void FSceneViewport::OnMouseLeave( const FPointerEvent& MouseEvent ) { ViewportClient->MouseLeave( this ); if ( IsPlayInEditorViewport() ) { CachedMousePos = FIntPoint(-1, -1); } }
void FSceneViewport::OnMouseLeave( const FPointerEvent& MouseEvent ) { if( ViewportClient ) { ViewportClient->MouseLeave( this ); if ( (FApp::IsGame() && !GIsEditor) || IsPlayInEditorViewport() ) { CachedMousePos = FIntPoint(-1, -1); } } }