void SteamLoader::Initialize() { if (IsSteamRunning(true)) { std::wstring steamDllPath = GetSteamDllPath(); std::wstring steamDirectory = steamDllPath.substr(0, steamDllPath.rfind(L'\\')); // add Steam to the process path static wchar_t pathBuffer[65536]; GetEnvironmentVariable(L"PATH", pathBuffer, sizeof(pathBuffer)); wcscat(pathBuffer, L";"); wcscat(pathBuffer, steamDirectory.c_str()); SetEnvironmentVariable(L"PATH", pathBuffer); // oh you wanted this to work on old win7? ehhh AddDllDirectory(steamDirectory.c_str()); // load steamclient*.dll m_hSteamClient = LoadLibrary(steamDllPath.c_str()); // load the Steam overlay, if 'rtsshooks64.dll' is not present if (GetModuleHandleW(L"rtsshooks64.dll") == nullptr) { LoadGameOverlayRenderer(steamDllPath); } } }
void SteamLoader::Initialize() { if (IsSteamRunning(true)) { std::wstring steamDllPath = GetSteamDllPath(); std::wstring steamDirectory = steamDllPath.substr(0, steamDllPath.rfind(L'\\')); // add Steam to the process path static wchar_t pathBuffer[65536]; GetEnvironmentVariable(L"PATH", pathBuffer, sizeof(pathBuffer)); wcscat(pathBuffer, L";"); wcscat(pathBuffer, steamDirectory.c_str()); SetEnvironmentVariable(L"PATH", pathBuffer); // load steamclient*.dll m_hSteamClient = LoadLibrary(steamDllPath.c_str()); //LoadGameOverlayRenderer(steamDllPath); } }