// --------------------------------------------------------------------------- // CUpnpTcpSessionWriter::SendNextWriteRequestL // Function checks if there are any write requests left and if there are then // issues writing and removes this request from queue. // --------------------------------------------------------------------------- // void CUpnpTcpSessionWriter::SendNextWriteRequestL() { LOGS2( "%i, CUpnpTcpSessionWriter::SendNextWriteRequest(), iState %i", iSession.Id() , iState ); switch( iState ) { case EWaiting: // Write queued request if ( iWriteRequestList.Count() > 0 ) { CUpnpTcpWriteRequest* req = iWriteRequestList[0]; if ( req ) { iWriteRequestList.Remove(0); iWriteRequestList.Compress(); CleanupStack::PushL( req ); IssueWriteL( req->Buffer() ); CleanupStack::PopAndDestroy( req ); } } break; case ENotConnected: case EDisconnected: LOGS2( "%i, PANIC: CUpnpTcpSessionWriter::SendNextWriteRequest, %i", iSession.Id() , iState ); User::Panic( _L("SendNext::ENotConnected or EDisconnected"), iState ); break; } }
void CSocketsWriter::TestBW() { TInt i; bWaitBuffering = EFalse; iBufBW.Zero(); for (i=0;i<KWriteBufferSizeTest+1;i++){ if (!(i%1000) && i) { IssueWriteL(iBufBW); iBufBW.Zero(); } iBufBW.Append(0); } }