void CLazyScraper::DoScrape()
{
	bool full_scrape_needed = false;
	bool opponents_cards_scraped = false;

	write_log(3, "CLazyScraper::DoScrape()\n");
	if (prefs.lazy_scraping_always_complete())
	{
		full_scrape_needed = true;
	}
	if (prefs.lazy_scraping_when_sitin_sitout_leave()
		&& p_autoplayer->TimeToHandleSitinSitoutLeave())
	{
		full_scrape_needed = true;
	}
	// Scrape action-buttons to decide, if it is our turn
	// If it is our turn we have to do of course a full scrape
	p_scraper->ScrapeActionButtons();
	if (IsMyTurn())
	{
		full_scrape_needed = true;
	}
	if (full_scrape_needed || prefs.lazy_scraping_when_we_hold_cards())
	{
		if (p_symbols->user_chair_confirmed())
		{
			p_scraper->ScrapeHeroesCards();
		}
		else
		{
			// scrape all cards, hoping to detect the userchair
			p_scraper->ScrapeAllCards();
			opponents_cards_scraped = true;
		}
	}
	if (prefs.lazy_scraping_when_we_hold_cards()
		&& HeroesCardsKnown())
	{
		full_scrape_needed = true;
	}
	if (full_scrape_needed)
	{
		printf("Full scrape needed.\n"); //!!!
		write_log(3, "CLazyScraper: Full Scrape needed.\n");
		if (!opponents_cards_scraped)
		{
			p_scraper->ScrapeOpponentsCards();
		}
		p_scraper->CompleteBasicScrapeToFullScrape();
	}
	else
	{
		write_log(3, "CLazyScraper: No full Scrape needed. Exiting early.\n");
	}
}
Exemple #2
0
bool CLazyScraper::CompleteScrapeNeeded()
{
	return (IsMyTurn() 
		|| (HaveCards() && (preferences.lazy_scraping_when_to_scrape() == k_lazy_scraping_cards))
		|| (preferences.lazy_scraping_when_to_scrape() == k_lazy_scraping_always));
}
Exemple #3
0
bool CLazyScraper::CardScrapeNeeded()
{
	return (IsMyTurn() 
		|| (preferences.lazy_scraping_when_to_scrape() == k_lazy_scraping_cards)
		|| (preferences.lazy_scraping_when_to_scrape() == k_lazy_scraping_always));
}