;
			rcDrawRect.left=m_CardControl[i].GetCardPos().x+((i>2)?(135):(-50));
			rcDrawRect.right=rcDrawRect.left+30;
			rcDrawRect.bottom=rcDrawRect.top+12;

			//创建字体
			CFont ViewFont;
			ViewFont.CreateFont(-14,0,0,0,700,0,0,0,134,3,2,1,2,TEXT("宋体"));

			//设置字体
			CFont * pOldFont=pDC->SelectObject(&ViewFont);

			//绘画数目
			pDC->SetTextAlign(TA_LEFT);
			pDC->SetTextColor(RGB(250,200,40));
			pDC->DrawText(szBuffer,lstrlen(szBuffer),&rcDrawRect,DT_CENTER|DT_VCENTER|DT_NOCLIP|DT_SINGLELINE);

			//清理字体
			pDC->SelectObject(pOldFont);
		}

		//绘画信息
		if(m_lCellScore>0)
		{
			//创建字体
			CFont ViewFont;
			ViewFont.CreateFont(-12,0,0,0,700,0,0,0,134,3,2,1,2,TEXT("宋体"));

			//设置字体
			CFont * pOldFont=pDC->SelectObject(&ViewFont);

			pDC->SetTextAlign(TA_LEFT);
			pDC->SetTextColor(RGB(0,0,0));

			//计算位置
			CRect rcDrawRect;

			//绘画数目
			TCHAR szBuffer[64];
			_snprintf(szBuffer,CountArray(szBuffer),TEXT("封顶:%ld"),m_lMaxCellScore);
			rcDrawRect.top=nHeight/2-338;
			rcDrawRect.left=nWidth/2-233;
			rcDrawRect.right=rcDrawRect.left+50;
			rcDrawRect.bottom=rcDrawRect.top+12;
			pDC->DrawText(szBuffer,lstrlen(szBuffer),&rcDrawRect,DT_CENTER|DT_VCENTER|DT_NOCLIP|DT_SINGLELINE);

			_snprintf(szBuffer,CountArray(szBuffer),TEXT("单注:%ld"),m_lCellScore);
			rcDrawRect.top=nHeight/2-318;
			rcDrawRect.left=nWidth/2-230;
			rcDrawRect.right=rcDrawRect.left+50;
			rcDrawRect.bottom=rcDrawRect.top+12;
			pDC->DrawText(szBuffer,lstrlen(szBuffer),&rcDrawRect,DT_CENTER|DT_VCENTER|DT_NOCLIP|DT_SINGLELINE);

			//清理字体
			pDC->SelectObject(pOldFont);		
		}

		//选比标志
		if(m_bCompareCard)
		{
			for (int i=0;i<GAME_PLAYER;i++)
			{
				if(m_bCompareUser[i]==TRUE)
				{
					CPoint cPost=m_CardControl[i].GetCardPos();
					CImageHandle ImageArrowhead(&m_ImageArrowhead);
					m_ImageArrowhead.AlphaDrawImage(pDC,cPost.x,cPost.y-m_ImageArrowhead.GetHeight(),
						m_ImageArrowhead.GetWidth(),m_ImageArrowhead.GetHeight(),0,0,RGB(255,0,255));
				}
			}
		}
	}

	//发牌绘画
	if (m_SendCardItemArray.GetCount()>0)
	{
		//变量定义
		CImageHandle HandleCard(&m_ImageCard);
		tagSendCardItem * pSendCardItem=&m_SendCardItemArray[0];

		//获取大小
		int nItemWidth=m_ImageCard.GetWidth()/13;
		int nItemHeight=m_ImageCard.GetHeight()/5;

		//绘画扑克
		int nXPos=m_SendCardPos.x-nItemWidth/2;
		int nYPos=m_SendCardPos.y-nItemHeight/2+10;
		m_ImageCard.AlphaDrawImage(pDC,nXPos,nYPos,nItemWidth,nItemHeight,nItemWidth*2,nItemHeight*4,RGB(255,0,255));
	}

	//比牌扑克
	if (m_wLoserUser!=INVALID_CHAIR)
	{
		//送牌状态
		if (m_wConmareIndex<m_wConmareCount)
		{
			//绘画扑克
			for (BYTE i=0;i<2;i++)
			{
				//变量定义
				CPoint PointCard;
				CPoint PointStart=m_ptUserCard[m_wCompareChairID[i]];

				//计算位置
				INT nQuotiety=(i==0)?-1:1;
				PointCard.y=PointStart.y+(m_ptUserCompare.y-PointStart.y)*m_wConmareIndex/m_wConmareCount;
				PointCard.x=PointStart.x+(m_ptUserCompare.x-PointStart.x+COMPARE_RADII*nQuotiety)*m_wConmareIndex/m_wConmareCount;

				//绘画扑克
				DrawCompareCard(pDC,PointCard.x,PointCard.y,false);
			}
		}

		//比牌状态
		if ((m_wConmareIndex>=m_wConmareCount)&&((m_wConmareIndex<m_wConmareCount+VSCARD_COUNT*VSCARD_TIME)))
		{
			//绘画扑克
			for (BYTE i=0;i<2;i++)
			{
				//变量定义
				CPoint PointCard;
				CPoint PointStart=m_ptUserCard[m_wCompareChairID[i]];

				//计算位置
				INT nQuotiety=(i==0)?-1:1;
				PointCard.y=m_ptUserCompare.y;
				PointCard.x=m_ptUserCompare.x+COMPARE_RADII*nQuotiety;

				//绘画扑克
				DrawCompareCard(pDC,PointCard.x,PointCard.y,false);
			}

			//比牌标志
			CSize SizeVSCard;
			CPngImage ImageVSCard;
			ImageVSCard.LoadImage(AfxGetInstanceHandle(),TEXT("VS_CARD"));
			SizeVSCard.SetSize(ImageVSCard.GetWidth()/VSCARD_COUNT,ImageVSCard.GetHeight());

			//绘画标志
			INT nImageIndex=(m_wConmareIndex-m_wConmareCount)%VSCARD_COUNT;
			ImageVSCard.DrawImage(pDC,m_ptUserCompare.x-SizeVSCard.cx/2,m_ptUserCompare.y-SizeVSCard.cy/2,
				SizeVSCard.cx,SizeVSCard.cy,nImageIndex*SizeVSCard.cx,0);

			//声音效果
			CGameClientDlg * pGameClientDlg=CONTAINING_RECORD(this,CGameClientDlg,m_GameClientView);
			pGameClientDlg->PlayGameSound(AfxGetInstanceHandle(),TEXT("COMPARE_CARD"));

		}

		//回牌状态
		if (m_wConmareIndex>=m_wConmareCount+VSCARD_COUNT*VSCARD_TIME)
		{
			//变量定义
			WORD wConmareIndex=m_wConmareIndex-m_wConmareCount-VSCARD_COUNT*VSCARD_TIME;

			//绘画扑克
			for (BYTE i=0;i<2;i++)
			{
				//变量定义
				CPoint PointCard;
				CPoint PointStart=m_ptUserCard[m_wCompareChairID[i]];

				//计算位置
				INT nQuotiety=(i==0)?-1:1;
				PointCard.y=m_ptUserCompare.y+(PointStart.y-m_ptUserCompare.y)*wConmareIndex/m_wConmareCount;
				PointCard.x=m_ptUserCompare.x+COMPARE_RADII*nQuotiety+(PointStart.x-m_ptUserCompare.x-COMPARE_RADII*nQuotiety)*wConmareIndex/m_wConmareCount;

				//绘画扑克
				DrawCompareCard(pDC,PointCard.x,PointCard.y,(m_wLoserUser==m_wCompareChairID[i])?true:false);
			}

			//声音效果
			if(m_wConmareIndex==m_wConmareCount+VSCARD_COUNT*VSCARD_TIME)
			{
				CGameClientDlg * pGameClientDlg=CONTAINING_RECORD(this,CGameClientDlg,m_GameClientView);
				pGameClientDlg->PlayGameSound(AfxGetInstanceHandle(),TEXT("CENTER_SEND_CARD"));
			}
		}
	}

	//等待选择
	if(m_wWaitUserChoice!=INVALID_CHAIR)
	{
		TCHAR szBuffer[64]=TEXT("");

		//创建字体
		CFont ViewFont;
		ViewFont.CreateFont(-15,0,0,0,700,0,0,0,134,3,2,1,2,TEXT("宋体"));

		//设置字体
		CFont * pOldFont=pDC->SelectObject(&ViewFont);
		pDC->SetTextAlign(TA_CENTER);

		//输出信息
		if(m_wWaitUserChoice==TRUE)_sntprintf(szBuffer,sizeof(szBuffer),TEXT("等待玩家选择比牌"));
		else _sntprintf(szBuffer,sizeof(szBuffer),TEXT("请选择玩家进行比牌"));
		DrawTextString(pDC,szBuffer,RGB(50,50,50),RGB(0,170,0),nWidth/2+10,nHeight/2+45);

		//清理字体
		pDC->SelectObject(pOldFont);
	}

	return;
}
Exemple #2
0
//调整控件
void CGameClientView::RectifyGameView(int nWidth, int nHeight)
{
	CImageHandle ImageHandleBanker(&m_ImageBanker);

	//发牌位置
	m_SendStartPos.SetPoint(nWidth/2,nHeight/2-30);

	m_ptFace[0].x=nWidth/2-m_nXFace/2;
	m_ptFace[0].y=nHeight/2-351;
	m_ptFace[2].x=nWidth/2-m_nXFace/2;
	m_ptFace[2].y=nHeight/2+352-m_nYFace;
	m_ptFace[1].x=nWidth/2+341;
	m_ptFace[1].y=nHeight/2-m_nYFace;
	m_ptFace[3].x=nWidth/2-373;
	m_ptFace[3].y=nHeight/2-m_nYFace;

	m_ptName[0].x=nWidth/2+21;
	m_ptName[0].y=nHeight/2-345;
	m_ptName[2].x=nWidth/2+21;
	m_ptName[2].y=nHeight/2+325;
	m_ptName[1].x=nWidth/2+183+155;
	m_ptName[1].y=nHeight/2-m_nYFace+8;
	m_ptName[3].x=nWidth/2-183-155;
	m_ptName[3].y=nHeight/2-m_nYFace+8;

	m_ptTimer[0].x=m_ptFace[0].x-m_nXTimer/2-5;
	m_ptTimer[0].y=nHeight/2-327;
	m_ptTimer[2].x=m_ptFace[2].x-m_nXTimer/2-5;
	m_ptTimer[2].y=nHeight/2+352-m_nYTimer/2;
	m_ptTimer[1].x=nWidth/2+188+164;
	m_ptTimer[1].y=nHeight/2-m_nYFace-m_nYTimer+20;
	m_ptTimer[3].x=nWidth/2-220-131;
	m_ptTimer[3].y=nHeight/2-m_nYFace+20-m_nYTimer;

	m_ptReady[0].x=nWidth/2-120;
	m_ptReady[0].y=nHeight/2-361;
	m_ptReady[2].x=nWidth/2-120;
	m_ptReady[2].y=nHeight/2+301;
	m_ptReady[1].x=nWidth/2+205+125;
	m_ptReady[1].y=nHeight/2-m_nYFace-m_nYTimer/2-5;
	m_ptReady[3].x=nWidth/2-205-125;
	m_ptReady[3].y=nHeight/2-m_nYFace-m_nYTimer/2-5;

	//调整坐标
	for(BYTE i=0;i<GAME_PLAYER;i++)
	{
		m_PointBanker[i].x=m_ptTimer[i].x-m_nXTimer/2;
		m_PointBanker[i].y=m_ptTimer[i].y-m_nYTimer/2;
	}
	m_PointBanker[1].x+=6;
	m_PointBanker[3].x+=2;
	m_PointBanker[2].y+=9;
	m_PointBanker[0].x	+=160;
	m_PointBanker[2].x	+=160;
	m_PointBanker[1].y	+=120;
	m_PointBanker[3].y	+=120;

	m_ptJeton[0].x=nWidth/2-32;
	m_ptJeton[0].y=nHeight/2-153;
	m_ptJeton[2].x=nWidth/2-32;
	m_ptJeton[2].y=nHeight/2+74;
	m_ptJeton[1].x=nWidth/2+52;
	m_ptJeton[1].y=nHeight/2-49;
	m_ptJeton[3].x=nWidth/2-116;
	m_ptJeton[3].y=nHeight/2-49;

	//用户扑克;
	m_CardControl[0].SetBenchmarkPos(nWidth/2,nHeight/2-290,enXCenter,enYTop);
	m_CardControlOx[0].SetBenchmarkPos(nWidth/2,nHeight/2-320,enXCenter,enYTop);
	m_CardControl[2].SetBenchmarkPos(nWidth/2,nHeight/2+270,enXCenter,enYBottom);
	m_CardControlOx[2].SetBenchmarkPos(nWidth/2,nHeight/2+240,enXCenter,enYBottom);
	m_CardControl[1].SetBenchmarkPos(nWidth/2+293,nHeight/2-30,enXRight,enYCenter);
	m_CardControlOx[1].SetBenchmarkPos(nWidth/2+283,nHeight/2-60,enXRight,enYCenter);
	m_CardControl[3].SetBenchmarkPos(nWidth/2-293,nHeight/2-30,enXLeft,enYCenter);
	m_CardControlOx[3].SetBenchmarkPos(nWidth/2-283,nHeight/2-60,enXLeft,enYCenter);

	//结束位置
	m_SendEndingPos[0].x=m_CardControl[0].GetCardPos().x;
	m_SendEndingPos[0].y=m_CardControl[0].GetCardPos().y;
	m_SendEndingPos[1].x=m_CardControl[1].GetCardPos().x;
	m_SendEndingPos[1].y=m_CardControl[1].GetCardPos().y;
	m_SendEndingPos[2].x=m_CardControl[2].GetCardPos().x;
	m_SendEndingPos[2].y=m_CardControl[2].GetCardPos().y;
	m_SendEndingPos[3].x=m_CardControl[3].GetCardPos().x;
	m_SendEndingPos[3].y=m_CardControl[3].GetCardPos().y;

	//牛值位置
	m_ptValue[0].x=nWidth/2-138;
	m_ptValue[0].y=nHeight/2-250;
	m_ptValue[1].x=nWidth/2+200;
	m_ptValue[1].y=nHeight/2+30;
	m_ptValue[2].x=nWidth/2-138;
	m_ptValue[2].y=nWidth/2+158;
	m_ptValue[3].x=nWidth/2-280;
	m_ptValue[3].y=nHeight/2+30;

	//按钮控件
	CRect rcButton;
	HDWP hDwp=BeginDeferWindowPos(32);
	const UINT uFlags=SWP_NOACTIVATE|SWP_NOZORDER|SWP_NOCOPYBITS|SWP_NOSIZE;

	//开始按钮
	m_btStart.GetWindowRect(&rcButton);
	DeferWindowPos(hDwp,m_btStart,NULL,nWidth/2-32,nHeight/2+112,0,0,uFlags);
//	DeferWindowPos(hDwp,m_btBegin,NULL,nWidth/2-32,nHeight/2+112,0,0,uFlags);

	//控制按钮
	m_btReSort.GetWindowRect(&rcButton);
	DeferWindowPos(hDwp,m_btReSort,NULL,nWidth/2-32,nHeight/2+112,0,0,uFlags);
	DeferWindowPos(hDwp,m_btOpenCard,NULL,nWidth/2+25,nHeight/2+112,0,0,uFlags);
	DeferWindowPos(hDwp,m_btOx,NULL,nWidth/2-118,nHeight/2+112,0,0,uFlags);
	DeferWindowPos(hDwp,m_btHintOx,NULL,nWidth/2-88,nHeight/2+112,0,0,uFlags);

	//辅助按钮
	DeferWindowPos(hDwp,m_btShortcut,NULL,nWidth/2+330,nHeight/2+320,0,0,uFlags);

	//筹码按钮
	INT			nPos = 20;
	DeferWindowPos(hDwp,m_btOneScore,NULL,nWidth/2-151-nPos*2,nHeight/2+163,0,0,uFlags);
	DeferWindowPos(hDwp,m_btTwoScore,NULL,nWidth/2-67-nPos+5,nHeight/2+163,0,0,uFlags);
	DeferWindowPos(hDwp,m_btThreeScore,NULL,nWidth/2+15+nPos-5,nHeight/2+163,0,0,uFlags);
	DeferWindowPos(hDwp,m_btFourScore,NULL,nWidth/2+98+nPos*2,nHeight/2+163,0,0,uFlags);

	//选庄按钮
	DeferWindowPos(hDwp,m_btBanker,NULL,nWidth/2-76,nHeight/2+151,0,0,uFlags);
	DeferWindowPos(hDwp,m_btIdler,NULL,nWidth/2+14,nHeight/2+151,0,0,uFlags);

#ifdef VIDEO_GAME

	//视频窗口
	DeferWindowPos(hDwp,m_DlgVideoService[0],NULL,nWidth/2-162,nHeight/2-350,0,0,uFlags|SWP_NOSIZE);
	DeferWindowPos(hDwp,m_DlgVideoService[1],NULL,nWidth/2+287,nHeight/2-172,0,0,uFlags|SWP_NOSIZE);
	DeferWindowPos(hDwp,m_DlgVideoService[2],NULL,nWidth/2-290,nHeight/2+195,0,0,uFlags|SWP_NOSIZE);
	DeferWindowPos(hDwp,m_DlgVideoService[3],NULL,nWidth/2-375,nHeight/2-192,0,0,uFlags|SWP_NOSIZE);
#endif

	//结束移动
	EndDeferWindowPos(hDwp);

	//加注窗口
	//m_GoldControl.SetBasicPoint(nWidth-80-m_nXBorder-120,nHeight-109-m_nYBorder);

	//积分视图
	CRect rcControl;
	m_ScoreView.GetWindowRect(&rcControl);
	m_ScoreView.SetWindowPos(NULL,nWidth/2-183,nHeight/2-153,0,0,SWP_NOZORDER|SWP_NOSIZE);

	//调整动画
	SetFlowerControlInfo(3,m_ptFace[3].x,nHeight/2-BIG_FACE_HEIGHT/2);
	SetFlowerControlInfo(1,m_ptFace[1].x-BIG_FACE_HEIGHT/2,nHeight/2-BIG_FACE_HEIGHT/2);
	SetFlowerControlInfo(0,nWidth/2-BIG_FACE_WIDTH/2,m_ptFace[0].y
		,BIG_FACE_WIDTH, BIG_FACE_HEIGHT, 30);
	SetFlowerControlInfo(2,nWidth/2-BIG_FACE_WIDTH/2,m_ptFace[2].y-80
		,BIG_FACE_WIDTH, BIG_FACE_HEIGHT, 30);
	return;
}
//调整控件
void CGameClientView::RectifyGameView(int nWidth, int nHeight)
{
	CImageHandle ImageHandleBanker(&m_ImageBanker);

	//WORD w=0;
	//for(WORD i=0;i<GAME_PLAYER;i++)
	//{
	//	if(顺时针)
	//	{
	//		if(i==0)w=...
	//	}
	//...
	//调整坐标
	m_ptFace[0].x=nWidth/2+250;
	m_ptFace[0].y=nHeight/2-261;
	m_ptFace[1].x=nWidth/2+250;
	m_ptFace[1].y=nHeight/2-m_nYFace-10;
	m_ptFace[2].x=nWidth/2-10;
	m_ptFace[2].y=nHeight/2+204;
	m_ptFace[3].x=nWidth/2-275;
	m_ptFace[3].y=nHeight/2-m_nYFace-10;
	m_ptFace[4].x=nWidth/2-275;
	m_ptFace[4].y=nHeight/2-261;

	//时间位置
	m_ptTimer[0].x=nWidth/2+185;
	m_ptTimer[0].y=nHeight/2-230;
	m_ptTimer[1].x=nWidth/2+185;
	m_ptTimer[1].y=nHeight/2-15;
	m_ptTimer[2].x=nWidth/2+10;
	m_ptTimer[2].y=nHeight/2+86;
	m_ptTimer[3].x=nWidth/2-190;
	m_ptTimer[3].y=nHeight/2-15;
	m_ptTimer[4].x=nWidth/2-190;
	m_ptTimer[4].y=nHeight/2-230;

	//准备位置
	m_ptReady[0].x=nWidth/2+185;
	m_ptReady[0].y=nHeight/2-230;
	m_ptReady[1].x=nWidth/2+185;
	m_ptReady[1].y=nHeight/2-15;
	m_ptReady[2].x=nWidth/2+10;
	m_ptReady[2].y=nHeight/2+86;
	m_ptReady[3].x=nWidth/2-185;
	m_ptReady[3].y=nHeight/2-15;
	m_ptReady[4].x=nWidth/2-185;
	m_ptReady[4].y=nHeight/2-230;

	//用户扑克
	m_CardControl[0].SetBenchmarkPos(nWidth/2+245,nHeight/2-150,enXCenter,enYCenter);
	m_CardControl[1].SetBenchmarkPos(nWidth/2+245,nHeight/2+69,enXCenter,enYCenter);
	m_CardControl[2].SetBenchmarkPos(nWidth/2+10,nHeight/2+203,enXCenter,enYBottom);
	m_CardControl[3].SetBenchmarkPos(nWidth/2-245,nHeight/2+69,enXCenter,enYCenter);
	m_CardControl[4].SetBenchmarkPos(nWidth/2-245,nHeight/2-150,enXCenter,enYCenter);

	//庄家标志
	m_PointBanker[0].x=m_ptFace[0].x+45;
	m_PointBanker[0].y=m_ptFace[0].y+5;
	m_PointBanker[1].x=m_ptFace[1].x+45;
	m_PointBanker[1].y=m_ptFace[1].y+5;
	m_PointBanker[2].x=m_ptFace[2].x+45;
	m_PointBanker[2].y=m_ptFace[2].y+10;
	m_PointBanker[3].x=m_ptFace[3].x-55;
	m_PointBanker[3].y=m_ptFace[3].y+5;
	m_PointBanker[4].x=m_ptFace[4].x-55;
	m_PointBanker[4].y=m_ptFace[4].y+5;

	//名字位置
	//m_ptName[0].x=nWidth/2+5+m_nXFace/2+50;
	//m_ptName[0].y=5+m_nYBorder+5;
	//m_ptName[1].x=nWidth-m_nXBorder-m_nXFace-10-30;
	//m_ptName[1].y=nHeight/2-m_nYFace+3;
	//m_ptName[2].x=nWidth/2+5+m_nXFace/2+50;
	//m_ptName[2].y=nHeight-m_nYBorder-m_nYFace-2-25;
	//m_ptName[3].x=m_nXBorder+m_nXFace+10+75;
	//m_ptName[3].y=nHeight/2-m_nYFace+3+130;
	//m_ptName[4].x=m_nXBorder+m_nXFace+10+75;
	//m_ptName[4].y=nHeight/2-m_nYFace+3-110;

	//筹码位置
	m_ptJeton[0].x=m_ptFace[0].x+50;
	m_ptJeton[0].y=m_PointBanker[0].y+210+15;
	m_ptJeton[1].x=m_PointBanker[1].x-60-30;
	m_ptJeton[1].y=m_ptFace[1].y+13;
	m_ptJeton[2].x=m_ptFace[0].x+50;
	m_ptJeton[2].y=m_PointBanker[2].y-210-30;
	m_ptJeton[3].x=m_PointBanker[3].x+130+75;
	m_ptJeton[3].y=m_ptFace[1].y+13+130;
	m_ptJeton[4].x=m_PointBanker[3].x+130+75;
	m_ptJeton[4].y=m_ptFace[1].y+13-110;

	m_ptUserCard[0].x=m_CardControl[0].GetCardPos().x;
	m_ptUserCard[0].y=m_CardControl[0].GetCardPos().y;
	m_ptUserCard[1].x=m_CardControl[1].GetCardPos().x-40;
	m_ptUserCard[1].y=m_CardControl[1].GetCardPos().y+60;
	m_ptUserCard[2].x=m_CardControl[2].GetCardPos().x;
	m_ptUserCard[2].y=m_CardControl[2].GetCardPos().y-20;
	m_ptUserCard[3].x=m_CardControl[3].GetCardPos().x+40;
	m_ptUserCard[3].y=m_CardControl[3].GetCardPos().y+39;
	m_ptUserCard[4].x=m_CardControl[4].GetCardPos().x+80;
	m_ptUserCard[4].y=m_CardControl[4].GetCardPos().y+20;

	//按钮控件
	CRect rcButton;
	HDWP hDwp=BeginDeferWindowPos(32);
	const UINT uFlags=SWP_NOACTIVATE|SWP_NOZORDER|SWP_NOCOPYBITS|SWP_NOSIZE;

	//开始按钮
	m_btStart.GetWindowRect(&rcButton);
	DeferWindowPos(hDwp,m_btStart,NULL,nWidth/2+53,nHeight/2+258,0,0,uFlags);

	//控制按钮
	m_btAddScore.GetWindowRect(&rcButton);
	//INT n = m_nYBorder;
	DeferWindowPos(hDwp,m_btAddScore,NULL,nWidth/2+22,nHeight/2+281,0,0,uFlags);
	DeferWindowPos(hDwp,m_btFollow,NULL,nWidth/2+95,nHeight/2+268,0,0,uFlags);
	DeferWindowPos(hDwp,m_btLookCard,NULL,nWidth/2+165,nHeight/2+244,0,0,uFlags);
	DeferWindowPos(hDwp,m_btGiveUp,NULL,nWidth/2+284,nHeight/2+156,0,0,uFlags);
	DeferWindowPos(hDwp,m_btCompareCard,NULL,nWidth/2+229,nHeight/2+204,0,0,uFlags);
	DeferWindowPos(hDwp,m_btOpenCard,NULL,nWidth/2+229,nHeight/2+204,0,0,uFlags);

	//动画位置
	m_ptUserCompare.SetPoint(nWidth/2,nHeight*2/5);

	int iX=nWidth/2+80;
	int iY=nHeight/2+200;

	m_btMaxScore.GetWindowRect(&rcButton);
	DeferWindowPos(hDwp,m_btMinScore,NULL,iX+140,iY+3,0,0,uFlags);
	DeferWindowPos(hDwp,m_btMaxScore,NULL,iX+20,iY+80,0,0,uFlags);
	DeferWindowPos(hDwp,m_btCancel,NULL,iX+73,iY+80,0,0,uFlags);
	DeferWindowPos(hDwp,m_btConfirm,NULL,iX+125,iY+80,0,0,uFlags);

	//结束移动
	EndDeferWindowPos(hDwp);

	//加注窗口
	m_GoldControl.SetBasicPoint(iX,iY);

	//积分视图
	CRect rcControl;
	m_ScoreView.GetWindowRect(&rcControl);
	m_ScoreView.SetWindowPos(NULL,(nWidth-rcControl.Width())/2,nHeight/2-190,0,0,SWP_NOZORDER|SWP_NOSIZE);

	return;
}