u8 *ZeldaUCode::GetARAMPointer(u32 address) { if (IsDMAVersion()) return Memory::GetPointer(m_dma_base_addr) + address; else return DSP::GetARAMPtr() + address; }
u8 *CUCode_Zelda::GetARAMPointer(u32 address) { if (IsDMAVersion()) return (u8 *)(Memory::GetPointer(m_DMABaseAddr)) + address; else return (u8 *)(DSP::GetARAMPtr()) + address; }