void ItemsManagerWorker::Init() {
    items_.clear();
    std::string items = data_manager_.Get("items");
    if (items.size() != 0) {
        rapidjson::Document doc;
        doc.Parse(items.c_str());
        for (auto item = doc.Begin(); item != doc.End(); ++item)
            items_.push_back(std::make_shared<Item>(*item));
    }

    tabs_.clear();
    std::string tabs = data_manager_.Get("tabs");
    if (tabs.size() != 0) {
        rapidjson::Document doc;
        if (doc.Parse(tabs.c_str()).HasParseError()) {
            QLOG_ERROR() << "Malformed tabs data:" << tabs.c_str() << "The error was"
                << rapidjson::GetParseError_En(doc.GetParseError());
            return;
        }
        for (auto &tab : doc) {
            if (!tab.HasMember("n") || !tab["n"].IsString()) {
                QLOG_ERROR() << "Malformed tabs data:" << tabs.c_str() << "Tab doesn't contain its name (field 'n').";
                continue;
            }
            tabs_.push_back(tab["n"].GetString());
        }
    }
    emit ItemsRefreshed(items_, tabs_, true);
}
Exemple #2
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void ItemsManager::OnItemsRefreshed(const Items &items, const std::vector<std::string> &tabs) {
    shop_.ExpireShopData();
    if (shop_.auto_update())
        shop_.SubmitShopToForum();

    emit ItemsRefreshed(items, tabs);
}
Exemple #3
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MainWindow::MainWindow(std::unique_ptr<Application> app):
    app_(std::move(app)),
    ui(new Ui::MainWindow),
    current_search_(nullptr),
    search_count_(0),
    auto_online_(app_->data_manager(), app_->sensitive_data_manager())
{
#ifdef Q_OS_WIN32
    createWinId();
    taskbar_button_ = new QWinTaskbarButton(this);
    taskbar_button_->setWindow(this->windowHandle());
#endif
    image_cache_ = new ImageCache(Filesystem::UserDir() + "/cache");

    InitializeUi();
    InitializeLogging();
    InitializeSearchForm();
    NewSearch();

    image_network_manager_ = new QNetworkAccessManager;
    connect(image_network_manager_, SIGNAL(finished(QNetworkReply*)),
            this, SLOT(OnImageFetched(QNetworkReply*)));

    connect(&app_->items_manager(), SIGNAL(ItemsRefreshed(Items, std::vector<std::string>)),
        this, SLOT(OnItemsRefreshed()));
    connect(&app_->items_manager(), SIGNAL(StatusUpdate(ItemsFetchStatus)), this, SLOT(OnItemsManagerStatusUpdate(ItemsFetchStatus)));
    connect(&update_checker_, &UpdateChecker::UpdateAvailable, this, &MainWindow::OnUpdateAvailable);
    connect(&auto_online_, &AutoOnline::Update, this, &MainWindow::OnOnlineUpdate);
}
Exemple #4
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void ItemsManager::Start() {
    thread_ = std::make_unique<QThread>();
    worker_ = std::make_unique<ItemsManagerWorker>(app_, thread_.get());
    connect(thread_.get(), SIGNAL(started()), worker_.get(), SLOT(Init()));
    connect(this, SIGNAL(UpdateSignal()), worker_.get(), SLOT(Update()));
    connect(worker_.get(), SIGNAL(StatusUpdate(ItemsFetchStatus)), this, SLOT(OnStatusUpdate(ItemsFetchStatus)));
    connect(worker_.get(), SIGNAL(ItemsRefreshed(Items, std::vector<std::string>)), this, SLOT(OnItemsRefreshed(Items, std::vector<std::string>)));
    worker_->moveToThread(thread_.get());
    thread_->start();
}
void ItemsManagerWorker::OnTabReceived(int request_id) {
    if (!replies_.count(request_id)) {
        QLOG_WARN() << "Received a reply for request" << request_id << "that was not requested.";
        return;
    }

    ItemsReply reply = replies_[request_id];
    QLOG_INFO() << "Received a reply for" << reply.request.location.GetHeader().c_str();
    QByteArray bytes = reply.network_reply->readAll();
    rapidjson::Document doc;
    doc.Parse(bytes.constData());

    bool error = false;
    if (!doc.IsObject()) {
        QLOG_WARN() << request_id << "got a non-object response";
        error = true;
    } else if (doc.HasMember("error")) {
        // this can happen if user is browsing stash in background and we can't know about it
        QLOG_WARN() << request_id << "got 'error' instead of stash tab contents";
        error = true;
    }

    // re-queue a failed request
    if (error)
        QueueRequest(reply.request.network_request, reply.request.location);

    ++requests_completed_;

    if (!error)
        ++total_completed_;

    bool throttled = false;
    if (requests_completed_ == requests_needed_ && queue_.size() > 0) {
        throttled = true;
        QLOG_INFO() << "Sleeping one minute to prevent throttling.";
        QTimer::singleShot(kThrottleSleep * 1000, this, SLOT(FetchItems()));
    }
    CurrentStatusUpdate status = CurrentStatusUpdate();
    status.state = throttled ? ProgramState::ItemsPaused : ProgramState::ItemsReceive;
    status.progress = total_completed_;
    status.total = total_needed_;
    if (total_completed_ == total_needed_)
        status.state = ProgramState::ItemsCompleted;
    emit StatusUpdate(status);

    if (error)
        return;

    ParseItems(&doc["items"], reply.request.location, doc.GetAllocator());

    if (total_completed_ == total_needed_) {
        // all requests completed
        emit ItemsRefreshed(items_, tabs_, false);

        // since we build items_as_string_ in a hackish way inside ParseItems last character will either be
        // ' ' when no items were parsed or ',' when at least one item is parsed, and the first character is '['
        items_as_string_[items_as_string_.size() - 1] = ']';

        // DataManager is thread safe so it's ok to call it here
        data_manager_.Set("items", items_as_string_);
        data_manager_.Set("tabs", tabs_as_string_);

        updating_ = false;
        QLOG_INFO() << "Finished updating stash.";

        // if we're at the verge of getting throttled, sleep so we don't
        if (requests_completed_ == kThrottleRequests)
            QTimer::singleShot(kThrottleSleep, this, SLOT(PreserveSelectedCharacter()));
        else
            PreserveSelectedCharacter();
    }

    reply.network_reply->deleteLater();
}
void ItemsManagerWorker::OnTabReceived(int request_id) {
    if (!replies_.count(request_id)) {
        QLOG_WARN() << "Received a reply for request" << request_id << "that was not requested.";
        return;
    }

    ItemsReply reply = replies_[request_id];

    bool cache_status = reply.network_reply->attribute(QNetworkRequest::SourceIsFromCacheAttribute).toBool();

    if (cache_status) {
        QLOG_DEBUG() << "Received a cached reply for" << reply.request.location.GetHeader().c_str();
        ++cached_requests_completed_;
        ++total_cached_;
    } else {
        QLOG_DEBUG() << "Received a reply for" << reply.request.location.GetHeader().c_str();
    }

    QByteArray bytes = reply.network_reply->readAll();
    rapidjson::Document doc;
    doc.Parse(bytes.constData());

    bool error = false;
    if (!doc.IsObject()) {
        QLOG_WARN() << request_id << "got a non-object response";
        error = true;
    } else if (doc.HasMember("error")) {
        // this can happen if user is browsing stash in background and we can't know about it
        QLOG_WARN() << request_id << "got 'error' instead of stash tab contents";
        error = true;
    }

    // re-queue a failed request
    if (error) {
        // We can 'cache' error response document so make sure we remove it
        // before reque
        tab_cache_->remove(reply.request.network_request.url());
        QueueRequest(reply.request.network_request, reply.request.location);
    }

    ++requests_completed_;

    if (!error)
        ++total_completed_;

    bool throttled = false;
    if (requests_completed_ == requests_needed_ && queue_.size() > 0) {
        if (cached_requests_completed_ > 0) {
            // We basically don't want cached requests to count against throttle limit
            // so if we did get any cached requests fetch up to that number without a
            // large delay
            QTimer::singleShot(1, [&]() {
                FetchItems(cached_requests_completed_);
            });
        } else {
            throttled = true;
            QLOG_DEBUG() << "Sleeping one minute to prevent throttling.";
            QTimer::singleShot(kThrottleSleep * 1000, this, SLOT(FetchItems()));
        }
    }
    CurrentStatusUpdate status = CurrentStatusUpdate();
    status.state = throttled ? ProgramState::ItemsPaused : ProgramState::ItemsReceive;
    status.progress = total_completed_;
    status.total = total_needed_;
    status.cached = total_cached_;
    if (total_completed_ == total_needed_)
        status.state = ProgramState::ItemsCompleted;
    emit StatusUpdate(status);

    if (error)
        return;

    ParseItems(&doc["items"], reply.request.location, doc.GetAllocator());

    if (total_completed_ == total_needed_) {
        // It's possible that we receive character vs stash tabs out of order, or users
        // move items around in a tab and we get them in a different order. For
        // consistency we want to present the tab data in a deterministic way to the rest
        // of the application.  Especially so we don't try to update shop when nothing actually
        // changed.  So sort items_ here before emitting and then generate
        // item list as strings.

        std::sort(begin(items_), end(items_), [](const std::shared_ptr<Item> &a, const std::shared_ptr<Item> &b) {
            return b->location() < a->location();
        });

        QStringList tmp;
        for (auto const &item: items_) {
            tmp.push_back(item->json().c_str());
        }
        auto items_as_string = std::string("[") + tmp.join(",").toStdString() + "]";

        // all requests completed
        emit ItemsRefreshed(items_, tabs_, false);

        // DataStore is thread safe so it's ok to call it here
        data_.Set("items", items_as_string);
        data_.Set("tabs", tabs_as_string_);

        updating_ = false;
        QLOG_DEBUG() << "Finished updating stash.";

        // if we're at the verge of getting throttled, sleep so we don't
        if (requests_completed_ == kThrottleRequests)
            QTimer::singleShot(kThrottleSleep, this, SLOT(PreserveSelectedCharacter()));
        else
            PreserveSelectedCharacter();
    }

    reply.network_reply->deleteLater();
}