SHADER_INIT_PARAMS() { SetupVars( s_info ); InitParamsLightmappedGeneric_DX9( this, params, pMaterialName, s_info ); bool bDeferredActive = GetDeferredExt()->IsDeferredLightingEnabled(); if( bDeferredActive ) { defParms_gBuffer parms_gbuffer; SetupParmsGBuffer( parms_gbuffer ); InitParmsGBuffer( parms_gbuffer, this, params ); defParms_shadow parms_shadow; SetupParmsShadow( parms_shadow ); InitParmsShadowPass( parms_shadow, this, params ); } }
SHADER_INIT_PARAMS() { SET_FLAGS2( MATERIAL_VAR2_SUPPORTS_HW_SKINNING ); if ( g_pHardwareConfig->HasFastVertexTextures() ) SET_FLAGS2( MATERIAL_VAR2_USES_VERTEXID ); //const bool bIsDecal = IS_FLAG_SET( MATERIAL_VAR_DECAL ); const bool bDeferredActive = GetDeferredExt()->IsDeferredLightingEnabled(); if( bDeferredActive )// && !bIsDecal ) { const bool bTranslucent = IS_FLAG_SET( MATERIAL_VAR_TRANSLUCENT ); const bool bAlphaTest = IS_FLAG_SET( MATERIAL_VAR_ALPHATEST ); if( bTranslucent ) { CLEAR_FLAGS( MATERIAL_VAR_TRANSLUCENT ); SET_FLAGS( MATERIAL_VAR_ALPHATEST ); params[ALPHATESTREFERENCE]->SetFloatValue( 0.5f ); } else if( bAlphaTest ) { if( params[ALPHATESTREFERENCE]->GetFloatValue() == 0.0f ) params[ALPHATESTREFERENCE]->SetFloatValue( 0.5f ); } } const bool bDrawToGBuffer = DrawToGBuffer( params ); if ( bDrawToGBuffer ) { defParms_gBuffer parms_gbuffer; SetupParmsGBuffer( parms_gbuffer ); InitParmsGBuffer( parms_gbuffer, this, params ); defParms_shadow parms_shadow; SetupParmsShadow( parms_shadow ); InitParmsShadowPass( parms_shadow, this, params ); } }