Exemple #1
0
void ClientObituary (edict_t *self, edict_t *inflictor, edict_t *attacker)
{
	int			mod;
	char		*message;
	char		*message2;
	qboolean	ff;

	if (coop->value && attacker->client)
		meansOfDeath |= MOD_FRIENDLY_FIRE;

	if (deathmatch->value || coop->value)
	{
		ff = meansOfDeath & MOD_FRIENDLY_FIRE;
		mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
		message = NULL;
		message2 = "";

		switch (mod)
		{
		case MOD_SUICIDE:
			message = "suicides";
			break;
		case MOD_FALLING:
			message = "cratered";
			break;
		case MOD_CRUSH:
			message = "was squished";
			break;
		case MOD_WATER:
			message = "sank like a rock";
			break;
		case MOD_SLIME:
			message = "melted";
			break;
		case MOD_LAVA:
			message = "does a back flip into the lava";
			break;
		case MOD_EXPLOSIVE:
		case MOD_BARREL:
			message = "blew up";
			break;
		case MOD_EXIT:
			message = "found a way out";
			break;
		case MOD_TARGET_LASER:
			message = "saw the light";
			break;
		case MOD_TARGET_BLASTER:
			message = "got blasted";
			break;
		case MOD_BOMB:
		case MOD_SPLASH:
		case MOD_TRIGGER_HURT:
			message = "was in the wrong place";
			break;
		}
		if (attacker == self)
		{
			switch (mod)
			{
			case MOD_HELD_GRENADE:
				message = "tried to put the pin back in";
				break;
			case MOD_HG_SPLASH:
			case MOD_G_SPLASH:
				if (IsNeutral(self))
					message = "tripped on its own grenade";
				else if (IsFemale(self))
					message = "tripped on her own grenade";
				else
					message = "tripped on his own grenade";
				break;
			case MOD_R_SPLASH:
				if (IsNeutral(self))
					message = "blew itself up";
				else if (IsFemale(self))
					message = "blew herself up";
				else
					message = "blew himself up";
				break;
			case MOD_BFG_BLAST:
				message = "should have used a smaller gun";
				break;
			default:
				if (IsNeutral(self))
					message = "killed itself";
				else if (IsFemale(self))
					message = "killed herself";
				else
					message = "killed himself";
				break;
			}
		}
		if (message)
		{
			gi.bprintf (PRINT_MEDIUM, "%s %s.\n", self->client->pers.netname, message);
			if (deathmatch->value)
				self->client->resp.score--;
			self->enemy = NULL;
			return;
		}

		self->enemy = attacker;
		if (attacker && attacker->client)
		{
			switch (mod)
			{
			case MOD_BLASTER:
				message = "was blasted by";
				break;
			case MOD_SHOTGUN:
				message = "was gunned down by";
				break;
			case MOD_SSHOTGUN:
				message = "was blown away by";
				message2 = "'s super shotgun";
				break;
			case MOD_MACHINEGUN:
				message = "was machinegunned by";
				break;
			case MOD_CHAINGUN:
				message = "was cut in half by";
				message2 = "'s chaingun";
				break;
			case MOD_GRENADE:
				message = "was popped by";
				message2 = "'s grenade";
				break;
			case MOD_G_SPLASH:
				message = "was shredded by";
				message2 = "'s shrapnel";
				break;
			case MOD_ROCKET:
				message = "ate";
				message2 = "'s rocket";
				break;
			case MOD_R_SPLASH:
				message = "almost dodged";
				message2 = "'s rocket";
				break;
			case MOD_HYPERBLASTER:
				message = "was melted by";
				message2 = "'s hyperblaster";
				break;
			case MOD_RAILGUN:
				message = "was railed by";
				break;
			case MOD_BFG_LASER:
				message = "saw the pretty lights from";
				message2 = "'s BFG";
				break;
			case MOD_BFG_BLAST:
				message = "was disintegrated by";
				message2 = "'s BFG blast";
				break;
			case MOD_BFG_EFFECT:
				message = "couldn't hide from";
				message2 = "'s BFG";
				break;
			case MOD_HANDGRENADE:
				message = "caught";
				message2 = "'s handgrenade";
				break;
			case MOD_HG_SPLASH:
				message = "didn't see";
				message2 = "'s handgrenade";
				break;
			case MOD_HELD_GRENADE:
				message = "feels";
				message2 = "'s pain";
				break;
			case MOD_TELEFRAG:
				message = "tried to invade";
				message2 = "'s personal space";
				break;
			}
			if (message)
			{
				gi.bprintf (PRINT_MEDIUM,"%s %s %s%s\n", self->client->pers.netname, message, attacker->client->pers.netname, message2);
				if (deathmatch->value)
				{
					if (ff)
						attacker->client->resp.score--;
					else
						attacker->client->resp.score++;
				}
				return;
			}
		}
	}

	gi.bprintf (PRINT_MEDIUM,"%s died.\n", self->client->pers.netname);
	if (deathmatch->value)
		self->client->resp.score--;
}
Exemple #2
0
void ClientObituary (edict_t *self, edict_t *inflictor, edict_t *attacker)
{
	int			mod;
	char		*message;
	char		*message2;
	qboolean	ff;

	if (coop->value && attacker->client)
		meansOfDeath |= MOD_FRIENDLY_FIRE;

	if (attacker != self && attacker->svflags & SVF_MONSTER)
	{
		struct monsterObit *ptr = obits;
		while (ptr->classname != NULL)
		{
			if (Q_stricmp(attacker->classname, ptr->classname) == 0)
			{
#ifdef WITH_ACEBOT
			safe_bprintf
#else
			gi.bprintf 
#endif
				 
				 (PRINT_MEDIUM, ptr->message, self->client->pers.netname);
				return;
			}
			ptr++;
		}
	}


	if (deathmatch->value || coop->value)
	{
		ff = meansOfDeath & MOD_FRIENDLY_FIRE;
		mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
		message = NULL;
		message2 = "";

		switch (mod)
		{
		case MOD_SUICIDE:
			message = "suicides";
			break;
		case MOD_FALLING:
			message = "cratered";
			break;
		case MOD_CRUSH:
			message = "was squished";
			break;
		case MOD_WATER:
			message = "sank like a rock";
			break;
		case MOD_SLIME:
			message = "melted";
			break;
		case MOD_LAVA:
			message = "does a back flip into the lava";
			break;
		case MOD_EXPLOSIVE:
		case MOD_BARREL:
			message = "blew up";
			break;
		case MOD_EXIT:
			message = "found a way out";
			break;
		case MOD_TARGET_LASER:
			message = "saw the light";
			break;
		case MOD_TARGET_BLASTER:
			message = "got blasted";
			break;
		case MOD_BOMB:
		case MOD_SPLASH:
		case MOD_TRIGGER_HURT:
		case MOD_AUTOCANNON:
			message = "was in the wrong place";
			break;
		}
		if (attacker == self)
		{
			switch (mod)
			{
			case MOD_HELD_GRENADE:
				message = "tried to put the pin back in";
				break;
			case MOD_HG_SPLASH:
			case MOD_G_SPLASH:
				if (IsFemale(self))
					message = "tripped on her own grenade";
				else
					message = "tripped on his own grenade";
				break;
			case MOD_R_SPLASH:
				if (IsFemale(self))
					message = "blew herself up";
				else
					message = "blew himself up";
				break;
			case MOD_BFG_BLAST:
				message = "should have used a smaller gun";
				break;

			case MOD_A2K:
				message = "realized he was expendable";
				break;

			case MOD_SONICCANNON:
				message = "got carried away";
				break;

			default:
				if (IsFemale(self))
					message = "killed herself";
				else
					message = "killed himself";
				break;
			}
		}
		if (message)
		{
#ifdef WITH_ACEBOT
			safe_bprintf
#else
			gi.bprintf 
#endif
			 (PRINT_MEDIUM, "%s %s.\n", self->client->pers.netname, message);
			if (deathmatch->value)
				self->client->resp.score--;
			self->enemy = NULL;
			return;
		}

		self->enemy = attacker;
		if (attacker && attacker->client)
		{
			switch (mod)
			{
			case MOD_BLASTER:
				message = "was blasted by";
				break;
			case MOD_SHOTGUN:
				message = "was gunned down by";
				break;
			case MOD_SSHOTGUN:
				message = "was blown away by";
				message2 = "'s super shotgun";
				break;
			case MOD_MACHINEGUN:
				message = "was machinegunned by";
				break;
			case MOD_CHAINGUN:
				message = "was cut in half by";
				message2 = "'s chaingun";
				break;
			case MOD_GRENADE:
				message = "was popped by";
				message2 = "'s grenade";
				break;
			case MOD_G_SPLASH:
				message = "was shredded by";
				message2 = "'s shrapnel";
				break;
			case MOD_ROCKET:
				message = "ate";
				message2 = "'s rocket";
				break;
			case MOD_R_SPLASH:
				message = "almost dodged";
				message2 = "'s rocket";
				break;
			case MOD_HYPERBLASTER:
				message = "was melted by";
				message2 = "'s hyperblaster";
				break;
			case MOD_RAILGUN:
				message = "was railed by";
				break;
			case MOD_BFG_LASER:
				message = "saw the pretty lights from";
				message2 = "'s BFG";
				break;
			case MOD_BFG_BLAST:
				message = "was disintegrated by";
				message2 = "'s BFG blast";
				break;
			case MOD_BFG_EFFECT:
				message = "couldn't hide from";
				message2 = "'s BFG";
				break;
			case MOD_HANDGRENADE:
				message = "caught";
				message2 = "'s handgrenade";
				break;
			case MOD_HG_SPLASH:
				message = "didn't see";
				message2 = "'s handgrenade";
				break;
			case MOD_HELD_GRENADE:
				message = "feels";
				message2 = "'s pain";
				break;
			case MOD_TELEFRAG:
				message = "tried to invade";
				message2 = "'s personal space";
				break;
			case MOD_SNIPERRIFLE:
				message = "was ventilated by";
				message2 = "'s bullet";
				break;
			case MOD_TRIPBOMB:
				message = "tripped over";
				message2 = "'s trip bomb";
				break;
			case MOD_FLARE:
				message = "didn't see";
				message2 = "'s flare";
				break;
			case MOD_GL_POLYBLEND:
				message = "turned off gl_polyblend and was damaged by";
				message2 = "'s flare";
				break;
			case MOD_A2K:
				message = "got dissassembled by";
				message2 = "";
				break;

			case MOD_SONICCANNON:
				message = "got microwaved by";
				message2 = "";
				break;

			}
			if (message)
			{
#ifdef WITH_ACEBOT
			safe_bprintf
#else
			gi.bprintf 
#endif
				 (PRINT_MEDIUM,"%s %s %s%s\n", self->client->pers.netname, message, attacker->client->pers.netname, message2);
				if (deathmatch->value)
				{
#ifdef WITH_ACEBOT
					//botchat>
					if (botchat->value && attacker->client && attacker != self)
						{
 						bTaunt(attacker, self);
 						bInsult(attacker, self); 
						}
					//<botchat
#endif	
					if (ff)
						attacker->client->resp.score--;
					else
						attacker->client->resp.score++;
				}
				return;
			}
		}
	}

#ifdef WITH_ACEBOT
			safe_bprintf
#else
			gi.bprintf 
#endif
	 (PRINT_MEDIUM,"%s died.\n", self->client->pers.netname);
	if (deathmatch->value)
		self->client->resp.score--;
}
Exemple #3
0
void Cmd_Partner_f (edict_t * ent)
{
	edict_t *target;
	char *genderstr;

	if (!teamplay->value)
	{
		if (!((int) (dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
			return;			// don't allow in a non-team setup...
	}

	if (ent->deadflag == DEAD_DEAD || ent->solid == SOLID_NOT)
		return;

	if (ent->client->resp.radio_partner && !ent->client->resp.radio_partner->inuse)
	{	// just in case RadioThink hasn't caught it yet... avoid any problems
		ent->client->resp.radio_partner = NULL;
	}

	if (ent->client->resp.radio_partner)
	{
		gi.centerprintf (ent, "You already have a partner, %s",
			ent->client->resp.radio_partner->client->pers.netname);
		return;
	}

	target = DetermineViewedTeammate (ent);

	if (target == NULL)
	{
		gi.centerprintf (ent, "No potential partner selected");
		return;
	}

	if (target->client->resp.radio_partner)
	{
		gi.centerprintf (ent, "%s already has a partner", target->client->pers.netname);
		return;
	}

	if (target->client->resp.partner_last_offered_to == ent &&
		ent->client->resp.partner_last_offered_from == target)
	{
		gi.centerprintf (ent, "%s is now your partner", target->client->pers.netname);
		gi.centerprintf (target, "%s is now your partner", ent->client->pers.netname);
		ent->client->resp.radio_partner = target;
		target->client->resp.radio_partner = ent;
		ent->client->resp.partner_last_offered_from = NULL;
		target->client->resp.partner_last_offered_to = NULL;
		return;
	}

	if (target->client->resp.partner_last_denied_from == ent)
	{
		gi.centerprintf (ent, "%s has already denied you", target->client->pers.netname);
		return;
	}

	if (target == ent->client->resp.partner_last_offered_to)
	{
		if (IsFemale (target))
			genderstr = "her";
		else if (IsNeutral (target))
			genderstr = "it";
		else
			genderstr = "him";

		gi.centerprintf (ent, "Already awaiting confirmation from %s", genderstr);
		return;
	}

	if (IsFemale (ent))
		genderstr = "her";
	else if (IsNeutral (ent))
		genderstr = "it";
	else
		genderstr = "him";

	gi.centerprintf (ent, "Awaiting confirmation from %s", target->client->pers.netname);
	gi.centerprintf (target,
		"%s offers to be your partner\n"
		"To accept:\nView %s and use the 'partner' command\n"
		"To deny:\nUse the 'deny' command",
		ent->client->pers.netname, genderstr);

	ent->client->resp.partner_last_offered_to = target;
	target->client->resp.partner_last_offered_from = ent;
}