int CIpSocket::Connect( const t_string &x_sAddress, unsigned int x_uPort ) { if ( !x_sAddress.length() ) return 0; // Punt if not initialized if ( !IsInitialized() ) return 0; CIpAddress addr; // Were we passed a URL? if ( !x_uPort && addr.LookupUri( x_sAddress ) ) return Connect( addr ); // Lookup the host address if ( addr.LookupHost( x_sAddress, x_uPort ) ) return Connect( addr ); return 0; }
logical pc_ADK_Field :: SetupRegion ( ) { PropertyHandle *pfc = GetParentProperty(); PropertyHandle *my_class = pfc->GPH("class"); PropertyHandle *member; logical coll_opt; char *type; char *propnames = NULL; logical term = NO; BEGINSEQ if ( IsInitialized() ) LEAVESEQ propnames = strdup(GPH("sys_ident")->GetString()); if ( !my_class->Get(FIRST_INSTANCE) ) ERROR pc_ADK_Class structure(*my_class); if ( member = structure.GetMember(propnames) ) coll_opt = pc0_SDB_Member(member).IsMultipleRef() ? YES : NO; else { pc_ADK_Class all_class(GetObjectHandle(),PI_Read); PropertyHandle phpropnames(propnames); if ( all_class.Get(phpropnames) ) { type = "DRT_Extent"; coll_opt = YES; } } *GPH("auto_open") = YES; SetupDataSource(propnames,type,coll_opt); SetupTitle(propnames); RECOVER term = YES; ENDSEQ if ( propnames ) free(propnames); return(term); }
/* ** Runs given function in script file and stores the retruned number or string. ** */ int LuaScript::RunFunctionWithReturn(const char* funcName, double& numValue, std::wstring& strValue) { auto L = GetState(); int type = LUA_TNIL; if (IsInitialized()) { // Push our table onto the stack lua_rawgeti(L, LUA_GLOBALSINDEX, m_Ref); // Push the function onto the stack lua_getfield(L, -1, funcName); if (lua_pcall(L, 0, 1, 0)) { LuaManager::ReportErrors(m_File); lua_pop(L, 1); } else { type = lua_type(L, -1); if (type == LUA_TNUMBER) { numValue = lua_tonumber(L, -1); } else if (type == LUA_TSTRING) { size_t strLen = 0; const char* str = lua_tolstring(L, -1, &strLen); strValue = m_Unicode ? StringUtil::WidenUTF8(str, (int)strLen) : StringUtil::Widen(str, (int)strLen); numValue = strtod(str, nullptr); } lua_pop(L, 2); } } return type; }
// --------------------------------------------------------------------------- // VComponentManager::RegisterComponentCreator [static] // --------------------------------------------------------------------------- // Install a component creator function. If a library based creator exists, // the new one will overwrite it. // VError VComponentManager::RegisterComponentCreator(CType inType, CreateComponentProcPtr inProcPtr, Boolean inOverwritePrevious) { if (!IsInitialized()) return VE_COMP_UNITIALISED; VError error = VE_OK; sAccessingTypes->Lock(); sAccessingChecked->Lock(); // Make sure the proc isn't allready installed sLONG index = sComponentTypes->FindPos(inType); if (index > 0 && !inOverwritePrevious && sComponentProcs->GetNth(index) == inProcPtr) { error = VE_COMP_ALLREADY_REGISTRED; } if (error == VE_OK) { if (index > 0) { // Replace old one sComponentProcs->SetNth(inProcPtr, index); } else { // Add new one at end of list sComponentProcs->AddTail(inProcPtr); sComponentTypes->AddTail(inType); sComponentLibraries->AddTail(NULL); // Reset checking for unavailable components ResetComponentRequirements(inType, false); } } sAccessingChecked->Unlock(); sAccessingTypes->Unlock(); return error; }
nsresult Omnijar::GetURIString(Type aType, nsACString& aResult) { NS_ABORT_IF_FALSE(IsInitialized(), "Omnijar not initialized"); aResult.Truncate(); // Return an empty string for APP in the unified case. if ((aType == APP) && sIsUnified) { return NS_OK; } nsAutoCString omniJarSpec; if (sPath[aType]) { nsresult rv = NS_GetURLSpecFromActualFile(sPath[aType], omniJarSpec); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } aResult = "jar:"; if (sIsNested[aType]) { aResult += "jar:"; } aResult += omniJarSpec; aResult += "!"; if (sIsNested[aType]) { aResult += "/" NS_STRINGIFY(OMNIJAR_NAME) "!"; } } else { nsCOMPtr<nsIFile> dir; nsDirectoryService::gService->Get(SPROP(aType), NS_GET_IID(nsIFile), getter_AddRefs(dir)); nsresult rv = NS_GetURLSpecFromActualFile(dir, aResult); if (NS_WARN_IF(NS_FAILED(rv))) { return rv; } } aResult += "/"; return NS_OK; }
//! serializes the entity to/from a PropertyStream void ParticleGenerator::Serialize(PropertyStream& stream) { super::Serialize(stream); bool bMaxParticlesChanged = stream.Serialize(PT_UInt, "MaxParticles", &m_MaxParticles); stream.Serialize(PT_Int, "ParticlesPerSecond", &m_ParticlesPerSecond); stream.Serialize(PT_Range, "ParticleLife", &m_rParticleLife); stream.Serialize(PT_Range, "ParticleSpeed", &m_rParticleInitialSpeed); bool bParticleSizeChanged = stream.Serialize(PT_Float, "ParticleSize", &m_fParticleSize); stream.Serialize(PT_Vec3, "Direction", &m_vDirection); stream.Serialize(PT_Vec3, "Gravity", &m_vGravity); stream.Serialize(PT_AABBox3D, "EmitBox", &m_EmitBox); stream.Serialize(PT_AABBox3D, "BoundingBox", &m_BoundingBox); stream.Serialize(PT_UInt, "PoolSize", &m_PoolSize); if(stream.Serialize(PT_Float, "ActiveTime", &m_fActiveTime)) { m_bActive = true; } stream.Serialize(PT_Bool, "Explosive", &m_bExplosive); bool bApplyWorldTransformChanged = stream.Serialize(PT_Bool, "ApplyWorldTransform", &m_bApplyWorldTransform); if(IsInitialized()) { VertexBuffer* pVertexBuffer = GetComponent<GraphicComponent>()->GetVertexBuffer(); bool bPointSprite = GraphicExtensionHandler::Instance()->HasExtension(GraphicExtensionHandler::E_PointSprite); if(bMaxParticlesChanged) { u32 numVertices = bPointSprite ? m_MaxParticles : m_MaxParticles*6; pVertexBuffer->SetVertices(snew Vertex3D[numVertices], numVertices); } if(bParticleSizeChanged && bPointSprite) { static_cast<PointSpriteStateSetter*>(pVertexBuffer->GetRenderStateSetter())->SetPointSize(m_fParticleSize); } if(bApplyWorldTransformChanged) { pVertexBuffer->SetApplyWorldTransforms(m_bApplyWorldTransform); } } }
TextVisitor::TextVisitor(LPCTSTR fileName) { m_topLevel = 0; m_lastNoteNr = 0; m_initOk = TRUE; m_buffer = NULL; m_connents = ""; if(!m_outFile.Open(fileName, CFile::modeCreate | CFile::modeWrite)){ m_initOk = FALSE; AfxMessageBox(IDS_OPEN_ERR); } if(IsInitialized()){ for(int i = 0; i < 40; i++){ m_separator += _T("-"); } m_separator += NL; CString title; AfxGetApp()->m_pMainWnd->GetWindowText(title); WriteTextLn(title + _T(" generated on ") + XMLDoc::GetTimeString()); WriteTextLn(CString(_T(""))); } }
// ----------------------------------------------------------------------- // // // ROUTINE: CMusic::TermMusicLevel // // PURPOSE: Terminate Music for Current Game Level // // ----------------------------------------------------------------------- // void CMusic::TermLevel() { // make sure mgrs are initialized if (!IsInitialized()) return; if (m_pMusicMgr == NULL) return; // make sure directmusic mgr was available if (m_pMusicMgr != NULL) { // initialize the music mgr m_pMusicMgr->TermLevel(); } { // BL 09/26/00 // clear the state m_State.Clear(); } // set level initialized flag m_bLevelInitialized = FALSE; }
already_AddRefed<nsZipArchive> Omnijar::GetReader(nsIFile* aPath) { NS_ABORT_IF_FALSE(IsInitialized(), "Omnijar not initialized"); bool equals; nsresult rv; if (sPath[GRE] && !sIsNested[GRE]) { rv = sPath[GRE]->Equals(aPath, &equals); if (NS_SUCCEEDED(rv) && equals) { return GetReader(GRE); } } if (sPath[APP] && !sIsNested[APP]) { rv = sPath[APP]->Equals(aPath, &equals); if (NS_SUCCEEDED(rv) && equals) { return GetReader(APP); } } return nullptr; }
//_____________________________________________________________________________ // OSStatus AUPannerBase::SetAudioChannelLayout( AudioUnitScope inScope, AudioUnitElement inElement, const AudioChannelLayout * inLayout) { if (!inLayout) return RemoveAudioChannelLayout(inScope, inElement); if (!ChannelLayoutTagIsSupported(inScope, inElement, inLayout->mChannelLayoutTag)) return kAudioUnitErr_FormatNotSupported; CAAudioChannelLayout* caacl = NULL; UInt32 currentChannels; switch (inScope) { case kAudioUnitScope_Input: caacl = &mInputLayout; currentChannels = GetNumberOfInputChannels(); break; case kAudioUnitScope_Output: caacl = &mOutputLayout; currentChannels = GetNumberOfOutputChannels(); break; default: return kAudioUnitErr_InvalidScope; } if (inElement != 0) return kAudioUnitErr_InvalidElement; UInt32 numChannelsInLayout = CAAudioChannelLayout::NumberChannels(*inLayout); if (currentChannels != numChannelsInLayout) return kAudioUnitErr_InvalidPropertyValue; *caacl = inLayout; if (IsInitialized()) UpdateBypassMatrix(); return noErr; }
int CIpSocket::Listen( unsigned int x_uMaxConnections ) { // Punt if not initialized if ( !IsInitialized() ) return 0; // Must have socket if ( !IsSocket() ) { m_uConnectState |= eCsError; return 0; } // end if // Valid number of connections? if ( x_uMaxConnections == 0 ) x_uMaxConnections = 16; // x_uMaxConnections = SOMAXCONN; // Start the socket listening int nRet = listen( (SOCKET)m_hSocket, (int)( x_uMaxConnections ? x_uMaxConnections : SOMAXCONN ) ); // Save the last error code m_uLastError = WSAGetLastError(); if ( WSAEWOULDBLOCK == m_uLastError ) m_uLastError = 0, nRet = 0; // Error? if ( c_SocketError == (t_SOCKET)nRet ) { m_uConnectState |= eCsError; return 0; } // end if // We're trying to connect m_lActivity++; m_uConnectState |= eCsConnecting; // Return the result return 1; }
// --------------------------------------------------------------------------- // VComponentManager::UnRegisterComponentCreator [static] // --------------------------------------------------------------------------- // Remove a component creator function. If a library based creator exists, // it will become the defaut one. // VError VComponentManager::UnRegisterComponentCreator(CType inType, CreateComponentProcPtr inProcPtr) { if (!IsInitialized()) return VE_COMP_UNITIALISED; VError error = VE_COMP_LIBRARY_NOT_FOUND; sAccessingTypes->Lock(); sAccessingChecked->Lock(); // Make sure the proc is installed sLONG index = sComponentTypes->FindPos(inType); if (index > 0 && sComponentProcs->GetNth(index) == inProcPtr) { VLibrary* library = sComponentLibraries->GetNth(index); if (library == NULL) { sComponentLibraries->DeleteNth(index); sComponentProcs->DeleteNth(index); sComponentTypes->DeleteNth(index); // Reset checking for available components ResetComponentRequirements(inType, true); } else { library->Release(); sComponentProcs->SetNth(NULL, index); } error = VE_OK; } sAccessingChecked->Unlock(); sAccessingTypes->Unlock(); return error; }
// ----------------------------------------------------------------------- // // // ROUTINE: CMusic::Init // // PURPOSE: Initialize the music // // ----------------------------------------------------------------------- // LTBOOL CMusic::Init( ILTClient *pClientDE) { // make sure we are not already initialized if (IsInitialized()) return LTTRUE; m_pClientDE = pClientDE; m_bMusicEnabled = TRUE; m_bLevelInitialized = FALSE; m_pMusicMgr = NULL; // get the musicenable console var HCONSOLEVAR hVar = g_pLTClient->GetConsoleVar("disablemusic"); if (hVar) { // check if music is disabled if (((int)g_pLTClient->GetVarValueFloat(hVar)) != 0) { m_bMusicEnabled = FALSE; } } // if music is enabled if (MusicEnabled()) { // get a pointer to the music mgr m_pMusicMgr = g_pLTClient->GetDirectMusicMgr(); // make sure directmusic mgr was available if (m_pMusicMgr != NULL) { // initialize the music mgr m_pMusicMgr->Init(); } } return LTTRUE; }
void SerialPortC::SetSpeed(PortSpeedE NewSpeed) { Speed = NewSpeed; int rs_Baud; switch (NewSpeed) { default: assert(FALSE); case PS_300: { rs_Baud = 2; break; } case PS_600: { rs_Baud = 3; break; } case PS_1200: { rs_Baud = 4; break; } case PS_2400: { rs_Baud = 5; break; } case PS_4800: { rs_Baud = 6; break; } case PS_9600: { rs_Baud = 7; break; } case PS_19200: { rs_Baud = 8; break; } case PS_38400: { rs_Baud = 9; break; } case PS_57600: { rs_Baud = 10; break; } case PS_115200: { rs_Baud = 11; break; } } // disable interrupts for baud change if (IsInitialized()) { Deinit(); } assert(initrs); (*initrs)((cfg.mdata - 1), rs_Baud, 0, 0, 3, cfg.checkCTS); SetInitialized(); if (cfg.baudPause) { pause(cfg.baudPause); } }
OMX_ERRORTYPE COMXCoreTunel::Flush() { if(!m_DllOMXOpen || !m_src_component || !m_dst_component || !m_tunnel_set || !IsInitialized()) return OMX_ErrorUndefined; Lock(); OMX_ERRORTYPE omx_err = OMX_ErrorNone; if(m_src_component->GetComponent()) { omx_err = m_src_component->SendCommand(OMX_CommandFlush, m_src_port, NULL); if(omx_err != OMX_ErrorNone && omx_err != OMX_ErrorSameState) { CLog::Log(LOGERROR, "COMXCoreTunel::Flush - Error flush port %d on component %s omx_err(0x%08x)", m_src_port, m_src_component->GetName().c_str(), (int)omx_err); } } if(m_dst_component->GetComponent()) { omx_err = m_dst_component->SendCommand(OMX_CommandFlush, m_dst_port, NULL); if(omx_err != OMX_ErrorNone && omx_err != OMX_ErrorSameState) { CLog::Log(LOGERROR, "COMXCoreTunel::Flush - Error flush port %d on component %s omx_err(0x%08x)", m_dst_port, m_dst_component->GetName().c_str(), (int)omx_err); } } if(m_src_component->GetComponent()) omx_err = m_src_component->WaitForCommand(OMX_CommandFlush, m_src_port); if(m_dst_component->GetComponent()) omx_err = m_dst_component->WaitForCommand(OMX_CommandFlush, m_dst_port); UnLock(); return OMX_ErrorNone; }
Eluna::Eluna() : event_level(0), push_counter(0), enabled(false), L(NULL), eventMgr(NULL), ServerEventBindings(NULL), PlayerEventBindings(NULL), GuildEventBindings(NULL), GroupEventBindings(NULL), VehicleEventBindings(NULL), BGEventBindings(NULL), PacketEventBindings(NULL), CreatureEventBindings(NULL), CreatureGossipBindings(NULL), GameObjectEventBindings(NULL), GameObjectGossipBindings(NULL), ItemEventBindings(NULL), ItemGossipBindings(NULL), PlayerGossipBindings(NULL), MapEventBindings(NULL), InstanceEventBindings(NULL), CreatureUniqueBindings(NULL) { ASSERT(IsInitialized()); OpenLua(); // Replace this with map insert if making multithread version // Set event manager. Must be after setting sEluna // on multithread have a map of state pointers and here insert this pointer to the map and then save a pointer of that pointer to the EventMgr eventMgr = new EventMgr(&Eluna::GEluna); }
int LMEConnection::ChannelData(UINT32 recipientChannel, UINT32 len, unsigned char *buffer) { if (!IsInitialized()) { PRINT("State: not connected to HECI.\n"); return false; } APF_CHANNEL_DATA_MESSAGE *message; if (len > _heci.GetBufferSize() - sizeof(APF_CHANNEL_DATA_MESSAGE)) { return -1; } message = (APF_CHANNEL_DATA_MESSAGE *)_txBuffer; message->MessageType = APF_CHANNEL_DATA; message->RecipientChannel = htonl(recipientChannel); message->DataLength = htonl(len); memcpy(message->Data, buffer, len); PRINT("Sending %d bytes to recipient channel %d.\n", len, recipientChannel); return _sendMessage((unsigned char *)message, sizeof(APF_CHANNEL_DATA_MESSAGE) + len); }
OP_STATUS OpHashTable::Remove(const void* key, void** data) { OP_ASSERT(data != NULL); *data = NULL; if (!IsInitialized()) { return OpStatus::ERR; } if (nr_of_elements <= minimumNrOfElements[hash_size_index] && hash_size_index > 0 && minimumNrOfElements[hash_size_index - 1] >= minimum_nr_of_elements) { OP_STATUS ret_val = Rehash(hash_size_index - 1); if (OpStatus::IsSuccess(ret_val)) { hash_size_index--; } } RETURN_IF_ERROR(hash_backend.Remove(key, data)); // Never returns ERR_NO_MEMORY. nr_of_elements--; return OpStatus::OK; }
CComponent* VComponentManager::RetainComponent(CRef inRef) { if (!IsInitialized()) return NULL; CComponent* component = NULL; VArrayIteratorOf<CComponent*> iterator(*sComponentInstances); sAccessingInstances->Lock(); // Iterate through instances while ((component = iterator.Next()) != NULL) { if (component->GetComponentRef() == inRef) { component->Retain(); break; } } sAccessingInstances->Unlock(); return component; }
// ------------------------------------- // Initialization functions // QTTrack::ErrorCode QTTrack::Initialize(void) { // Temporary vars QTFile::AtomTOCEntry *tempTOCEntry; // // Don't initialize more than once. if( IsInitialized() ) return errNoError; // // Make sure that we were able to read in our track header atom. if( fTrackHeaderAtom == NULL ) return errInvalidQuickTimeFile; // // See if this track has a name and load it in. if( fFile->FindTOCEntry(":udta:name", &tempTOCEntry, &fTOCEntry) ) { fTrackName = NEW char[ (SInt32) (tempTOCEntry->AtomDataLength + 1) ]; if( fTrackName != NULL ) fFile->Read(tempTOCEntry->AtomDataPos, fTrackName, (UInt32) tempTOCEntry->AtomDataLength); }
/*! @method SetProperty */ OSStatus AUPannerBase::SetProperty(AudioUnitPropertyID inID, AudioUnitScope inScope, AudioUnitElement inElement, const void * inData, UInt32 inDataSize) { switch (inID) { case kAudioUnitProperty_BypassEffect: if (inDataSize < sizeof(UInt32)) return kAudioUnitErr_InvalidPropertyValue; bool tempNewSetting = *((UInt32*)inData) != 0; // we're changing the state of bypass if (tempNewSetting != IsBypassEffect()) { if (!tempNewSetting && IsBypassEffect() && IsInitialized()) // turning bypass off and we're initialized Reset(0, 0); SetBypassEffect (tempNewSetting); } return noErr; } return AUBase::SetProperty(inID, inScope, inElement, inData, inDataSize); }
BOOL CWinSocket::Create( int af, int type, int protocol ) {_STT(); // Punt if not initialized if ( !IsInitialized() ) { TRACE( "CWinSocket: Error - Call InitSockets()" ); return FALSE; } // Close any open socket Destroy(); // Create a scocket m_hSocket = socket( af, type, protocol ); // Save the last error code m_uLastError = WSAGetLastError(); // Create the event handle CreateEventHandle(); // Capture all events EventSelect(); return IsSocket(); }
int Ifpack2_SparseContainer<T>::Compute(const Tpetra_RowMatrix& Matrix_in) { IsComputed_ = false; if (!IsInitialized()) { IFPACK2_CHK_ERR(Initialize()); } // extract the submatrices IFPACK2_CHK_ERR(Extract(Matrix_in)); // initialize the inverse operator IFPACK2_CHK_ERR(Inverse_->Initialize()); // compute the inverse operator IFPACK2_CHK_ERR(Inverse_->Compute()); Label_ = "Ifpack2_SparseContainer"; IsComputed_ = true; return(0); }
//! serializes the entity to/from a PropertyStream void ParticleGenerator2D::Serialize(PropertyStream& stream) { super::Serialize(stream); bool bMaxParticlesChanged = stream.Serialize(PT_UInt, "MaxParticles", &m_MaxParticles); stream.Serialize(PT_Int, "ParticlesPerSecond", &m_ParticlesPerSecond); stream.Serialize(PT_Range, "ParticleLife", &m_rParticleLife); stream.Serialize(PT_Range, "ParticleSpeed", &m_rParticleInitialSpeed); bool bParticleSizeChanged = stream.Serialize(PT_Float, "ParticleSize", &m_fParticleSize); stream.Serialize(PT_Vec2, "Direction", &m_vDirection); stream.Serialize(PT_Vec2, "Gravity", &m_vGravity); stream.Serialize(PT_UInt, "PoolSize", &m_PoolSize); bool bApplyWorldTransformChanged = stream.Serialize(PT_Bool, "ApplyWorldTransform", &m_bApplyWorldTransform); if(stream.Serialize(PT_Float, "ActiveTime", &m_fActiveTime)) { m_bActive = true; } stream.Serialize(PT_Bool, "Explosive", &m_bExplosive); if(IsInitialized()) { VertexBuffer* pVertexBuffer = GetComponent<GraphicComponent>()->GetVertexBuffer(); if(bMaxParticlesChanged) { pVertexBuffer->SetVertices(snew Vertex3D[m_MaxParticles], m_MaxParticles); } if(bParticleSizeChanged) { static_cast<PointSpriteStateSetter*>(pVertexBuffer->GetRenderStateSetter())->SetPointSize(m_fParticleSize); } if(bApplyWorldTransformChanged) { pVertexBuffer->SetApplyWorldTransforms(m_bApplyWorldTransform); } } }
// ----------------------------------------------------------------------- // // // ROUTINE: CMusic::Play // // PURPOSE: Begin playing music // // ----------------------------------------------------------------------- // // Begin playing music void CMusic::Play(int32 nIntensity /* = -1 */, int32 nStart /* = LTDMEnactDefault */) { // make sure mgrs are initialized if (!IsInitialized()) return; if (!IsLevelInitialized()) return; if (m_pMusicMgr == NULL) return; if ( !m_bPlaying ) { m_pMusicMgr->Play(); } m_State.bPlaying = LTTRUE; m_bPlaying = LTTRUE; if ( nIntensity == -1 ) { m_pMusicMgr->ChangeIntensity(m_State.nIntensity, m_State.nIntensityEnact); } else { m_pMusicMgr->ChangeIntensity(nIntensity, (LTDMEnactTypes)nStart); } }
//---------------------------------------------------------------------------------------------- bool CActor::IsNeedCollect() { if (!IsInitialized() || !bMarkerDeleteFlag){ // do not check not fully initialized objects return false; } if (IsPendingToDelete()) // need to be deleted { return true; } else { TVecActorChildIterator IterActor = m_ChildNodes.begin(); while (IterActor != m_ChildNodes.end()) { if ((*IterActor)->IsNeedCollect()) // found pending to delete child object { return true; } ++IterActor; } } return false; }
int Ifpack2_SparseContainer<T>:: SetMatrixElement(const int row, const int col, const double value) { if (!IsInitialized()) IFPACK2_CHK_ERR(-3); // problem not shaped yet if ((row < 0) || (row >= NumRows())) { IFPACK2_CHK_ERR(-2); // not in range } if ((col < 0) || (col >= NumRows())) { IFPACK2_CHK_ERR(-2); // not in range } int ierr = Matrix_->InsertGlobalValues((int)row,1,(double*)&value,(int*)&col); if (ierr < 0) { ierr = Matrix_->SumIntoGlobalValues((int)row,1,(double*)&value,(int*)&col); if (ierr < 0) IFPACK2_CHK_ERR(-1); } return(0); }
BOOL CWinSocket::Bind(UINT uPort) {_STT(); // Punt if not initialized if ( !IsInitialized() ) { TRACE( "CWinSocket: Error - Call InitSockets()" ); return FALSE; } // Create socket if there is none if ( !IsSocket() && !Create() ) { Destroy(); return FALSE; } sockaddr_in sai; ZeroMemory( &sai, sizeof( sai ) ); sai.sin_family = PF_INET; sai.sin_port = htons( (WORD)uPort ); // Attempt to bind the socket int nRet = bind( m_hSocket, (sockaddr*)&sai, sizeof( sockaddr_in ) ); // Save the last error code m_uLastError = WSAGetLastError(); return !nRet; }
int CIpSocket::Bind( unsigned int x_uPort ) { // Punt if not initialized if ( !IsInitialized() ) return 0; // Create socket if there is none if ( !IsSocket() && !Create() ) { Destroy(); m_uConnectState |= eCsError; return 0; } // end if sockaddr_in sai; ZeroMemory( &sai, sizeof( sai ) ); sai.sin_family = PF_INET; sai.sin_port = htons( (WORD)x_uPort ); // Attempt to bind the socket int nRet = bind( (SOCKET)m_hSocket, (sockaddr*)&sai, sizeof( sockaddr_in ) ); // Save the last error code m_uLastError = WSAGetLastError(); if ( WSAEWOULDBLOCK == m_uLastError ) m_uLastError = 0, nRet = 0; // Grab the address CIpSocket_GetAddressInfo( &m_addrLocal, &sai ); if ( nRet ) { m_uConnectState |= eCsError; return 0; } // end if return 1; }
LTBOOL CMusic::RestoreMusicState(const CMusicState & newState) { if (!IsInitialized()) return LTFALSE; // See if the new state is valid... if (!strlen(newState.szDirectory) || !strlen(newState.szControlFile)) { return LTFALSE; } // See if anything has changed... if ((stricmp(m_State.szDirectory, newState.szDirectory) != 0) || (stricmp(m_State.szControlFile, newState.szControlFile) != 0)) { if (!InitLevel((char*)newState.szDirectory, (char*)newState.szControlFile)) { return LTFALSE; } } return LTTRUE; }